Nov 19, 2024
Star Command Galaxies - tranbonium


Updates:
- Added Game Tips to hopefully improve awareness of various actions and capabilities**
- Updated a lot of particle assets to improve performance
- Updated ship maps to have fewer lights for better performance (WIP)
- Minor changes to various missions to ensure milestones are detected to advance game (WIP)

Fixes:
- Fix all known issues from Unity crash reports
- Fix can't see menus by clamping resolution to minimum of 1280x720 (WIP)

Work In Progress:
- Working on new settings menu/system to reduce complexity
- Working on an overhaul to our resolution handling to improve issues with low/high-resolutions
- Working on an overhaul of all main menus to improve layout across all resolutions
- Performance improvements with particles, lighting, and assets
- Profiling memory and allocation issues for longer-term planning of potential asset loading/unloading and texture packing

** Game Tips Feedback:
- feedback is welcome on these new game tips that are meant to be helpful, but if they are annoying let us know
- you can disable Game Tips with the toggle button next to the one for lowering/raising walls
- we are considering either persisting the state of "show/hide game tips" across all games
- we are also considering showing them by default only in tutorial mode
Star Command Galaxies - WarballoonGames



Star Command Galaxies Is Available Now



Commanders – we are over-the-moon to announce the full release of Star Command Galaxies.

For those of you new to this, you take on the role of a Star Command Captain. Following perilous orders you command a starship of low-wage workers on a galactic adventure to save the universe:

• Hire inept crew
• Explore strange galaxies
• Battle in epic strategic ship battles
• Repel alien invaders, or take the fight to their ship
• Survive dangerous away missions
• Uncover evil plots to destroy the universe
• Do something to prevent those evil plots... or die trying!

Star Command Galaxies is an independently developed Starship Strategy Simulator - with a kicking soundtrack, heartwarming pixel-art and witty humor. It is the sequel to our hit mobile game Star Command - you might remember.













So what is in the Full Release?

1 epic single-player campaign.

Containing 9 main Missions that each have 2-5 encounters. Each time you play the game these encounters can change. Average play length is around 5-10 hours depending on your completionism.

What should I know before I play v1.0

So for now, you can only save when you are at your station - we want to enable mid-mission saves but for now just know this is the reality. If the game crashes (time to time) you will lose all your progress that mission. We apologize for this.

Honestly, the game shouldn't crash very often and we are working diligently to make it as stable as we can and will be using your valuable crashes as data to further fix. If it is too much for now, let us know in the comments or your review - we will keep fixing any crashes.

We will add mid-mission saves as soon as we can. And this will help alleviate a lot of the pain of crashes. Thank you for your patience.

Why is it buggy? Why does it crash?

We have refined and polished this as much as humanly possible but it is time for a bigger audience to react and enjoy the game - while also understanding we are a small team.

We need the numbers of a full release to start to get greater feedback and metrics to continue to develop the game and even fix crashes and bugs as you come across them.

Help us continue to improve the game in by posting your feedback in the discussion forums.

Why has it taken so long to develop?

This is our second game we have ever developed - we are noobs. We have learned so many important things along the way - we restarted development 3X times, have lost team members, and it ended up being one and a half people working on it part time evenings and nights. Truly it has been a project of love. But all of that is behind us - this is a the v1.0 we always imagined.

So what is next?

If we sell even a marginal amount we can basically keep working on the game and fix bugs for a really nice v1.1, v1.2 etc.

If the game sells moderately well we have a TON of half-baked and semi-done features to expand the Star Command galaxies experience in a lot of great ways. New gameplay modes, new gamplay content, more kits and enemies, more weapons, more ships, the ability to construct your own ships, new campaigns, new away missions on planets, multiplayer - the sky is the limit and we've started a lot of them - so if we have decent sales we will stick with this game - and be much more transparent.

We want our audience to dictate what things we develop next to a degree as well so lookout for surveys or forum discussions to participate in the future of Star Command.

