Substance Painter 2018 - Jerc

Added:
  • [Content] Integrate new project template: "PBR - Metallic Roughness Alpha-blend"
  • Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system
Fixed:
  • Mesh sometimes disappears from the 3D viewport (press F to reset camera)
  • Update Substance Painter Sketchfab uploader with the new Sketchfab license types
  • [Import][glTF] Wrong handling input texture modulation as defined in glTF files
  • [Import][glTF] Ground plane is incorrectly displayed with glTF import in some cases
  • [Export][USD] Opacity does not work in Arkit
  • [Export][USD] USDz export crashes in some cases
  • [Export][USD] Export to USD without saving leads to crash
  • [Export][USD] Incorrect tiling mode for textures, subdivision mode for meshes and output types for shaders
  • [Export][USD] Sparse exports of only some texture sets with all geometry
  • [Instance] Crash when trying to delete a broken instance layer
  • [Regression][Export] Some maps not exported in the chosen bit depth
  • [Linux] Issue with library libtbb.so.2
Known Issues:
  • Computation freeze in some cases on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
Substance Painter 2018 - Jerc
Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport .

Added:
  • Summary: hotfix with some new features
  • [Export] Allow export to USDZ
  • [Viewport] Allow to control the texture quality in the Display Settings
  • [Viewport] Added mip bias setting in Display Settings
  • [Viewport] Added anisotropic filtering in Display Settings
  • [plugins] Update official plugins to use the style of Substance Painter 2018
  • [License] Install license by default in a user folder to avoid rights management issues

Fixed:
  • Crash linked to decompression
  • Add TAA on solo material
  • Noise with shadow, TAA and alpha test shader with dithering
  • Remove specular dithering for all classic PBR shaders
  • Crash in the shader settings in some cases
  • Scattering activation is not synchronized between OpenGL and Iray renders
  • Smudge and clone tools do not work anymore on specific meshes
  • Some texture sets can not appear in Iray render
  • Renamed Texture Sets are not saved after closing project
  • Wireframe artefacts when drag and dropping materials on ID maps
  • [Scripting] File path creation not forced when saving a project
  • [Scripting] Callback “onProjectAboutToSave()” doesn’t work anymore
  • Forum links broken in report bug window

Known Issues:
  • Computation freeze in some cases on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
Substance Painter 2018 - Jerc
Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content.

This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours.

More details...





Added:
  • [SVT][Engine] Sparse Virtual Textures (SVT)
  • [Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings)
  • [Export] Export the content of the 2D viewport as a single texture
  • [Export][Dithering] Expose dithering at export
  • [Layer stack] Colors on layers and folders
  • [Layer stack] Quick activation and deactivation of multiple layers and effects
  • [Layer stack] Easier navigation for blending modes with up down keys and mouse scroll
  • [Proj][UI] Additional rotation manipulator on all three axis for triplanar
  • [Proj][Shorcuts] - and + to change the UV projection manipulator size
  • [Shader] Control coated layer parameters with channels in the PBR-coated shader
  • [Substance] Expose new mesh-based texture inputs for filters and generators
  • [Symmetry][Viewport][UI] Control symmetry offset with manipulators
  • [Symmetry][Contextual toolbar][UI] New symmetry panel with options
  • [Symmetry] New symmetry line intersection mode
  • [Symmetry] New symmetry clone cursor
  • [Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap
  • [Log] Improve error messages when unable to export textures
  • [Scripting] Allow to change or update the resources in Display Settings
  • [Scripting] Allow to create or remove channels in Texture Sets
  • [Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle)
  • [Content] Update of the preview sphere with anisotropy and modified angle
  • [Content] Updated matFx shutline
  • [Content] New Texturing.XYZ seamless face scan
  • [Content] New anisotropic procedurals
  • [Content] New filter: baked lighting stylized
  • [Content] New environment map: studio automotive neutral
  • [Content] New project template: PBR - metallic roughness Anisotropy angle (with anisotropy channels)
  • [Content] New project template: PBR - metallic roughness Coated
  • [SVT][Preferences][UI] SVT hardware support acceleration option
  • [SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk)
  • [SVT][UI] Message window at start if size on disk too low for the cache
  • [SVT][Preferences][UI] Substance Painter global cache location
  • [SVT] New environment variable to specify the path of the cache of Substance Painter
  • [SVT] New environment variable to activate the SVT hardware support acceleration
  • [SVT] Detect sparse support by hardware
  • [SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU
  • [SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening

Fixed:
  • [Color Picker] Painting cursor appearing when trying to pick a color
  • Crash by Selecting or Unselecting layers in a specific order can lead to crash
  • Crash when pasting as an instance a layer with a mask
  • [User Channel][Regression] Crash when renaming user channel
  • [User Channel] Grayed brush preview
  • [Alembic] Only one texture set from several materials after import
  • [Engine] Exported texture differs from viewport for brush stamps
  • [Engine] Invert with a level effect does not fully affect a texture
  • [Material picker is applying a brush stroke while picking[/*]
  • Switching resolution to 128x128px leads to a crash
  • Mesh map links are not updated properly when rebaking or instancing layers
  • [Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as input
  • MDL association mismatch when using multiple shaders instances
  • [Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer
  • [Viewport] Pivot point for translation not always updated after clicking
  • [UI] Fixed icons and removal of placeholders for HDPI monitors

Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
  • Anti-aliasing and shadows when active together may give unexpected results







Substance Painter 2018 - Jerc
Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update.

Here is a recap of all the fixes and changes since the Summer release:

2018.2.3

Fixed:
  • [2D View] Unusable 2D View
  • [Crash] Switching from UV projection to tri-planar projection leads to a crash
  • [RayCollider] Multiple crashes due to "RayCollider"
  • [Tool] Switching layers lose the modified brush properties
  • Brush settings are reseted when switching to the eraser
Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS

2018.2.2

Added:
  • [Content][Shelf] Add a Skin shelf preset
  • [Content][shelf] Conversion of 19 skin normals into materials for subsurface scattering
  • [Scripting] Create a project template from an open project
  • [Scripting] Get/Set export settings of an opened project
  • [Updates] Be able to disable the auto update pop-up from settings and environment variable
  • [Updates] Have a not display until next version on the maintenance outdated pop-up
Fixed:
  • [Camera] Wrong zoom by switching from orthographic to perspective
  • [Display] Some maps are displayed in linear instead of sRGB
  • [Viewports] Mesh focus does not behave properly
  • [2D View] Project with broken camera has disappearing UVs Shells
  • [SSS][Tooltip] subsurface scattering tooltips appear in the log
  • Some projects cannot be opened in 2018.2 and error message can't save a null substance package
  • [Mask] Paint tool color can be stuck in some cases when working in a mask
  • [Material] Maps not appearing in specific situations
  • [Proj][Tools] Manipulator active with a generator
  • [Substance] Missing Substance groups of parameters
  • [Scripting] Incorrect software name in documentation
  • [UDIMs] No information in log about UVs shells on multiple UVs tiles

2018.2.1

Fixed:
  • Missing subsurface scattering shader parameters from upgrading projects
Substance Painter 2018 - Jerc


The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2.

