Stoneshard - Wayfinder


Hello everyone!

In today's devlog, we're taking a look at Arcanistics - a new ability tree that will be added to the game with the upcoming major patch.

Arcanistics is perhaps the most distinct form of sorcery, offering unique ways to control the battlefield. Drawing power directly from the Aether realm - the primal source of magical energies - this school focuses on manipulating space and, to a limited extent, time.

What Arcanistics lacks in direct damage, especially early on, it balances out with versatile tools for positioning and crowd control. The higher-tier spells will even let you summon allies to aid you in battle... But let's go through it step by step:



Like all magic schools, Arcanistics includes 14 abilities: 7 actives and 7 passives.

ACTIVE ABILITIES

Dimensional Shift





This entry-level spell lets you select two targets (including yourself) and teleport them, forcibly swapping their positions.

The spell deals a small amount of Arcane Damage for each tile of distance between the targets and has a moderate chance to Confuse or Daze them while also applying stacking penalties to Weapon Damage, Accuracy, and Fumble Chance for a few turns.

This spell doesn't harm the caster and can't be used on inanimate objects (except the ones summoned by this ability tree) or giant targets (such as bosses).

Wormhole





Lets you select a target (including yourself), marking its tile and remembering its current position.

After a few turns, the target will be returned to the marked tile (or the closest available one), receiving significant Arcane Damage if it's already occupied.

The spell doesn't go on cooldown until the mark expires. During this time, recasting the spell removes the effect prematurely, returning the target to the original tile.

This spell can't be used on inanimate objects (except the ones summoned by this ability tree) or giant targets (such as bosses).

Aether Shield





Creates a magic shield around the caster for a few turns, decreasing incoming damage and granting bonuses to Control, Bleed and Movement Resistance. While the shield is active, teleporting prolongs the effect's duration and temporarily adds Arcane Damage to the caster's attacks.

The shield also converts a portion of received damage into Energy and destroys any physical or magical projectiles that would hit the caster, preventing their damage and effects entirely (this includes thrown objects such as daggers, bombs, and hunting nets).

And finally, any target colliding with the shielded character will receive some Arcane Damage.

Schism





Lets you select a 5x5 tile area, dealing Arcane Damage to all targets within it. Afterwards, knocks back all enemies in a 1 tile radius away from the area's center and pulls all enemies in a 2 tile radius towards it, forcing them to collide.

All affected enemies also have a chance to be Staggered or Immobilized.

Stasis





Applies "Stasis" to a selected target for a few turns.

While in "Stasis", the target is immune to all damage types except Arcane. Until the effect expires, "Stasis" also freezes all of the target's cooldowns and the duration of other active effects.

When "Stasis" expires or is removed, any Arcana Damage received by the target over the course of the effect's duration is dealt in a 3x3 area with a chance to Stun or Immobilize all affected targets.

Teleporting a target with "Stasis" removes the effect prematurely and doubles the chances to Stun and Immobilize.

This spell can't be used on inanimate objects (except the ones summoned by this ability tree) or giant targets (such as bosses).

Mana Crystal





Summons an inanimate Magic Crystal on the targeted tile, which persists for eight turns. Each turn, the Crystal shoots a bolt of arcane energy at the closest enemy, prioritizing the ones with low Health.

Teleporting the Crystal causes it to shoot three arcane bolts, spreading them between random enemies within its Range.

The Crystal's stats change dynamically depending on the caster's.

Phantasm





Summons a Phantasm on the targeted tile, which persists for 8 turns. The Phantasm is immune to all effects (except "Wormhole" and "Stasis") and can move within a small area around the tile of summoning.

The Phantasm attacks enemies in melee range, can be healed with Arcane Damage, and its stats change dynamically depending on the caster's.

Additionally, the Phantasm itself has access to the following abilities:

Arcane Tether



A ranged ability that deals Arcane Damage and has a chance to pull the target to the adjacent tile.

Mana Siphon



An empowered strike that burns the target's Energy, transferring it to the caster.

Consonance



Performing a miracle while casting Arcanistics spells prolongs the existence of the summoned Phantasm by one turn.

Teleporting the Phantasm instantly refreshes its active cooldowns and moves its "tether" tile to the new location.

PASSIVE ABILITIES

Arcane Might



Dealing Arcane Damage with attacks and spells grants bonuses to Accuracy, Fumble Chance, Backfire Chance, Crit Chance, and Miracle Chance.

