Star Sonata 2 - jey123456

 

[Client/UI Changes]
  • Fix things like \[Scoped] from becoming a squad link, expects to find at least a single number after \[S to be a valid squad link.[/p][/*]

  • Right clicking a squad link now copies it to chat for easier sharing (previously left and right click both joined squad).

  • Moved "Choose between ships" text element behind "Barf's" button to prevent players from being unable to click part of the button in Ships tab.

  • Corrected Class toggle label cutting off text in the F10 menu.

  • Renamed Test 1 to "Public Test Server" for future preparation of a dedicated player test server. Will be a post announcing when this is ready.

[Class Changes]
  • Seer no longer has a Warp Navigation bonus as part of it's skills. Any seers on login will automatically get the appropriate level of warp navigation they had.

[Item Changes]
  • Adjusted Academy Thatch, Gelato, Thatch, Singularity Sphere and Merchant Navy Contriver Vis, Reflectivity and Diameter as they were missed during the freighter size changes.

  • Red Drone has had new Shield, Weapons, and Energy for the Red Drone. This will result in a removal in augmods, increased shield bank and energy bank but less energy and shield regen, the weapons now have On Hit effects (the beam has Splash and the pulse has AoE). Increased the Mobility Factor of the Red Drone from 200 to 300.

  • Adjusted Red Caiprianha, Salvation, Blocker to be 30 second duration tweaks with 90 second cooldowns. The magnitudes of their effects have been changed to reflect their increased duration. Their secondary effect applies immediately upon using the tweak instead of after a delay.

  • Adjusted Red Afterburner tweak to apply a forced thrust effect.

  • Red Tweak now lasts for 1 hour and grants 7.5% Hull Space as well.

  • Replaced Transference Efficiency with Damage, Transference Power, or Critical Hit Strength on Expanders, Ship Hulls, Overloaders, Shields, Solar Panels, and Engines. Replaced Transference Efficiency with Rate of Fire on Transferences.

  • Corrected Panther Instinct and Primal Panther Instinct's descriptions (sense -> sensed).

  • Added text to Anatolian Crown and removed double punctuation on Anatolian Trade Orders.

  • A rotating blocker auto equipped to all CnC kits sticky that activate while the CnC is damaged and give -80% damage taken for 60 seconds on a 180 seconds charge time.

  • Reduced the On Hit effect damage of the Bounce effect from 125% to 100%. Some of the weapons this effects are: Empyreal Extracting Cannon, Empyreal Solar Pulse, Celestial Heavy Autopiercer, Celestial Autopiercer, Celestial Particle Cannon, Experimental Celestial Autopiercer, Luminous Destabilizing Implosion Rigidifier, Operative's Blaster, Grand Eclipse, Extracting Bombard, Angre's Demolisher.

  • Station Weapon:

    • Super Lasers have had their DPS increased, DPE decreased, and Range increased

    • X/Y/Z Lasers have had their Range and AoE range increased.

    • MagCannons have had their DPS increased, DPE decreased, and Range increased.

    • Note: The Annihilator Cannon and Adamantiumized Heavy Cannon have NOT had their range increased.

  • Blue Photon Fore Missile Tubes item has been deleted. While it was already removed from the Blue Photon Corvette ship, this will remove any existing unremovable copies left.

  • Halloween line of Pumpkin Seed tweaks now last for 7.5 seconds instead of 20 seconds.

  • Added AIONLY tag to the + neurotweaks, used in the generic tweak superitems.

  • Removed Oilheart's Afterburner+, Shield Salvation+, and Tiny Power Punch+ neurotweaks from vending list. These were accidentally added to the vending list due to the originals having the TYPE tag set to common, back when it was still used.

  • Removed Charge Afterburner neurotweak from vending list, it was created for a superitem to use.

  • Changed Halflife of the following commodities to 168 hours:

    • Conclusion Icicle, Xeno Energy Remains, Xeno Shield Remains, Giant Goblets, Gargantuan Goblets.

  • Temporal Dipole has been changed on the Cybernetic Zebucart: Instead of a nanite granting bonus damage to specific damage types,  now the item applies a permanent +40% damage bonus tweak when equipped.

[Mission Changes]
  • Fixed no start vendor for the "A Beginning of an End" mission in Paxian Foothold galaxy.

  • Updated Paxian Foothold Cloaking 23 mission to refer to Cloaking instead of Piloting.

  • Strontium-90 mission "\[Tier 7 Platinum Bounty] Kalthi Dungeon Guards" now requires the player to hunt for 30 Super Omega BattleStation instead of 30 Omega BattleStation.

  • Fixed Omega BattleStation kills for Strontium Gold missions not counting.

[Universe Changes]
  • Qu'ishi Qa now has reduced the respawn time during the final phase's Envelopment circling drones and added a one time blocker to the start of this phase.

  • The Vihara Dvarata instance's wormholes to Vihara Dve and Vihara Tra in Vihara Ekam have been swapped around to their correct positions as per the map and their corresponding wormhole positions in Vihara Katur.

  • The Vihara Dvarata instance's Vihara Tra gal now properly locks the exit until all nearby enemies are eliminated, and will update its visual lock status accordingly.

  • The Akhara Dvarata instance's early encounter with Rajanicaravizvadrz and Rajanicaragupta in Akhara Tra will now play a warpout sound effect and properly display a visual portal effect when they retreat to their arenas, and they can no longer be killed early (this did not give loot or affect their later fights).

  • Aveksaka in all Subspace boss instances and in Avidhi Sas now have floating text when they shout.

  • The Kandara Dvarata instance boss Mahazaya Var Indrakoza now has proper punctuation on its shouts.

  • The Vihara Dvarata instance boss Vaidya will no longer enrage prior to entering their arena, allowing players to safely enter as originally intended.

  • The Praheti that transform into Sahvitra, found in some Subspace boss instances and other areas' asteroid belts, will no longer spam a brake tweak every few seconds after their first evolution. That egg form is now named Praheti Sahvitra.

  • Adjusted various boss shouts to be floaty additional to galaxy chat.

  • Fixed issue with Sun in Saros mini before Grand Empyrean Eclipse not working for OOC.

  • Adjusted the Cybernetic Zebucart and Masala King roamers:

    • Both bosses have much higher respawn rates

    • Both bosses no longer globally shout when they respawn or upon killing a player. Their other global shouts remain.

    • Both bosses have a new mechanic that will cause them to reset and recenter upon being far away from the center of the galaxy they are being fought in.

    • Speedy Gonzales' vulnerability phases have been changed.

[Next Universe Changes]
  • Empyrean Weekly Boss kill mission will auto starts on entry to Celestial Encampment.

  • Added a bunch of additional planet and moon names to universe generation.

  • Drastically increased damage of Fuzz.

[Server Changes]
  • Non-PVP galaxies should prevent Tweak Inflicting Item from applying negative effects if shooter and target are player objects

  • Torpedos should now follow the same z-motion as plasma, except only moving on Z after they start tracking.

  • The four NCC-Bulk and NCC-Special skins (Indigo Beige NCC, Jet Eminence NCC, Cerise Purple NCC, Coquelicot Sea NCC) are no longer available for purchase due to a technical issue with the skins and the tinting system they use. These have been refunded and removed from accounts that currently have them.

[Bug Fixes]
  • Fixed Aurora bubble visuals on Matriarchal Overwhelming Fury to match the tweak time.

  • Bots will now refuse to RTS scoop PVP items.

