Substance Designer 2020 - Jerc


Highlights
Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021.

Product Updates
Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and the latest additions to the high-quality Substance Source library. Jérémie will unveil upcoming research projects with incredible features, and give you a sneak peek of the future of 3D at Adobe.

Live Demo
Valéria Gerontopoulos, Product Manager and Technical Artist, will take a live dive into the yet unreleased version of Substance Painter to show you some cool features and useful tricks.

Q&A
Livestream host Wes McDermott, Head of Substance Demo Artist Team, will present your questions at the end of the livestream. Don’t miss this excellent opportunity to chat with the team via YouTube chat. See you on January 28th, 10:00 AM PST!
Substance Designer 2020 - Jerc
Substance Designer 2020.2.2 is here and it comes with a slew of fixes.
This is Designer's 10th update this year! From the team at Adobe, we wish you all a great holiday and a happy new year, we'll see you in 2021 for even more Substance goodness!

Fixed:
  • [Content] Inconsistent I/O order on Material nodes
  • [Content] PBR Render: incorrect IBL sampling for the specular contribution
  • [Content] PBR Render: some pixels are always transparent
  • [Content] PBR Render: UV output is incorrect for the Cylinder shape
  • [Content] Splatter Circular's 'Pattern Specific' parameter has no effect
  • [MDL] Crash when creating and connecting a node
  • [MDL] Crash when duplicating a color[] array constructor with its exposed value input connected
  • [MDL] Crash when reconnecting an invalid connection
  • [MDL] Exported MDLs have duplicated parameters
  • [MDL] Exposed parameters are not exported to a .mdl file
  • [Parameters] A node parameter can be defined twice in the SBS in a specific case
  • [Parameters] Crash when fetching the Output Type of a parameter's Function Graph
  • [Parameters] Crash when selecting 'Edit exposed graph input' option where no matching input exists
  • [3D View] "Environment" usage is not correctly taken into account by the OpenGL renderer
  • [3D View] IOR is 0 and needs to be reset in a specific case
  • [3D View] UVs of Plane/Plane Hi-res are offset
  • [Bitmap] Crash when canceling resource import
  • [Bitmap] Crash when creating a new Bitmap node with an unsupported file type
  • [Dependencies] Crash when undoing 'Relocate' for solving a Ghost Instance
  • [Function Graph] Crash when opening Function graph for a parameter
  • [Gradient Editor] Moving sliders and keys logs too many actions in history stack
  • [License] Crash when parsing an invalid license.key file
  • [SBSAR] SBSAR instance nodes cannot be created from Library if exposed graphs are in folders
Added:
  • [3D View] Restore camera position stored in a Scene resource
  • [Graph] Remove "input nodes" in the contextual menu for FXMap and value processor
Substance Designer 2020 - Jerc
This update fixes bugs reported since the 2020.2 release.

Fixed:
  • [General] Crash when going out of Windows Sleep mode
  • [General] Crash on Undo after loading a 3D Scene resource
  • [Engine] Artefact lines appear in Distance node output on Direct3D
  • [Engine] Crash when selecting Gradient Map node in an updated graph
  • [Engine] No warning when Input default value other than 0 in Engine v7 compatibility mode
  • [3D View] 'Remove All' leaves meshes with predefined materials with no material applied
  • [3D View] 'Reset Scene' removes all textures from mesh in Iray
  • [3D View] OpenGL: modifying the default value of a sampler in a .glslfx file is not correctly reflected in the UI
  • [3D View] Red and black pixels on rightmost edge of OpenGL rendered images
  • [Dependencies] Cannot relocate missing dependencies of 'Other' type
  • [Dependencies] Crash on exit when Dependency Viewer is open
  • [Graph] Crash when duplicating a Ghost Instance node
  • [Graph] In-Context Editing is available through keystroke when it is disabled in Preferences
  • [UI] 'Locate Player' warning window has incorrect title
  • [UI] Activation wizard has some incorrect behavior
  • [Explorer] Bundled packages are always editable on Windows
  • [MDL] Crash when loading graph from previous version with now invalid connections
  • [Properties] Default color of input node not updated when undoing
  • [SBSRender] ICC profiles of injected bitmaps are not used
Substance Designer 2020 - Jerc
Substance Designer 2020.2 is available now!

