Nov 26, 2019
Spoxel - Jedic

The next update for Spoxel is now live! There are a lot of new features including invasions, placeable NPC's, and AI Changes. I'm starting to gather ideas for the next major patch so be sure to leave some feedback on discord!

Patch Notes
• Changed which glass block you get from smelting
• Added trait "Runic Shield"
• Added item "Runic Shield Rune"…. Which probably does what you'd expect ;)
• Added a sort button for the main inventory
• Added missing ammo type tooltip
• Added team buttons within the character screen gui so you can switch "teams"
• Added Chicken Cult armor
• Added Refreshing Charge trait which gives a boost to mana regen at low levels
• Added Charging Crystal item which can be used in armor crafting
• Bug: Fixed an issue where the cursor wouldn't line up with when the screen is zoomed in or out
• Added the mending stream trait which heals you whenever you cast a spell
• The loop type now takes slightly more mana
• The loop shape now checks and spends mana for it's children runes for every loop
• The persistent aoe shape now checks / spends mana for it's children runes for every tick
• The help ctrl now shows ingredient counts for crafted items
• Bug: Fixed some issues with correct weapon size with advanced crafting
• Added Revan's Mending Staff
• Added a new model for potions so it can be used in advanced crafting
• You can no longer have multiple damage types at the same spell level
• Added error message for the spell system when you add mutators to a targeting rune that doesn't accept them
• Added new background for the crystal expanse biome
• Crystaline Grass can now be replaced by placing blocks
• Added Crystaline Wood block
• Added Crystaline Plank block
• Fixed tooltip for Alchemy set
• Added feather model
• Fixed a symmetry bug in advanced crafting with opacity
• Added new gem model for Crystal Shards
• Added gem model for ice shards
• Added a new chimney model and item. It is purchasable from Vanfyr
• Added spell void ring which can convert some spell damage to mana
• Added meteor ore
• Meteors, surprisingly, now drop meteor ore
• Reworked NPC dialog UI to look nicer
• Added a medkit block which can be used to attract "Jane the Healer" to spawn
• Added Vanfyr's Soulstone block which can be used to spawn vanfyr in your base
• Reworked the game UI positions due to user complaints
• Bug: Fixed some of the issues with icons flashing with the abilities on advanced crafted weapons
• Added INVASIONS to the game
• Added music for invasions
• Certain mobs….. Can now open doors
• Certain mobs can now mine through blocks
• If no path is found to a player, mobs will attempt to find the closest point to them
• Bug: Fixed an issue with magic color for the spell equip model
• Added spell held effect for spells crafted with the earth type
• Added spell held effect for spells crafted with the fire type
• Added spell held effect for spells crafted with the arcane type
• Added spell held effect for spells crafted with the air type
• Rune targeting shape has been reworked to include different types and allow you to set the number of charges
• Rune targeting shape can now be cast on interactable objects such as chests and doors and trigger when the object is used
• Added option for rune targeting shape to block entities… What passes through can be used with the change target mutator
• You can now charge placed runes by casting the same rune over the top of it
• Added an option for rune targeting shape which will send you a message if someone activates it
• Added an option for rune targeting shape which will prevent someone from mining a block until it's charges are complete
• Bug: Fixed an issue with ai opening doors
• NPC's can now be targeted and attacked by mobs
• Invasions now have pre-reqs based on progress
• Rewrote quest tracking code to Fix several quest related bugs
• Added a missing tooltip for the advanced craft table quest
• There is now money loss on death (25% - Easy, 50% - Medium, 100% - Hard)
• Blinking will now allow you to escape pygmy spears
• Added a velocity mutator to change projectiles speeds for an increased mana cost
• Bug: Fixed some spacing issues in the spell creation gui.
• Bug: Fixed a bug with colors not changing correctly
• Added arrow of piercing
• Added freezing arrow
• Added damage arrow + 1
• Added a filter box in the spell create screen to help you search through your spells
• Added a filter box to the spell design screen to help you search through spell parts
• Added a watch model for use with the lucky pocket watch
• Added stalagmites
• Bug: Fixed an issue preventing chunks from loading correctly
• Bug: Fixed an issue with the pyramid dungeon where incorrect blocks would spawn in background
• Added code to double check and re-request missing chunks
• Bug: Fixed an issue with NPC mouseover
• Reduced the size of the rotation handlers in the advanced crafting window
• Fixed the rotation handler to more accurately rotate in the expected direction
• Fixed more map bugs
• Reworked the animation handling to do client side calculations. This means animations are much more responsive for your character.
Bug: Fixed an issue where attack animation's wouldn't play if you were gliding with wings.
Apr 18, 2019
Spoxel - Jedic


After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below.