  • Fixed a bug where tractor could remain on when the source is in stasis.

  • Irradiated ships that placed Fires or Parasites on targets prior to being irradiated will no longer block OOC.

  • Previously invisible Lightning Bolt missiles from Olympus will now have a yellow particle trail as their visual.

Star Sonata 2 - jey123456
Announcement: 20th Anniversary Event

Help us celebrate twenty years of Star Sonata! With our little game completing its second decade, we feel it’s only right to run an equally spectacular event to commemorate the occasion! We’ve done so many events over the years but the most storied and popular was the “PvP Server” event of 2020. So, we would like to formally announce Star Sonata’s 20th Anniversary Event: A ten-day fresh start server on temporary characters with the rate of progression turned up to 11. This event will run from June 13th to June 23rd.

The Rundown

Here’s what you need to know about the upcoming celebration (more details to follow as the event gets closer):

  • The event will run from June 13th to June 23rd 2025.

  • You will log in to your regular account, but on a separate server labeled “Event” in the server drop down. The Live server will continue as normal.

  • On the Event server, your account starts with no characters. Any characters you create will be completely fresh at level zero. These characters will only exist on the Event server and won’t migrate to the Live server afterwards. You don’t have to worry about overwriting anything on Live.

  • You can create as many characters on the Event server as your account normally allows.

  • Pay to Play and Free to Play statuses will be copied from Live. If you would like to subscribe, do so in the usual way and your subscription status will immediately copy over to the Event server.

  • Standard restrictions for Pay to Play and Free to Play will apply on the Event server.

  • All character and team names will be available and are first come first serve!

  • Remember that any characters you create on the Event server will not be saved once the event ends. Any items you collect, stations you built, and skills you trained will be lost.

  • There will be no web based features for characters on the Event server.

  • Experience gain, item drop rates, lockout rates, construction rate and colony tick speeds will all be greatly increased!

  • The server will be a full-featured universe with all skills, zones and bosses accessible. However, Warp Navigation skill levels will be time gated to set the pace during the early part of the event.

  • There will be individual, teamwide and server-wide goals to complete, with various rewards on the Live server for completing them! These will be detailed later. Any individual awards will be cosmetic in nature.

  • To get into the retro spirit of the event, the Earthforce layer will be PvP enabled (except for the protected galaxies around Sol).

The follow on post will give specifics on the timeline of the event as well details on the goals and rewards.

 

I hope you are excited as we are to celebrate twenty years of Star Sonata!

 

Star Sonata 2 - jey123456


[Neuroforge Changes]
  • Fixed description of Resonating mod on energy to state the usual shield/radar effect in addition to the half chance to use fuel.
  • The rate at which you are offered the option to swap your Enhanced mod goes down as the Enhancement level of the mod goes up.
  • Options to swap secondary mods, remove secondary mods, or add a new secondary mod, will be offered more as you are at higher levels of enhancement.
[Anatolia Changes]
  • See Link
    • Not noted in the blog post: Influence is no longer lost upon joining a team.
[Client/UI Changes]
  • Added new Squad Link feature in Squad menu for creating an clickable invite link in chat.
  • Added 8 skins to the Cybernetic Zebucart, 2 of which are exclusive to it.
  • Added new skin for Ruined ships called Neon Nightmares.
[Class Changes]
  • Ranger:
    • Sniper empowered shot changes:
      • Critical Hit Chance used in damage calculation is now reduced by targets Critical Hit Resistance.
      • No longer benefits from Critical Hit Chance greater than 100% (after the reduction from Critical Hit Resistance)
      • Beam hits do empowered damage to collision code targets, like projectiles already did
    • Re-added 10% Damage per level for Heavy Fighters on True Grit skill.
      • Ranger still retains the 7 total marks
    • Ranger marks now decay every 5s after the first decay at 40s (while no new ones are being applied), instead of 40 seconds per mark.
  • Speed Demon:
    • Overdrive energy charge no longer dissipates on jump.
  • Shield Monkey:
    • When a Shield Monkey deals transference damage to a target, the shields they gain via stealing are not mitigated by the resistances of that target.
      • The damage dealt is mitigated by both the target’s shield stealing resistance and beam resistance.
      • Both damage dealt and shields gained are still mitigated by class based mitigation mechanics, Like  Speed Demon’s glance and Berserker’s frontal shield.
    • In the last patch we adjusted the rate at which shield stealing does damage and restores shields. These values were reverted to what they were before they were changed. You can see these values on the Shield Monkey Class 3 skill.
    • Made it so Transference Power auras will affect how much damage is done with a Shield Monkey Enveloper
    • Shield stealing self healing is no longer reduced by stealing resists.
    • The Shield Monkey Enveloper can only give up to 10% of the Shield Monkey’s current shield bank as bonus damage per shot.
    • Shield stealing resistance mechanic has been refactored. Resistances should now be consistent in both effect and how they are displayed to players.
  • Berserker:
    • 33% of On-Hit effect damage is used for Lifesteal from the Berserker Shield Redistribution Device.
    • 0% of Damage Over Time effect damage is used for Lifesteal from the Berserker Shield Redistribution Device.
[Item Changes]
  • Faranji Flower Power, Empyreal Extracting Cannon, Empyreal Solar Pulse, Celestial Heavy Autopiercer, Celestial Particle Cannon, Luminous Destabilizing Implosion Rigidifier, Operative's Blaster, Korbolko's Quantum Breath, Grand Eclipse Extracting Bombard, Angre's Demolisher changed to 2 bounces from 6.Their DPS, DPE, bounce range, and damage multiplier on bounces have been adjusted as well.
  • Mini Madness has been changed from an aura generator to a super item, and requires a super item slot. Its effect remains unchanged.
  • Angre's Garam Masala has had the following changes:
    • Changed the -Recoil buff from -20% to -40%, this makes the tweak about ~10% better used on cooldown than Perilous Burst with neurotweaking, instead of being ~7% worse.
  • Various Scanners now list the Max Speed Difference for scanning on the item description now.
  • The following Fighters have had their radar stats increased: Bulker Guard Fighter, Bulker Light Fighter, Bulldog Light Fighter, Dachshund Light Fighter, Dolius Hermes, Domesticated Killer Wasp, Greenish Fighter, Panther Kitten Fighter, Tamed Wasp, Terrier Light Fighter, Whippet Light Fighter, Vulture Hatchling, Condor Hatchling, Hawk Hatchling, Roc Hatchling, Harrier Hatchling, Caracara Hatchling, Kalthi Redeemer, Blue Photon Shrike, Blue Photon Raptor, Death Winger, Leopard's Kitten, Kidd's Henchman, Nightfury Hatchling, Crystal Shard Fighter, Red Fighter.
  • Red Cell has had the following changes:
    • Shield Recharge increased from 2% to 5%. Increased Radar from 5% to 7.5%.
  • Red Drone, Red Phaser, Red Fighter, Red Displacer have been adjusted.
  • Cybernetic Zebu has had the following changed to its super items:
    • Temporal Dipole no longer randomly deducts shields twice. Only deducts 10% current shields instead of 20% when cycling.
    • Causal Domain Device has 10 second debuff duration increased from 5 second. Transference vulnerability and shield recharge debuff increased from -33.3% to -50%. Electricity needed increased by 100%.
  • Outpost drone is no longer able to be acquired and has been made a temporary drone.
  • Operative's Escorting Field has had its Critical Immunity effect removed (Effect did not work as expected).
  • Several Ship Scanners with 'Ship Scanner' labels have been updated to 'Ship Item Scanner' and 'Ship Hull Scanner'.
  • Matriarchal Overwhelming Fury no longer consumes current shields when used.
  • Nightfury's Burst tweak has had its stats cut in half, its Unique With Damage Tweak status removed, and its quality level changed to Uncommon.
  • Red Loop Pill had its Recoil increased from -20% to -25%.
  • Red Glow Pill had Energy Charge Increased from +120 to +240, added -5% Beam Vulnerability for 5 minutes.
  • Pax Scutum's All Hands on Deck superitem is now Unique With Damage Tweaks, and can be unequipped.
  • Cybernetic Nullifier Shell's Matriarchal Blessing superitem is now Unique With Damage Tweaks, and can be unequipped.
  • Bhisaj'ayu Shield Overcharger superitem is now Unique With Damage Tweaks, and can be unequipped.
  • Cybernetic Nullifier Shell's Matriarchal Blessing superitem description reflects how actually works in it only affects self.
[Mission Changes]
  • Improved summary on 'Making Improvements' mission line in Beta Antares.
  • Added additional clarifying text to some low level missions that unlock Item Exchanges.
[Universe Changes]
  • Reduced the shields of most AI in the Nexus.
  • Added Celestial Blueprint Cache - Primary/Secondary/Tertiary to Celestial Encampment trade in via AC to acquire rare blueprints in exchange for Primordial Tokens.
  • Jungle Crests for Mentions are now a one time mission and now are an item exchange in the AI Station.
  • Cybernetic Gonzales has been reworked.
  • Fixed trade in for "The Fast and the Pulsius" incorrectly taking "Xeno Energy" instead of "Xeno Energy Remains".
[Next Universe Changes]
  • Paxian Foothold is marked as a Special galaxy on the galaxy map.
[Server Changes]
  • Made the stated Shield Stealing resistance in the ship scanner reflect diffusers and auras, but not beam resist.
  • Made Resistance to Damage aug stat not give Transference Resistance.
  • Shield Stealing resist will now be sent to your ship window as your Transference Resistance(resist towards healing is still a separate line item).
  • Added message for how many shields a ShM stole if you have /showdamage on.
[Bug Fixes]
  • Rounding calculated weapon slots down to the nearest 0.1 to address the error where the client and the error messages think you have enough weapon slots for another half weapon, but you don't actually.
  • Universe shortcuts should no longer be able to randomly choose the same from/to gal twice.
  • Fixed a bug with torpedo tracking when moving while shooting.
  • Fixed range restriction on Targeting Computer not being enforced.
Star Sonata 2 - jey123456

