Stay Out of the House - lum
Back with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet.

We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality.

Here are more thorough notes on what's been fixed/changed:

  • Bear traps should now disappear after you “escape” from them
  • Fixed issue with fog effect, where you could "peak through the fog" if you rotated the camera a certain way
  • Fixed bug where a specific destroyed camera could still detect the player after loading a save file
  • Fixed bug where the "ambient light" would reset if you touched some specific triggers
  • Fixed bug where the Revolver cylinder could go out of order if you shot continuously
  • Disabled some useless items during a later section of the game
  • Fixed issue where you could reload the gun while swimming
  • Fixed bug where Paperclip health would persist when starting a new game
  • Fixed bug where certain light sources did not correctly increase the player's illumination
  • Fixed issue where you could destroy some doorknobs during a segment you weren't meant to (sorry to any speedrunners)
  • Fixed bug where using the Hammer to destroy things wouldn't correctly alert the Butcher
  • Fixed an animation issue that could occur when using the Hammer for a puzzle segment
  • Fixed a long-standing "inventory" bug where you could get an invisible duplicate item in your inventory
  • Fixed a NavMesh carver issue
  • Fixed some audio ambience
  • Added low pass filter to Radar item, so the high pitch sound should be less bothersome for players
  • Adjusted Butcher costume changes slightly
  • Fixed bug where item illumination didn't correctly update when dropping items
  • Fixed issue with lock picking on keyboard, where you can *now* use both A and D to rotate the lockpick
  • Fixed bug where solving a specific puzzle would cause Granny to scream
  • Adjusted Health indicator so it makes more sense with the current damage values, and should better reflect how many hits are left before you die
  • Fixed issue where photo mode movement speed was framerate dependent
  • Adjusted a "blood" texture on a couple specific models
  • Fixed issue with TV framerate
  • Fixed clock puzzle being framerate-dependant
  • Fixed some visual issues with swimming
  • Fixed some visual issues with the Oxygen Meter
  • Fixed issue where baby would ignore damage after retreating for first time
  • Fixed a couple paperclips that were impossible to grab
  • Fixed bug where some items were incorrectly parents to cabinet doors
  • Fixed minor bug where a specific item did not have a "visual flare"
  • Fixed issue with Butcher AI related to seeing the player in vents
  • Adjusted behavior related to Butcher's "flashlight"
  • Fixed some issues related to Bug Spray item particles
  • Adjusted some "reskin" textures for specific items
  • Using water canteen or candy bar while your stats are at 100% will now trigger the "I don't need to use this" text
  • Fixed some rotation + hand position values of specific items
  • Fixed issue related to "Chainsaw Damage" being incorrect on some difficulties
  • The first screwdriver has its position slightly changed so its more obvious
  • Fixed some cabinet collision issues
  • Got rid of some unnecessary "bolt locks"
  • Adjusted position of exhaust fan
  • Adjusted a specific NPC's clothing
  • Fixed issue where you could interact with a specific puzzle from a very far distance
  • Fixed bug where running out of Oxygen on Easy wouldn't kill you
  • You can destroy TVs in 1 hit with the hammer now
  • A couple "permanent" lights were disabled
  • Fixed issue where some characters were slower on Easy mode when they shouldn't have been
  • Adjusted "blood loss" on Hard mode
  • Adjusted door physics slightly
  • Fixed some Dog AI issues
  • Adjusted issue related to Clock puzzle when you save + load a game
  • Fixed bug where Stamina drain rate was incorrect
  • Fixed bug where Victim could endlessly scream
  • Fixed bug where documents could get duplicated
  • Fixed issue related to the lightbulbs in the basement
  • Fixed softlock that could happen if you interacted with a specific HVAC fan from a far enough distance away
  • Fixed a couple issues related to item spawn locations
  • Fixed issue where you could drop items when they weren't mean to be dropped, which would lead to them falling out of bounds
  • Fixed issue where "no longer needed" items would drop during a puzzle segment, and then fall out of bounds
  • Adjusted minor camera movement when doing a specific puzzle
  • Fixed issue with radar blips appearing outside of the radar screen
  • Fixed issue where enemies could open a specific door when they walked by it
  • Fixed an exploit during the "final segment" where the player could easily avoid damage
  • Fixed bug related to exiting water while their was still gas in the vents
  • Victims stand up when they are in the safe room
  • Properly gated off specific sections of the game during an "escape sequence"
  • Fixed bug where the Language Prompt would always appear
  • Fixed issue where you FOV would reset after interacting with certain puzzles
  • Fixed bug where dying to Fall Damage during the "final segment" would not correctly reset the game state
  • Fixed bug where a specific survivor would repeat their dialogue
  • Adjusted resolution options
  • Fixed bug where the pause screen would bug out if you paused at just the right time

That should be it! Thanks everyone for your patience and support of the game!
Jun 9, 2023
Stay Out of the House - lum
Back with a small patch for some minor bugs

  • Fixed bug where "Landing Sound" would play when you gained control in the House section
  • Adjust text size on "pause" menu
  • Fixed bug that could make the Language selection invisible
  • Fixed bug related to the Butcher not chasing you right away if he was shot
  • Additional misc. bug fixes

Thanks for your patience, as always!
May 26, 2023
Stay Out of the House - lum
Fixed some long lasting bugs/issues

  • Fixed issue where a specific puzzle state would not save correctly
  • Fixed issue with water canteen and water buckets on Hard mode
  • Fixed issue where you could load a game with an "invisible gun"
  • Fixed issue related to the Light Meter not spawning
  • Fixed issue where you could read a document during a segment where it was unintended
  • Fixed some AI navigation issues
  • Adjusted Dog AI behavior
  • Fixed some AI visual issues related to the elevator
  • Fixed some issues related to fall damage on hard mode
  • Fixed issue related to a specific ending
  • Adjusted ambient audio levels
  • Fixed issue related to dropping item from inventory
  • Fixed Revolver document text display
  • Fixed radar visual issues
  • Fixed some minor text display issues
  • Adjusted the timing of a specific "cutscene"
  • Additional misc. fixes!