Added/Changed
  • [SSS][Viewport][Iray] Generic subsurface scattering
  • [SSS] Sync MDL and subsurface scattering parameters
  • [SSS] Added a new grayscale channel named "Scattering"
  • [SSS][Shader Settings] Scattering type parameter for subsurface scattering (skin or translucent)
  • [SSS][Shader Settings] Scattering scale parameter for subsurface scattering
  • [SSS][Shader Settings] Scattering color parameter for subsurface scattering
  • [SSS][Display Settings] Scattering Sample count for subsurface scattering
  • [Shader][Iray] Integrate subsurface scattering MDL for Iray
  • [Shader] Shader update via the resource updater
  • [Shader] Update change log API and documentation
  • [Tool Properties][Proj] New parameters for the triplanar projection
  • [Viewport][Proj] Control Fill Layer properties in 3D view directly with manipulators (triplanar projection)
  • [Shortcuts][Proj] New shortcuts Q, W, E, R, T for triplanar projection manipulators
  • [Viewport][Proj] Control Fill Layer properties in 2D view directly with manipulators (UV projection)
  • [Shortcuts][Proj] New shortcut Q for UV projection manipulators
  • [Contextual Toolbar][Proj] Control triplanar projection manipulators
  • [Contextual Toolbar][Proj] Control UV projection manipulators
  • [Tool Properties] Disable texture tiling with projection and Stencil tool
  • [Stencil] Use non-squared images with the projection tool/stencil
  • [Stencil] Allow control of tiling mode in Properties window
  • [Stencil] Zoom is not centered on a non-tiling stencil
  • [Cameras] Import cameras from Maya, Max, Blender, Modo, DAE
  • [Cameras][Viewport] Select and control imported cameras in viewport
  • [Cameras][Iray] Select and control imported cameras in Iray
  • [Cameras][UI][New project][Project configuration] "Import cameras" is checked by default
  • [Cameras][Shortcuts] Add shortcuts "<" and ">" to switch between cameras
  • [Cameras][Viewport] Add frame in viewport
  • [Cameras][Viewport Settings] Control of frame opacity
  • [Cameras][Camera Settings] Maximum focal length at 500mm
  • [Cameras][Camera Settings] Expose ratio
  • [Cameras][Camera Settings] Add a lock option
  • [Cameras][Camera Settings] Add a restore option
  • [Cameras][Camera Settings] Add focus distance attribute
  • [glTF] Import of a glTF file
  • [glTF] Import ambient occlusion map
  • [Alembic] Import Alembic 1 frame with static geometry
  • [Shelf] Drag and drop materials directly onto the mesh using ID maps with a modifier (CTRL/Command)
  • [Layer Stack] Automatic ID mask creation with drag and drop of materials on mesh with ID maps
  • [Layer Stack] Automatic scroll of layers with drag and drop across the layer stack
  • [UI][Tool Properties] Expose Substance's preset
  • [UI][Help menu] Improvement of the Help menu
  • [UI][New Project][Project Configuration] Reorganization of the window
  • [UI][New Project][Project Configuration] Replace "Mesh" term by "File"
  • [UI][Substance] Display Substance attributes in UI
  • [Shortcuts] "F4" switches between 2D and 3D view
  • [Shortcuts] New shortcuts for toggle stencil "N" and quick mask "U"
  • [Substance integration] Take into account 'visible if' statements in the Substance parameters
  • [Viewport] Shadows not forced to be computed after camera move
  • [Content] Update MeetMat with imported cameras
  • [Content] Add a sample with subsurface scattering enabled - JadeToad
  • [Content] Add a new PBR project template with subsurface scattering enabled
  • [Content] Updated export presets to add new Scattering channel
  • [Content][Shelf] Added subsurface scattering support for: pbr-metal-rough, pbr-metal-rough-alpha-test, pbr-coated, pbr-spec-gloss
  • [Content][Shelf] Added Scattering channel to 5 smart materials (marbles and skins)
  • [Content][Shelf] 1 new jade Material
  • [Content][Shelf] 1 new wax Material