Patch notes 1.0.2.4
• Changed tooltip for Stalagmite to Stalactite
• Removed collision of Stalactite
• Added a ladder block
• Reworked the physics engine
• More tooltip fixes than you can shake a stick at
• Added lots of missing recipes
• Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
• Removed Rune research for stun…. Stun is already a part of apply debuff.
• Chests can now have a name set which shows up in the mouse over tooltip
• Bug: Fixed an issue where the action set wouldn't display buttons and show blank
• Bug: Fixed an error with the multiplayer join menu
• Bug: Fixed a bug where your favorites list wouldn't display on load
• Bug: Fixed an issue where timing out would crash the game
• Position updates are now sent in local batches based on player position in the world
• Bug: Fixed a client physics bug when connected to another server
• Bug: Fixed an issue with missing assets with the dedicated server
• Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
• Bug: Fixed a bug with lava not doing damage and acting like water
• Bug: Fixed an issue where certain client effects wouldn't spawn
• Like items dropped on the ground will now clump if they get close enough
• Chunks are now cached client side to reduce network requirements
• Placing solid blocks now removes liquid from a given location
• Bug: Grappling hook now clears on death
• Adjusted enemy spawn rates and checks
• Bug: Destroying rope while climbing will no longer result in being able to fly forever
• Disallowed surface structures from spawning in player spawn location
• Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
• Bug: Fixed a bug where it appeared water wasn't flowing
• Increased the sound fall off from mob / player noises
• Bug: Fixed an issue with the positional sound
• Added a sword to the spell projectile models
• Bug: Fixed an issue where the delay component would duplicate children
• Mark can now target an entity. So you can now target your friends and teleport to them.
• Added explosive trait
• Added an item to Vanfyr
• Bug: Fixed a scaling issue with the map on initial load
• Bug: Tweaked the map settings for more consistent generation.
• Tweaked the mob spawning rules to retry when no attempts worked
• Bug: Fixed the underground spawning rules
• Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work • Changed tooltip for Stalagmite to Stalactite
• Removed collision of Stalactite
• Added a ladder block
• Reworked the physics engine
• More tooltip fixes than you can shake a stick at
• Added lots of missing recipes
• Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
• Removed Rune research for stun…. Stun is already a part of apply debuff.
• Chests can now have a name set which shows up in the mouse over tooltip
• Bug: Fixed an issue where the action set wouldn't display buttons and show blank
• Bug: Fixed an error with the multiplayer join menu
• Bug: Fixed a bug where your favorites list wouldn't display on load
• Bug: Fixed an issue where timing out would crash the game
• Position updates are now sent in local batches based on player position in the world
• Bug: Fixed a client physics bug when connected to another server
• Bug: Fixed an issue with missing assets with the dedicated server
• Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
• Bug: Fixed a bug with lava not doing damage and acting like water
• Bug: Fixed an issue where certain client effects wouldn't spawn
• Like items dropped on the ground will now clump if they get close enough
• Chunks are now cached client side to reduce network requirements
• Placing solid blocks now removes liquid from a given location
• Bug: Grappling hook now clears on death
• Adjusted enemy spawn rates and checks
• Bug: Destroying rope while climbing will no longer result in being able to fly forever
• Disallowed surface structures from spawning in player spawn location
• Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
• Bug: Fixed a bug where it appeared water wasn't flowing
• Increased the sound fall off from mob / player noises
• Bug: Fixed an issue with the positional sound
• Added a sword to the spell projectile models
• Bug: Fixed an issue where the delay component would duplicate children
• Mark can now target an entity. So you can now target your friends and teleport to them.
• Added explosive trait
• Added an item to Vanfyr
• Bug: Fixed a scaling issue with the map on initial load
• Bug: Tweaked the map settings for more consistent generation.
• Tweaked the mob spawning rules to retry when no attempts worked
• Bug: Fixed the underground spawning rules
• Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work
Mar 31, 2019
Spoxel - Jedic


I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord!

