Starfighter: Infinity - Ben
Beta 0.37.0 Changes:
  • New star system, including a new race (The Abyss), blueprints etc: Zeta Puppis - skin to come later
  • When using a a stealth system: there is now a handy triangle to help know where your ship is pointing
  • Hopefully can no longer be challenged to a duel when in a duel
  • Mass changes to Admiral Class warship and Elite Destroyer
  • Filter and sorting options when buying/trading ships - including filter by race
  • LR Photon bombs now have a shorter lifespan so that they can't go much beyond their locking range
  • New Events: Fly Frenzy, Forkworm/Prongworm Infestation
  • Couple new pirate items: Microbomb Droid, Heavy Bolt Droid
  • Sheenite: Chevon Droid, Returner Droid added
  • Field Hop Mines damage reduced
  • Changed Shield/energy balancer to delay shield recharging
  • Thunderbomb/Thunderbolt weapons should respect their arming time
  • Ascendent shield will reduce effects added by NPR weapons
  • cockpit view look left and right keys now go in the correct direction
  • A couple of new surprises
  • Some other small fixes
Jan 25, 2023
Starfighter: Infinity - Ben
Happy new year

Changes

  • Escape Pods: Their protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat
  • AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, minimum one e.g. level 35/15 = 2.333 rounded = 2 times)
  • Mission Editor is fixed
  • Valentines day weapon in the game, ready for the day
  • Concussion now also reduces locking angle to 50%
  • Fusion bombs now flicker less and move slowly forward
  • Double. triple etc orbital weapons will now space out appropriately e.g. double starts each weapon at opposite sides
  • Kamikaze drones now self destruct properly
  • New star system very nearly ready, but not quite
  • Stat changes to corrosive spit and AT torpedo
  • Some other small fixes

General Stats

Playable Ships: 99
Total Ships: 186
Weapons: 1669
Equipment Items: 2218
Star Systems: 28
.. with sectors: 5229
Planets: 140
Non Playable Races: 31
Dec 22, 2022
Starfighter: Infinity - Ben
Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.

I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game

Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:



Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon

General game stats

Playable Ships: 99
Total Ships: 186
Weapons: 1654
Equipment Items: 2203
Star Systems: 28
.. with sectors: 5229
Planets: 136
Non Playable Races: 31

So onto the changes made over the last year....

Most notable changes

New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies
Storbital Swap Shop - swap your rare gear for other rare gear
Courier missions added - become a space trucker
Improvements to PvP combat
Lots more weapons and equipment

