Stars End - Dev Konstantin
Hey Everyone,

We have a solid update 0.95 for you today, that should really help improve our players experience with Stars End.

Over the past months we had a lot of new additions from interface, cross-platform play, steam deck support, server coding and so much more - so with our 95th update we took a step back and instead of adding new features we fully focused on fixing some of the new bugs that slipped into Stars End and polishing various areas of the game.

Things like dropped missions, clan problems, disappearing base objects, unable to join co-op games and so much more have been fixed and fully tested. There are also a lot of other fixes and improvements across the board.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

And with that said, lets take a closer look at what update 95 has in store

  • Fixed major issues with some players unable to create new Crews
  • Fixed major issue that sometimes would cause player base content not to save
  • Fixed an issue with vehicle, items, bases components sometimes disappearing on relog
  • Fixed password protected Co-Op games not working
  • Fixed issue with player joining co-op game getting stuck on loading screen
  • Fixed major issue with tutorial objectives being dropped
  • Fixed various issues with players being unable to complete tutorial
  • Fixed rare issue with new player spawning on the ground instead of capital ship
  • Various fixes in the tutorial and early game
  • Improvement to Missions window GUI
  • Other minor fixes and improvements – too small and many to mention
Stars End - Dev Konstantin
Hey Everyone,

Today we have a smaller update 94 that includes a dozen bug fixes and GUI improvements.

We worked on resolving various AI issues, bugs with interface and missing items, included some new translations and minor polish and balancing.

This update also includes final work on GUI size and header texts, as well as reworks how notification are shown when players collect resources. We also worked on some server side codes and changed how server notifications are shown to online players.

We`ll continue later this month week with a major update 95 that fixes last 3 remaining major bugs (very rare bug game breaking) - animal corpses disappearing, flying into the planets, and sometimes falling into the planet.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.
Stars End - Dev Konstantin
Hey Everyone,

And we are back with update 93 as we continue with our new weekly update schedule. Today`s update fixes a lot of issues across the board as well as greatly improves in-game GUI.

With over 30 bug fixes and improvements we focused on finishing work on GUI and control improvements. In addition TPS camera has gotten some much needed polish and the text presentation has been improved across the board.

We`ll continue next week with a major update 94 that fixes last 3 remaining major bugs (very rare bug game breaking) - animal corpses disappearing, flying into the planets, and sometimes falling into the planet. In addition - we are expecting to fix a dozen of other remaining bugs. With these fixes out of the way we`ll be able to focus on improving presentation and starting on additional content later in August.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now lets take a closer look at what update 93 has in store:

  • Total rework of the game’s cursor and mouse positioning and performance
  • Game cursor and player rotation speeds modified to be a lot smoother
  • Inverting controller and mouse now works in the options
  • Redesign Crafting window – a lot larger and fits all the information correctly
  • Fixed all the issues with text in English or other languages being cut off in GUI
  • Fixed TPS camera zooming
  • In TPS camera mode scroll mouse wheel to zoom camera in and out
  • In singleplayer offline mode player assets will no longer expire
  • Fixed all instances of player death loot disappearing
  • Player death loot will not stay for 24 hours in all game modes
  • Various fixed and improvements to Dedicated Server tool GUI
  • Dedicated Server tool now properly show list of players online form the chat
  • Reconfigured the missions info window to be easier to read with a bit of styling
  • Reduced overall font size just slightly
  • Info window labels are widened to fit in all the text
  • Misc UI fixes related to text
  • Improvements to Russian translation
  • Corrected a lot of strings in all languages
  • Polished localization updating some strings
Stars End - Dev Konstantin
Hey Everyone,

After a bit of a delay in June we are finally back with major update 92. This major update brings some much-needed improvements and fixes to server stability, migrating our server hardware to a much more powerful server. The MMO game sever has been fully cleaned up and is ready to welcome new players.

In addition, we looked into fixes some of the remaining common bugs still effecting the play and completed last of the cross-platform projects as well as controller improvements.

With this update out of the way - we will once again switch to releasing regular weekly and bi-weekly updates for the next foreseeable future.