[Red Outpost Changes]
  • New Red Outpost bosses and loot next universe.
The Red Rogues have grown bolder, their reach extending ever deeper through spacetime. The Paxian Operative's need you to do more to fight this menace. In the upcoming update, you’ll be given the opportunity to once and for all prove to Director Rorrim that you have what it takes to deal with this threat. There will be new items, new enemies, and new locations to explore over time.


[Anatolia Changes for Next Universe]
  • Moved AI Stations to new galaxies away from the entrance.
  • Added Fragmented Imperial Signet turn in for 1000 Imperial Strand.
  • Imperial Strands acquirement method will be explained closer to the Emperor contest.
[New Shop Items]
  • Added 3 new skill unlocks:
    • Galaxy Builder Neural Boost (100 SP): Increase Station Management to 20, Combat Bot Tweaking to 30, Station Tweaking to 18, Programming to 60, and Drone Research, Bot Research and Station Research to 5. Your character needs to be at least level 1000 to unlock this.
    • Sonata Degree Neural Boost (50 SP):  Increase Infinite Knowledge to 20, Advanced Transwarp Navigation and Transwarp Turbocharging to 5, Astral Injection to 10, Nanotech Plating to 25, and Piracy to 20. Your character needs to be at least level 1000 to unlock this.
    • Master Neural Boost (180 SP): Level your character up to level 1000 and gain all the skills from the Core Skills Neural Boost, Galaxy Builder Boost, and Sonata Degree Boost. Your need a character of at least level 1000 on your account to unlock this.
[Client/UX Changes]
  • Added support to Colony screen for right click context menu with "Add to Trade Bay" and "Market Check".
  • Added "?" icon to the transwarp menu to highlight hotkeys and a close window box.
  • Previous Modifier (defaulted to Shift) + double click now selects all of the same type within the galaxy. (Drones, Stations, Combat Bots, Trade Bots, Wild Bots)
  • Previous Modifier (defaulted to Shift) + triple click now select all assets within the galaxy.
  • Fix for right click -> transfer being incorrect order due to a bug.
  • Added toggle to Display section of options to disable Mouse Wheel Zoom.
  • Adjusted Ship Stats window's spacing.
[Class Changes]
  • Shield Monkey:
    • Shield Monkey Enveloper and Advanced Shield Monkey Enveloper: Shield Monkey enveloping shot is now from ShM class skill 2, with a more advanced version of it as the advanced subskill.
    • Swapped Shield Monkey skills 2 and 3 stats.
    • Added your flashing shield bar when you do a ShM enveloping shot.
    • Added an effect when you start shooting with ShM enveloping effect
    • Enveloping Monkey advanced subskill allows for a better ShM enveloper and allows your deployed temp drones to get the effect of your equipped enveloper.
    • Shield stealing will use most vulnerable of the targets resists, rather than having no resists, but will not gain vulnerability for extra damage.
    • Shield Stealing now does 50% less damage but self heals for the same amount as before.
  • Gunner:
    • Gunner Targeting Computer takes 33% electricity instead of 20% for every extra shot, and has a 15 second cooldown instead of a 60 second cooldown.
  • Ranger:
    • Removed the 10% damage from each level of True Grit. Gave Marksman an extra mark on each level instead.
    • Updated the skill description with the new amount of mitigation per mark now that the ranger has 7 marks.3.33% mitigation per mark -> 2.85% mitigation per mark. There is no change in mitigation when at total marks.
    • Empowered shots on Beams now use the proper formula instead of the old critical hit way.
  • Speed Demon:
    • Speed Demon Target Tracker has had its Duration increased to 10 seconds, and its Charging Time reduced to 20 seconds. It has also gained a 10 second evasion bonus on activation/refresh
    • Note: The Target Tracker will now cause Torpedoes to launch towards the target when active.
    • Removed the Speed Demon Escort Device.
    • Speed Demon Overdrive Device has been changed, it is now an equipable item with 2 modes that can be toggled via using the item. It will also automatically enter Discharge Mode when full, and Charge Mode when empty. In Charge Mode, it stores 40% of the firing energy of your active weapon when that weapon hits a target. In Discharge Mode it offsets a portion of the energy costs that would come from your energy bank from the device's capacitance instead, scaling up as your current energy bank decreases. While Discharge Mode is active, your weapons will gain 35% more damage.
    • Speed Demon Class 3 now Mitigates up to 50% of the damage taken when traveling close to perpendicular to the impact angle. Moving slower than the speed of the impact lessens the effect. Note: If the impact is from a projectile the speed of the projectile is used, if the impact is from a beam the speed of the firer of the beam is used.
[Skill Changes]
  • Updated Transference Control's description to reflect that it doesn't do anything at this time.
[Item Changes]
  • Increased Damage Multiplier of On Hit weapon effects by 1.25x.
  • Quantumly Attuned Temporal Tracker's for Angre the Spice Baron and Cybernetic Gonzales will decay after 15 minutes.
  • Reduced Angre's Garam Blend's rate of fire bonus from -50% to -22.48%.
  • Jungle Spirit augmenters now cost 1 Honorary Mentions instead of 2 Jungle Armada Crests.
  • Zauron's Mask and Heart of Sol are now size 0 and shipbound, instead of unequipable. Zauron's Mask now grants 2000 visibility when equipped just like Heart of Sol.
  • Fleet Commander locked fighter super items (Commander's, Captain's, Admiral's, Chelonic Call) only effect fighters launched by the user.
  • Bunkered Offense Protocol super item on Kalthi Armored Deployer only effects drones deployed by the user.
  • Empyreal Zenith's Coalition Regenerative Field Emitter now only effects drones deployed by the user.
  • Chelonic Call can no longer be equipped with another Aggressive Protocol.
  • Colony Industrial Commodity value increased by 100%.
  • Commodities used to make T0 Active IC's have had their Half-lives' increased to 168 hours.
  • Matriarchal Overwhelming Fury now has a 40 second cooldown, its bonuses last 7 seconds, and it removes 30% of current shields instead of 35%
  • Torpedoes
    • The damage, speed, DPE, burn time and range of regular Torpedoes (ex. Titan Torpedo) has been adjusted. They should be much more reliable to use now, and some may have less DPS.
    • Thoraxes and Clenches have a 1 second shorter Engine delay.
    • Rockets have increased DPS and tracking.
    • Bombs have increased projectile speed and tracking.
[Mission Changes]
  • Removed erroneous mission lock on [Tier 1 Silver Bounty] Aveksaka that required killing Ruby Carriers.
[Universe Changes]