Beta 0.36.7 Changes:
  • New Weapon: Plasma Cannon Rapid
  • New Nuclear damage visual effect
  • New sound added to heat disc explosion effect (and other weapons that use it)
  • Magnetic disruption now also disables active augmentations
  • When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)
  • Bug fix: typing in chat box wont activate sector change
  • PvP match scores will now be also be hidden if you hide the HUD
  • Hacking range booster fixed
  • Dartian augmentations wont consume nickel if they cant be used
  • More codex text added
  • Some other small fixes
  • New Race and megabosses progressed
Beta 0.36.6 Changes:
  • New Weapon Range: Irradiated Plasma Cannon
  • New Weapon Range: Barrier Portal (Relisk)
  • Chat notifications of random events will now group together if theres more than 1 player in the sector
  • Items will now display insufficient skills as well as 'not in station' if both apply
  • Quark stars will now show as green on the galaxy map
  • Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial
  • 'The Engine' sector is now a neutral zone
  • Hopefully fixed the problem with singularity cannons disabling weapons when pulling you
  • Fragmentation bomb now splits into more minibombs
  • Microgates should no longer work on opponents in duels
  • Some stat changes: Rodion Projectile Cannon, Corrosive Spit, Misted Impact Sphere, Andromedan Hoop, Anti-Stealth Rocket, Ascendant Kubotan Torpedo, Auto Aim Javelin Torpedo, Auto Sniper, Devimon Hellfire Mine, Devimon Hellfire Sphere, Ghostly Javelin Torpedo, Hammerhead Rocket, Hornet Rocket, Javelin Torpedo, Murk Rocket, Oscillating Bolt, Resonite Ballista, Sheenite Returner, Shiv Torpedo, Solarion Rebound, Spliced Rocket, Spliced Wrecker, Stealth Javelin Torpedo, Stiletto Rocket, Stingray Torpedo, Tyraan Invader, Afterburn
  • Codex text changes
  • New Race and megabosses progressed
Beta 0.36.5 Changes:
  • New Weapon: Magnetic Blast
  • New Weapon: Fragmentation Bomb
  • New random event added
  • Droids will no longer be destroyed by KFD
  • Fixed a problem with the basic decoy not working
  • Electrostatic blast now does more damage
  • Microgates no longer work in duels (but do in PvP matches still)
  • Manowars can no longer leave a sector
  • Fixeds: Droids saving up their shots and firing them all out at once
  • Glaives now pass through dephased ships
  • Progress made on new Race and Megabosses
  • Some other stuff that ive forgotten
  • New weapons stats, legendary loadouts and lore text changes
Beta 0.36.4 Changes:
  • New Weapon: Farseer - reveals map sectors and nearby stealthed ships
  • New Weapon: Robosphere disintegration relay
  • New lore added (thanks arthur and rethink)
  • Fixed an issue with drift and destabilize being combined
  • Alchemy beam now only converts nickel to gold
  • Stopped near space telescopes appearing in jump gate sectors
  • Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them
  • Sheenite attractor now more visible
  • Background added to the reload bar
  • Tornadian whirlers damage fixed
  • Resonite ballistas should go through friendly barriers now
  • Fixed mission rewards being low sometimes due to converted drones being the target
  • Some stat changes: Electrostatic Orbital, Enlightened Heat Mine, Lightning Orb, Lightning Orbital, Potalan Prong, Potalan Winder, Singularity Cannon, Solarion Heat Mine, Tyraan Laser Mine Cluster Torpedo
  • Some other small fixes
Beta 0.36.3 Changes:
  • Map Fragment loot crates added. Reveal a random sector when collecting
  • New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going
  • Changed how light bending and absorbing stealth systems work
  • Progress made to forthcoming "Megaboss" events
Beta 0.36.2 Changes:
  • Error messages are now an option, off by default, so switch of to help with locating problems
  • PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing
  • New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only
  • Hopefully fixed the occasional invulnerable enemy bug
  • Hopefully fixed problems with hunters plotting a course to where they already are
  • Fixed invisible splicer salvage and andromedan proton beam
  • Joypad can use thumbstick up/down when choosing position to respawn
  • Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)
  • Gravity suppressor no longer labelled "hyperspace jammer"
  • Some progress made on megaboss events (feature in progress)
  • Other minor fixes
Beta 0.36.1 Changes:
  • Fixed a problem with killstreaks (bounty)
  • Adjusted station siege mission rewards, but might affect others also
  • Ejecting crates should now work in offline mode
  • Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there
  • Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)
  • You will no longer get AI hunters until you reach level 3
  • fixed laser sight II not changing colour at long range
  • Flappy nymph highscores should now work
  • Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into
  • Fixed some issues with stations recharging hyperspace
  • Might occasionally encounter Meteor burger transport ships
  • Hunters and bosses can no longer leave the sector
  • Some fixes to ultrawide monitor mode
Beta 0.36.0 Changes:
  • New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things
  • Fixed joypad rebindsin causing issues with triggers
  • Fixed: Scaler beam sometimes firing quickly twice when it shouldnt
  • Sheenite Pulsar cannon nerfed a bit
  • Fixed: Stealth jammer pulse blinding instead of jamming
  • Shouldnt have pirate ambushes at neutral areas any more
  • Adjustments to tutorial
  • Fixed: getting spamed with teleport jammed messages sometimes when in stations
  • + Usual small fixes
Beta 0.35.5 Changes:
  • Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one
  • Ship Turret AI altered to swap them constantly switching target
  • Barrage formation augmentations now work as intended
  • Courier mission rewards adjusted
  • New Weapon: Corrosive Vomit
  • New Shield: Protective Coating
  • Stay system maps now centered in window
  • Fixed the bug with ejected cargo not showing up in multiplayer
  • Other small things
  • New star system & race pretty much ready, final testing
Beta 0.35.4 Changes:
  • Courier mission added
  • Character profiles showing enemy locations when in neutral zones
  • Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip
  • Fixed: high amount of kills and k/d ratio not showing up on characters profiles
  • Fixed: missions screen telling you missions are available at another station when you already have accepted it
  • Corrected where it said secondary weapons(s)
  • Fixed some issues with scan distances
  • Fixed: Lurker torpedos acting odd with decoys
  • Mega bosses and new star system race progressed
Beta 0.35.3 Changes:
  • PvP Matches - Some fixes to scoring
  • Fixed the strange glowing orb/circle that was appearing sometimes
  • Benaris now has a new minefield mine: Micro Compression Mine
  • Solar boost engine will now work when there is no star (but will be pretty slow)
  • Changed the position of the PvP match scores
  • Hunters should no longer interupt PvP matches
  • Hunters can now always track you if you have the vendetta
  • Fixed Econo Inflation Cloud error
  • Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest
  • New star system and race nearly done
Beta 0.35.2 Changes:
  • Resonite Ballista behavior changed
  • New Weapon: Spliced Wrecker
  • New Weapon: Solarion Rebound
  • New Weapon: Tyraan Invader
  • Ship graveyard added to IoL
  • Fixed bug with teleporting javelins hitting things they were teleporting over
  • Duel sectors should now always be empty of enemies when you go there
  • Gravity fields should hopefully no longer be massive
  • Shooting your hunter shouldnt relay your location to it
  • Turrets can no longer turn while frozen
  • Sag A gravity no longer applies while you are changing sectors
  • Dartian cube will no longer spawn friendly mines on scan
  • Hopefully stopped the crate magnet keeping crates you can collect stuck to you
  • Interceptor should now target decoys
  • New Star system and new race nearly ready (but not quite yet)
  • Some codex text adjustments (thanks arthur)
  • Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine
  • Probably some other fixes
Beta 0.35.1 Changes:
  • Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way
  • Some of the pirate items available as loot now
  • Vendetta bonus no longer gives extra speed, gives extra locking range instead
  • New pirate based random sector event
  • There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill
  • Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad
  • New Weapon: Resonite Ballista
  • Fixed handbrake level 1 and other levels now more powerful
  • Sector object scan events should now sync across multiplayer properly
  • Some VR fixes/ui changes
  • Triple/double HI photon bomb removed
  • Gravity weapons no longer affected by other weapons gravity
  • Proximity Devastator windup halved
  • New legendaries (maybe 20+)
  • Weapon stats changed: Fusion Bombs, EMP blast, energy extraction beam, minefield generator, proximity devastator, shield extraction beam, thunderbomb
  • More lore written for the Codex (thanks Arthur)
  • New Race + Megabosess progressed
  • Other minor fixes
Beta 0.35.0 Changes:
  • New Star System: Alpha Centauri
  • Advanced decoy now only affects weapons for the duration of their existence
  • Scrambler device now follows
  • Spectral locking now works
  • Lots of error fixes
  • Unexploded bombs no longer delete tornadian storms
  • Fixed issues with AT torpedos/Pronglets
  • Solar farms should always face the right way now
  • Radii Repulsor power reduced
  • Solar Flares fully recharge you when they are finished
  • Thumper torps now add concussion instead of radiation
Beta 0.34.2 Changes:
  • Altered the cold steel skin to have blue rather than orange
  • New Weapon: Lurker Torpedo
  • New Weapon: Relisk Disruption Blast
  • Fixed: Early warning system not telling you when enemies were locked on
  • Tank shield adjustments
  • Fixed: Station assaults from friendly orgs
  • Fixed splicer torpedo spinning incorrectly
  • Fixed some issues with invulnerability not blocking effects
  • Fixed issues with hard light saw radius
  • Fixed: age old bug with beams not switching to new targets when you change who you are locked onto
  • Stopped ships dropping ultra rare items
  • Teleport Dodge with jump back if not steering left/right
  • Star system events/mega bosses progressed
  • Fast shield recharge stacks quicker
  • New star system nearly ready
  • New race progressed
  • Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb
  • Changes to ascendant gas cloud - now only blocks enemies
  • Fixes to offline mode + some other minor things
Beta 0.34.1 Changes:
  • New Skin: Cold Steel
  • New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants
  • Changed how lighning orbital works
  • Fixed hard light saws, and now they can stack (get bigger)
  • Deathtraps now have a short arming time + start with a spread to avoid instakills
  • Fixed Red mist strafer
  • No shield bubble will build up hard light decay
  • Should no longer be able to clone yourself at stations by returning to core and undocking at the same time
  • New race started + a few new fun things progressed
Beta 0.34.0 Changes:
  • New star system: Sol the human capital
  • + includes a new non playable race with loot etc, new structures, planets etc
  • New structure in Ara: Drone Factory
  • Gravity Fields now fixed and can stack increasing their radius
  • Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons
  • Fixed Sabre laser firing outside their range
Beta 0.33.8 Changes:
  • Keeper turret added to Ara
  • Solar Farms added
  • Ascendant Shield fixed
  • Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)
  • New Weapon: Dawdler Bomb
  • New Weapon: Rodion Rush Bomb
  • New Weapon: Igni Holographic Device
  • New weapons: Burst piranha, piranha cluster torpedo
  • New weapons: Burst stiletto, stiletto barrage
  • Fixed "pure" asteroids not colliding
  • Adjusted holographic disguise impacts - probably should do the same with asteroids
  • New random sector event
  • Sheenite quick turn now quicker
  • Adjustment to slow effect
  • Other small adjustments and fixes
  • Stat changes to some tornadian weapons, Igni Harden, Misted Drills
  • Sol system nearly done + a new race

Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!

- Ben
Jul 27, 2021
Starfighter: Infinity - Ben
Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp

I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.

I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.

Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.

Aside from that I would like to add more mission types.

Highlights since January
  • Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
  • Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
  • AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
  • some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
  • Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
  • Annihilator - big Aralien ship, now 96 playable ships, 172 total
  • New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
  • New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
  • Loads of balancing changes/tweaks all thanks to the excellent game community

Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki



Beta 0.33.7 Changes:
  • 2 New sector events
  • Fixes to offline Mode
  • New Weapon: Piranha Rocket
  • Fixes to survey mission rewards
  • New Red Mist Augmentations: Accelerator, Strafer and Reloader
  • Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
  • Old news should get deleted properly now
  • AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
  • Fixed problem with retargetter
  • Fixed some mission editor issues
  • Asteroids will now bounce off barrier walls, (but not reliably)
  • New Race progressed
  • Some minor fixes



Beta 0.33.6 Changes:
  • More storage
  • New Utility: Mining Charge
  • Fixed issue with bounty in offline mode
  • Fixed a way to switch to high mass ship in low mass system using cargo screen
  • Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
  • Fixed an error with the mission editor
  • Fixed a problem with missions reloading as low level missions
  • Fixed an issue with the ammo harvester & large weapons
  • Fixed issue with hunter facing the wrong way when entering your sector
  • More planet text thanks to ReThink
  • Minefield generator should now give you xp/credit for your kills with it
  • Ai ships should hopefully no longer have multiple deathtraps equipped
  • Fixed an issue with broadside/radial weapons
  • Mining lasers should have range affected by nebula sectors again
  • Fixed an issue with the tractor beam sometimes being too strong
  • News race & capital star systems progressed as well as the megabosses
  • Some typo fixes
  • Stat changes to dephase, fast charging shield, tank shield
  • Some other small fixes



Beta 0.33.5 Changes:
  • New leaderboard for bounty + monthly leaderboard for a few things
  • New leaderboard terminal in stations
  • Mission should now all save progress over sessions
  • You can now view stats etc of weapons not in station before locating
  • Replaced Cluster Mine Bomb with Minefield Generator
  • New weapon: Interceptor Torpedo
  • New Augmentation: Turret Overdrive
  • New Weapon: Roid Wrecker
  • +100 more to storage cap
  • Fixed error with tyraan decoy
  • Fixed some issues with vendetta + crossing sectors
  • Fixed some issues with Volleys
  • Some new planet lore, thanks to Rethink
  • Fixed issues with signal booster
  • New Races + Capital Systems progressed
  • Retargetter and solarion barrier stats changed
  • Other fixes
Beta 0.33.4 Changes:
  • New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
  • New Devimon Relic
  • New Planet
  • New achievements based around level/rank
  • Storage cap increased
  • Fixed issue with weapon exhausts on torpedos mounted on ships
  • Fixed issue with shield indicator on ship pointers
  • Fixed a booming sound issue when in coop squads
  • Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
  • Fixed some other loot issues
  • Fixed rear black light bombard
  • Fixed neck seam issue on station humanoids
  • Stopped it telling you you lost your bounty when in fact you claimed it
  • Mega bosses progressed
  • Capital star systems progressed
  • New race progressed
  • Other small fixes