Looking forward to bringing you the 93rd update next week - our goal is to finally fix the rare yet deadly bugs with players character sometimes falling into the ground or player spaceship occasionally flying inside the planets.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

With that said - lets take a closer look at what today`s update 92 has in store:

  • Relocated the main MMO game server to a much better server setup
  • Greatly decreased MMO server downtimes and increased stability
  • Added automated clean-up system to MMO and dedicated servers
  • Main MMO server went through major clean-up – assets over a month old are automatically removed
  • Greatly improved performance on the main MMO server
  • Fixed issues with expired vehicles, containers and items on the ground not expiring
  • Fixed issues that resulted in a large number of abandoned vehicles and lootboxes polluting the game world
  • Fixed issue with inverted scroll on mouse
  • Notification on merging server assets only shown once now
  • Major improvements to cursor movement on all menus
  • Reworked the look of the in-game mouse cursor
  • Different cursor models for controller/steam deck or mouse
  • Fixed mouse cursor not appearing on some GUI windows
  • Last round of Steam Deck improvements and polish
  • Fixed various GUI issues with dedicated server hosting utility
  • Fixed a number of issues with Self Hosted menu GUI
  • Self hosted games now default to 1 player per room - fixing some complaints and issues
  • Fixed issues with self-hosted games password setting
  • Translated last of the English-only text in the Self Hosted menu
  • Various balancing and improvements to crafting recipes
  • Corrected a number of translation strings based on player input
Stars End - Dev Konstantin
Hey Everyone,

We have a solid update 0.91 today that adds a lot of polish and fine-tuning to playing Stars End on controllers and Steam Deck – we have greatly improved the key mapping, GUI scalability, added support for controller prompts and tooltips showing controller mapping and a lot of other polish across the board.

In addition, this update includes a big improvement to how GUI displays text. It`s much larger and easier to read in most windows now. And special attention was giving to Tutorial objectives screen – improving formatting and readability.

Our next update 0.92 is coming around mid June, it includes one more rewrite of the networking engine – boosting performance for everything, increasing server capacity, removing last of the network lag, increasing loading screens and so much more. This update will also bring some new game rules – like capturable territory producing resources over time, and a way for player to recover when getting stuck in the environment or vehicles.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. And now lets take a look at what update 0.91 has in store.

  • Various improvements to Steam Deck playability
  • When using controller or Steam Deck the tooltips and promts now show controller keys instead of keyboard
  • Graphical settings rebalanced to start on medium settings on Steam Deck
  • Completed key mapping for controller and Stream Deck configurations
  • Fixed cursor not showing when using merchants
  • Improved GUI scalability on different resolutions
  • Reworked the appearance of text on majority of GUI windows
  • Text is in general much easier to read and uses larger font
  • Reworked appearance of Tutorial objectives text
  • Tutorial objectives text is a lot easy to see and read now
  • Various improvements to controller key mapping
  • Balancing and polish to controller sensitive and character rotation
  • Redesigned region info section of the GUI
  • Improvement to official MMO server stability
  • Fixed various minor bugs with tutorial progression
Stars End - Dev Konstantin
Hey Everyone,

Today we are happy to bring you the major milestone update 0.90 – that greatly expands and streamlines the foundation of Stars End, completing foundation of the game and switch from a server-based PC game to a cross-platform experience.

This 90th update completes cross-platform controller support with Stars End now playable on Steam Deck as well as Xbox/PlayStation and other controllers.

In addition, we have added cross-platform capability - with players being able to use same MMO servers and play with other players - between Epic, Steam and other platforms. This opens up the door to launching the game on Epic in the near future, and consoles later this year.

With this last big piece of the foundation out of the way we will be focusing our attention on fixing some remaining smaller bugs and improving the games visuals, as well streamlining the on-boarding gameplay.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. You can read the full patch notes on our Steam forums or Discord.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. There are hundreds of changes, so this patch logs groups them into sub-projects and only lists most noticeable changes:

  • Steam Deck support
  • Various controller support
  • Cross-platform play support between Steam, Epic and other platforms
  • Performance improvements
  • GUI improvements
  • Various bug fixes
  • Major re-balance of crating for most items
  • Major re-balance of all weapons
Stars End - Dev Konstantin
Hey Everyone,

After a bit of a delay we are finally getting ready to release the major milestone update 0.90. And this update is now available in Beta mode and should be fully released by next week.

This milestone update greatly expands and streamlines the foundation of Stars End, going from a server-based PC game to a cross-platform experience with full controller support Stars End is now playable on Steam Deck as well as with Xbox/PlayStation and other controllers.