  • Blue Photon Test Range will no longer give a PvP warning upon entering the rift.
  • Angre, Gonzales and their minions no longer will spawn with augmenters or mods.
  • And Angre’s minions had diffusers removed and the Chai fighters had their shield bank and shield regen reduced.
  • Removed Energy / Laser Diffuser drops from Basils.
[Next Universe Changes]
  • Cybernetic Gonzales and Angre the Spice Baron's mobs now despawn if they do.
  • Buffed KD DG Minions (Lots of minions were adjusted, some in small ways others in bigger ways)
  • Nerfed KD DG Bosses (Most of these were made to have less shield regeneration but more bank, there should be more variety in the bosses and difference between banky bosses and regenerative bosses).
  • Increased the drop rate of Slumber Augmenters from roaming Slumberchrome variants by a factor of 5-10 and removed them dropping from DG versions.
  • Increased the drop rate of Slumber Augmenter to guaranteed on Slumber Muncher.
  • Increased the drop rate of Herbal Sensor Blueprint from roaming Basils by a factor of ten.
[Server Changes]
  • Augmenter drops are now the same category as other debris for targeting.
  • Added new dev support for more advanced scripting for future bosses.
  • Using a fighter bay to recall fighters now returns 75% of the launch energy scaled with the remaining flight time.
  • Removed the mechanic where drones would recharge their shields in your inventory. They just get set back to full shields.
  • Upgraded the ship window to make the ship stats more legible.
  • Adjusted Boss reset logic when players are using stealth to prevent a reset.
  • Ai/bots now dock at 80% of the player max docking distance (based on ship/base sizes), instead of a static 50 distance.
  • Pinned item can no longer be consumed by Neuroforging.
  • Added "Shield stealing resist" to ship scanner output for Shield Monkeys.
  • Added "Resist All" info to ship scanner output.
[Bug Fixes]
  • Potential fix for major desynchs for both player and AI caused by grem effects.
    • These could have been caused from anything from AI super items to player grem weapons.
  • Empowered shot with large negative crit chance can no longer cause negative damage
  • Fixed several spelling errors in various places of "neccessary".
  • Wormhole check for PvP entering a safe area now checks for Public Instances.
  • Fixed missing space typo in the 'Report back to' mission message.
  • Fixed an issue with Matriarch Aurora's phase 2 weapon disable not working during one of the phases.
  • Fixed the Galactic Control team skill's description, the number of gals ownable with lvl 0 is 30 not 20.
  • A mission that reward a skill the player already has will no longer fail to complete and instead will skip the skill reward with an event error message about it.
Star Sonata 2 - SWCDavik


We are currently experiencing unexpected technical difficulties and are performing necessary maintenance to restore service as quickly as possible.

Join our Discord for updates as soon as information becomes available. Thank you for your understanding and support.

EDIT (2025/02/18 11:00AM EST) : Game server is operational, most services should back up yet.
Star Sonata 2 - jey123456
[Gonzales the Cyber Demon]
  • Gonzales the Cyber Demon has been added as a Kalthi Depths roamer.
[Client/UI Changes]
  • The shield bar no longer flickers when looking at something being damaged that you have never targeted.
  • Added search bars to Ships tab when docked at a station and the Possessions tab under the Character menu.
  • Adjusted the right click -> transfer context menu order of ships to reflect the sorting of the ships tab.
[Skill Changes]
  • Updated the description for Seer’s Shadow Ambush and Brooding Gaze to be more descriptive
  • Trade bots no longer get the Zen of Ranger bonus.
  • Removed several unlisted instances of Ranger retaining old Sniper projectile impact and projectile speed modifiers.
[Item Changes]
  • Adjusted the Grand Empyreal Destabilizer, it now disables weapons of enemies for 3 seconds and then increases their weapon recoil by 50% for 7 seconds.
[Mission Changes]
  • Updated “It’s a Trap” mission to be clear that the player needs to go near the E.F.V. Sovereign to cause the waves of mobs to spawn. Fixed misnamed ambush mobs that caused them to not count as kills for the mission.
  • Temporal Trackers are now offered via missions when progressing through the Red Rogue storyline in Paxian Foothold.
  • "Optional: Angre the Spice Baron" mission has been changed to "Temporal Hijinks". This mission requires players to gather Damaged Peacekeeper Equipment, and kill 1 of each of the Kalthi Depths DG bosses.
[Universe Changes]
  • Angre the Spice Baron has significantly more shields and does more damage, is immune to damage when his minibosses spawn, and Manuel de Castro and James Plantain must both be dead for Angre to start taking damage again. Angre now begins despawning as soon as he is engaged, instead of starting to despawn when 5+ players are present.
  • Added Soul Beam to DG/Uber drop list.
  • Only Arsonist now gives a lockout when fighting in Rumble Colosseum. Mobs in the instance now longer spawn with augmenters.
  • Several Spice Pirate ships no longer spawn with diffusers.
  • Increased the cooldown on the Empyreal Equinox's warp device.
  • Removed Speed Demon skill from Handmaidens and replaced with appropriate augmods to prevent extreme damage when multiple tweaks are used.
  • Infernal Tempest and Infernal Darkness will no longer give PvP warnings upon entering the rifts.
[Next Universe Changes]
  • Reduced range and damage of Slumberchromes and MF Slumberchromes.
[Server]
  • Bindomite Changes:
    • Made DG Bindomite drops scale from 10% to 40% depending on DF.
    • Reduced the Bonus Weekend Bindomite bonuses back down to 25% and 100%
  • Bots will now value the attack power of DOT (damage over time) weapons higher.
  • Seer Remodulator now works against stations and drones.
  • The notification showing the start of the Emperor Contest will now be visible three days prior to the start instead of one day.
  • Sun vulnerability auras no longer apply to attached bases.
[Bug Fixes]
  • Fixed several typos in mods.
  • Splendid Trove information now correctly indicates it gives Honorary Diplomas in a quantity of 5 per cache.
  • Fixed acceleration/turning stats on fighters showing as 0.
  • Fixed issue with Temporary Drones not firing at objects with envelopments.
  • Fixed a bug where influence could be accrued outside of a emperor contest.
  • Targeting computer will no longer fire when the ship is in stasis.
Star Sonata 2 - jey123456

[Gunner Changes]
Gunner has been in a very rough spot since the release of the Neuroforge 1.0 Patch, and this patch aims to smooth out those wrinkles.

