SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Improved automatic throttling behavior. Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.
OpenXR:
  • Better handling of non-pipelined applications. Reduces controller jitter for Unity OpenXR apps.
  • Remove XR_FB_foveation from the list of available extensions.
Linux:
  • Fixed empty black window when starting SteamVR on Linux.
  • Added window icons to SteamVR windows on Linux.


SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Quick recenter now available system-wide via system button long press.
Developer Options
  • Removed remaining legacy 32-bit executables, including: vrmonitor, vrstartup, restarthelper, overlay_viewer.
  • Fix UI launching of overlay_viewer.
  • overlay_viewer gets better pan / zoom / resize support, and other misc improvements.
  • performance improvements to IVRChaperone ()->GetBoundsColor().
  • Added lens calibration model, DISTORT_POLY3_TANGENT_SCALED.
SteamVR - charlesl
This update rolls up several months of bugfixes and updates to OpenXR.

This release also includes a variety of bug fixes and quality of life improvements across SteamVR and Steam Link.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Added a prompt to terminate processes holding resources required by vrserver.
  • Fix bug preventing games from forcing fade-to-compositor while they are submitting frames.
  • When using an VIVE Focus Vision or an VIVE Ultimate Tracker dongle, SteamVR will display a one-time warning reminding the user to install the VIVE Hub application.
  • Fix Quest 3S icons and render models defaulting to CV1-style controllers when using Meta Link.
  • Fix render artifact on the edge of 2D overlays.
  • Added IVROverlay VROverlayFlags_MinimalControlBar. This lets desktop replacement apps opt out of control bars.
  • Speculative fix for crash when updating firmware.
  • Default to turning on "Prop_Hmd_AllowsClientToControlTextureIndex" and "Prop_ForceSystemLayerUseAppPoses_Bool" for many Direct Mode HMD drivers, such as those from Pico, DPVR, and the HTC Vive Pro 2, which significantly reduces frame judder at low framerates and during hitches.
OpenXR:
  • Handle XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT and XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT for Vulkan swapchain textures.
  • Fixed a bug where Meta Quest wouldn’t work in some OpenXR titles.
  • Implement XR_EXT_user_presence.
  • Fix xrEndFrame not returning XR_ERROR_LAYER_LIMIT_EXCEEDED when submitted layer count exceeds graphicsProperties::layerCount.
  • Fix xrCreateReference space not returning XR_ERROR_REFERENCE_SPACE_UNSUPPORTED for unsupported reference spaces.
  • Fix hand tracking velocities not being zeroed out when no hand tracking data is being received.
Steam Link:
  • Add toggle to disable hand tracking passthrough.
  • Fix hang that could occur if frequently adjusting encoded video size
  • Multiple crash fixes

As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Added IVROverlay VROverlayFlags_MinimalControlBar. This lets desktop replacement apps opt out of control bars.
  • Fix right Quest 3S controller render model defaulting to a CV1 style controller.
  • Speculative fix for crash when updating firmware.
  • Default to turning on "Prop_Hmd_AllowsClientToControlTextureIndex" and "Prop_ForceSystemLayerUseAppPoses_Bool" for many Direct Mode HMD drivers, such as those from Pico, DPVR, and the HTC Vive Pro 2, which significantly reduces frame judder at low framerates and during hitches.
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix Quest 3S icons and render models defaulting to CV1-style controllers when using Meta Link.
  • Fix render artifact on the edge of 2D overlays.

OpenXR:
  • Implement XR_EXT_user_presence.
  • Fix xrEndFrame not returning XR_ERROR_LAYER_LIMIT_EXCEEDED when submitted layer count exceeds graphicsProperties::layerCount.
  • Fix xrCreateReference space not returning XR_ERROR_REFERENCE_SPACE_UNSUPPORTED for unsupported reference spaces.
  • Fix hand tracking velocities not being zeroed out when no hand tracking data is being received.

Steam Link:
  • Add toggle to disable hand tracking passthrough.
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • When using an VIVE Focus Vision or an VIVE Ultimate Tracker dongle, SteamVR will display a one-time warning reminding the user to install the VIVE Hub application.
Dec 10, 2024
SteamVR - nathan
SteamVR has been updated with the following changes.

SteamVR:
  • When using an VIVE Focus Vision or an VIVE Ultimate Tracker dongle, SteamVR will display a one-time warning reminding the user to install the VIVE Hub application.
  • Fix a bug where games would never fade-in if they never made framerate.

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix bug preventing games from forcing fade-to-compositor while they are submitting frames.

OpenXR:
  • Fixed a bug where Meta Quest wouldn’t work in some OpenXR titles.
Nov 26, 2024
SteamVR - nathan
SteamVR has been updated with the following changes.

SteamVR:
  • Fixed a bug with jittering images on direct mode headsets such as those from DPVR, Pico, and others.
  • Fixed a case where some VR games (e.g. Flight Simulator 2020) would get stuck in the Now Playing / Waiting... state when using non-native headsets.

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix issue causing construct to sometimes remain visible in games after hitching.
  • Reverted: Chaperone bounds will stay visible when far outside of the bounds.
...

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