In addition we added cross-platform capability so players are able to use same MMO servers and play with other players - between Epic, Steam and other platforms.

With this last big piece of the foundation out of the way we will be focusing our attention on fixing some remaining smaller bugs and improving the games visuals, as well streamlining the on-boarding gameplay.

We expect the update to go live early next week, and meanwhile it`s already available for you to try in the Steams beta mode. To activate it, select Stars End in your library, right click – choose Properties – Betas.

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community. We`ll have full patch notes posted once the update is live, but here`s a preview:

  • Steam Deck support
  • Various controller support
  • Cross-platform play support between Steam, Epic and other platforms
  • Performance improvements
  • GUI improvements
  • Various bug fixes
  • Major rebalance of crating for most items
  • Major rebalance of all weapons
Stars End - Dev Konstantin
Hey Everyone,

We have a VERY exciting week ahead of us as we launch the 89th update and 0.90 milestone updates. These updates greatly expands and streamline the foundation of the game going from a server-based PC game to a cross-platform MMO experience (we are still fully supporting dedicated servers).

This Monday we have launched two global MMO server one for PvE and one for PvP. Having redone out network to be nearly 5x more efficient, we can now support hundreds of players in one location on MMO servers.

As part of adding MMO mode, we have migrated all players assets from all our previous 5 PvE servers to the new MMO server. To access your inventory from old PvE servers - simply login to MMO GLOBAL SERVER and visit "Items from all Servers" Bank Terminal - located at Cryo Ship, Orbital Station market or General Store in Clayton – Beta Prairie.

Please keep in mind that if you had multiple characters we have combined all your assets. All your vehicles and inventory items were transferred as is, but some items had to be been converted into credits (as some players had multiple characters with literally thousands of items). The credits you now have can be used to purchase everything you need in one of the many market locations in the game world - like on the Orbital Space Stations.

In addition Stars End now supports cross-platform plays, and as Stars End is about to be launched on Stores like Epic, Windows and GoG, and later this year on consoles from Playstation to Xbox, all the players will be able to play together on the same servers.

This update includes a lot of other great feature and additions. And we can`t wait to share the 0.90th update later this week, including more amazing stuff like Steam Deck, controller support, new languages, and fix for last remaining game breaking issues.

And this is just a beginning - With MMO server, cross-platform, and controller support in place this week we can shift all our focus on improving games visuals, animations, improving UI and rolling out major new content. New vehicles, new NPCs, territorial warfare, improving other planets and greatly improving graphics. With all the big foundation projects out of the way, we are returning to weekly updates moving forward.

Note on Offline Solo/Self Hosted: We had a lot of requests to separate the two game mode characters, so we listened and done just that. Now you can have two offline characters. Please keep in mind that as you load into the game your offline solo character might show up in the Self Hosted section instead of Offline Solo now.

Note on Offline Solo Bugs: For a few players still experiencing bugs with offline singleplayer - like your base being in space, loosing items e.t.c - please delete this file C:\Users\USERNAME\AppData\LocalLow\Reverie World Studios\Stars End\starsend.s4u. This will fix all these issues for good.

Now lets take a close look at what the 0.89th update brings. Please keep in mind that there were hundreds of fixes, and additions, so we`ll only list the biggest changes here:

  • MMO approach for official servers – new online mega server can support up to 300 players online at once in one area (up from 50 before)
  • All official PvE servers are combined into one MMO PvE server - All players from all servers will keep all of their possessions - no progress lost or data wipe
  • Total rework of the offline and online database code, making it several times more efficient – which allows us to link the servers together
  • Player playing Stars End on different platforms like Epic, GoD or Windows Store are now able to play together on the same game servers/mmo servers
  • Offline Solo and Self Hosted sections now have separate characters, deleting one will no longer effect the other one
  • Reworked database fixes large number of issues that previous builds of the game had
  • Reworked player leaving and entering planet atmosphere for much better and seamless visual experience
  • Major performance improvements both in space and on the ground
  • Got rid of all network lag, and certain tasks take a fraction of a seconds instead of several seconds to complete
  • Including fixes for items duping or disappearing, accessing containers, loosing vehicles and more
  • Fixed all issues with containers
  • Fixed various issues when creating a base without creating a crew first
Stars End - Dev Konstantin
Hey Everyone

It`s been busy couple of weeks as we are getting ready to launch a number of major updates to Stars End in early April. Between the 88th and the 90th milestone update we`ll greatly expand and streamline the foundation of the game going from a server based PC game to a cross-platform MMO experience.