Beta 0.33.3 Changes:
  • New motion captured waving animation for station humanoids
  • Triple teleporting stinger removed, teleporting javelin added
  • Fixes to offline mode tutorial
  • Bounty now saved so should remain between sessions
  • Hopefully fixed assassination missions finishing suddenly
  • Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
  • Jump gates recharging your hyperspace: should now remember that its done this after death
  • Weapon tweaks: Murk, Hammerhead
  • Minor fixes
Beta 0.33.2 Changes:
  • Adjusted how hyperspace/ recharger booster works
  • Fixed: Chain laser not chaining
  • Fixed: Red mist horn error
  • Heavy bolt volley fixed (now fires full volley)
  • AI Hunt error message fixed
  • Triple Teleporting Stinger added
  • Teleport jammer fixed
  • Some other small fixes
Beta 0.33.1 Changes:
  • New Church of Megmos boss ship
  • New church large weapon: Sanctuary Barrier
  • Some other small fixes
Beta 0.33.0 Changes:
  • Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
  • New Bounty System - build up bounty by killing random enemies and cash in by docking.
  • New Non playable faction: Church of Megmos (needs more work)
  • Deathtraps now make a sound
  • Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
  • New Mission types
  • Fixes to hunters
  • Fixes to solarion shield
  • Some new surpises added
  • New planets
  • Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
  • Front Facing shield, Back Facing shield
  • More torpedo exhausts
  • Other minor fixes



Beta 0.32.7 Changes:
  • Higher level ships should now spawn in higher level systems
  • Adjustments fixes to loot/crates dropped during missions and in warzones
Beta 0.32.6 Changes:
  • Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
  • Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
  • New dances added - can change via options menu, but they dont yet save
  • Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
  • New disruption visual effect, pretty cool i think
  • Ammo harvester now works for larges that only allow 1 ammo
  • Dartian sphere fits in scanner window + possibly in background of adjacent sectors
  • New Relic
  • Some mission editor fixes
  • Sticky mines should now go through dephased things
  • Some other small things
Beta 0.32.5 Changes:
  • New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
  • New Weapon: Field Hop mine
  • Hunters now on by default
  • Fixes to ammo harvester, let me know if theres still issues with large weapons
  • Fixed issue with joypad start button toggling hud (hopefully)
  • Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
  • Co-op mission fixes
  • Mission editor fixes (sector events + other minor things)
  • Fixes to Mining droids (thanks darty)
  • Fixes to issues with shooting asteroids to get ore out
  • Andromedan Ram Fixes
  • New Races progressed
  • Megabosses progressed
  • Few weapon stat tweaks that i forgot last time
  • Other small fixes



Beta 0.32.4 Changes:
  • Lots of stat changes to primary weapons to make them faster and more useful
  • Changes to ascendant weapons + shield
  • 2 new ghost weapons
  • New anomaly in GV
  • Fixed error with collecting sensitive cargo when cargo is full
  • Ascendant shield now also affects damage done by ship effects applies by NPR weapons
  • Minor fixes
Beta 0.32.3 Changes:
  • New Gilded skin added
  • Refine/Enrich missions added
  • Fixed the problem with endless waves of ships spawning at stations during coop squad missions
  • Ammo harvester now can restock large weapons + fixed an issue with how long it takes
  • Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
  • Fixes to errors caused by AI Hunt/Named legendary
  • New levels of burst weapons added
  • Sticky MCB fixed
  • Burst vulcan cannon removed
  • Burst Sheenite Chevron added
  • Sector change cooldown now only applies to vendetta targets
  • Fixed age old problem with hyperspace being jammed messing up autopilot
  • Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
  • Fixed some issues with ammo refunding sometimes giving wrong amount
  • Fixed hyperspace harvester
  • Ascendants have a location in the Chaos Engine, but will only be there sometimes
  • Fixed issue with red mist horns being wrong angle on hydra
  • New star systems progressed
  • Lots of minor tweaks and fixes



Beta 0.32.2 Changes:
  • New Refining quantity drop down to make refining/enriching easier
  • Return to Sender, scrambler etc now have a max range
  • New Augmentation: Radar enhancer
  • Portals adjusted (+ sneaky new portal)
  • Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
  • Ingi Onagers no longer collide with each other
  • Strange issue with unexploded bombs going off in next sector fixed
  • Dartian mining droid should now get the more efficient rate that it claims
  • New Ascendant Broadside
  • Ascendant Investigation spawns no longer part of the human alliance
  • Tractor beam stat adjustments
  • Probably some other things, I lost track a bit


Beta 0.32.1 Changes:
  • New Race added
  • New sector event added
  • Some fixes to the AI Hunt system
  • Can now cancel hyperspace if quick enough with the key again
  • Fixes for issues with getting outside spacestations (on foot) sometimes
  • New Turret Beacons: Gao, Tobor, Tyraan
  • New Relic
  • Some New Tobor Adverts thanks to TmickyD
  • Fixes to stuff being in loot that shouldn't be
  • Deep scan and stealth status now dont show at the same time
  • Fixes to oculus quest 2 tutorial (I hope)
  • Other smaller fixes
Beta 0.32.0 Changes:
  • AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
  • Some new Rare asteroids
  • Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
  • New devimon weapons: Curse Seeker, Fire Blast
  • New random encounter
  • Bunch of grammar fixes
  • Jammer guard formations should only be at jammers now
  • Lots of other minor fixes
Beta 0.31.4 Changes:
  • Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
  • Hopefully fixed the issue with spawning on a crate causing issues - let me know
  • PvP matches should now tell you why you cant join when you mouse over the sector
  • Some new surprises
  • New planet
  • Background stars/dust working again
  • Planet: Sanaras visible again
  • Can now hack effect jammers
  • Battles (orange sectors) now removed
  • Lots of error fixes
  • New races progressing
Beta 0.31.3 Changes:
  • AI ships will occasionally launch escape pods on death (as if run out of lives)
  • 4 new random sector events
  • New relic (a fun one)
  • Fixes to coop mode missions
  • Fixes to issues with chronos and other exhausts + them not disappearing during stealth
  • Whirlers nerfed a bit
  • Fixes to some errors coming up
  • Some other small bug fixes
Beta 0.31.2 Changes:
  • New Ship: Annihilator
  • New visual effects for shield repair, energy recharge
  • New mission: Station Defence
  • New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
  • Igni Onager no longer collides with your own onagers
  • Progress to new race
  • Weapons mounts added to imposer and diomedes
  • Guided friendly teleport disc now works properly
  • Fixed issue with burst weapon accuracy
  • Some minor fixes
Beta 0.31.1 Changes:
  • Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
  • Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
  • Minion count will be shown next to friendlies
  • Hopefully fixed bug with tornadian storms finish missions early
  • New races progressed
  • Lots new legendaries from iNSaNiTY
  • Red mist booster adjusted
Jan 12, 2021
Starfighter: Infinity - Ben
Thanks for the continued support, bug reports and feedback and welcome to new players