Thanks as always for your patience
Stay Out of the House - lum
Back with an update, here's what you can expect

  • Performance improvements
  • Fixes to French translation
  • Fixed some misc. translation issues
  • Adjusted the options/pause screen so text appears cleanly in all languages
  • Fixed softlock bug that could occur if you get the "Sacrifice" ending while in Explore mode
  • Fixed some bugs related to Victims
  • Fixed bug related to trap alarm lights not stopping
  • Fixed a number of misc. bugs and issues


Thanks as always for your patience!
Stay Out of the House - lum
Hello, back with a quick update

  • Fixed issue where the notes in certain languages would get cut off. We originally thought this was fixed, but were mistaken. Apologies.
  • Fixed issue where hitting "space" while in the inventory screen did not equip the item

Thank you for your patience!
Stay Out of the House - lum
Back again with another quick fix for localization.

We fixed the following for Spanish
  • Menu text got cut off
  • Two documents (one in Night Shift, and another in Prologue) had incomplete translation. We currently updated these with a temporary translation, until we can get this adjusted properly.

A known issue we will be cleaning up is the different text sizes on menus when playing in non-English languages. This requires another pass with our translators, so it may take some time before this is properly addressed.

Thank you all very, very much for your patience!
Mar 13, 2023
Stay Out of the House - lum
We have a quick update that addresses some issues with the last major update

  • Fixed some issues where non-English languages would get cut off (especially noticeable in Russian)
  • Fixed issue where item description text was microscopic when playing in Japanese
  • Russian text uses a VCR inspired font for menus
  • Fixed bug where you could not command Victims to follow you
  • Fixed bug where the Fuse Puzzle wouldn't correctly "solve"

There will likely be continued updates regarding the game's localization, however this current update had some vital fixes included that we wanted to make sure got released ASAP.

Thanks for your patience!
Stay Out of the House - Puppet Combo
Greetings everyone,

We have some exciting news to share with you all today. We've just released a big update for Stay Out of the House! Here's what you can expect:

New Languages:
Japanese, Spanish, Portuguese, Russian, French



We're thrilled to announce that we've added support for five new languages to the game. This means that players from all over the world can now enjoy Stay Out of the House in their native language. We understand that language can be a significant barrier for some players, and we want to make sure everyone can enjoy the game regardless of their language proficiency. So, whether you're a native speaker or learning a new language, we hope you enjoy the new languages.


Mac Build is now on Steam!



We've also added support for Mac users who play on Steam. Previously, Stay Out of the House was only available on PC, but now Mac users can join in on the fun too. We hope this will encourage even more players to try out the game and see if they can survive the horrors that lurk within the house.

Cloud Saves Added so you can play anywhere!

Finally, we're excited to announce that cloud saves have been added to the game. This means that you can now save your progress and play the game on any device. No more worrying about losing progress when you switch devices or play on the go. Cloud saves make it easy to pick up right where you left off, whether you're at home or on the move.



We hope you enjoy the latest update to Stay Out of the House. As always, we're grateful for your support and feedback. If you have any questions or comments, please don't hesitate to reach out to us. Happy surviving!
Stay Out of the House - lum
Hello! Back with some bug fixes, and a redesign of the Document Viewer UI

  • Document Viewer has been redesigned
  • Some bugs related to the document viewer when looking at it during Night Shift have been fixed
  • Hammer attack range fixed
  • Hammer rebalanced - it takes multiple hits to destroy objects, and it creates noise which may alert the butcher if he's nearby
  • Fixed issue where cart didn't have a collider
  • Fixed issue where certain TVs would have their audio playing even after they were destroyed
  • Fixed a bug where sometimes players would get "stuck" while climbing a vent, or hiding
  • Fixed issue related to PART 4 unlocking incorrectly on the New Game menu

That's it! Hope everyone enjoys the holidays coming up!
Dec 8, 2022
Stay Out of the House - lum
Hello! Back with another patch! Quality of Life and Bug Fixes! Here's what you can expect:

  • The hammer can be used to smash TVs
  • A specific TV that could disappear after loading save, will now always be active (unless the player destroys it)
  • Fixed issue where the Hex Key (and other "small" items) would not correctly respawn in the death closet, but would instead spawn right where the player died
  • Fixed bug where sometimes the mouse cursor would unlock and would prevent players from looking around or interacting with the game
  • Fixed issue where shooting out a security camera would cause a bad framerate dip, and had the potential to move around some physics objects and items
  • Fixed issue with certain items "overlapping" each other
  • Fixed issue where a beeping sound during the last puzzle in the game could be heard everywhere
  • Fixed issue with document viewer saving your read documents across save files
  • Fixed issue with a key item "spinning" strangely when you equipped it
  • When you use the Tape item, it will no longer be useable
  • Fixed issue where after an animal was killed, it would still make sound effects
  • Fixed issue where you could see the baby in a spot you weren't supposed to
  • Fixed issue with the "Look" prompt in the vent
  • Fixed issue where if you kept using the screwdriver on screws, the screwdriver would get larger
  • During the final sequence in the game, you can't go back into a vent
  • Fixed issue where the Butcher would start "chopping meat" outside of the kitchen
  • You can break the van windows with the gun or throwing rocks
  • Fixed issue where the water canteens spawned in a strange location on Hard mode
  • Fixed some Butcher AI issues related to the elevator

Thanks for playing!
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