Teleporting grants bonus Range to Arcanistics spells for a few turns and reduces accumulated Backfire Damage.

Transcendental Anchoring



Teleporting enemies burns some of their Energy, transferring it to the character

Teleporting yourself or the entities summoned with Arcanistics reduces the cooldown of "Dimensional Shift" by 2 turns.

Time Echo



Casting "Wormhole" on yourself and returning to the original tile will replenish 33% of Health and Energy lost over the effect's duration.

Casting "Wormhole" on enemies will deal additional Arcane Damage to them upon returning to the original tile, equal to 33% of the damage they received over the effect's duration.

Astral Tides



Successfully moving enemies with "Schism" or the summoned Phantasm's "Arcane Tether" lowers their Magic and Arcane Resistance for a few turns.

Failing to do so will instead deal additional Arcane Damage to them.

Entropy Flair



Teleporting a Mana Crystal grants it bonuses to Range, Damage, Accuracy, and Damage Reflection for a few turns.

When hit in melee, Mana Crystals and Phantasms will now deal Arcane Damage to their attackers.

Aether Harmony



Every 10 turns, performing a miracle when casting "Mana Crystal" instantly refreshes the spell's cooldown and reduces its Energy cost until it's cast again.

Each currently summoned Arcanistics entity grants the character bonus Magic Power and gradually reduces their Backfire Damage.

Beyond the Veil



Casting "Stasis" on yourself no longer causes the character to take damage or receive debuffs when the effect expires.

While in "Stasis", the character's cooldowns are no longer frozen, and the effect itself grants major bonuses to their Arcanistics Power and Miracle Chance.

When the effect expires, the character will receive "Between the Worlds" for one turn, making them untargetable by aimed attacks and spells.

==================================

As you can see, Arcanistics is a highly versatile school that opens up a wide range of tactical possibilities - perfect for complementing many existing builds or forming the foundation for entirely new ones.

And to wrap things up, here's another small teaser:



Until next time!
Stoneshard - Wayfinder
  • Fixed the bug preventing one type of Cloth Fragment from ever dropping when dismantling gear.
  • Fixed the bug causing Situation-related NPCs to get stuck near the edge of settlements.
  • Removed the exploit that allowed duplication of Ancient Coins by merging purses.
  • Fixed the rare crash caused by leaving the Prologue’s Chapel.
  • Fixed the ammunition stacking bug affecting quivers.
  • Fixed the Lone Farmstead awarding double experience when discovered.
  • Fixed the Fair NPCs using incorrect dialogue lines while in Denbrie.
  • Fixed one of the steppe bridges being incorrectly marked as a Point of Interest.
Stoneshard - Wayfinder
  • Fixed the bug preventing spellcasting after fully recovering from a Severe Head Injury.
  • Fixed the incorrect Sanity loss from Head Injuries.
  • Fixed the rare crash caused by enemies throwing Deathstinger Jars.
  • Fixed the rare crash caused by comparing weapons in the trading menu.
  • Fixed the incorrect hover of the Repair button.
  • Fixed the incorrect interactions with chests when using keyboard commands.
  • Fixed the issue allowing interaction with doors from a distance when using keyboard commands.
  • Fixed the issue preventing certain abilities from targeting the Ancient Troll when positioned to the north of it.
  • Fixed the rare crash caused by enemies’ “Boulder Throw”.
  • Fixed the rare crash occurring in the Prologue’s Catacombs.
  • Fixed the rare crash caused by Contracts expiring.
  • Enemies will no longer follow the Character into the Witch’s Hut.
  • Fixed the Taiga Rassolnik’s recipe.
  • Fixed the damage from Bleeding being able to decrease Stabilized Injuries severity.
  • Receiving a Severe Hand Injury should now correctly force the Character to drop the equipped spear.
Stoneshard - Wayfinder


Hello everyone!

Today, we are excited to present the updated 2025 Roadmap for Stoneshard. But before diving into the details, we'd like to take a brief look back at the development of “Rags to Riches”.

“Rags to Riches” was a major success for our team. That update brought the highest number of players since the game's Early Access launch, received a wealth of positive feedback, and showed a significant increase in engagement compared to previous releases. We are incredibly grateful for this warm reception and hope that future content will continue to meet your expectations.