New Ship: The Diomedes



just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....

I'll do an Aralien equivalent before too long

General game stats....

Playable Ships: 93
Total Ships: 166
Weapons: 1247
Equipment Items: 1718
Star Systems: 23
.. with sectors: 4581
Planets: 118
Non Playable Races: 28

Bunch of new weapons

Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!



Recent Version Notes

Beta 0.31.0 Changes:
  • New human ship Diomedes at level 150
  • Can now view items stats on the cargo screen
  • "Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer
  • Organisations can now be created in offline mode
  • New Weapon: Stingray Torpedo
  • Fixed issues with squad invite button when not in Full Multiplayer mode
  • Now can occasionally see a "named legendary" turret
  • Player relay overhauled
  • Devourer beam overhauled
  • New weapon: Cold plasma relay
  • New weapon: Gao blob mines
  • New weapon: Gao splitter mines
  • New weapons: Tornadian cyclone mines (3 types)
  • New ultra rare tornadion storm
  • Splinter torps now hopefully go through shield bubbles
  • Hard light saw no longer does hard light decay
  • Drift duration now correct + drift dodge adjusted to be more useful as a dodge
  • Fixed problems with ghosts becoming visible/shootable
  • Ghost weapons now hit people who are "dephased"
  • Convulsar scannable from greater range to make survey missions a bit easier
  • Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth
  • Crates that werent dropping in certain missions now are
  • Threat ratings now correct after changing team/character
  • Fireworks are now a bit less graphically intensive
  • Seasonal weapons should be in use by AI more when in season
  • Ship turrets with beams rotate a bit quicker
  • Ice storms no longer disable players from firing
  • Forklets/Pronglets now switch their target to your current locked target (like AT torps)
  • Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...
  • Lots of minor changes/fixes
Beta 0.30.3 Changes:
  • New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard
  • New "Shiny Device" sector objects
  • Custom mission rewards fixed/adjusted
  • Sheenite should now use augmentations more
  • Fixes with mines and other things with relisk portals
  • New Weapons: Forkwork/Prongworm Big Eggs
  • Forklings/Pronglings now will sometimes grow into an adult
  • Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam
  • Other small bugs fixes
Beta 0.30.2 Changes:
  • Tornadian Skin added
  • Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris
  • Turning is now shown in degrees per second
  • Hopefully fixed the "dim screen" issue, let me know if you see it again
  • New Weapons: New chain lasers, tractor beams. Igni onager
  • Fixed problem with dark vortex
  • Some fixes to custom missions
  • Tractor beam reworked
  • Hacking stealth barriers should now work
  • Fixed the issue with pages on the cargo screen
  • Fixed: Highest level filter to include items you have in cargo
  • "Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids
  • Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)
  • Put some things in to stop whirlers stacking
  • Picking up minerals, will now add to a partially filled slot if can fit
  • Can now only use augmentation once after power failure
  • Fixed issues with KFD, and radii proximity weapons
  • Fixed issue with Healing droid laser sometimes having a long range
  • New named legendaries
  • Progress to 3 new races + forthcoming scheduled megaboss events
  • Other small fixes and a few stat tweaks
Beta 0.30.1 Changes:
  • New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor
  • Some more mission editor changes/features
  • Non playable races
  • New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous
  • Turrets now have 50% rate
  • (finally) Fixed the issue with switching targets while using a beam
  • Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining
  • Tornadians added to CE
  • 3 New non playable races started
  • Fixed to the bug with collect and delivers not collecting crates properly
  • Hide HUD now works in spectate mode
  • Other small fixed
Nov 6, 2020
Starfighter: Infinity - Ben
As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).

Thanks for the continued encouragement, very pleased/proud of what weve made here as a community

Recent Highlights:

  • Shiny camera effects, but can turn off in options menu
  • New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
  • Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
  • New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
  • 'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
  • Windows Mixed Reality - proper support for WMR controllers



General game stats:

Playable Ships: 92
Total Ships: 163
Weapons: 1146
Equipment Items: 1615
Star Systems: 23
.. with sectors: 4581
Planets: 115
Non Playable Races: 27

Change Log (its a long one)