Discord Link


Patch Notes 1.0.1.1

• Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build.
• Bug: Fixed an issue with the advanced crafting quests all showing as bows
• The stoneworks quest no longer consumes your cobblestone
• Added darkling armor to Captain Sregor's loot list
• Reworked tower loot slightly
• Added missing tooltip for spell shape rune unlock
• Bug: Fixed a tooltip bug with armor inlays
• Bug: Fixed a bug where you couldn't stab enemies through an open door
• Grappling hooks can now collide with platforms
• Bug: The penetration rune wasn't properly serialized and was causing spell errors
• Bug: Fixed a bug where a consumable item in your offhand slot could remove an item
• Bug: Fixed a bug where completing a quest could put an item in your offhand
• Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended
• Bug: Fixed a bug where you could close the escape menu while the options were open
• Bug: Fixed an achievement bug
• Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item
• Bug: Fixed a problem with the spell editor when you left integer fields blank
• Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected.
• Reconfigured messages to group creation and removal of entities for better multiplayer performance
• Bug: Fixed a bug where the player would keep moving when opening menus in game
• Bug: Platforms no longer block melee attacks
• Bug: Fixed dungeon skeleton's attack distance
• Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open.
• Bug: Fixed a problem where the door could spam its animation
• Reduced the speed of skeleton casters… it's no longer a marathon to catch them
• Bug: Fixed a bug with mod loading
• Bug: Fixed a problem with not getting the base damage rune not appearing
• Changed how input messages are sent to the server for better multiplayer speed
Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck
Mar 28, 2019
Spoxel - Jedic


Spoxel has been released!
What a long strange trip it has been! After 7 years, two rewrites, and more hours and bug fixes than I would like to count… Spoxel is now release on Steam. I made Spoxel in part because games like Terraria didn't cut it for me. I wanted a game where I could design spells or make custom gear and that didn't exist at the time. In that time I've gotten married, changed jobs, moved cities, and had two amazing kids. As I've grown so too has Spoxel. I don't think I can point to a single part of it that hasn't been rewritten or revamped since I started this project. Just because we have released doesn't mean that the journey is over! We still have a lot of free content patches in the pipe!

Patch Notes - 1.0.0.1

• Exposed more variables to the dedicated server config
• Internet games will also now add any registered dedicated servers
• Added the dedicated server to the steam build system
• Added Mod.io support into the launcher
• Changed log levels for release
Added more achievements! More are coming in future patches.
Mar 11, 2019
Spoxel - Jedic


It has been a long time coming, but this is the last major content patch before release! I expect there will be one more patch before release but it will only contain bug fixes and low risk balance changes. I have a pretty extensive post release content plan so be sure to hop on discord with any feedback.

The open beta will end right before the game goes live.


