Dawn Break - SYN-Studio

New movement system, smoother movement system when using empty hands.

Two movement systems can be selected in the menu.

The first one, the character always faces forward

The second one, the character faces freely, you can freely view the character while running.

Optimize small object physical collision

Fix the bug that cannot jump after rolling

Optimize jump turning

Smoother climbing action, fix the jitter at the end of climbing

Optimize throwing function

Remove the keyboard Z key and the handle dual joystick, and restore the perspective when pressing

Fix the character's feet sinking into the ground after using the ladder

Modify the pistol aiming perspective and reduce the head shaking when shooting

Optimize dodge, increase the dodge distance, and be immune to enemy damage when dodging (except grenades)

The menu can be opened during the cutscene, and a small part is not available for the time being.

When looting a box with a weapon, the weapon will no longer be automatically put away. When using medicine while holding a weapon, the weapon will no longer be automatically put away. The time from death to rebirth is shortened by 3 seconds. A reminder sound and icon are added when medicine cannot be used. The whole text is retranslated. Lights are added in the large warehouse. A cursor is added to the position of the butler's mobile phone by the river in the valley.

Bonfire - MoaCube

Just a quick update today. The next content patch is almost done and should come out within the next couple weeks.

All the big changes - like the GUI overhaul and the new danger management system - are in and tested, and we're currently closing down some remaining assets, the new intro sequence, and general polish.

I'm also probably gonna change the strategy for future updates from making a huge patch once every century to something more gradual, but more on that in the actual update announcement.

Cheers!
-Tom

Jrago II Guardians of Eden - Jrago Studios
Dragon Song Tavern: Cozy & Adventurous - HARRISONWORLD

Adventurers! Exciting news: The v0.2.070201 Summer Update for Dragon Song Tavern: Cozy & Adventurous is now live! This major release delivers generous free new content!

▼ Combat Difficulty Selection

・Added toggle between Cozy Mode (casual gameplay) and Adventure Mode (standard challenge)

▼ Tavern Helper System

・Unlocked at Tavern Level 2

・Assign companions to assist at drink barrels/service counters

・Each helper manages one designated station

▼ Tavern Decoration System

・50+ furniture items added

・Includes full summer-themed collection

・Direct decoration via interface

▼ Clothing Store: Mail-order Catalog

・Unlock Summer Specials by completing quests

・Initial delivery: Next-day arrival via tavern mailbox

・Ongoing: Biweekly catalogs with 60+ new outfits

▼ Clothing Store: New Hats

・20+ new hat styles added

▼ Clothing Store Stock Rules

・Merchants now sell base-color outfits only

・Daily refresh: 8 random clothing/hat items in-store

▼ Mail System

・Centralized mailbox for:

- Merchant delivery notifications

- System announcements

▼ Blackjack Plaza NPCs

・Added daily quest-giving citizens

May this update deliver enjoyable, relaxing adventures to all players!

Gratitude for your ongoing support - commitment remains to expanding engaging content.

Continuous improvements to Dragon Song Tavern: Cozy & Adventurous are prioritized.

Feedback and suggestions are welcome through official channels.

Thank you for your support. Enjoy your adventures!

The Dragon Song Tavern: Cozy & Adventurous Team

Little Corners - ringo

Hello Friends! 

We’re so excited to tell you about our game Little Corners! We couldn’t wait to share it, so have launched an early build on itch for you to get stuck into. WARNING: we will be attempting to use as many puns as possible everywhere and in everything!

Features:
  • One alchemist's room to customize

  • Two original tunes to bop along to

  • Over 200 stickers to choose from

  • Customize your worktop

Play Little Corners

Stick around, drop us some feedback and most importantly share your creations with us! Follow us on socials to keep up to date with future updates and content.

Sophie ☁️

 Bsky X / Twitter Instagram TikTok

Furry Adventure Club and the Holy Grail 🦁 - Furry Dreamer
Hey adventurers! 🦊

We hope you’re having a cozy summer, whether you’re chilling in the countryside or gaming with a fan at full blast! Now for some awesome news! While I’m working on the next update for Furry Adventure Club and the Holy Grail🦁, there are already some new goodies waiting for you on Steam!

