Just Cause 2 - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Just Cause 2 [official site] doesn’t have a great mission in its entire running length, although it has some pretty OK ones. What it does have is a beautiful, diverse open world in which to wreak havoc of the most over the top kind, with land, sea and air vehicles, a re-usable parachute and a grappling hook.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

is it easier to get away with this look in summer?

Everything looked rosy when I traveled to Montreal to take a look at Deus Ex: Mankind Divided [official site] earlier this year. The areas I played improved on Human Revolution in every way that matters and Adam Jensen controlled better than ever. All was well and I was looking forward to playing the game in February, right around my birthday. Moments ago, word arrived of a six month delay – the game will now be coming out on August 23rd.

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Adam Smith)

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Disappointing endings are a staple of Deus Ex games, aren’t they? That’s fine, though, because almost everything leading up to those final two minutes when you choose which button to press is pretty great. Unsurprisingly, Deus Ex: Mankind Divided [official site] will be continuing the series’s sequel tradition of openings which kinda ignore which button you picked, but the ending this time will be more than a mere button-press. So its lead writer say, anyway.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Bellet te, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Bellet te believes that India could be a perfect cyberpunk setting.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I m in the camp that thought Deus Ex: Human Revolution was a hell of a good starting point. The level design ran up against apparent technical limitations, chopped into distinct sections rather than flowing naturally from streets to interiors and back again, and the stealthy approach sometimes felt more difficult than it should have been thanks to sticky cover and too-rigid AI.

During a day of hands-on experience with follow-up Mankind Divided, it became apparent that Eidos Montreal felt similarly about their first stab at their cyberpunk revival. Moving from the tech renaissance of Human Revolution, the sequel steps into a fractured world of corporate feudalism. It s looking superb.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alec Meer)

The Deus Ex series, with its highest of highs and most middling of lows, is 15 years old. Old men, running the world. But not complicated pre-order schemes. They can’t run those, it appears. The anniversary is being used to promote upcoming fourth game Mankind Divided, due out in February (thus I will be a man divided between it and XCOM 2), and so we get this animated trailer which is mostly tease for the new title but does include various shots of characters from the first game. Who ever would have thought glimpses of Bob Page and Walton Simmons could make us feel so warm and fuzzy?

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (RPS)

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

… [visit site to read more]

...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002