Patch Notes 0.7.2.1
• Reduced plant growth rates
• Bug: Fixed a crash bug with dr moodoo
• Bug: Fixed a bug which screwed up the power networks for machines
• Added frosty cloth to the frost dungeon mobs as a drop
• Added alpha musk to the reaper mob as a drop
• Added raptor musk to raptors as a drop
• Added "conduit" which can transfer power, liquids, items, and signals
• Added a wrench which can see and remove conduit
• Added a pressure plate which generates a signal
• Added a spike trap which requires a signal to function
• Bug: Fixed an issue where blocks wouldn't properly play sounds
• Increased power core drop rate from worm boss
• Bug: Fixed a bug which caused errors in advanced crafting
• Added "DPI Scale Override" to launcher for people running into issues with map / advanced crafting windows in the wrong place
• Added a recipe for rope
• Added new layout parts for the jungle temple
• Started adding mod support
• Bug: Fixed a bug with liquid loaded from chunks which doesn't properly register it's type
• Added new underground structures
• Bug: Fixed shop UI scale
• Increased npc dialog scale
• Added NPC Vanfyr
• Added quest requirements for talking to NPC's
• Added Quest to kill Captain Sregor
• Added Quest to kill Necromancer Steve
• Added Quest to kill Frostlord Brunhilda
• Added Quest to kill Dr Moodoo
• Added Quest to kill Venalees
• Added Quest to kill Burnee
• Added Quest to kill Warlord Rawkfist
• Reworked the dig component to now set a mining level which requires power cores. It can also be used to mine walls now or both walls and blocks
• Dig mining level now scales with mining level
• Increased mana cost of the touch rune
• Bug: Fixed an issue where the spell design station wouldn't update spell crafting requirements
• Added a dig spell to the game
• Added a healing rune spell to the game
• Added the Arcane Bolts spell to the game
• Added Lesser Invisibility Potion
• Added Invisibility Potion
• Added Greater Invisibility Potion
• Added Recipes for health potions
• Added Recipes for mana potions
• Added Mega health potion
• Adjusted health potion amounts
• Added Ice Shard Gem drop
• Added side quest for frost dungeon
• Added potion of iron will
• Added greater potion of iron will
• Moved worm movement into it's own AI State
• Added Mutated Sand Beetle Boss to pyramid dungeon
• Reworked AoE arcane effects to handle new shapes
• Earth elementals now take additional frost damage
• Fire Elementals now take additional frost damage
• Snow Golems now take additional fire damage
• Snow Witches now take additional fire damage
• Lightning (air) damage now reduces the damage reduction armor has on that spell at the expense of mana
• Soul Stealers now take additional arcane damage
• Mummies now take additional arcane damage
• Bug: Fixed an issue which would cause the border's around tooltips to jump
• Added lucky pocket watch
• Added lucky rabbit foot
• Added lucky fork
• Added purified bell
• Added mana weight
• Added bone charm
• Added recall rune to cave chest loot
• Added ranger charm
• Added unmovable weight
• Added soul essence
• Added soulstone gem
• Added spirit gem
• Added rage gem
• Added void pearl
• Added blank rune
• Added all seeing eye
• Increased Shield mana cost
• Gravity mutator now reduces mana cost
• Added recipe for rune of the enemy
• Added rune unlock for persistent AoE
• Added rune unlock for change target mutator
• Added rune unlock for gravity mutator
• Added rune unlock for projectile shape mutator
• Added rune unlock for seek mutator
• Added rune unlock for seek mouse mutator
• Added rune unlock for split mutator
• Added rune unlock for trigger mutator
• Added missing rune unlock recipes
• Added spell component costs for crafting using the Apply Buff Rune
• Added spell component costs for crafting using the Apply Debuff Rune
• Added spell component costs for crafting using the Burn Rune
• Added spell component costs for crafting using the Blink Rune
• Added spell component costs for crafting using the Knockback Rune
• Added spell component costs for crafting using the Launch Rune
• Added spell component costs for crafting using the Mark Rune
• Added spell component costs for crafting using the Teleport Rune
• Added spell component costs for crafting using the Dispel Rune
• Added spell component costs for crafting using the Growth Rune
• Added spell component costs for crafting using the Heal Rune
• Added spell component costs for crafting using the Remote Storage Rune
• Added spell component costs for crafting using the Reverse Gravity Rune
• Added spell component costs for crafting using the Shield Rune
• Added spell component costs for crafting using the Telekinesis Rune
• Added spell component costs for crafting using the Trigger Active Rune
• Added spell component costs for crafting using the Logic Runes
• Added spell component costs for crafting using the Beam Rune
• Added spell component costs for crafting using the AoE Rune
• Added spell component costs for crafting using the Pause Rune
• Added spell component costs for crafting using the Persistent AoE Rune
• Added spell component costs for crafting using the Rune Rune
• Added spell component costs for crafting using the Self Rune
• Added spell component costs for crafting using the Touch Rune
• Added spell component costs for crafting using the Change Target Mutator
• Added spell component costs for crafting using the Cloak Mutator
• Added spell component costs for crafting using the Gravity Mutator
• Added spell component costs for crafting using the Penetration Mutator
• Added spell component costs for crafting using the Seek Mutator
• Added spell component costs for crafting using the Seek Mouse Mutator
• Added spell component costs for crafting using the Split Mutator
• Added spell component costs for crafting using the Trigger Mutator
• Added missing icon for wood pressure plate
• Added missing icon for bookcase
• Added missing icon for spike trap
• Added missing icon for plaster top
• Bug: Fixed bug with spell design gui
• Bug: Fixed tooltip bug for crystalline dirt
• Bug: Fixed bug with quest group text
• Added quest for power cores (1-6)
• Added quest for custom pickaxe
• Added quest for custom sword
• Added quest for custom shield
• Added quest for custom bow
• Bug: Fixed a quest bug where item's picked up from the ground wouldn't register
• Added drop for crystalline block
• Added drop for crystalline stone block
• Bug: Fixed an issue with shift clicking accessories
Spoxel - Jedic