However, as many of you may remember, the development of “Rags to Riches” proved to be long and arduous. While the complexity of the new features played a major role in it, we also had to devote significant effort to extensive reworks of many existing systems to ensure the seamless integration of all the planned content.

It wasn't uncommon for the development of one system to necessitate changes in several others, sometimes to the point of adding new systems altogether. Splitting these changes and additions across multiple updates or postponing them wasn't really an option, as certain core elements like the Caravan, reworked Contracts, Dungeons, the World Map, and numerous smaller but technically crucial features are all deeply interconnected. This quickly turned into a true Gordian knot of conditions and dependencies. Untangling it took a great deal of time, ultimately leading to the substantial delay of that patch compared to previous ones.

Fortunately, now that we have added one of the last truly large and comprehensive systems - the Caravan - we hope to release future updates more regularly. Unlike “Rags to Riches”, the remaining mechanics and content follow a fairly modular structure.

To sum it up, we aim for smaller but more frequent patches. Our new Roadmap reflects this change as well, moving away from massive, standalone updates in favor of parallel content development, which will be divided into smaller releases (don't worry - they'll still have names).

Because of this, the “Venom in the Waters” update, which was previously planned as the next major patch, has been postponed. Some of its features have been redistributed into other content blocks, since such a heavily thematic patch would have taken an unreasonably long time to develop.

So, what's next for Stoneshard?


Full size
  • The first order of business is Caves. This new location type is designed to add variety to world exploration - unlike usual Dungeons, Caves won't be strictly tied to one faction, will boast more diverse visuals, and can be home to a wide range of enemies and dangers, including unique ones.

    It's worth noting that Caves won't be used for Contracts. Instead, they will play a key role in the reworked Task System, which we plan to introduce in one of the future patches.
  • The rest of the planned features include a new school of spatial magic - Arcanistics, new quests, more Caravan Events, and the elimination of gaps in gear progression that emerged after transitioning to the tier-based system.
  • We also plan to revamp the Psyche System, reworking both the existing Psyche States and the core mechanic as a whole. Our main goal is to make the entirety of it much more interactive and immersive.
  • And finally, something many of you have long been waiting for: we are officially beginning work on the Character Creator. We have plenty of ideas and concepts for how this system should function (the recent overhaul of Character Traits should serve as a small teaser for the direction we're taking). Combined with the Trait System, this will be an incredibly complex and resource-intensive task, making it difficult to predict an exact timeline - all we can say is that it will be released once we're certain it's ready.

That's all for now. Once again, we want to thank all of you for your support and trust. Stay tuned, and we'll see you soon in the world of Aldor!
Stoneshard - Wayfinder
  • Fixed the rare crash that could happen when moving between locations.
  • Fixed the crash in the Osbrook Elder’s house.
  • Fixed the crash caused by hovering over the Map of Osbrook Outskirts before receiving control over the Character.
  • Fixed some text mistakes in the hovers of hunting trophies when playing as Hilda.
  • Fixed the bug causing projectile-based spells to sometimes hit the caster.
  • Fixed “First Aid” not stabilizing Injuries if not affected by “Vigor”.
  • Fixed neutral NPCs ignoring the presence of enemies.
  • Fixed the crash caused by moving to a location with Alarmed enemies.
  • Fixed the situational softlock caused by “Finisher”.
  • Improved the Drummer's AI.
  • Improved the game’s performance.
Stoneshard - Wayfinder
QoL

  • Added an option to assign controls to extra mouse buttons.
  • Added an option to rebind the key for moving the free camera.
  • When playing as Hilda, the hovers of rare hunting trophies will now dynamically display their current bonus to stats.