Beta 0.29.0 Changes:
  • New Camera filters now on by default
  • New keybinds for hiding hud and also a cinematic view for getting nice screenshots
  • Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
  • New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
  • Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
  • Some new null stuff
  • Sticky mines now stopped by barriers + should be affected by gravity fields
  • Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
  • New radii item
  • Fixes to dark anomaly
  • Ship Stat bars scale depending on what you can buy at your level
  • Fixes to the mission editor including stages disappearing + the error with jump gates
  • Random events in missions should no longer announce themselves to other players (but the random ones still will)
  • Progress to new races
  • Couple of other new surprises
  • Weapon stat tweaks (via wurmish)
  • Some other fixes that ive forgotten
Beta 0.28.2 Changes:
  • New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
  • Collectables added
  • More "explorer" achievements added
  • Reminder: new mission system, opt in via options menu
  • Lighting change, will now be subtly lit according to the colour of the star
  • Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
  • New splicer beam
  • New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
  • Andromedan droid arrays now a bit less extreme
  • New weapons: Sticky mine barrages
  • Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
  • New halloweenish event just for october (well occasionally in other months)
  • More blue xandelevium in null space
  • Enemy AI adjustments
  • Glare filter now has extra benefits
  • More named legendaries
  • Progress to new races & mission system
  • Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
  • Lots of minor bug fixes
  • Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others
Beta 0.28.1 Changes:
  • New item prices - higher up levelled weapons cost more
  • More mission editor features - add more than 6 events, choose whether to share or not
  • Sector events should now work in custom missions
  • NPR ships should give more rewards in missions as should sector events
  • Acceleration now in Su/s/s
  • Fixed the bug with occasional invulnerable enemies - been an elusive one
  • Microgates have varied prices
  • Repair beam buffed
  • A bunch of error and bug fixes
Beta 0.28.0 Changes:
  • New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
  • Fixed issue with laser sight
  • Bug fixed with some music not playing, listen out for new tracks
  • Bug fixed with hacking vendetta targets
  • Primary friendly AI tweaked a bit in missions
  • Stealth weapons now unaffected by scrambler, return to sender etc
  • Map button added to missions screen
  • Railgun windup time quicker as the levels go up
  • Sheenland background toned down a bit after many complaints
  • New andromedan large weapons (arrays) added
  • Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
  • More achievements added
  • New legendaries added
  • Other small fixes
Beta 0.27.4 Changes:
  • Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
  • Ambushes revamped - now there are different types and sometimes you will get reinforcements
  • Revamp of random events in general - now theres a chance more than one will happen at the same time
  • Some adjustments to spectator mode camera + can zoom in and out
  • Named legendaries added+ specificed AI profiles should work
  • Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
  • "Device" utilities e.g. healer will now follow the firer
  • Devimon Area effect weapons now have varied ranges
  • Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
  • Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
  • Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
  • Bunch of other small fixes + a start to 2 new races
  • Some more exploration achievements added
Beta 0.27.3 Changes:
  • AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
  • Stealth now also hides exhaust except with using propulsion enhancer
  • Escape pods now come kitted out according to your skills and nearest station
  • Commander class escape pod & Elite survival pod added
  • Corkscrewing adjusted a bit in smaller ships
  • 4 New very high level ships added
  • New Augmentation: Crate attractor
  • New Red mist weapon
  • Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
  • Mining drone decision making tweaked
  • Some fixes to forkworm eggs in chaos engine
  • Some fixes/adjustments with named legendaries + some new ones
  • Some other small fixes
Beta 0.27.2 Changes:
  • Red mist overdose adjusted to be flat rate
  • Weapon Attract/Repel now flat rate
  • Bug fixed with friendlies attacking in IB meteor burger sector
  • Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
  • Misted Syringe does more effect
  • Electrostatic scatter cannon now works properly
  • Exit in IB added
  • Some errors fixed todo with random encounters + some multiplayer fixes
  • Can no longer use augmentations when hyperpspace engaged
  • Fixed some org colour issues on the demeter
  • Auto restocking ammo shouldnt take you into negative money anymore
  • Field hop now has a minium distance of 10su
Beta 0.27.1 Changes:
  • Named Legendary Enemies with some fixed loadouts
  • New Hidden Area
  • Fixed issue with disappearing status effects
  • Adjusted red mist overdose, let me know how harsh it is
  • New Large Weapon: Mining Droid
  • New Large Weapon: Repair Droid
  • Fixed issues with droids lasting forever
  • A bunch of other small fixes
Beta 0.27.0 Changes:
  • New Race: Tyraans complete with a sector event, loot and structures - skin still to come
  • Mission Editor - Waves should appear at start rather that after a few seconds
  • Barriers should now block misted drills
  • VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
  • Tutorials/Tips added to help screen
  • Cake bomb added just for a week, will be moved to SFI's birthday
  • Spectator mode, cant see who you are watching via the map anymore
  • Some vendetta hacking fixes
  • Some coop mission fixes
  • Hopefully fixed issues with minerals in cargo not grouping when they should
  • Fixed a performance impacting bug todo with local files building up
  • Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
  • Chaos engine should now have more uranium
  • New Planet
  • Other small fixes
Beta 0.26.2 Changes:
  • Fixed issues with other players collecting crates
  • Fixed Array Weapons
  • Igni now also reside in Algol
  • More planets added to Sirius
  • Fixed some issues with organisations being created twice + sometimes slow to check names etc
  • Droid prices now lower
  • Dartian Droid constuctor added
  • Players will no longer drop crates on death for themselves (will still drop for other players)
Beta 0.26.1 Changes:
  • Improvements to co-op squads. Should now all get rewards on mission complete
  • Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
  • If a vendetta target enters a neutral sector, then it instantly becomes FFA
  • Multiple level Droids
  • Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
  • Support beam turrets now better, longer ranged
  • Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
  • Spectator mode no longer shows you where the person you are watching is exactly
  • Turret clearer missions reworked a bit - lower levels have the "light" turrets
  • New Augmentation: Dartian Mining Laser Turret
  • New Large Weapon: Dartian mining laser droid (a pretty cool one)
  • More achievements added
  • New weapon: Rapid Mining Beam
  • Wormholes no longer recharge your hyperspace
  • No longer get the player entered sound if you are the vendetta target
  • Roid avoid fixed
  • Couple of new planets
  • Weapon tweaks including lots to the spread of mines
  • New race progressed, nearly there..
  • Some other small fixes
Beta 0.26.0 Changes:
  • Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
  • Some fixes and improvements to VR mode with a joypad
  • Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
  • A new random sector event added that happens near black/white holes
  • Devimon Skin added
  • New Weapon: Gimbal Cannon
  • 2 new devimon augmentations
  • Mining beam ship turret added
  • Player levels XP are now rounder numbers
  • Ship acceleration a bit higher
  • Shield harvester should now be fixed
  • Some new random encounters (pretty fun ones)
  • Tactical/Cinematic autopilot views should now be remembered
  • More progress to new race
  • Some weapon stat tweaks
Beta 0.25.4 Changes:
  • A new relic added (quite a fun one)
  • Now can have 400 storage slots
  • Fixed an error that was coming up for a lot of people
  • Minefields adjusted to show mines from further away
  • EAu minefields changed to a new type of mine
  • Hyperspace crates fixed
  • Level XP amounts are now rounder numbers
  • Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
  • Couple of weapon tweaks
Beta 0.25.3 Changes:
  • Ship turrets now adjust for shield radius when calculating range
  • Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
  • Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
  • Gravity weapons should now work again
  • Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
  • A few typos corrected
  • A few tweaks to the not yet live new race
Beta 0.25.2 Changes:
  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes
Starfighter: Infinity - Ben
Beta 0.25.2 Changes:
  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes
Beta 0.25.1 Changes:
  • Red Mist Skin
  • Added a completion star system map to make doing everything in a star system easier
  • Fixed "rotational" non playable race spawns, so sheenites etc will appear in different places on different days
  • Some steam achievements - should hopefully work now and I will add a few more each version
  • Ship turrets should no longer be visible/block your view in cockpit view
  • Non playable races will now use their augmentations sometimes
  • Moved the star systems on the main menu galaxy so that Sag A is in the middle
  • Barriers should no longer be pulled by the gravity in Sag A
  • Shouldnt impossible collect and deliver missions in Sirius
  • Some more relics + a planet
  • Some weapon skill level adjustments
Jul 15, 2020
Starfighter: Infinity - Ben
Sagittarius A and the Devimons