This update brings improvements across the board, some for playing, some for power, and some for convenience. Here is a preview of what to expect.
  • New distance computation modes
  • Smoother gradients
  • Improved curves node
  • Improved Tile Generator and Tile Sampler
  • New Expose parameters dialog
  • Performance improvements
  • Automatic material thumbnail generation
  • New nodes
  • ... and more!
Find out more including a full list of features and video tutorials in our blogpost!

Full changelog:

Added:
  • [Content] Add "Cross Section" node
  • [Content] Add "Cross product vec2" function to functions.sbs
  • [Content] Add "Get Size" value node
  • [Content] Add "Orthogonal vec2" function to functions.sbs
  • [Content] Add Average functions to functions.sbs
  • [Content] Add Threshold filter
  • [Content] Color Match: add a mask input to specify where to apply the filter
  • [Content] Tile Generator/Sampler: add new options to control the pattern size
  • [Content] Update PBR Render node with default value for image inputs
  • [Parameters] Add warning icons to highlight issues in Instance Parameters
  • [Parameters] Ignore Visible If statements for Inputs/Outputs involving parameters which have a Function applied
  • [Parameters] Improve the UX for group association
  • [Parameters] Rework of the way to expose a single parameter
  • [Parameters] Highlight exposed parameters
  • [Parameters] Improve Clean up of unused parameters
  • [Engine] Curve node: new option to output the curve texture
  • [Engine] Default values on input images
  • [Engine] Distance node: new distance modes (Manhattan and Chebyshev distances)
  • [Engine] Gradient node: new interpolation mode to have more natural mix between colors
  • [Engine] Some parameters are now grayed out depending on other parameters
  • [UX] Accept 6-digits RGB colours in Color Picker's hexadecimal field
  • [UX] Avoid showing comments properties as soon as they are selected
  • [UX] Display relevant groups when starting to write a group name
  • [UX] Shortcut to Reexport graph outputs
  • [UX] Make all Dropdown-textfield-comboboxes look different from regular comboboxes
  • [GraphRender] Display nodes thumbnails one by one and not only when they are all computed
  • [GraphRender] Improve cancellation delay during graph rendering
  • [GraphRender] Improve the accuracy of the rendering progress bar
  • [Thumbnails] Automatic thumbnail (icon) computation
  • [Thumbnails] Rework of the UX to add a thumbnail (icon) to a package
  • [Preferences] Enable GPU raytracing by default for new users
  • [Preferences] 3DView / OpenGL / Quality: replace slider for sample counts by a more intuitive list of choices
  • [Bakers] Improve post processes performances
  • [Color Management] Show current working color space in preferences dialog.
  • [Iray] Automatically switch to CPU mode when there is no compatible GPU
  • [Performances] Improve response time to compute the node we are interested in (now computed first)
  • [Python API] New Method addActionToExplorerToolbar to add icons to the explorer toolbar
  • [Resources] Upgrade to FBX 2020.0.1
  • [iRay] Update to Iray 2020.1.0
  • [API] Add Python access to color management settings and properties
Fixed:
  • [Graph] Changing the parent size or uv tile does not cancel the current render
  • [Graph] Crash when moving an output connection then pressing Alt+LMB
  • [Graph] Crash when moving connections in Material or Compact Material mode
  • [Graph] Input nodes cannot preview Bitmap resources
  • [Graph] Node compatibility broken on instances
  • [Graph] Too many nodes are invalidated when changing a graph parameter
  • [Content] 'Shape Extrude' output shape is flipped in specific cases: new version needed, old one is deprecated
  • [Content] Incorrect result using Custom Color Variation in Color Match node
  • [Content] Size by X/Y Amount Ratio in Atlas Scatter has the opposite effect
  • [Content] Size by X/Y Amount Ratio in Shape Splatter has the opposite effect
  • [3D View] Crash on Undo operation after loading a Scene resource from a package
  • [3D View] Custom environment not saved in SBSSCN if path has alias with special characters
  • [3D View] Switching Normal Format in Material settings results in flipped states
  • [UI] 'Set as Primary' button text is overflowing from display area
  • [UI] Main window position is not correctly restored when working in windowed mode
  • [UI] Status bar text is offset when window is fullscreened or dragged near screen edge
  • [Iray] Crash with "Invalid Tag" message when switching back and forth between renderers
  • [Iray] Visible faces on non-opaque surfaces
  • [Presets] Crash when applying presets in instances of some Substance Source graphs
  • [Presets] wrong name displayed after undo on sbs instance
  • [Render] Wrong render when tweaking a parameter in preview mode
  • [Bakers] Refreshing multiple baked maps results in warnings blocking some bakes
  • [Cooker] Tweaking SBSAR nodes in SBS instances results in 0 output from the instance
  • [Explorer] Custom aliases are not passed along when using 'Save and open in Substance Player'
  • [Gradient Editor] Absolute color selection does not impact all selected keys
Substance Designer 2020 - Jerc
Fixes:
  • [3D View] Crash when switching custom meshes in a specific case
  • [3D View] Normal format is always DirectX on startup
  • [Content] 3D Worley noise: render artefact when using a high grid size value
  • [Content] Dissolve node blending is incorrect
  • [Content] PBR Render: remove Cooker warning
  • [Content] PBR Render: result contains negative colors in some cases
  • [Cooker] Cache injection issue for multi-output instance nodes
  • [Explorer] Crash when closing a Package that contains a displayed MDL Graph
  • [Graph] 2 pass cooking: node type change does not trigger a recook
  • [Graph] Crash when deleting inputs while using its connection
  • [Graph] Link endpoints can be moved to empty space
  • [MDL] Crash when cancelling MDL export from MaterialX graph
  • [MDL] Error when cancelling export to MDLE
  • [Presets] Crash in Presets tab after changing type of parameter included in preset
  • [Resources] Material list is empty in graph contextual menu for meshes linked as non-UDIM

