Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

This took rather longer than we thought. But after five entries, and two weeks, I’ve come to my conclusions. You can read the whole saga here, if you’ve not yet caught up, as I chronicle my experience of replaying Deus Ex – a game I’ve always maintained is the Best Game Ever – fifteen years later. Was I wrong? Is it even possible for me to be wrong? Read on.

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Minute Assassin

We have Opinions about Absolution, the most recent Hitman game, ’round these parts. Opinions which not everybody shares, but everybody should because famously we’re always 100% Objectively Correct in all things. Despite some grasping at greatness, it seemed a disservice to Hitman as we knew it. Meanwhile, in Mobileland, whispers spread that there was, in fact, a pretty great latter-day Hitman. Its name was Hitman GO, it looked lovely>, and it was a sort of stealth-themed sliding block puzzle which looked like a miniatures wargame. Though mechanically very different to any Hitman game, as I understand it Go nonethless conjures up a lot of their spirit – perhaps more so than 2012’s Absolution was. It was also acclaimed as something of an original. Sadly, it was banished to portables. Until now: suddenly, it’s on PC. There is, alas, a catch. … [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

My chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever, is nearing its end. You can read the whole saga here.

In this fifth part I contemplate the significant change in approach in the last third of the game, and then make my choice for the ending.>

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

And so continues my chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever. You can read the whole saga here.

In this fourth edition, I once more fail to save my brother, become increasingly frustrated with the limits of the game’s intelligence, and ponder whether real choice is actually usefully conveyed to the player.>

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever . You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Deus Ex: Mankind Divided [official site] can be completed without killing anyone – even the bosses. This as confirmed by the game’s Executive Game Director, Jean-Fran ois Dugas, in a tweet responding to the question. If you’re a fan or familiar with Deus Ex, or particularly Human Revolution, then you’ll understand why this is significant news. If not I’ll explain below.

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game. But cheer myself up reading some newspapers.

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (John Walker)

When asked, What is the best game ever? I always give one reply. Deus Ex. Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to best , I always say Looking Glass/Ion Storm s greatest moment.

But what if I m wrong?>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The reveal trailer for the new Deus Ex game [official site] shows the full meaning of that subtitle – almost every man in the video ends up divided right down the middle by a stonking great stabby cybernetic implant. Packed with ultraviolence, it’s the sort of trailer that tells me absolutely nothing about how I’ll actually play the game but I can’t deny that it’s done the trick. I’m even more excited than I was earlier today when I explained to Graham why Deus Ex makes my plastanium heart skip a beat.

It’s the haves against the have-nots – that’s the have-augmented-bits against the have-not-got-augmented-bits – and it looks spectacular.

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (RPS)

Deus Ex: Mankind Divided has been announced. Adam and Graham decided to activate their social augs and discuss their reasons for being united in excitement for Adam Jensen’s return.>

Graham: Adam, Adam, get this. I have great Deus Expectations>. The title for this (potentially regular?) feature is already paying dividends.

Adam: Oh lord, give me the augmented strength to bear this load.

… [visit site to read more]

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