FIXES

  • Fixed the issue with Arna’s perk that was causing it to stop granting bonuses to Psyche States after loading a save.
  • Fixed Arna’s old perk still functioning in the background.
  • Fixed “First Aid” not improving the Condition of all body parts when affected by “Vigor”.
  • Fixed NPCs and enemies occasionally displaying incorrect speech lines.
  • Fixed Leosthenes using his critical hit speech lines upon enemies’ critical hits.
  • Fixed “Baleful Scream” always succeeding in applying Stagger after failing to apply Daze.
  • “Baleful Scream” will now take the target’s Psionic Resistance into account when calculating the chance to apply Daze and Stagger.
  • “Howl” will now instantly make surrounding Wolves hostile rather than after the 1-2 turn delay.
  • Fixed the issue preventing the interaction with the Osbrook Smith while he’s in the Black Boar Tavern.
  • Fixed “Elusiveness” not gaining stacks when moving around with “Whirlwind”.
  • Fixed Poachers sometimes dropping 0 crowns on death.
  • Fixed the bug causing the dialogue window to remain on the screen after moving to another location.
  • Fixed the issue with Distant Bastions sometimes not closing as intended.
  • Verren will stop feeding Chickens at the Caravan Camp after they are killed.
  • Removed the possibility of delivering Injuries to the Spectral Herald.
  • Fixed the bug causing Darrel-related dialogues in Brynn to still trigger after already finding him.
  • Fixed the bug causing NPCs to sometimes remain Hostile after serving a jail sentence.
  • Fixed the issue with Delivery Couriers’ hostility when the Character is wanted in a nearby Settlement.
  • Fixed the rare issues with the incorrect detection of shots, throws, and spellcasting.
  • Fixed bows and crossbows sometimes not losing Durability when used.
  • Fixed another instance of the bug that was causing Charge skills to glitch out around multi-tiled enemies.
  • Numerous sprite and collision fixes.
Stoneshard - Wayfinder
  • Added Feral Dogs to the fields.
  • Added a setting for hiding Log messages.
  • Added a setting for changing Screen Brightness.
  • Reduced the bonuses granted by “Iron Discipline”.
  • Added special speech lines to Brigands affected by alcohol, drugs, aftermaths, and hangovers.
  • Added sound effects for new Brigand abilities.
  • Added sound effects for Leif's flute animation.
  • The doors leading to Bastion armories are now always locked and more difficult to break or lockpick.
  • Fixed the crash caused by throwing Spider Blood Flasks.
  • Fixed the crash caused by killing the Spectract Herald while affected by "Revelation: Overconfidence".
  • Enemies will now generate a certain amount of noise when becoming Hostile.
  • Fixed the dialogue lines about purchasing Upgrade Items that sometimes reappeared in conversations with Verren even after the corresponding Caravan Upgrades had been installed.
  • Fixed the issues affecting some of the Rotten Willow contract dialogues.
  • Improved pathfinding for multi-tile entities.
  • Fixed the issue causing projectiles to sometimes hit the attacker after missing an adjacent target.
  • Fixed the sound glitch that occurred during Leif's recruitment quest.
  • Fixed the issue preventing trophies from being presented to a contract giver when stored inside backpacks.
  • Fixed the bug causing Leif to sometimes disappear from the Caravan Followers list.
  • Fixed the bug with the "Stolen Shipment" contract that allowed it to be completed without turning in the quest item.
  • Fixed the crash caused by simultaneously opening contextual menus for doors and traps.
  • Fixed the issue where playing the lute would sometimes fail to disable regular controls.
  • Fixed the formula for passive Intoxication reduction that was causing excessive strain on Immunity.
  • Fixed the Rest Mode removing "Vigor" when used from the hotbar.
  • Fixed the swapped text description of "Revelry" and "Iron Discipline" Special Conditions.
  • Fixed gender-dependent wording errors in some dialogue lines.
  • Fixed Rumor lines still appearing after refusing to pay for them.
  • Fixed Contract Hostages using incorrect speech lines.
  • Delivery Couriers will now disappear from the Camp when the Caravan moves.
  • Fixed some hunting trophies and their rotten versions not having the Poisoning and Nausea Chance.
  • Fixed the trade exploit with the Brynn Alchemist
  • Fixed a number of rare issues with rendering Vision zones through open doors.
  • Fixed the issue with Shepherd Hostage’s dialogue lines when rescued during a contract.
  • Fixed the “Binding Sigil” effect not working as intended when loading a save or after a Ghoul transformation.
  • Fixed “Necrophage” not granting a random positive effect to Large Ghouls.
  • Fixed Cloaks protecting metal equipment from rusting even while swimming.
  • Fixed the bug where the game would sometimes fail to track a Brigand Mini-Boss’ death in a Distant Dungeon, preventing it from repopulating.
  • Fixed the “That Belongs in a Museum!” achievement failing to track found Artifacts.
  • Fixed the throwing-related crash.
  • Fixed the crash caused by enemies’ “Opportune Moment”.