Added:
  • [Content] Expose 'Matte Color' parameter in Safe Transform Grayscale node
  • [Content] PBR Render: Add a custom Background Input option
  • [Content] Panorama Light nodes: new option to sample the color from the background image
  • [Parameters] Hide parameters with 'not-supported' flag from the Expose Parameters window list
Substance Designer 2020 - Jerc
A new bugfix release has been released for Substance Designer.

Added:
  • [Content] Add Alchemist Filter template
  • [Content] PBR Render: add parameters to control the diffuse/specular shadows intensities
  • [Content] Shape Light nodes: add camera position parameter
  • [News] Group 'Arrow' style is broken the first time the window is displayed
  • [Bakers] Add the Z shortcut to the 2D View to see the image at 1:1
  • [Project] Hide $(PROJECT_DIR) alias from the list
  • [Explorer] Do not create Custom Resource for resources that are not a file on disk
Fixed:
  • [Player] Report missing aliases when loading SBS packages
  • [Player] Display the Random Seed value in decimal base
  • [Player] Bundle all environment maps included with Substance Designer
  • [Player] Crash on exit in macOS High Sierra
  • [Player] Packages using the sbs:// cannot be loaded
  • [Content] 3D Worley noise: render artefact when using a high grid size value
  • [Content] 'greaterThanZero' input in 'Wave' node is not used
  • [Content] Plane Light: World space position mode does not work
  • [Content] Sphere Light: internal light position does not work correctly
  • [Bakers] Crash when baking with the baking window while a 'Refresh all baked maps' is running
  • [Bakers] Baking fail on Optix for AO from Mesh using Low as High with a Normal map
  • [Bakers] The resolution of the preview of the UVTiles does not match the size of screen
  • [3D View] Assigned bitmap is overridden when loading a MDL if default value is not a texture2d
  • [3D View] Materials Properties widgets change after a property is reset
  • [3D View] Normal Format global preference no longer works
  • [MatX] Library: MaterialX Graph category does not display all the available nodes
  • [MatX] The contextual menu of a Custom Graph can contain empty subfolders in the 'Add Node' folder
  • [SBSAR] Primary Input is reverted to the first input in the list
  • [Library] Only first graph is included from SBSAR with multiple graphs
  • [CustomGraph] Nodes, that are not part of the current graph type, are created automatically in some cases
  • [Iray] Box projection 'Depth' parameter does not work correctly
  • [Preferences] Improve layout in the project settings
  • [Parameters] Crash when moving a position widget after having deleted a parameter
  • [UI] Crash when changing usages hierarchy in outputs node
  • [Graph] Crash while using a Selection Box on comment and a badged node
Substance Designer 2020 - Jerc
Substance Painter 2020.1 is here!