🔥 Steam Trading Cards are now available!

Start collecting cards, craft shiny badges, and decorate your profile with animated avatars, backgrounds, and brand-new emojis. Whether you’re a dedicated collector or just love a bit of furry flair, there’s something special for everyone!



What’s new:
🃏 Trading Cards — collect, trade, and craft badges
💫 Animated Avatars
🌅 Animated Profile Backgrounds
😻 Custom Emojis
🏅 Badges for your collection

Check out the Points Shop to get started! Thank you for being part of this adventure and for all your support. More updates are on the way, so stay tuned! Happy collecting! 🐾

The adventure continues, and more updates are on the way! Stay tuned and keep exploring! 🏆
https://store.steampowered.com/app/3057290/Furry_Adventure_Club_and_the_Holy_Grail/

🔔Also check out Timeless Cafe🍰 from our friends. Bright and light game about restaurant management with unusual girls: https://store.steampowered.com/app/2649320/[/p]

Are you using X? You're cool. Follow us!
4:30am
Pixel Gun 3D: PC Edition - katchepuri

Gear up smart. Go tactical. Initiate Echo Protocol. Survive the op—if you can.

L-52. Most in the Pixel Universe haven’t even heard the name.

A few brilliant minds across different worlds once ran the numbers and came up with a wild theory: somewhere out there, time could be controlled. They never reached it, but the idea was too tempting to ignore. Eventually, a few military groups got involved. Funded off-books and buried deep in \[classified] forest, they built an L-52 facility in \[classified]—a zone where secret experiments were run to bend and sync timelines using satellites and signal relays. No oversight. No ethics. Just decades of unchecked research. And progress—scary progress.

Then, one day, it all stopped.

The barracks, the labs, the relays—they’re still there. Still powered. But the soldiers, scientists, and support crews are long gone. Only unfinished experiments remain—silent, dangerous, and waiting like crocodiles for anyone reckless enough to get close.

After breaking free of Mesmer’s control, Ramlisa used the Timeless Sands to open a portal. Now our heroes are here. L-52. The problem is, Eddie Mesmer got here first. And even the pixel gods don’t know what’s going on in that twisted head of his. Pixel Man, Daisy, and the Human Rebel have to track him down. Fast.

And Mesmer’s not the only thing waiting in this place. L-52 may be forgotten, but it’s still very much alive.

  • Captain Sower—possibly on an official military op. But no one knows for sure.

  • He’s armed with the Dustpiercer DMR—a fast, mobile sniper rifle enhanced with Target Mark and a bleeding effect. Efficient. Precise. Cold.

  • Ironside—once part of Sower’s squad. Scratch that—he is the squad. A soldier through and through, Ironside sees only targets. Anything in his path—irrelevant.

  • His weapon of choice: the VX-9 Linehold, a brutal, 3CatSpam-friendly grenade launcher backed by a damage-reflecting shield. Whatever Sower’s digging for in L-52, Ironside’s job is simple—make sure no one gets close.


If you think that’s it—think again. Mesmer didn’t waste time after arriving at L-52. Somehow, he managed to bring Perimeter-9 to his side.

If mercs, headhunters, and private armies had a boogeyman, they’d call it Perimeter-9. Officially labeled a squad of nine mercenaries—but they serve no flag, follow no orders, and chase a goal known only to themselves. Chaotic. Unpredictable. Absolutely merciless. Born and bred in L-52—if such concepts even apply to them.

They were the result of a canceled military experiment: Project P9 (Phantasm). The idea was direct—create a squad of supersoldiers, loyal as tools and deadly as a grenade with the pin pulled. They were meant for deep deployment across timelines, with orders to carry out operations no one else could even survive. As usual, the funding dried up. The experiment needed pharma experts; high command got stingy. You can guess the rest.

The nine subjects—written off, marked for liquidation—turned the tables. They vanished into the deep forest of \[classified], dragging their experimental gear and tactical enhancements with them. Now they operate off the grid—unshackled, undirected, and armed with tech no one can trace. Whatever they were meant to be, they’ve become Perimeter-9 instead.

  • Callsign "Bratfox”—the most notorious in the unit. Handles diversion, demolition, and solo neutralization of superior enemy elements. 