Finally just wanted to say thanks to everyone for believing in independent games and what makes them so unique and original. It's not perfect but it is an experience developed with passion and love.

Thanks so much for all of your support - now get playing!

Star Command Galaxies - tranbonium
Fixed issue where full player UI stays hidden
Aug 22, 2024
Star Command Galaxies - tranbonium
- Minor update for official release.
Aug 14, 2024
Star Command Galaxies - tranbonium
Updates:
- Add new Game Tip popup that is presented to help further guide the player on how to use ship systems as well as explain various game mechanics and resources (with associated toggle to hide/show)
- Additional names included in the Ship Name randomizer in the Ship Creator menu
- Update a bunch of configuration for mission encounters, dialogue, enemy/item/weapon stats, loot drops, and various delays in dialogs
- Improve some icons and other sprite assets
- Clean up and improve encounter dialogue strings and some other weapon/kit descriptions and tooltips
- Clean up Main Menu Items (spacing, click region, etc)
- Working on some final release polish including credits screen.

Fixes:
- Fix all known issues from Unity crash reports
- Fix issue with incorrect bonus display when changing between Red and Green alert states
- Fix related issue with crew assignments when changing between Red and Green alert states
- Fix issues with repair stats when leveling up engineer
- Fix issues with character upgrades
- Fix minor issues in map and object templates (configuration)
- Fix issues in beam weapon
- Fix issues with shields not being available for purchase
- Fix top bar button toggle states when using keyboard shortcuts
- Fix mouse over highlighting and icon states for top bar toggle buttons
- Fix issue with overlays not blocking mouse input (game controller / edit ship name)
May 23, 2024
Star Command Galaxies - tranbonium
- moved mouse over details panel above Crew Panel for improved UX
- reduced size of a few explosions
- fix Heal Fleet mission victory conditions
- fix missing and extraneous tiles on various ship maps
- fix an issue where medic/repair kit had pistol assets
- fix a ship lights for during battle
- fixes for a bunch of Unity exception reports (most aren't game-breaking issues)

Notes:
* we are finally narrowing down an official release date (weeks, not months)
* on that note, FYI, "Release Candidate" for us means "no new features or content" (sorry for any confusion in how we worded the "Prepare for Launch!" post, where one might have thought it meant release was imminent)
Apr 26, 2024
Star Command Galaxies - tranbonium
- fixed Bed Bug where crew would stop recharging after only one crew reached full health
- fix a few mission and item scripts
- tweak various mission and item content
- add checks to fix some of the issues reported on Unity's Cloud Diagnostics

* feel free to post any continued or new issues in the steam community forums
Mar 30, 2024
Star Command Galaxies - tranbonium
- fix a few crash analytics issues
- fix ship upgrades not working for shields and recharge
- minor updates to various mission (fixes and improvements)
- support resolution up to 2560x1440

Known issues:
- if one crew gets out of bed all crew stop re-energizing
- other issues are being posted and discussed in forums
Mar 3, 2024
Star Command Galaxies - WarballoonGames


Star Commanders –

We are excited to announce final release is upon us. This update is the final release candidate.

That's right Star Command is complete and we are running a final flight-systems check before full launch. So get out there Captain, and launch to explore the fully complete Star Command Galaxies.

Thank you for your years of support. Yes, this is a final release candidate out of the blue!

Leave us all of your thoughts on the discussion forums. All crashes will be reported to our cloud tracking automatically - just an fyi.


Star Command Galaxies - WarballoonGames
We are preparing for launch Star Commanders!

Please test this final release candidate v1.0.

Everything has been fundamentally and significantly overhauled, optimized, and polished.

Complete game is present with full features.

Please report feedback of all variety on the steam page discussion forums

Warballoon will receive meta-data reports of crashes - description of any reproducible scenarios will be appreciated as will qualitative feedback of all types!

Thank you for your contributions to making the final launch preparations before take-off.

-Warballoon
...

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