Fixed
  • [CMD] Different results using same command line with different versions
  • [TDR] If TdrLevel is set up you don't have any errors in your log
  • [Baker] Ambient occlusion map is flipped
  • [ID Map] Crashing when picking outside of 0-1 range
  • [Iray] Crash when switching texture sets and going back to Paint mode
  • [Viewport] Sync drop areas between viewports for drag and drop
  • [Engine] Moire artifact when tiling fill layers or painting small brush
  • [License] License service bad software version check
  • [License] Rework the way we handle authentication
  • [API] Call the `onNewProjectCreated` scripting API event even when creating with a template
  • [Shader] Compiled shader is not loaded from cache when shader file doesn't compile
  • [Shelf] Exporting HDR file from the shelf will output a file with clamped values
  • [Export] EXR export clamps RGB color values between 0-1
  • [Content] Procedural noise "3D Perlin Noise Fractal" is pixelated

Known Issues
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
Substance Painter 2018 - Jerc
A new hotfix release has been published:

Added
• [Preferences] Allow to save project when Painter restarts

Fixed
• [Plugin] Search in Substance Source plugin does not work
• [Smart Materials] Importing Smart Materials leads to a crash in some cases
• [Smart Materials] Deleting Smart Materials leads to a crash in some cases
• [Save] Saving leads to a crash in some rare cases
• [Shelf] Invert setting does not work on Cells 2 and Cells 3
• [Shelf] Typos in some Alphas
• [Shelf] Some substance materials do not render properly
Substance Painter 2018 - Jerc
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one!

You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː

Allegorithmic's Substance Homepage

If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!


Substance Painter 2018 - Jerc
A new update for Substance Painter is now available!
The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method.

If you encounter issues saving your project, refer to the documentation.

Added:
  • [Bakers] Performance improvement with new baker version
  • Force display dialog with incompatible GPU
  • [Save] Expose new compact project functionality (full/compact save mode)
  • [Save] Inform user in case of saving error
  • [Clean] Next save in full/compact mode
  • [Sliders] Improvement of the precision of the color/grayscale bars and sliders
  • [Sliders] Addition of Up/Down arrow controls
  • [Sliders] Same detection zone for color and grayscale bar sliders
  • [Plugin] Autosave always in incremental mode
  • [Plugin] Option to switch plugins to new interface style
  • [Language] Add Chinese translation
  • [Padding] Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings
  • [Script] Expose save mode: full/compact or incremental
  • [Script] Update scripting/QML documentation
  • [Log] Indicate save mode in log (full/compact or incremental)

Fixed:
  • [Tool] Channel slot transforms into a material slot on single-channel fills
  • Crash when loading a mesh (FBX) with some faces not assigned by a material
  • Crash in Iray with NVIDIA GRID 5.2 on virtual machine
  • Crash when undoing a material preset deletion
  • Crash when loading some projects
  • [Command line] New command line for UDIMs meshes split-by-udim
  • [Toolbar] Shrinking of the toolbar
  • [Instancing] Cannot instantiate bitmaps across multiple texture sets
  • [Viewport] Refresh is not complete when painting on mesh with tiled UVs
  • [Iray] Normal Map is applied twice for dielectrics
  • [Shelf] Typos in some Substance parameters (alphas, procedurals and matfx)
  • [Shelf] Typo for the bitmap "Authorized Personnel Only"
  • [Script] Function alg.shaders.materials() does not work anymore

Known Issues:
  • Computation freeze on AMD VEGA GPUs
Substance Painter 2018 - Jerc


We just launched a new fun contest in partnership with our friends at Marvelous Designer!
For the full rules, prizes and detail, head over to our blogpost.
If you have any question or need precisions about the rules, don't hesitate to ask!
Substance Painter 2018 - Jerc
Substance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release.

Fixed:

  • [Tablet] Issue when changing default interaction choices
  • [Bakers] Crash with Assimp library
  • [Bakers] Regression on performance with A.O. map
  • [Iray] Lens Distortion is not applied to the Alpha channel
  • [Drivers] Update of minimum drivers requirements
  • [3Dview] Normals not correctly generated on UDIM meshes without normals information
  • [Intel] Crash with Substance Painter 2018.1.0
  • [Intel][Viewport] Issue with padding (black artefacts)

Known Issues
  • Computation freeze on AMD VEGA GPUs
...

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