Stoneshard - Wayfinder
  • Added a dagger to Hilda’s starting Inventory, allowing her to use “Butchering” from the beginning.
  • Tweaked the amount of Experience granted for killing T1-T3 enemies.
  • Tweaked some of the Brigands’ stats.
  • Most Brigands (except Mini-Bosses) will now drop easy-to-loot coins rather than purses.
  • Fixed the bug causing low tier Brigands to always drop money.
  • Changed the reward for completing the Osbrook Emissary’s personal task.
  • Fixed the Glazed Wolf Tongue using an incorrect sprite.
  • Fixed new dishes missing a price.
  • Fixed several issues with some roasted ingredients’ Expiration Time.
  • Fixed the bug that sometimes prevented the necessary number of keys from being spawned during the “Stolen Shipment” contract.
  • Fixed the softlock caused by talking to the Osbrook Emissary more than once.
  • Fixed one of the Brigands having access to two instances of the “No Time to Linger” passive.
  • Fixed the issue causing “Butchering” to constantly return to the hotbar after loading a save or moving to another location when playing as Jorgrim.
  • Fixed the incorrect log messages for enemies using “Dagger Throw” and “Hatchet Throw”.
  • Properly implemented a number of new lines into the Statistics menu.
  • Fixed all Characters having access to an elf-specific dialogue line when speaking to the Pilgrims.
  • Fixed Wigmar missing some of his contract-related dialogue lines.
  • Fixed the bug allowing free attacks against wolves during their “Howl” animation.
  • Fixed “Peace of Mind” using the stats and mechanics of the old “Blessing”.
  • Fixed Ghouls dropping two hearts when butchered.
  • Fixed the Fisherman Hostage using incorrect lines when rescued during a contract.
  • Fights between Hedgehogs and Vipers should now be less one-sided.
  • Fixed the bug causing Mahir’s bonus Ability Points to be repeatedly granted upon loading a save.
  • Fixed the bug causing an excessive number of Brigands during early game ambushes.
  • Fixed the bug allowing enemies to sometimes use abilities without spending energy.
Stoneshard - Wayfinder
  • Fixed the bug preventing Mahir from taking contracts from Odar.
  • Fixed the incorrect name of makeshift Forges during the "Underground Workshops" contract.
  • Fixed the incorrect critical chance formula for "Dagger Throw" and "Hatchet Throw."
  • Fixed Lavender turning into Burnet when picked up.
  • Fixed the issue causing some contracts to use incorrect names and descriptions.
  • Fixed the repeated line in Mahir's dialogue with the Hierophant.
  • Fixed the possibility of activating two "Seals of Finesse" at the same time.
  • Fixed the Delivery Couriers being assigned incorrect roles when spawning at the Caravan Camp.
  • Fixed the smoke-related crash.
  • Fixed the issue preventing "wild" eggs from being roasted.
  • The Pot Roast should no longer kill your Character.
  • Fixed the crash caused by "Sudden Lunge"
  • Fixed the crash caused by "Dagger Throw"
Stoneshard - Wayfinder


Hello everyone!

Meet patch 0.9.2.0, bringing a wealth of new content focused on Brigands and their Bastions, along with various fixes and improvements. There's also one previously unannounced surprise that we'll reveal below…

ADDITIONS

Important: due to changes to the Bastion generation algorithm, all previously saved dungeons have been reset. This means that if you have a save in a dungeon, loading it will spawn you outside.

  • Added 3 new Bastion Contracts: “Underground Workshops”, “Stolen Shipment”, “Hostage Rescue”.



  • Added 3 new Bastion Conditions: “Iron Discipline”, “Hefty Stockpiles”, and “Revelry”.



  • Added numerous new room templates to the Bastions.



  • Added one new Catacomb Condition: “Rite of Ascension”.
  • Overhauled the Brigand faction to make their tier progression more gradual and visually distinguishable. Many old Brigands received new abilities, stats, and sprites.
  • Added 13 new Brigand types, including 3 Mini-Bosses.



  • Added 11 new Brigand abilities (7 of which are connected to one of the Bastion Conditions).




  • Reworked each character’s unique perk:

    • Dirwin - “Ranger's Grit”:

      Starts the game with "Make a Halt" already learned.

      Grants "Butchering" 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Increases this chance by 1% and grants +1% Experience Gain (up to +20%) for each Hunting Ground visited for the first time.

      Grants 1 Ability Point and 1 Stat Point for every 3 Ability Points invested into the "Survival" tree.



    • Jorgrim - “Blood and Glory”:

      Allows "Butchering" to harvest various trophies from Mini-Bosses.