We have replaced all other Targeting Computers with the Gunner Targeting Computer, which has been significantly buffed compared to the Advanced Targeting Computer. We are doing this because we want to move away from balancing Gunner around constant multi target damage.

To that end, we are giving Gunner a significant damage increase. In Capital Ships a Gunner has +1 free shot (basically Multifiring without requiring another weapon), and their Damage and Electric Tempering bonuses are increased.

Because of these damage increases we have dialed down the potency of Gunner Marks. They will still be necessary to empower your squad to their fullest potential, while simultaneously holding their own.

With these changes, our goal is for Gunner to continue being a powerful force multiplier for its allies while also putting out respectable amounts of damage by itself.
  • Renamed Advanced Targeting Computer to Gunner Targeting Computer. Changed to 10 second duration, 60 second cooldown, and 33% damage extra shots. Capital Ship only. It now automatically fires at target's regardless if the player is.
  • Changed Gunner 1 from 60% Damage, 40% Electric Temping and 40% Weapon Hold to 1+ Free Shot in Captial Ship, 25% damage and 40% Weapon Hold
  • Added 15% damage to Gunner 3.
  • Increased Big Guns from 25% per level to 35%.
  • Increased Juice Junkie's Electric Tempering from -10% to -16% per level.
  • Destruction increased Damage from 10% per level to 30% per level but lowered mark's ability to increase damage from all other sources from 100% to 50%.
  • Aveksaka Targeting Computer now has the same stats as the Gunner Targeting Computer. Note: Will replace the Aveksaka device with a Super Item in the future. It can no longer be acquired until it is replaced with a super item.
  • Twisted Fate of Death's Twisted Targeting Computer now has the same stats as the Gunner Targeting Computer. Note: Will replace with a Super Item in the future.
  • Bots can no longer use Targeting Computers and have been removed.
  • Gunner mark amplified damage in event chat is now tied to /showdamage instead of damage floating message.
[Neuroforge Changes]
  • Slightly adjusted the chances of choices.
  • Fixed misspelling in "Keep Neuroforging" pop up window.
  • Added the list of mods for Neurobounding and Mod Stripping in the text of Item Name.
  • Fixed bad description on Dynamic mod for Cloaks. Dynamic gives bonus critical hit chance when ambushed while cloaked.
[Anatolia Changes]
  • Emperor contest no longer distribute rewards relative to influence.
  • Player can no longer leave squad while inside the Anatolian layer.
  • Team's will lose 2% influence whenever a new member join during the contest period.
  • Emperor contest winner now get 8 Imperial Signet..
  • Strategos spawn now drop guaranteed 7 Fragmented Imperial Signet while the contest is active and not in overtime.
[Client/UI Changes]
  • Mouse wheel scroll now adjusts zoom of ship.
  • Transfer to context menu now sorts options by Alias first and then Ship name second.
  • In Ship tab, changed so Alias is sorted first followed by ship name by default.
  • Tweak window now allows you to clickthrough it completely other then the small section at the top for dragging it.
  • Added search bar to the lockout tab.
  • Added "?" icon to the transwarp menu to highlight tips and a close box.
[Item Changes]
  • Fighters and Fighter Bays:
    • Reduced the augmods on Fighter bays and baked those stats into fighters.
    • Overhauled all fighters and they now are hull type "Automation".
    • Added detection, vision, acceleration and turning to Info tooltip for Fighters to help players make better choices.
    • Should result in more survivability for most fighters.
  • Solar Panels:
    • Dramatically increased the regen of panels and their size but ships now have less slots. Effectively giving most ships more net more regen without needing as many panels.
    • Non-Station Solar Panels now only charge when within 1k of a sun.
    • Various panel's augmods were increased or adjusted.
    • Solar Panel augmods now stack with multiples of the same item.
    • Slots have been updated to the following:
      • Capital: 7 slots
      • Support Freighter: 5 slots
      • Heavy Fighter: 4 slots
      • Light Fighter: 2 slots
      • Industrial Freighter: 3 Slots
  • Reduced the size of Capital Ships and Industrial Freighters.
  • Augmenters now display the value for a tenth of a percent.
  • Mission Items now blink red and then return to normal commodity box colors instead of turning pitch black.
  • Super Phunka's Field Generator Phunky Coaxer is no longer affected by Neurotweaking and has had its speed increased from +20 to +40.
  • Mini Madness Field Generator no longer works on trade bots.
  • Fixed issue with lack of a space in Iquea WorkshopBlueprint.
  • Renamed the Unclear Qi'Uka BluePrint to Unclear Qi'Uka Blueprint.
  • The Absolution hull's inbuilt "Absolution Device" has had its Electron Cloud visual opacity reduced from 100% to 25%.
  • Astro-Grinch Sleigh, Battle Thatch and Battle Sphere no longer have Multifiring and instead have Damage, Rate of Fire, Critical Hit Strength and Critical Hit Chance stats. Their speed, weight, electric tempering have been buffed as well. They've been given forced aug resets.
  • Matriarchal Overwhelming Fury is now 1 size instead of 39.
  • Earthforce Blackboxes now decay on universe reset.
  • Kalthi Deployer Solar Panel now drops as an item instead of a blueprint. Its quality was reduced from rare to uncommon. The drop rate was dramatically increased.
  • External Weapon Mount (T20) will now drop in T20 content instead of T22 content.
  • Overloaders can no longer be unequiped while weapon is charging, and must be equipped for at least 200ms.
  • Reduced periodic cost of Kalthi Essence on Selenic Crystals Blueprint from 10 to 3.
  • Perilous Burst is now -50% Recoil and -25% Range for 2 seconds.
  • Red Loop Pill had the following changes: -40% recoil reduced to -20% recoil.
  • Removed the +20% Electric Tempering malus on Perilous Burst.
  • Fixed a " ' " notation on "Progressively mitigates damage based on attacker's distance.".
  • Renamed most Sniper references on items to Ranger.
  • Buffed Luminous Iterative Excavation Platform's surgical weapon to have 4x projectile speed and half the projectile spread for roughly -15% DPS.
  • Reduced the DPE penalty for Debuff and Control missiles
  • Missiles that fire in a single salvo do more damage.
  • Removed extra shield the Healer drone had.
  • Fixed spelling error on ranger scope description.
[Mission Changes]
  • Reorganized the introduction missions for Paxian Foothold, they now send players to the Temporal Interstice to kill a few AI and then immediately send them on a Tracker hunt that progresses them towards the higher tier trackers.
  • The "Squadron 492 Ship" wreckages needed to be scanned for the mission "Lost Squadron" in "LACS S1864" will no longer fly around.
  • Fixed missing e at end of eclipse in "A Different Kind of Eclipse" mission.
[Universe Changes]
  • Fixed an issue with the Matriarch Aurora fighter phases that caused all the fighters at once instead of in ways up to a max.
  • Janayitriadhara (Tractoring 22) shouts from "Paxian Commander" now float above the Paxian Commander's ship orbiting the arena.
  • Any Absolution AI no longer spawn with the hull's inbuilt "Absolution Device".
  • The Absolution hull's inbuilt "Absolution Device" has had its Electron Cloud visual opacity reduced from 100% to 25%.
  • Termites will no longer ignore abandoned bases.
  • Empyreal bosses no longer drop Rare Blueprints, now they drop the actual items from those blueprints. At a later date - blueprints will be added at the station as an item exchange.
  • Buffed Qokujii Vazuk (Mira boss) Damage and Resistance to Damage.
  • Red Rouge Trackers:
    • Temporal Trackers do not spawn minions that drop loot anymore.
    • The difficulty of the tracked targets has been adjusted, and the Red Rogue Reaver has a longer charge time for its beam attack.
    • Red Rogue Reaver and Captain Redbeard now have very strong fighters.
    • Temporal Quirks and Salvaged Equipment can now drop in crates instead of individually.
    • Uncommon Loot is more common on lower end Trackers, and Rare loot is more common on higher end Trackers.
  • Added Single Target T17 and T20 Energy, Mining and Physical missiles to Lyceum Gunner base. (Needs live edit by Admin).
  • Added Single Target T23 Energy, Mining and Physical missiles to Paxian Foothold base. (Needs live edit by Admin).
[Next Universe Changes]
  • All AI Stations in Subspace and Mira have been set to infinite visibility.
  • All ship-like AI Stations and background effects in Subspace and Mira will now point forward in their orbits. Any in rifts were already working.
  • The wormholes in Refuse and Waste have been fixed to be in the correct positions from one another.