  • Shattermark—Bratfox’s personal sniper rifle. Built for brutal efficiency. Features X-ray optics and gadget suppression. Some say victims eliminated by this rifle detonate—but that’s just a story, right?

  • Silent Fang—a standard sidearm for Perimeter-9. Blinds targets, blocks jumps, and comes with an unsettling edge—Instant Reload. After five hits, the gun seems to reload itself. Nobody’s sure how. 

  • Tricky Maple—shaped like a maple leaf. Functions like a cluster grenade—with a hint of target-seeking behavior.

  • Time Forester—the only face in L-52 you might consider a friend. If you're lucky. No one knows who's under the camouflage, but they've called this zone home for decades. At least. Stay on their side. Otherwise, Mesmer won’t be your biggest problem.

  • Root Piercer—a semi-auto carbine with piercing rounds, blind, and curse effects. High control, tight rhythm—only six shots per reload. Demands precision. Perfect for isolating targets and shutting them down, one cursed bullet at a time.

// CLASSIFIED //

JOINT SIGNAL OPERATIONS COMMAND

OPERATIONAL BRIEFING — CODE: ECHO

MISSION TITLE: CTF Ops

OPERATIONAL STATUS: Standby

CLEARANCE LEVEL: Alpha-5 (Command & Field Only)

INITIATION WINDOW: 0800 ZULU, 03.07 — 0800 ZULU, 14.07

LOCATION: L-52 Sector \[classified]

OBJECTIVE: Capture the Flag

DETAILS: Intel provided in sealed squad packets. Open only post-deployment at designated start hour.

Shooting ranges can be found in every major city across the Pixel Universe—and, of course, L-52 has one too. Decades of abandonment left it a little rough around the edges, but it’s still fully automatic and operational.

Here’s the official instruction.

Location: Sector L-52 Range Unit // Auto-System ID: PX-TR-982

Status: Operational (aging infrastructure; full auto-target sync confirmed)

HOW TO USE

  1. Join Active Combat Zones

Engage in standard PvP battles to earn designated training rounds.

2. Collect Bullets

Each win, assist, or action may reward you with authorized range ammunition.

3. Access the Range

Bring collected bullets to the shooting range. Load them into the auto-feeder and begin your training.

4. Hit the Targets

Accuracy matters. The sharper your shots, the better your results.

REWARDS SYSTEM

Prove your aim to receive exclusive gear:

  • Sharpshooter’s Hat

  • Sharpshooter’s Boots

VIP ACCESS

VIP Pass holders unlock access to a classified sector of the range. Includes additional targets and premium-tier rewards.

The Echo Protocol Season brings a few surprises to Map Rotation:

  • Secret Base now runs in night mode. The layout’s unchanged, but the atmosphere is completely transformed.

  • Secret Base and Sawmill both return to the rotation.

  • Capture the Flag now features seven maps in —plenty of room to get wild

You can find all map rotation changes below:

In

Deathmatch: Sawmill, Secret Base

Team Fight: Sawmill, Secret Base

Point Capture: Sawmill

Capture the Flag: Aquapark, Gadget Factory, Lost World, Sniper Forts

Out

Deathmatch: Inside the Code, Mafia Cottage

Team Fight: Hurricane Shrine, Mafia Cottage


Echo Protocol briefing complete.

 

Sounds of Shadows - kingBigfootia

After a year of waiting, Sounds of Shadows has finally come to Steam, and we couldn't be more proud!

We have come a long way since our initial release on Itch.io and we are continuing to improve on the game. That is why we decided to release it as a demo version first, to allow us to iron out some issues and polish the game fully before our first major content release, which will include all three chapters, Steam achievements, and a brand new game mode to immerse yourself fully... if you think you can handle it.

So stay tuned for the full release coming soon!

BAFF 4 - BlenderGM
https://store.steampowered.com/app/3820830/Anime_Dream_Match_Primates/

🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋

Our new Anime puzzle game will be available soon)

🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋



Data mining 7 - BlenderGM
https://store.steampowered.com/app/3820830/Anime_Dream_Match_Primates/

🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋

Our new Anime puzzle game will be available soon)

🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋☁️🦋



...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002