Now lets go over some features of this upcoming updates:

Upcoming Changes

MMO approach
  • MMO approach for official server – new online server can support up to 300 players online at once in one area (up from 50 before)
  • All official servers are combined into one mega server - All players from all servers will keep all of their possessions - no progress lost or data wipe
  • Total rework of the offline and online database code, making it several times more efficient – which allows us to link the servers together

Cross-platform support
  • Player playing Stars End on different platforms like Epic or Windows Store will be able to play together on the same game servers
  • Full support for Steamdeck
  • Full support for various controllers like Xbox, Playstation e.t.c

Database Foundation Improvements
  • Reworked database fixes large number of issues that previous builds of the game had
  • Including fixes for items duping or disappearing, accessing containers, loosing vehicles and more

Visual & Performance Improvements
  • Reworked player leaving and entering player atmosphere for much better and seamless visual experience
  • Major performance improvements both in space and on the ground
  • Got rid of all network lag, and certain tasks take a fraction of a seconds instead of several seconds to complete

April Plans
Thanks for your continuous support, we can`t wait to finally reach this 0.90 milestone within two weeks. With MMO server, cross-platform, and controller support in place we can shift all our focus to rolling out major new content. New vehicles, new NPCs, territorial warfare, improving other planets and greatly improving graphics.

Our tentative schedule for the updates is as follows:
  • Update 88th by April 3rd – Database, Visual and Performance improvements, MMO server, cross-platform support
  • Update 89th by April 8th – Severs combined into one MMO server, Console controller support, Steamdeck support implemented
  • Milestone Update 90 by April 12th – Everything is wrapped up and polished with all features enabled

And to reassure everyone – when servers are merged into one MMO server, everyone will have access to all of their hard earned assets. For players who had multiple characters across servers – all the vehicles and items will be transferred to the new character of the MMO server.

Stars End - Dev Konstantin
Hey Everyone

We have another big weekly update today as we continue to make solid progress with improving every area of the game. Today`s update 87 includes several dozen fixes and improvements across the board - from quality-of-life to bug fixes and animation improvements, as quite a few new features.

We are hard at work on another major update due next week that adds full controllers and Steamdeck support, as well as option to cross-platform play the game on the same servers.

Quick note to a few players effected by the rare Offline Singleplayer issues with claims being in space. We have added a solution for you here: https://steamcommunity.com/app/623340/discussions/0/3466101084947220406/

As always - thanks so much for everyone`s support - we are truly blessed to have such an amazing community.

And now lets take a look at what update 87 has in story:
  • Planets now have background environmental audio
  • Sounds of trees, rain, and other environmental audio added
  • Major rework of the world map – focuses on player now with high zoom in
  • Game now remembers players camera preference TPS/FPS and keeps them saved
  • New notification system created for notifying players when collecting resources
  • New system doesn`t overwhelm the player with countless notification for each resource gathered
  • Added new system to notify players when they are hungry or thirsty to make it very clear when low
  • Various improvements to the world map
  • Additional performance improvements
  • Reworked the sounds effects on all the tools
  • Vsync now perfectly controls FPS for high end system so they don’t over-perform with 120+ FPS
  • Various improvements to melee combat with bare hands or melee weapons/tools
  • Fixed all the issues effecting Self Hosted games – like rare character not saving issues
  • Self Hosted games – fixed issues with characters riding vehicles in the very odd way
  • Various fixes for official server stability
  • Fixes for landing on Tygon and envrionment not loading correctly
  • Various visual improvements to Tygon planet
  • Improvements to various player animations in TPS camera – using tools and weapons mainly
  • Fixed rare odd animation issues with character holding tools and weapons wrong
  • Fixed various issues with Claims screen showing wrong information
  • Various balancing changes to startup sequence to make it a lot less grindy
  • Crafting Scrap cloth is a lot cheaper and quicker
  • Various improvements to games controller and Steamdeck support – still a lot of work ahead
  • Fixed a dozen of other rare bugs and balancing issues across the board
...

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