It's been awhile since we've posted patch notes here and there has been a lot going on as we get closer to release! Here is the patch info:

Patch 0.7.1.1
• Bug: Fixed manatech table bug
• Bug: Fixed a problem with grappling hook tooltip
• Added the Planticus whip grappling hook (has 3 hooks)
• Added Iron Vine plant spawns in the jungle
• Reworked dungeon generation to be more robust
• Bug: Fixed a bug with mines
• Reworked mines and added chests to it
• Added New networking information to the profiler screen to measure multiplayer performance
• Reworked some multiplayer transfer info
• Reworked certain messages from client / server for improved performance
• Added recipe components to the help screen to make it easier to find what items you need to craft a recipe
• Bug: Fixed an issue with mobs spawning at wrong time of day
• Added Icon for the sheep body item
• Added sheep body to the drop table for sheep
• Added Chicken body to the drop table for chicken
• Added ability for mobs to equip items
• Added attract spell component
• Added special interaction for persistent AoE effects when you add attract as a child. This duplicates the old vortex component.
• Bug: Fixed graphics bug with charge
• Bug: Fixed graphics bug with spin attack
• TNT can no longer destroy spawners (IE can't blow up a boss spawner to despawn it)
• Bug: Fixed a bug that would cause TNT to crash the game
• Added new Attributes for use in gear:
○ Bonus Weapon Knockback
○ Ranged ammo break chance
○ Breathing time
○ Player Knockback reduction
○ Mining Speed
○ Tree Cutting Speed
○ Weapon Speed
○ Ranged Speed
○ Block Mine Distance
○ Block Place Distance
○ Potion Bonus
• Pickaxe recipe changed for axeheads to now bonus speed when cutting a tree / wood
• Bug: Fixed an issue with the hide box not updating correctly in the advanced crafting control
• Bug: Fixed a font rendering issue in the advanced crafting screen
• Reworked Pickaxe part so it can be used in other advanced crafting
• Bug: Fixed an issue with kill quests
• Added plant growth spell rune
• Added fancy ribbon item
• Added spellcaster icon
Added John's Enchanted Screwdriver

Patch 0.7.0.2
• Added "True Sight" Buff to see invisible enemies and cloaked spell effects
• Bug: Fixed a bug were turrets would see through invisibility
• Quests will now trigger when items are crafted and now just when they are dropped in inventory
• Spells no longer cost mana in creative
• Bug: Fixed some tooltip bugs
• Bug: Fixed the thorns trait so it properly applies with spikes again
• Bug: Fixed a bug with AI that would cause bugs if no players were nearby
• Bug: Fixed a bug with what directions AI faces that caused it to spin
• Bug: Fixed a crash bug with using candles on weapons and armor when using opacity
• Bug: Fixed a problem with opacity values not being carried over correctly causing weapons to be transparent
• Added boss High Warlord Rawkfist
• Bug: Fixed a bug with the spinning spikes in the ice dungeon
• Bug: Spinning spikes in the ice dungeon are now slightly less murderous
• World difficulty is now saved correctly. Existing worlds will default to normal difficulty.
• World difficulty now ties into spawn times
• World difficulty now will slightly nurf mob health or buff it depending on the level
After a tense negotiation, Chickthulu has agreed to nurf the night in the world of Spoxel and it now lasts less time

