Card Artisan - Fullen Games
Small update to address two reported bugs.

Full patch notes below:

-Fixed issue that caused the last selected language not to be saved.

-Fixed Free Battle mode not working as intended when loading runs.

-

Thanks again to everyone reporting issues and helping me solve them swiftly!

For anyone wondering, I do intend to add more content to the game once the initial bugfixing phase is over.
Cheers!
TRAIL OUT - Johann Hirsch
Hey drivers, a new fix is available!
- Fixed Geek Achievement working properly
- Fixed a bug where there were no running fans on the road
- Fixed missing 10 opponents on low graphics settings
- Fixed board operation with Blacklist positions
- Returned some maps in SplitScreen mode, but these maps are not guaranteed to work on weak systems with 4 players
- Fixed transparency of Harley's shirt
- Removed developer cars
Murder Mystery Mayhem AI - AI Media Design
  • Fix for voice to text transcription
Lion Quest - Frazilpop

A wild patch appears. Lion Quest version 1.6.7 includes the following:

New resolution options

The internal system that determines which resolutions are available and swaps between them has been re-written to resolve a multitude of small bugs and annoyances. This means:

  • Support for windowed resolutions greater than 1080p and additional fullscreen resolutions too. The availability of these is set dynamically based on the screen size (so on a 1080p monitor the selector maxes out at 1080x1920px and you don't see UHD, 4K etc.).

  • There's a new lookup that sets the default fullscreen resolution when the game first launches. It's specifically now able to set the correct default resolution on monitors greater than 1080p.

  • Swapping to and from fullscreen using the dropdown in the Animal Maker now uses the same logic as the rest of the game, meaning the same windowed and fullscreen resolutions set in the game options are used here too and there's no longer a weird bug where the windowed screen would resize when leaving the Animal Maker under certain circumstances.

  • Swapping fullscreen from the pause menu outside of the level select no longer un-pauses the game

  • The graphics config. screen in the game options now includes a dedicated vSync toggle that can be used to turn off vSync if required (previously it was just always on).

Some Animal Maker fixes:

  • Fixed an issue where the cursor would vanish if re-entering fullscreen from the Animal Maker when using a controller.

  • Fix for tooltips going a bit rogue under certain conditions where the mouse input and controller input were in conflict with each other.

  • Tooltips are no longer covered by the Animal Maker grid. This was not noticeable on standard 16:9 monitors but was present at reduced width aspect ratios such as 16:10.

And some miscellaneous stuff:

  • Fixed an issue where the menu triangle would move at inconsistent speeds

  • Fixed an issue where the walk SFX for AI characters could play when the game was paused in Lion Quest VS

  • Some code refactoring, various optimisations and engine upgrade.

In other news...

Dracula's Cave now has its own dedicated Steam publisher page. The full range of games and software I've released can be found in one convenient location.

I'm also working on something new that will hopefully be announced in the next few months. The best way to stay up to date with this VERY EXCITING PROJECT is to join the Dracula's Cave mailing list:

Join the mailing list

Whilst you're still here...

Here's Nougat the Dog, a new character you can use with the Animal Maker.

00000000000000000000000000000000000010510510210210200010210200010510510510210209410509410210510510510510510509810509800010510510510510509309309309300010510510510510509309309809300010510510510510510509309309300000010510510510510510710710500000000010500000000000000010500000000009000000000000000009000016915801

To use this code, select ANIMAL MAKER from the pause menu whilst on the level select. Copy the code to the clipboard and then select the EDIT dropdown in the top left of the screen and PASTE CODE.

12:10pm
Platform Hell - Yusuf Palta
Platform Hell v1.1 Update - Bug Fixes

Fixed Issues:
- Level 21: Fixed platform collision detection issue
- Level 35: Corrected exit door positioning
- Level 41: Fixed elevator detection zones
- Level 46: Adjusted trap timing for better gameplay flow

Thank you for your feedback! These fixes improve the overall platforming experience.

If you notice any bugs or issues we may have missed, please don't hesitate to contact us.
Epic of Brave - EpicOfBrave

Meet Zul’Chakra, the storm-wielding Orc Shaman — a fierce spirit of thunder who bends the battlefield to her will.

With Warlord’s Fury, she channels her primal strength, amplifying her damage and striking with unstoppable ferocity.

Her Battle Breaker curses her enemies, stripping away their armor and leaving them vulnerable to her allies’ assault.

Through Annihilation, she taps into chaotic storm energy, unleashing the chance to double-cast her devastating spells for overwhelming power.

And with Thunder Storm, Zul’Chakra calls upon the wrath of the skies, conjuring a mighty stream of lightning that crashes into her enemies with destructive force.

On the battlefield, Zul’Chakra is more than a shaman — she is the fury of the storm, the relentless will of the orcs, and the unstoppable thunder that echoes across the arena.

Stay Epic. Stay Brave.

Go North - Gazuntype

Watch the developer play through Go North's demo in a livestream for the Game Devs of Color Expo

12:05pm
CatCat - huangmeme
  • Fixed error in cat count display
  • Fixed issue with tool achievements not being completed
  • Fixed error in cat backpack display
Grimslair Playtest - SirRenolds14
Thank you playtesters! Your feedback has been quite helpful!

We have updated the following in this patch:
- Appeasing grim now shows the game difficulty text correctly when using soul cards
- Crafting station overhaul - Cards in hand now pop up when you select an item to craft (easier to find cards to use)
- Selected item to craft stays the same when closing the crafting window so when you re-open its still there

Thank you!
Blackwood Division - Enchilada

Hello everyone!

We are here once again, but now with our first content update!

We have a bunch of new content for the demo that you will have to check out to find!

We will just list a few things that are relevant for the major point of this update, which is rebranding!

Blackwood Division now has a new face, logos, headers, etc... With that, the following content was added to the demo:

  • New biome

  • The first boss of the game that we teased already

  • Bunch of bugfixes and optimizations

  • A new experimental "earth shaker" that can sometimes appear

  • Difficulty selection, and a temporary scenario game!

With this we are preparing to release a content update and a partial overhaul for the launch build.

The demo might not be update as frequently anymore, depends on how big some updates are.

Let's hope that launching the full game in Q4 can happen smoothly :)

Hope you all are doing well,

GlassTower

...

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