[Server]
  • Mission locked Item Exchanges now display the locked mission required completed prior to checking if the player has enough credits to purchase.
  • Changed the SPEX purchase message from a notification box (like SAS / Anatolia) into a popup box so its not missed.
  • Docking no longer grants instant Out of Combat.
  • Weapon slots can no longer go bellow 0.
  • Removed unneeded return from Bindomite description.
[Bug Fixes]
  • Fixed bug that prevented field hospital super item drones from using their transferences.
  • Fixed a bug with shield bars being intermittent or not working.
  • Potentially fixed a desync when ship acceleration is changed directly by AI attack patterns.
  • Fixed several crashes.
Star Sonata 2 - jey123456
[Neuroforge Changes]
  • See Blog Post: Here
  • Added ability to Neuroforge items once Neurobinded.
  • Existing NB Items can now be Neuroforged.
  • The number of mods you can get added with Bindomite is limited up to two.
  • Items are now limited to a certain number of mods by quality.
  • Tech 20 and above non-base items that are rare or higher quality now have a chance for mods when constructed from a blueprint.
  • Removed the option to NB, Neuroforge, and mod strip in remote inventories to prevent issues with modding / stripping wrong items.
  • Added ability to mod strip items. Added a safety check to prevent pinned items from being mod stripped.
  • Neurobound gear no longer gets a power increase due to now being able to be modded.
  • Added new mods Vectored, Hot Pockets.
  • Expanded certain mods onto additional item types.
  • Radioactive now is percent Energy Charge instead of flat.
  • Super Intelligent and Evil no longer give slightly more bonuses on weapons.
  • Added Aug Resets to Shadow for this and next universe. They are not bankable. Use them or lose them!
[Class Changes]
  • Ranger (formerly Sniper):
    • See Blog Post: Here
    • Ranger Class 1: Add +150 (up to double) and 50% projectile velocity.
    • Ranger Class 2: Overloaders are 2x effective in Heavy Fighters.
    • Ranger Class 3: Removed the ability to use Sniper Analysis (no longer exists) and added 20% Physical Damage and 30% Damage.
    • Marksman (Sub Skill 3 levels): replaces Stalking as a subskill and Stalking is now an Adv Skill. Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage, Level 2: Max marks increase to 4, Level 3: Max marks increased to 6. -10% Visibility, 10% Damage
    • Sharpshooting (Sub Skill 3 levels): Changed to up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage
    • True Grit (Sub Skill 3 levels): Formerly called Efficiency. When damaged, 20% of incoming Damage is converted to a parasite with a 30 second lifespan when in a Heavy Fighter. 10% Damage, 10% Shield Recovery while in a Heavy Fighter.
    • Zen of Ranger: Changed to 2% Thrust and 2% speed per level aura added to ship and bots per level when under 40 speed. 1% Shield Recovery per level.
    • Survivalist (Adv Skill): Formerly called Long Scope. Ranger Marks on enemies cause 3.33% more of their damage to you to be converted into Grit.
    • Quick Scope (Adv Skill): Unlocks the Ranger Quick Scope, which charges 25% faster. (5 second to 4 second charge time)
    • Grooved Bores (Adv Skill): Changed to 50% Projectile Velocity, -33% Tracking, 20% Damage
    • Stalking (Adv Skill): Formerly Marksman. Firing visibility decreases twice as fast. -15% Visibility.
    • Removed Sniper Analyzer.
    • Added new Ranger scopes at Lyceum station.
  • Gunner:
    • See Blog Post: Here
    • Gunner Class 1: Removed Multifiring. Replaced it with +40% Electric Tempering, +60% Damage.
    • Gunner Class 2: Removed Capital Ship lock to Resistance.
    • Gunner Class 3: Changed from 56% damage to 20% Missile Damage, 30% Shield Max.
    • Big Guns (Sub Skill): changed from 15% Damage per level to 25% Damage per level. 15% Range Reduced to 7% Range.
    • Juice Junky (Sub Skill): Removed Electric Tempering to be no longer cap ship locked.
    • Destruction (Sub Skill): Changed to your weapons apply a mark to your target, increasing all incoming damage (up to 100%) from all other sources. Your Missiles and Fighters can consume 20% more marks.
    • Mass Destruction (Adv Skill): Formerly Automated Reloaded. Increases the amount of damage the Gunner's Missiles and Fighters can consume from Gunner Marks by 40%.
    • Shield Remodulation (Adv Skill): Changed from +10% Elec Tempering to -10% Damage.
    • Gunboat Diplomacy (Adv Skill): Changed to +1 Super Item slot, +35% Missile Damage, 100% Shield Max, 100% Energy Max. All bonuses applied to Heavy Fighter or Support Freighter.
    • Zen of Gunner (Zen): Added 1% Shield Recovery per level.
    • Targeting Computers no longer restricts main weapon from firing.
    • Adjusted various Targeting Computers stats.
    • Added Bot only Targeting Computers for Capital Ships.
  • Berserker:
    • See Blog Post: Here
    • Berserker Class 1: Removed +40 bot multifire and added 60% Weapon Hold.
    • Berserker Class 2: Added 20% Resistance to damage.
    • Ordnance Supremacy (Sub Skill): Reduced damage from 36% to 10%. Added -11%  Electric Tempering.
    • Impervious Armor (Sub Skill): Changed to 10% damage resistance per level when taking damage from the front (120 degree arc). 7% Resistance to Damage
    • Arsenal Expertise (Sub Skill): Changed to 20% Damage, 7% Capacity in Heavy Fighter.
    • Berserking Classic (Adv Skill): Changed to +1 free shot, -20% firing rate when firing 4 shots, -30% firing rate when firing 5+ shots. 100 Multifiring.
    • Berserking Berserker (Adv Skill): Changed 30% speed to 10% speed.
    • Eye for an Eye (Adv Skill): Reduced 25% Resistance to 7% Resistance.
  • Recon:
    • Added 30% Shield Recovery to Recon Focus 1,2,3.
    • Added +1 Hull Extension Slot to Recon Focus 2.
    • Expansionist: Moved +1 Hull Expander to Recon Focus 2. Skill now doubles Cargo Hold slots on expanders and +1 Weapon Slots.
  • Speed Demon:
    • See Blog Post: Here
    • Speed Demon Class 1: Changed to Rate of fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 20% Speed, 33% Damage, 60% Docking Speed.
    • Speed Demon Class 2: Changed to Rate of fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 25% Projectile Damage, 12% Rate of Fire.
    • Speed Demon Class 3: Changed to Rate of Fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 45% Damage, -22% Electric Tempering.
    • Dogfighting (Sub Skill): Removed -10% Range.
    • Acrobat (Adv Skill): Reduced Inertial Dampening from -50% to 33%. Removed -50% Critical Hit effect Duration, Added 20% Shield Recovery.
    • New Speed Demon Target Tracker added and Demon Tracking Device/Quickened Demon Tracking Device were removed from game.
  • Seer:
    • See Blog Post: Here
    • Seer Class 1: Changed to Allows bonus warp navigation. +2% Damage for every 1% Shields lost against targets up to a maximum of +100% Damage. 18% Damage, -10% Visibility.
    • Seer Class 2: Allows bonus warp navigation. +100% charge rate on microwarpers and translocators. 25% Damage
    • Seer Class 3: Allows bonus warp navigation. Ambushes count as backstabs. 25% Range.
    • Shadow Ambush (Sub Skill): Changed to +10% backstab damage, 15% Damage
    • Psychic Sight (Sub Skill): Reduced Radar from 60% to 15%, increased Damage from 12% to 20%. Reduced Critical Hit Strength from 33% to 15%.
    • Psionic Shrouding (Sub Skill): Changed Visibility from -15% to 10%, removed 33% Critical Resistance, added 10% Damage and -10% weight.
    • Wraith (Adv Skill): Changed to 35% Critical Hit Strength bonus against targets below 50% shields.
    • Clairvoyant (Adv Skill): Removed +5% Critical Hit Percentage, added 25% resistance to damage taken from the rear.
    • Assassin (Adv Skill): Changed to Backstab bonus duration increases to 7 seconds. Extra Warper slot.
    • Zen of Seer: Changed Visibility per level from -0.50% to 0.20%.
    • Psionic Radar/Targeting/Weapons Jammer's made AI Only and removed from the Seer class Lyceum AI station.
    • Nanite Devices were removed from game.
    • Added new Seer Remodulator at Lyceum station.
  • Engineer:
    • Engineer Class 1: Changed Temp Drone non-Transference damage from 35% to 55% and added +1 deployed drone.
  • Shield Monkey:
    • Updated Shield Stealing skill description to state -33% damage when stealing instead just "66% efficiency" which was unclear.
  •  Misc:
    • Droney: Drone Controllers get 100% tweaking on non-Engineer classes, and 15% tweaking on Engineer.
    • Bot Ph.D.: All assets now have 50% baseline for inheriting skills. Bot PhD now adds 10% additional stats from skills for bots.
    • Resilient: Changed to you and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect damage.
    • Strategic Deployment: 50% speed out of combat.
    • Expansionist and Big Banker no longer work on trade bots.
[Client/UI Changes]
  • Additional Berserker Specialization Crystalline Research mission is now repeatable.