This new version comes with a new shortcut manager, an incredible PBR Render node, improved bakers and more!

Here are some of the highlights of this release. For the full details, head over to our blogpost.

New Shortcut Manager
Ever dreamt of summoning your favorite nodes by a simple keystroke? You can now! The new Shortcut Manager allows you to assign custom shortcuts to any node in your library, in any type of graph.



New PBR Render Node
This new node will be your go-to to render thumbnails and portfolio shots for your materials. It can display your material on a sphere or a plane and supports every feature you could think of, from Displacement to accurate irradiance from an emissive map.
You can even add bokeh depth of field, bloom, and lens flares, it's a full-on pathtracer in a single node!




Custom Shader Graph - MaterialX (Beta)
Substance Designer Scripting API now allows you to create custom graph as plugins and we built our own plugin to support the creation of MaterialX graphs.
MaterialX is a standard material format created by ILM and Lucasfilm with the goal of being able to use the same material and shader between different renderers and workflows.

Our MaterialX graph allows you to create complex shaders the same way you would create them in Unreal Engine 4 or Maya's Hypershade for example, and see the result in real time in both the iray and the OpenGL viewports.

You can also, through the push of a button, export a Substance Painter version or a OSL shader to use in offline renderers such as Arnold.



There are many more updates and improvements listed in our blogpost.

Full release notes:

Added:
  • [Shortcuts] Shortcuts manager for node creation
  • [Content] New PBR Render Node
  • [Content] New FXAA filter
  • [Content] New Hald CLUT filter
  • [Content] Expose filtering in 'Crop' nodes
  • [3D View] Improve Shader parameters / texture assignment workflow
  • [3D View] New Unlit shader
  • [3D View] Add a "Scalar Zero Value" to the displacement shaders
  • [3D View] Add an option to downscale viewport resolution when High DPI is enabled
  • [3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
  • [3D View] Add 'Load State With Mesh...' option in the Scene menu
  • [3D View] Add the ACES tonemapped output transform in Legacy color management mode
  • [Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
  • [Bakers] New Normalization options in Height and Thickness bakers
  • [Color Management] Integrate Adobe ACE (Adobe Color Engine)
  • [Color Management] Add options to set default behavior when ICC profile is missing
  • [Parameters] Make sliders incrementing consistent with Substance Painter
  • [Packaging] Bundle as many Qt dlls as we can for Python scripts
  • [Project] Disable settings for read-only project files and communicate that state clearly
  • [Preferences] Hide specific unclear settings related to responsiveness and computation periods
  • [UI] Rename Pow2 -> 2Pow
  • [Properties] Optimize compositing graph properties display
  • [AXF] Update to AXF SDK 1.7.1
Fixed:
  • [3D View] Ambient Light parameters are not visible eventhough it is enabled
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [3D View] Environment map set from a resource is not saved in the scene resource
  • [3D View] Iray: Ambient light is converted to a point light at scene origin
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [Parameters] Instance Package URL is not correct in the attribute group
  • [Parameters] Crash when exposing parameters
  • [Parameters] Icons are not correctly aligned in parameters of Curve nodes
  • [Parameters] 'Text' node string is only displayed in 'Preview' mode when exposed
  • [Parameters] Crash when renaming an input parameter used in 'Visible If' statement
  • [Parameters] Crash when deleting a Levels node which has a function set in any of its parameters
  • [UI] Warning icon in input parameters list is placed on top on an existing button
  • [UI] Warnings are not cleared on correct input parameter item in a specific case
  • [UI] Prevent the "Is mesh UDIM ?" popup to appear when the mesh UVs are strictly in the [0,1] tile
  • [UI] Presets drop down lists can be scrolled with mouse wheel with a simple mouse hover
  • [UI] 'Output(s) computation' option in graph attributes is incorrectly named
  • [MDL] Crash when placing a SBS graph resource into a MDL graph
  • [MDL] SBS node with image input does not work correctly
  • [MDL] Incorrect texture bindings & usage names
  • [Graph] Input value group and usage are ignored in 'Material' Link Creation Mode
  • [Graph] Input Values use the default value instead of input data for Booleans
  • [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
  • [Bakers] Excessive memory usage when baking with the Preview window opened
  • [Presets] corrupted preset make rendering crash
  • [Presets] Boolean parameter from old SBS is not impacted by preset
  • [Library] Resources from the first open package are listed in the node creation floating menu
  • [Publish] Publishing to SBSAR returns Error code 13 in SBSCooker on macOS
  • [Publish] Deprecated argument warning in SBSCooker when publishing to SBSAR
  • [API] Can't get the Metadata from a package that comes from a .sbsar file
  • [Export] In Legacy mode, colorspace option reverts back to defaults for specific outputs
  • [2D View] Copy to clipboard does not take the Color Management state into account
  • [Unix] Designer ignores system signals
  • [Library] Some filters in the library don't work properly because of translated tags
  • [Cooker] Square Root of negative numbers should return 0 instead of NaN
  • [2D View] Red and blue channels are swapped after undoing the first paint stroke
  • [Console] Too many warning message in the console "QPixmap::scaled: Pixmap is a null pixmap"
  • [Content] "Shape Glow": cooking warning
  • [Dependencies] Assigning a graph located in a different package to a mesh does not create dependencies
  • [Iray] Material properties becomes inactive after switching geometry