Patch 0.7.0.1
• Added mixed marble brick block and recipe
• Added if / else logic rune
• Changed color of runes that can have children based on type
○ Events - Green
○ Logic - Gold
○ Target Runes - Default blue
• Changed sorting of spell logic values (such as if) to not show up under targeting
• Added block place spell rune which allows you to place blocks from your inventory with spells
• Added cloud blocks
• Reworked all AoE fire particle effects to account for new shapes
• Bug: Fixed an issue with 'save as' for spell
• Bug: Fixed an issue where saving spell damage types wouldn't save correctly
• Reworked all AoE frost particle effects for new shapes
• Bug: Fixed an issue with the error dialog
• Bug: Reworked save spell screen due to a sizing error
• Bug: Fixed a bug where plants would cover surface water
• Added vector spell rune type
• Added a Move spell rune which changes the current spell location by the given amount
• Bug: Fixed offset of integer numbers on spell runes for small screensize
• Bug: Fixed a bug with loading spell runes with boolean or value runes
• Bug: Fixed a bug with loading / saving spells
• Re-enabled the bounce mutator
• Re-enabled the mouse seek mutator
• Dungeons now have a 'forced' biome which causes dungeon specific spawn / music control
• Bug: Fixed an issue with magic projectiles targetting items
• Changed enemy spawning to focus on the players location rather than the spawn location
• Reworked how spawn locations are picked to better check for bounds
• Adding spawn restrictions for mobs based on type (IE flying mobs can spawn in the sky)
• Reworked the combat flag code to better cleanup mobs getting removed
• Mobs that are in combat with you that you haven't damaged won't flag combat music anymore
• Bug: Fixed a bug with learned world spells not being restored
• Added Ring of Angel Wings which gives you angel wings and allows limited flight
• Added Ring of the Bat which gives you bat wings and allows limited flight
• Added Ring of Fairy Kin which gives you fairywings and allows limited flight
• Bug: Fixed a bug with a better crafting table
• Added Fancy Couch
• Added Fancy Cabinet
• Added Fancy Chair
• Added Fancy Table
• Reworked how models are batched for terrain for performance
• Added clouds to batching for performance
• Added Fancy bed
• Reworked the bed code to allow for different types of bed blocks
• Added a chaise lounge
• Added a fancy vanity
• Added a fancy end table
• Added "Kill" Quest type
• Added Reaper Mob
• Added Reaper Alpha Mob
• Added Mana Slime Mob
• Reworked Crystal Desolation Spawning
• Added a claw item / model which drops from raptors
• Reworked how advanced crafting handles metadata to make sure correct positions are used
• Added Reaper tail item which can provide the quicksilver trait
• Added Alpha Musk
• Added Raptor Musk
• Added Predator Necklace
• Reworked how crit is calculated
• Bug: Fixed a bug where the application would freeze if you alt tabbed during loading
• 2D Mode checkbox added to launcher
• Mob spawning now partly takes into account nearby lights
• Removed the gui scale option from the options menu but left it in the config
• Added some missing tooltips
• Set minimum vertical resolution to 720
• Reworked ranged ammo
• Added fire arrows
• Increased the cooldown for the basic bow so it isn't a machine gun anymore
• Bug: Fixed a bug where items would trigger if you were interacting with a block
• Re-enabled - Cloak Mutator
• Re-enabled - Triggers
• Re-enabled - Seek Mutator
• Re-enabled - Split Mutator
• Re-enabled - Gravity Mutator
• Reworked blink to be more robust about teleport locations (will now attempt to offset bounding box to fit)
• Added the blink spell into the game
• Reconfigured the machine interface for easier modding
• Added copper dust
• Added Iron Dust
• Added Gold Dust
• Added Xilith Dust
• Added Corrupted Dust
• Added Agilite Dust
• Added new Machine "Crusher" which as you may have guessed… makes dust from ore (at a x2 multiplier)
• Added block particle effects levels to the particle detail dropdown
• Sheep!!!
• Added High Orc Warrior
• Reworked bat's for better color customization
• Added Cave Bat
• Reworked the light spell effect and added a light status effect so it can target players / mobs
• Machine power storage now defaults to 20k mana watts
• Laser turrets now require power (QQ)
• Fixed laser's to properly show hits again
• Bug: Fixed an issue when you mine an active furnace
• Added a spell caster block which can use power to cast spells
• Creative mode now doesn't have a block placement distance
Sky Dungeon implementation has started (this includes agilite spawning)