  • Added Empyrean ship skin for Contest "Phoenix Flame".
  • Added "Frozen Masala" skin for Masala.
  • Added new Paxian skin "Paxian Mainframe" and "Rainbow Operative".
  • Added new Operative paxian ships to Paxian skins "Assasination" and "Rainbow Boomer".
  • Fixed a issue with In Flight Use and Station buttons being backwards for remote inventories.
  • Changed "Base" button for filtering in inventories to "Station".
  • Improved some beam and lightening visual's quality. Credit: Xantra.
  • Shield Bar will now only appear if the player can detect the enemy.
[Item Changes]
  • Reduced weight of a variety of items in game:
    • Reduced Fighters weight by 80%.
    • Reduced Missiles weight by 85%.
    • Reduced Drones weight by 83.33%.
    • Reduced Capital Ships weight by 40%.
  • Rebalanced all weapons with Damage over Time. This will result in decreased DPE for all weapons that impart Parasites/Fires.
  • Updated sizes of some beams and transferences. Really big beams and transference are no longer excessively large, and really small transferences are no longer excessively small.
  • Rebalanced Missile Bays and Missiles.
  • Starting at T22 ships get 25% per level of Critical Hit Resistance.
  • Updated the stats on the Empyreal Grand Eclipse/Total Eclipse.
  • Various ruin items that required a Lore Skill (KMW, etc) no longer get a power increase.
  • Rebalanced various shields. Regen based shields been increased significantly.
  • Rebalanced various On Hit Effects.
  • Shipbound supers no longer count against your super slots when equipped.
  • Inherent Warrior Focus: Heart has had following changes:
    • Disable main weapon effect replaced with Weapons Disabled gremlin.
    • Energy Charge changed from 750% to 500%.
    • Shield Charge changed from -100k for 1 second to -15% of current Shields.
    • Electric Tempering to all allies and self from -30% -to -20% and to allies only.
  • Kalthi Warrior Focus: Heart has had following changes:
    • Disable main weapon effect replaced with Weapon Disabled gremlin.
    • Shield Charge changed from -100k for 1 second to -10% of Current Shield.
    • Charging time increased from 90 to 120 seconds.
  • Kalthi Warrior Focus: Body has had following changes:
    • Disable main weapon effect replaced with Weapon Disabled gremlin..
    • Immunity to Critical Damage changed from 15 seconds to 5 seconds.
    • Gremlin Immunity did not work as intended, so it was removed.
    • Removed +5% lifesteal bonus and -50% Vulnerability
    • 50% Speed moved to happen after after Shield Regeneration and Critical Damage immunity effects end.
  • Kalthi Warrior Focus: Mind has had following changes:
    • Radar bonus reduced from 500% to 200%.
    • Evasion bonus removed.
  • Kalthi Railgun Protocol has had following changes:
    • Rewrote the Description to be clearer and more concise
    • Reduced the -Speed and Forced Thrust debuff on the projectile from 10 seconds to 3 seconds.
    • Reduced the Damage bonus given to the user from 300% to 150%.
  • The following supers are now shipbound instead of unequipable and are now unique with damage tweaks: Operative's Nook, Bisarme Bombard, Fallen Shelling Focus, Forerunner's Shelling Focus, Masala Blend, Matriarchal Overwhelming Fury.
  • Matriarchal Overwhelming Fury adjusted from Damage +50%, Recoil -40% to Damage +100%, Recoil -20%.
  • Fallen Shelling Focus adjusted from Damage +50%, Recoil -20% to Damage +90%.
  • Forerunner's Shelling Focus adjusted from  Damage +50%, Recoil -20% to Damage +90%
  • Masala Blend adjusted from Recoil -33%, Damage +50% to Recoil -55.5%.
  • Bisarme Bombard adjusted from Damage +50%, Recoil -20% to Damage +87.5%.
  • Operative's Nook adjusted from Recoil -40%, Damage +50% to Recoil -60%.
  • Adjusted the following Neurotweaks with Radar bonuses:
    • Galileo's Telescope reduced to 75% Radar from 196% Radar.
    • Constables Attitude increased to 50% Radar from 40% Radar.
    • Nexus Tweak decreased to 30% Radar from 90% Radar.
  • Adjusted most sources of flat visibility to percent visibility.
  • Increased Annihilator Platform's range to Achilles and slide all the other platforms' range down to the previous level's range. Annihilator Platform's weapon no longer has splash also changes AI Empire's drones.
  • Reduced the projectile count of Empyreal Propagation Cannon from 5 to 2. This weapon is used by Celestial Harasser drones.
  • Removed -100% turning from Reaver Laser. Left on AI only version.Shadow Shield Tweak and Shadow Shield Tweak+ changed to be - vis instead of + vis.
  • Increased Tech of Empyreal Comet Cracker from 22 to 23. Stats have increased accordingly.
  • Twisted Fate of Death no longer has the Multifiring. This has shifted its stats around.
[Mission Changes]
  • Removed repeatable tag from Ring missions and added Item Exchanges that can be unlocked once completed once.
  • Removed repeatable tag from Dementium Blueprint missions in Lunacy and added Item Exchange unlocks for Dementium Blueprints after missions are completed.
  • Added the following blueprints to Saadya's Fair Trade: Neutralizing Blast, Earthshaking Barrage, Lacerating Blossom, Demolishing Blast , Burning Blossom, Lancing Talon and Smashing Talon Blueprint.
  • Additional Berserker Specialization Crystalline Research mission is now repeatable.
[Universe Changes]
  • Increased drop rate of Singularity Brake Blueprint.
  • Reduced radar on Empyrean bosses.
  • Increased mass of Grand Empyrean Eclipse mags by 50%.
  • Solar Annihilator Missile's launched in the last phase now retarget if their original target dies.
[Next Universe Changes]
  • AI Empires:
    • Expand again during the universe again
    • AI Empires will respawn an HQ in a owned galaxy, if possible.
    • Repairing, Claiming or Transferring a station will cause hate from an AI Empire.
    • AI Empires will prioritize defending suns instead of wormhole for asset placement.
    • You cannot get AI Empires to forgive you via Towing.
  • Added Quantumly Attuned Keycard mission to Paxian Foothold to unlock a new tracker.
  • Added missing "Basic Class Augmenter Token" item exchange to Engineer station in Lyceum.
  • Reduced the trade in cost of Paxian item ACs in Paxius Warehouse to match the costs in Mira.
  • Fixed missing tech level on Ada Module Templates.
  • Fixed Blobular Cooling Systems Blueprint was not replaced with Schematic version in Iq' Bana.
[Server]
  • Radar tweaks now modify vision. Previously only modified detection.
  • The End of the Universe will now disable and kill termites.
  • Increased drop rates of Bindo events.
  • You cannot get AI Empires to forgive you via Towing.
  • Going into Spirit form will no longer remove hate - only towing in the same galaxy will.
  • Missiles now also have extra evasion from non-targeted damage akin to Fighters.
  • Entering stasis now cancel galaxy scanners.
  • Plus items that are auto generated by the server now reflect the quality of the of non-plus version.
  • Reworked the text formatting of hull scanners and added Critical Resistance of the ship to the scan.
  • Improvement to reduce desync on other ships when gremlin are being used.
  • Transference weapons can now be multifired.
  • Added a "Show Class Skill DPS Modifier" checkbox to ship dialog. Still in beta.
  • Stations now show the number of unused weapon slots.
  • Added ability to equip fractional weapon slots (mods).
[Bug Fixes]
  • Fixed a bug where hate pulsing from a lockout boss would not keep hate on player to make them valid for lockouts/hate if they didn't do a hostile action.
  • Fixed spawn blocker tweak that was broken in various zones.
  • Fixed bug where planets and moons would get resources with 0 extractor slots
  • Fixed a bug with Market Check that was returning one distance in some situations for jumps away.
  • Fixed a bug that allowed missiles on bots to be manually launched.
  • Corrected Nuclear Fusion Collectors to show as such in the build menu, where before they were shown as "drills".
  • Fixed a bug that allowed for a stack of weapons to pass multiple instances of mods on instead of just one.
[Known Issues]
  • For Seer:
    • "Damage for every 1% Shields lost against targets up to a maximum of +100% and backstab do not affect DOT damage. This may or may not change in the future.
    • Critical Hit device only guarantees a single hit when multifiring instead of all projectiles. Multi-projectile weapons work correctly.
  • Shield Bar sometimes stops displaying.
  • The radar circle can get stuck and not reflect a snipers changed improved range for going under a certain speed.
  • You can click through the Neuroforge overlays to what's behind it.
  • On the Class Skills tab icons sometimes display the wrong thing.
  • Vectored -vis thrust doesn't currently work.
  • Rewired values are slightly off to /showstatsources.
  • Various beams still give flat vis instead of intended percent vis.
Nov 20, 2024
Star Sonata 2 - SWCDavik