      Delivering a trophy while turning in a contract grants additional +10% Reward and +10% Reputation. Also grants 1 Stat Point and +2% Weapon Damage for every 3 trophies delivered for the first time (up to 5 times).

      Killing enemies grants +5% Experience Gain for 60 turns (the effect stacks up to 10 times).



    • Arna - “Vow of the Feat”

      Each enemy within Vision increases the rate of "Heroism", "Optimism", and "Prudence" activation by 20% (up to 100%) and grants +5% chance to trigger "Second Wind".

      Each received level improves the effects of positive Psyche states by 3%. Additionally, reduces the cooldown between their activation by 50%.

      Killing dangerous enemies grants additional Experience depending on the character's level.



    • Jonna - “Magical Erudition”

      Grants +5% Power of the corresponding School and +5% Miracle Potency for each unique magic treatise in the Inventory.

      Grants -1% Backfire Chance for each magic treatise read for the first time. Grants +1% Experience Gain for each Ability Point invested into Sorcery trees.



    • Velmir - “With Great Vengeance”

      Killing Mini-Bosses replenishes Morale and Sanity.

      If there's a Boss or Mini-Boss within Vision, applies all enemies within Vision with +1.5% Damage Taken for each Mini-Boss killed for the first time (up to +30%). Grants +1.5% Experience Gain for each Mini-Boss killed for the first time.

      Grants +10% Reputation Gain and 2 Stat Points for each killed Boss.

  • Added 55 new weapons and armor pieces, 17 of them unique.



  • Added new rare hunting trophies: Gulon Liver, Wolf Tongue, Moose Kidney, Troll Gland, and Boar Tusks.
  • Added three new dishes: Taiga Rassolnik, Gulon Liver in Apples, and Glazed Wolf Tongue.
  • Replaced Giant Rats with Rat Swarms.



  • Added wild bird nests with lootable Eggs.



  • Added Rats to certain locations as small neutral animals (similar to Crabs)
  • Added Seaweeds to beaches, which can replace vegetables in certain cooking recipes.
  • Added a new plant - Lavender
  • Added Owls to the woods
  • Added new Caravan Camp animations to Leif and Verren.

CHARACTER PACK

And now for the promised surprise: we're excited to present a free Character Pack, adding three new playable heroes - each with their own unique perk, starting equipment, and lines!

https://store.steampowered.com/app/3423690/

  • Mahir of Jacinth. A follower of the ancient teachings that interpret the Path to Truth quite literally, Mahir draws strength from long journeys and the relentless pursuit of self-improvement.



  • Leosthenes of Nistra. Trained from childhood to serve as an Agemon, a bodyguard to the Great Despot, Leosthenes knows better than anyone that traditional warfare and magic are far from mutually exclusive.



  • Hilda of Fjall. This seasoned huntress and shipwreck survivor relies not only on her own prowess but also on the blessings of the spirits, which she appeases with regular offerings.
We hope these new heroes and the mechanics they bring will add a bit of novelty to your adventures before the proper implementation of Custom Characters ;)

BALANCE

  • Significantly increased the duration of most dishes’ effects.
  • Increased the amount of Experience granted for killing most enemies.
  • Adjusted some cooking recipes to allow for more flexibility.
  • Added a new stat, Abilities Energy Cost, that acts as a base coefficient, while Skills Energy Cost and Spells Energy Cost serve as its modifiers
  • Expanded the range of the Backfire Chance stat: it can now go into negative values, allowing it to properly reduce the base Backfire Chance of spells.
  • Caltrops now do more damage when thrown and will no longer break when hitting the target directly.
  • The “Miasmas” Condition: reduced the base Intoxication Gain (independent of the Dungeon’s danger level) by 20%.
  • Adjusted the Supply and Demand system to track each Commodity type individually. In practical terms, buying or selling grain will no longer affect the prices of coal, for example.
  • Ranged enemies will now drop their remaining ammunition if they have any left upon death.
  • Reduced the negative impact of Followers and installed Caravan Upgrades on Fodder Consumption.
  • Reduced the base price of Fodder.
  • Reduced the amount of Fodder received from most ingredients.
  • Reduced the base repopulation time for Distant Dungeon by 4 days.
  • “Cleaving Strike”: increased the base Bleed Chance.
  • “Onrush”: increased the base Weapon Damage bonus.
  • “Mutilating Lunge”: increased the base Bleed Chance.
  • “Cut Through”: increased the base Weapon Damage and Armor Penetration bonuses.
  • “Onslaught”: reduced the base Daze Chance.
  • “Armor Break”: increased the base Daze Chance.
  • “Arcane Lore”: reduced the bonuses by half.
  • “Will to Survive”: reduced the scaling of the Damage Taken bonus by half.
  • “No Time to Linger”: no longer allows “Sudden Lunge” to be used without spending a turn, instead granting it a significant Weapon Damage bonus and greatly reducing its Energy Cost and Cooldown Duration.
  • “Impaling Lunge”, “Precise Hits”: the effects are now also activated if the target is affected by “Net”.
  • Changed and fine-tuned the stats of many items.