New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...



Reminder - Starfighter: Disputed Galaxy included

I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only

General news

I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.

I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions

Beta 0.25.0 Changes:
  • New Star System: Sagittarius A - get there via benaris
  • New Race: Devimons (complete with a bunch of loot, relics etc)
  • New Relisk Portal weapons (4 new types)
  • New Weapon: Electro orb barrage
  • Hopefully fixed the issue with sometimes losing 2 lives on death
  • Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
  • Lots of small fixes
Beta 0.24.5 Changes:
  • Fixed the problem with "sliding" changing direction
  • Now will be offered more missions at higher level stations
  • New Arcade game
  • Flappy Nymph fixed (hiscores cleared)
  • Forkworms + others can now detect you in a nebula
  • VR: Angled HUD now much better - think I might make it the default
  • Vendetta fail timer now works
  • Loads of small fixes
Beta 0.24.4 Changes:
  • Storbital Storage hopefully now functional - maybe try it with unessential items first...
  • Ammo cost refunded when you move a weapon to cargo/storage
  • Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
  • Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
  • Some mission weapon mounts now added
  • Race text now showing up on codex (some still to do)
  • Can use /me to do a chat action
  • Gravity and projectile attractor should no longer effect hard light barriers
  • Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
  • Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
  • Dephaser stats changed + can no longer fire with it on
  • Sticky mines now have a hlaf second arming time where they will bounce off things
  • Some other small fixes + new star system coming next week
Beta 0.24.3 Changes:
  • Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
  • Can now use "The Engine" in the chaos engine system
  • Black Holes error fixed
  • New Shield: Mineclaimer
  • Vocal Commands fixed
  • Fixes to the mission editor + can try other peoples missions - still needs work
  • Nebula bomb fixed
  • Red mist overdose now starts twice as quickly
  • Progress to new Star System - nearly ready
  • Few other small fixes
Beta 0.24.2 Changes:
  • Easier turrets now in low level systems - might not apply to missions
  • Rustic Skin added to EE
  • Rodion Skin Added
  • More lore added
  • Nebula bomb fixed
  • Reflecting stealth issues hopefully fixed, let me know
  • Craftables added and reshuffled in systems above Benaris
  • Mission targets should now be clearer if they are friendly or hostile
  • New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations
  • New Red mist large weapon
  • Weapon mounts should now work on the commander class ships
  • no more 0 nickel gather missions
  • Some VR fixes/tweaks
  • Storbital Storage stations added to some systems, but dont do much yet
  • Hopefully stopped spectators causing AI spawns in duels
  • Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
  • Minimap should hopefully update when players enter/leave the sector
  • Holographic disguise issues to do with your size hopefully sorted
  • Dark anomalies shouldnt interfere with you going through a jump gate
  • Fix to the paging on the cargo screen
  • Convergence discs buffed + theres a barrage now
  • EI microgate now exists
  • New primary: Electro bolt - probably needs buffing
  • Red mist spawn in CE now
  • Red mist horns fixed
  • Fixes to mission editor - still dodgy
  • Igni and resonite shields now have an extra resistance each
  • Other minor fixes as always
  • Progress to another new race and star system
Jun 15, 2020
Starfighter: Infinity - Ben
Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:

Epsilon Indi and the Red Mist



A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....

They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)

Starfighter: Legacy



I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!

Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...

New Ships: Perses Bomber and Instigator



There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...

Linux Support

The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!

Coming Soon + In General



There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.

I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...