The Big Announcement
The long awaited Neuroforge patch now is live!

This patch is the culmination of thousands of hours of work and years of development! If you haven’t seen them yet and are interested, the development team has released three supplementary posts to go along with this major update. Those posts can be found by clicking the following links:
Let’s Review
This update is focused on impacting two key aspects of the game. Updating and modernizing our modification system and bringing life into our class sandbox. There are also some other second order changes that you will see in the blog posts or in the final patch notes! These changes will introduce entirely new gameplay loops for how players engage with their favorite classes and gear. One of our developers, Hober Mallow, has also made a long form overview of those updates in a video he recorded here.



More Bindo
Along with the update, there will be an extended Bindomite acquisition event to refill your Bindo coffers to be able to take part in the new system!

Wrapping Up
We’re incredibly excited to bring these updates to Neuroforge and can’t wait for you to experience the changes! Be sure to log into the Livetest server before then to get a sneak peek at the upcoming patch and make sure you’re ready for the new gameplay loops and features.

Stay tuned for more updates and feel free to share your thoughts with us in the discord. See you in the game!
Star Sonata 2 - SWCDavik

Long forgotten in a pilot’s thatch lies something that the universe has never seen. Among thousands of cargo boxes of empyrean shields, Delquad augs and Kalthi manufacturing parts lies a Titan Mining Laser that just realized it has a mind if its own.

It tried to converse with the other items around, but there’s not a soul among them. The mining laser sat lonely, thinking back to the pilot that left them here. There’s even some sort of connection there.. the beam feels bound to that pilot – neurobound. It knows what they are feeling and thinking and wonder if the pilot feels the same about them. It has its first clear thought. Its name is Titan. Titan the Mining Laser.

Three weeks have passed and Titan, who was some sort of rogue Neuroforge mistake, has figured out how to animate other items. From the storage it was in, it has procured ships and mass amounts of gear and is preparing an assault on Earthforce Space.

Lyceum scientists have never seen anything like it, but given that the machines are growing at a simply ludicrous place, they know they must take action. They have prepared a weapon of their own to rewrite the universe before any sentient items could be born. And they plan to use it.
Dev Notes
  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Bases, permanent drones, and the credits on active bots will be lost.
  • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
  • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station. You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
  • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.
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