QOL

  • Improved camera handling while edge panning and moving it with MMB. Holding MMB no longer resets when hovering over UI elements, and edge panning now allows for smoother, more precise camera movement instead of being limited to cardinal directions and diagonals. Additionally, edge panning now works with the Global Map.

STABILITY

  • Fixed the crash caused by activating the “Sleep” effect while moving items into the Caravan Storage.
  • Fixed the rare crash caused by “Defiled Remains”.
  • Fixed the softlock caused by Girruds dying on the same turn as using “Tongue Pull”.
  • Fixed the Esc key softlock caused by removing a currently active mode's icon from the hotbar.

FIXES

  • Distant Dungeons will now close one day after being cleared instead of immediately after arriving at the Caravan Camp or a Settlement.
  • Fixed the bug that caused the Well of Souls to stop spawning Wraiths indefinitely after summoning three of them at the same time.
  • Fixed Life Drain triggering twice when reflecting damage.
  • Fixed Contract-related debuffs with indefinite duration (such as the “Curse of Decay” applied by the Grimoire) being removed from the character after receiving a similar but finite debuff from a basic enemy.
  • Improved the system for spawning contract items (such as Anatomical Diagrams) in Dungeons, allowing them to be more evenly distributed rather than appearing mostly on the first floor.
  • Fixed the bug where the Expiration Time of Cabbage would reset after splitting it into parts.
  • Fixed one of the Craftsmen at the St Wald's Bridge repairing incorrect item types.
  • Fixed the hover of Leeches displaying incorrect stats.
  • Fixed the incorrect positioning of pop-up hints on certain screen resolutions.
  • “Unstoppable Force”: fixed the interaction with “Keep Them Coming” to allow the activation of “Mighty Swing”.
  • Restored the missing Orient Quiver and Reinforced Bolt Quiver.
  • Fixed the issue with Charge skills' targeting around multi-tiled enemies.
  • Fixed the money exploit in the Brynn Bank.
  • Fixed some dishes missing their intended Crit Efficiency bonus.
  • Fixed the incorrect categorization of “Seal of Finesse”.
  • Fixed the bug allowing the Manticore to sometimes occupy the same tile as a Runic Boulder.
  • Fixed the issue preventing some unique items from spawning.
  • Fixed Bran missing his Damage Dealt stat.
  • Fixed the possibility of activating positive drug effects while affected by “Aftermath”.
  • Fixed the bug preventing rain in some locations.
  • Fixed the momentary “blinking” effect displayed by every Crowbar in the inventory when prying open locks (now it will be displayed only by the actively used ones).

AI

  • Enemies are now capable of using abilities while in smoke.
  • Fixed animals ignoring thrown items.
  • Animals in settlements will no longer flee if the player disturbs the order there.
  • The Brynn Hospital Patients will now longer flee if the player disturbs the order there.
  • Fixed fleeing Wolves incorrectly switching their AI state when affected by “Howl”.

MISCELLANEOUS

  • Renamed most Skeletons to better reflect the Order's hierarchy. Added new descriptions to some of them as well.
  • Wigmar now has his own special Contract dialogues, descriptions, and certain other phrases related to them.
  • Changed the visuals of equipped cloaks.
  • Updated the icons of several effects.

STONESHARD DEMO

We'd also like to announce the end of support for Stoneshard: Prologue as a standalone title. Starting today, a free demo version with the same content is available on Stoneshard’s store page, still offering everyone a chance to try the game out before purchase.

https://store.steampowered.com/app/625960/Stoneshard

Those of you who have already added Stoneshard: Prologue to their library can continue playing it, but it will no longer receive updates and will be removed from the Steam Store in the near future.

======================

Until next time!
...

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