SteamVR - nathan
SteamVR has been updated with the following changes.

SteamVR:
  • Fixed more cases where vrmonitor did not exit cleanly, leading to issues applying firmware updates.
  • Fixed bug causing games that initialize OpenXR but don't use it to judder on some headsets (Such as Contractors Showdown : ExfilZone).
  • Fix an issue where a third party driver disabled SteamVR's crash detection. This led to generic messages like "A critical part of SteamVR has stopped working" and a lack of recovery options. If you were affected by this, you may now end up in safe mode after upgrading. We strongly recommend updating any driver which is disabled by safe mode, in case they have a version compatibility issue. If the problem persists, enable drivers one-by-one to find the problem driver. Leave any drivers you don't need disabled.
  • Fixed bug causing HTC Cosmos / Focus / XR Elite users to not have tracking when playing HL: Alyx.
  • Fixed some areas of the VR user interface not updating when they should.
  • Fixed bug that broke input for games using EXT_EYE_GAZE_INTERACTION.
  • Fixed an occasional issue where dragging floating dashboard overlays could cause the dashboard to disappear.
  • Fixed "dimmed VR view" for users with disabled dashboards.
  • Fixed a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.
Steam Link:
  • Fixed stream freezing when streaming over poor quality networks.
  • Fixed issue causing crashing if audio is playing while going in and out of bounds repeatedly.
  • Fixed a frame synchronization issue causing occasional tearing or judder (requires Meta Beta opt-in here).

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR - J Bot

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed "dimmed VR view" for users with disabled dashboards.

  • Fix a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.

SteamVR - Keith

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed some areas of the VR user interface not updating when they should

  • Fixed a bug that broke input for games using EXT_EYE_GAZE_INTERACTION.

  • Fixed an occasional issue where dragging floating dashboard overlays can cause the dashboard to disappear.

  • More aggressive fix for a case where firmware updates do not complete because vrmonitor does not transition to firmware update mode.

SteamVR - Keith

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:

  • Fix an issue where a third party driver disabled SteamVR's crash detection. This led to generic messages like "A critical part of SteamVR has stopped working" and a lack of recovery options. If you were affected by this, you may now end up in safe mode after upgrading. We strongly recommend updating any driver which is disabled by safe mode, in case they have a version compatibility issue. If the problem persists, enable drivers one by one to find the problem driver. Leave any drivers you don't need disabled.

  • Fixed bug causing HTC Cosmos / Focus / XR Elite users to not have tracking playing HL: Alyx

SteamVR - charlesl

This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:

  • Fixed bug causing games that initialize OpenXR but don't use it to judder on some headsets (Such as Contractors Showdown : ExfilZone)

Steam Link (requires Meta Beta opt-in here):

  • Fixed a frame synchronization issue causing occasional tearing or judder

SteamVR - nathan
This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix more cases where vrmonitor did not exit cleanly, leading to issues applying firmware updates.
Steam Link:
  • Fix stream freezing when streaming over poor quality networks.
  • Fix issue causing crashing if audio is playing while going in and out of bounds repeatedly.
SteamVR - nathan
This release includes a variety of bug fixes and quality of life improvements for SteamVR.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Bindings can now have "Controller Offsets" (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual "Pose Offsets" which will apply only to the specific pose you've selected. To add offsets to poses in the Controller Binding UI, click the gear icon next to a pose.
  • Slight reduction in dashboard startup time.
  • Fixed an issue with the Binding UI not being able to save bindings.
  • Minor SteamVR Input speed optimizations.
  • Made the Controller Binding UI smaller to improve usability in headset.
  • Added Pico Controller to the list of controller types you can simulate.
  • Fixed a bug with bindings that caused returnBindingsWith* options to be ignored.
  • Fix controller SVGs not rendering in the controller test UI.
  • Fixed some scenarios where the keyboard didn't work in the Binding UI.
  • Fixed an issue with modified bindings not working while Steam was offline.
  • Fixed always showing the "multitasking mode" button for all overlays, not just Desktop overlays.
  • Fixed sometimes showing the "show keyboard" button for overlays that don't support keyboard input.
  • Fixed initially showing double overlay control bars the moment you float a window in the world.
  • Fixed the overlay control bar not being visible at all in the Legacy dashboard.

Steam Link:
  • Slight reduction in startup time for Steam Link VR.
  • Reduced CPU utilization when streaming with Steam Link.
  • Fixed some minor performances hitches.
  • Resolved multiple crashes.

OpenXR:
  • XR_EXT_dpad_binding now correctly works on all appropriate controller types.
  • Fixed a bug where certain poses would not show up in the Binding UI when simulating controllers.

Developers:
  • When a user is using Steam Link, app developers can now retrieve the correct HMD type via Prop_ModelNumber_String, rather than it being misreported as a Quest 2.

OpenXR Developers:
  • Add support for XR_EXT_render_model and XR_EXT_interaction_render_model.
  • Return more realistic joint radii in xrLocateHandJointsEXT.
  • Fix render model UUIDs not generating correctly on Linux.
  • Fixed a bug where the valid and tracked flags were set on hand joints when the joint data were actually invalid.
  • Fixed a bug where hand tracking could return a XR_RUNTIME_FAILURE when it should have only been invalid poses.
  • Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement.
  • Removed palm_ext/pose from vive_trackers to match specification.
  • Runtime now returns XR_ERROR_GRAPHICS_REQUIREMENT_CALL_MISSING instead of XR_VALIDATION_FAILURE if an app tries to create a session without first calling xr*GetGraphicsRequirement.
  • Added support for XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT to the D3D11 path, which was previously ignored.
  • Minor input speed optimizations.
  • Fix SteamVR not returning XR_ERROR_EXTENSION_NOT_PRESENT when an OpenXR layer requests an unavailable extension.
  • Fix xrCreateActionSpace returning XR_ERROR_PATH_UNSUPPORTED when using Vive trackers


As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR - Keith

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed always showing the "multitasking mode" button for all overlays, not just Desktop overlays.

  • Fixed sometimes showing the "show keyboard" button for overlays that don't support keyboard input.

  • Fixed initially showing double overlay control bars the moment you float a window in the world.

  • Fixed the overlay control bar not being visible at all in the Legacy dashboard.

SteamVR - Keith

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR:

  • Fixed some scenarios where the keyboard didn't work in the Binding UI.

  • Fixed an issue with modified bindings not working while Steam was offline.

Steam Link:

  • Fixed some minor performances hitches.

  • Resolved multiple crashes.

OpenXR:

  • Fix xrCreateActionSpace returning XR_ERROR_PATH_UNSUPPORTED when using Vive trackers

SteamVR - Keith

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:

  • Bindings can now have "Controller Offsets" (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual "Pose Offsets" which will apply only to the specific pose you've selected.

...

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