Here are some general game stats (not all 'live')

Playable Ships: 85
Total Ships: 146
Weapons: 994
Equipment Items: 1405
Star Systems: 22
.. with sectors: 4532
Planets: 100
Non Playable Races: 25

Change Log

Beta 0.24.1 Changes:
  • 2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
  • Starfighter and Starfighter: Defender added to Extras on main menu (windows only)
  • Some new red mist weapons
  • Issue with buying new slots not being recognised fixed
  • Sectors Barrier (like in EIn) now work as hyperspace jammers also
  • Pulse lasers more energy efficient and slightly faster
  • Fixed some chat layout issues
  • Highest level item filter added to ship loadout screen
  • Minefield should no longer assign kills to the player
  • Can no longer be destroyed while entering a jump gate
  • Mission Editor improved
  • Drills a bit quieter + will go through dephase and barriers that they should
  • Minimap should update when players enter/leave
  • Vendetta should be working again
  • Weapon effect descriptions added to weapons - let me know if any descriptions could be better
  • Some UI layout things fixed e.g. should be able to fit name/xp on top bar
  • Some other small fixes and weapon tweak
  • Some more planet, relic and red mist lore - Thanks Arthur
Beta 0.24.0 Changes:
  • New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
  • New Auto Restock option to reload your weapons when you undock
  • Codex text for each race
  • Jump gates now recharge your hyperspace
  • Now have 300 storage slots
  • Lots of work on the Mission Editor
  • Nebula dust/fog now persists when crossing sector borders
  • Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
  • Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
  • Ghost weapons should now damage people using dephase/dephaser
  • Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
  • Heat damage/Frozen effects reduce each other
  • Fixed some errors with random encounters
  • A new relic or 2
  • Lots of small fixes
Beta 0.23.2 Changes:
  • Some changes to the PvP match creation screen
  • Fixes to vendetta timers not displaying correctly
  • Fixes to some issues with joypad control
  • KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
  • No longer will be ambushed at a meteor burger
  • Tractor beam price increased
Beta 0.23.1 Changes:
  • Fixes to vendetta system
  • Fixed distress call error
  • Fixes to issues with PvP matches disappearing
  • PvP matches: By ship level added
  • More fixes to PvP matches
  • VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
  • Tutorial: Camera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
  • Reinforcements sector event + sector events now broadcast to other players
  • Nebula effect on max weapon range now displayed bottom right
  • New Item: Recharger Droid
  • New Relic added
  • New Races progressed
Beta 0.23.0 Changes:
  • Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
  • Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
  • New nebula fog now on by default, can reduce its quality via options menu if it slows you down
  • Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
  • Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
  • New races progressed (they are pretty cool)
  • Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
  • Reinforcements event should be more likely to happen now - let me know if you see it
  • Added another random sector event
  • Changed the player enter sector sound
  • Added sound muting to the concussion effect
  • New item: Healer Drone
  • Ship turrets will now be disabled by some effects e.g. power failure, blindness
  • Added a couple of new relics
  • Acid spit now has trails + sound
  • Fixed some chat sizing errors to stop it overlapping
  • Lots of other fixes to errors
Beta 0.22.10 Changes:
  • Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
  • New Augmentation: Enemy Player Warning
  • New Ship Turret: Heat Ray Turret
  • New Weapon: Oscillator Bolt
  • New races progressed but not ready yet
  • New missions progressed, but also not ready
  • Reflecting stealth now doesnt block locking when <30su
  • Fixed escape pod bug
  • Damage type now shown on weapon listings
  • NPR turrets now drop 50% of the time
  • Fixed some issues with NPR spawning
  • Can now toggle cruise control even when in autopilot
  • Fixed the issues with hatchlings spawning too many in multiplayer
  • Splicer rockets now do radiation damage
  • Proton beam now affected by beam refractor
  • Primary weapon shows on HUD above secondaries
  • battle and pvp scores now moved to the left side of the screen
  • Some other small tweaks
Beta 0.22.9 Changes:
  • New splicer boss + more splicer weapons
  • Hopefully stopped weapons going through hardlight (and other) barriers
  • New Nebula less dense and a bit more purple
  • Relics added to chaos engine
  • AI should no longer dodge things they cant see in nebulae etc
  • Nuclear damage, now does more damage on higher mass ships
  • Fixed the scaler beam doing too much damage in multiplayer
  • Vacuum fly weapons now have arming times
  • Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
  • Cruise control is displayed on the hud now
  • Fixed a problem with the deep scan
  • "Are you sure" message when selling rare items on the cargo screen
  • Fixed sticky mines
  • New vortex bomb sounds
  • Some other small fixes
Beta 0.22.8 Changes:
  • Exhausts are now coloured according to their skin
  • New option to confirm before crossing sector border
  • Aralien/Human stations are now skinned a bit differently
  • Shouldnt be able to fall through station floor anymore
  • Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
  • Nebula bomb now works with the new fog
  • Fixed issues with kit out getting the slots wrong
  • Races that youve discovered are now saved
  • New chat buttons for expanding + a new minimised level
  • Some random events that didnt seem to be happening are now more likely
  • New Weapon: Damaging combo beam
  • Usual bunch of minor fixes & tweaks
  • Behind the scenes: Mission editing progressed (now saves), Capital systems progressed, new races progressed
Apr 30, 2020
Starfighter: Infinity - Ben Olding Games
Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment.

Still working on the mission overhaul, will take a while, but its getting there...

Changes:
  • New nebula effect, but its opt in for now: Go to the options menu, click beta and enable it from there. Let me know how it performs!
  • Can now use arrow keys, joypad bumpers, VR controller to flick through pages on screens
  • Vendetta target now gets a boost to shields and top speed, to give an upside to having it
  • Races and stars added to codex, attack a non playable race to "discover" it
  • New weapons: Jammer mines, Jammer mine plus
  • Vendetta target should now show up orange on the radar
  • AI will no longer dodge stealthed weapons and also wont dodge while blinded
  • Craftables now sometimes require refined/enriched minerals
  • Station corridors now have the correct carpet colours
  • New error handling on the server end, hopefully will mean less disconnects and/or will help us see whats causing them
  • Fixes to rotational NPR spawns
  • Some stat tweaks and UI improvements
...

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