Substance Designer 2020 - Jerc
Substance Designer 2019.3.2 is a bug-fix release and includes:

Fixed
  • [Content] Linear sRGB to ACEScg node: I/O labels are incorrect
  • [Content] ACEScg to sRGB node: Output labels is incorrect
  • [Content] Panorama Light nodes: adjust Temperature range
  • [Graph] Severe performance drop and freezes when tweaking a nested graph with 'In-Context Editing' active
  • [Graph] Crash when deleting multiple nodes in FX-Map
  • [Performances] Designer's process may stay alive after quitting
Added
  • [SBSRender] Add Color Management support
Substance Designer 2020 - Jerc
Substance Designer 2019.3.1 has been released and features tons of fixes!

Fixed:
  • [Graph] Severe performance drop and freezes when tweaking a nested graph with "In-Context Editing" active
  • [Graph] Cannot enter enum value out of [0, 99] in Integer1 tweak
  • [Graph] Comment is not moved when the corresponding frame is displaced
  • [Graph] Input names are missing on custom instance node
  • [Graph] Thumbnails may be rendered when loading graph even if the corresponding option is disabled in the Preferences
  • [2D View] Negative alpha shows checker no matter the display option
  • [2D View] Surface conversion from 32f to 8bits fails with high values
  • [2D View] Top/left skew and 'Make Square' set some coordinates to huge values in forward transformation matrices
  • [2D View] UVs of all mesh objects are not displayed on UV sets other than "0"
  • [Content] Bevel: Angular mode does not work correctly on tiling mask
  • [Content] Flood Fill To Gradient: slope image value is not sampled in the middle of the shape
  • [Content] Function; "Equality Boolean" is broken
  • [Bakers] Artefacts when using automatic tonemapping in "Curvature From Mesh" baker in specific cases
  • [Bakers] Crash in DXR when baking while no material is selected
  • [Bakers] Performances issue in the 2D View when enabling the "info"
  • [Engine] 'Pow' function outputs huge values when using very low input value and high exponent on SSE2 engine
  • [Engine] Crash when using a high jpg compression on bitmap resources
  • [Engine] Value Processor returns wrong $size value when inside a subgraph
  • [Parameters] Empty pop-up appears when selecting an instance node with high number of parameters
  • [Parameters] Integer value is not shown in drop-down parameter items
  • [Parameters] Transform Matrix 'Edit' button is not available in Preview mode
  • [Cooker] $size in ValueProcessor is wrong when inside a graph instance
  • [Cooker] Outputsize is incorrect when value link passes through a dot node to an atomic node
  • [UI] Button to display all items in the 2D View bottom bar is not visible
  • [UI] Preview of picked RGB values display incorrect numbers when using Color Management
  • [Export] 16f RGBA images are exported as grayscale
  • [3D View] Cannot import OBJ with multiple spaces
  • [Color Management] OCIO config is not taken into account when publishing sbsar
  • [Color Widget] Color sliders ranges can expand exponentially in a specific case
  • [Doc] "paramValue" section is incomplete in Sbs format reference
  • [MDL] Color Widget in sbsar instances are not correct
  • [Presets] Crash when updating presets in a specific case
  • [PSD] FreeImage error when loading PSD files from recent versions of Photoshop
  • [Resources] Crash when undoing Bitmap linking directly into graph
  • [SVG] SVG nodes do not update automatically when using the vector tools
Substance Designer 2020 - Jerc
Substance Designer's Winter 2019 release is now available!
This is the first major release for the 2020 cycle and the last one for owners of the 2019 version.

  • Color Management, with OpenColorIO support. Ensure consistency between your materials and renders between Substance Designer and your renderer of choice with the popular ACES color profile.



  • A new Curvature from Mesh baker provides much more accurate bakes with smoother results and better handling of intersecting geometry among other improvements.



  • The Ambient Occlusion baker is also getting some love with a new Ground Plane option to simulate the occlusion generated by the ground under an asset.



  • The new Atlas Tool is the perfect companion if you are working with scanned atlases, no matter their origin. This new node will automatically split all the elements of the atlas and allow you to easily scatter them on a material, with tons of control.



  • Presets and Preview Mode have been improved as well, with better performance and a revamped interface.


For a deep dive into these features and more, head over to the related article on the Substance Magazine.

Full changelist:

Added:
  • [General] Support Color Management using OpenColorIO configuration file
  • [Presets] Improve presets management
  • [Presets] Synchronize 2D View Gizmos and Preview Sliders
  • [Presets] Restore preview values when switching back to Preview mode
  • [Presets] Keep preview mode active when editing other nodes, resources or graph
  • [Presets] Undo works smoothly when navigating between the 3 presets tabs
  • [Presets] Allow to Reset parameters to Graph's default or Preset's value in Preview mode
  • [Presets] Improve pinning of parameters
  • [Presets] Import/Export all Presets of a graph to a file
  • [Bakers] New 'Curvature from mesh' baker based on ray tracing
  • [Bakers] Add ground plane option in 'AO from Mesh' baker
  • [Bakers] Add match by name option to ignore backface in 'AO from Mesh' baker
  • [Content] New Atlas Scatter node
  • [Content] New Color Space Conversion nodes and functions (ACEScg)
  • [Content] Improve naming consistency for nodes with Color/Grayscale versions
  • [Graph] Improve performances in Presets Preview mode
  • [Graph] Add $(colorspace) macro to export graph outputs option
  • [Parameters] When a parameter is set to invisible, hide the corresponding gizmo in the 2D View
  • [Parameters] Do not add 'Graph input group' as a prefix when exposing parameters
  • [Parameters] Add tooltip for VisibleIf in Graph parameters
  • [AXF] Update AXF SDK to v1.6

Fixed:
  • [Linux] Designer does not launch on CentOS 8 due to Qt platform loading failure.
  • [Linux] WARNING: Freetype library has been removed from SD application: Users with CentOS version <= 7.5 has to install it manually.
  • [AxF] Crash when importing files created with newer AxF versions
  • [2DView] Brush textures fed by a resource are not applied
  • [2DView] Crash when modifying inputs of instanced graph with position tweak
  • [3DView] Crash when canceling the "Load..." action
  • [3DView] Add Color Space option for emission textures in GLSLFX Shaders
  • [Bakers] Maps fed through resources are ignored during baking
  • [Bakers] 'World Space Direction' options are incorrectly locked
  • [Bitmap] EXR bitmaps with floating point values are rendered as a black image
  • [Content] Flood Fill to index: shape detection fails in a particular case
  • [Content] Crop: sampling issue when the crop node has a lower resolution than the input
  • [General] Crash when closing Designer while generating the Library
  • [Graph] Bitmap nodes do not reflect the compression of the associated bitmap
  • [Graph] Cache is not cleared when clearing node thumbnails after first render
  • [Graph] Node size incorrectly invalidated
  • [Graph] Crash when im some cases when changing input connections on a Pixel Processor Node
  • [MDL Graph] Failure when restoring a function call default value
  • [Properties] 'Edit' and 'Matrix' buttons in transform matrix parameters are confusing
...

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