0.6.9.2
• Bug: Fixed dropdown from spell design table opening when design tab is closed
• Bug: Fixed an issue where after dropping a spell rune it would cause mouseovers to not properly work
• Bug: Fixed an issue where dragging a rune from the side bar and dropping it on itself wouldn't update correctly
• Added a new "If" block spell rune
• Added new boolean rune "Is Shift Down"
• Added new boolean rune "Less Than"
• Bug: Fixed an issue where elements with children would sometimes not resize properly
• Bug: Fixed missing tooltips for research scraps
• Added Value rune 'Number'
• Added Value rune 'Loop Count'
• Moved the type of Loop to spell logic and not spell shape
• Added new boolean rune "Greater Than"
• Added new boolean rune "Greater Than or Equal To"
• Added new boolean rune "Less Than or Equal To"
• Added new boolean rune "Equal To"
• Bug: Fixed an issue where projectiles wouldn't always hit the terrain
• Added the Freecasting buff which allows you to cast a spell for 0 mana
• Added the freecasting trait to agilite bindings
• Bug: Fixed an issue where world spells would spam an unlock message to chat after you've already learned it
• Added character autosave every 5 minutes (configurable in the config file)
• Bug: Fixed a case where you could load a character with less than 0 health or mana
• Added Positive Energy gem which when used to craft weapons causes them to heal for 50%
• Bug: Tooltip bug fixes with clipping on medium size
• Adding an item to the advanced crafting item slots will now auto select it if there is a moveable model component
• Bug: Picking up an item from the adv crafting window will now properly reset the selection controls
• Added a flag to switch to 2d rendering in the config file (still WIP)
• Added a flag to disable screen shake in the config file
• Reworked the camera code to catch up quicker in the x direction
• Bug: Fixed an issue with TNT not breaking terrain
• Added distance to caster value rune
Added new craftable rune for unlocking all spell logic runes
Spoxel - Jedic


Patch 0.6.9.1

The new spell crafting changes are here! There was a bit of delay due to some personal issues, but we are quickly getting back on track. There are lots of major changes to this build so we expect some breakage. Most of the spell system has been changed but there are still some effects not reimplemented yet. Be sure to let us know any feedback on discord!

Patch List

• Bug: Added more check to clear status effects when mobs are killed
• Added Large bookcase
• Added Cabinet
• Added Layered Shelving
• Added Small Cabinet
• Added Candelabra
• Added Globe
• Added Well Crafted Table
• Added Wardrobe
• Bug: Fixed an issue where the power network attempted to setup a removed node
• Added Apprentice Robes set to the advanced crafting recipes
• Added Weave Armor set to the advanced crafting armor recipes
• Added Darkling Armor set to the advanced crafting armor recipes
• Added better character loading support so a bad character file will still load your other characters
• Character rotation in create character screen is smoother now
• The world name now only allows numbers and letters
• Reversed create world and back button positions
• Bug: Fixed a text scaling problem in the quest panel
• You now don't take fall damage when you fall into liquid
• Added a breath system so you can no longer breath underwater
• Liquid now decreases the effect
• Water now can flow through platforms
• Bug: Fixed an issue with water flow
• Reworked water sim to only update cells once during the simulation
• Reworked the loading process which is in general faster now
• The "map open" key no longer will close the map or menu to prevent accidental closure (goodbye advanced crafted armor I spent hours on due to an accidental keypress)
• Removed a gui based memory leak in a support library
• The Spell system has been completely changed!
• Spell research has been removed. You now find new runes in the world as well as receive them as quest rewards.
• The spell research table has been changed to the spell crafting table
• The spell crafting table is now the spell design table
• Spell mutator damage has been removed
• Spell effect rune Fire Damage, Frost Damage, Arcane Damage, and Lightning damage have been combined into just a damage rune. You can now set the damage (num) on this rune as well as set the type of damage it does.
• Spell effect runes frozen, flow, stun, and disarm have been combined into apply debuff rune
• Spell effect runes Haste, Invisibility, and slowfall have been combined into apply buff rune
• Temporarily disabled the 4k gui scaling due to gui framework issues
• Added memory checks to the profiler screen
• The penetration rune now has 3 settings: Mobs, Terrain, Both
• The AoE rune has been modified to be "instant aoe effects" which will instantly apply any children effects in the given area. You can now also set the shape: Circle, Square, Wall and floor.
• The Location rune has been modified to "persistent aoe effects" which will apply any children effects every tick for so many seconds. You can define the area in the same way as instant aoe.
• The projectile rune has been reconfigured so you can now set the start location as well as it's travel direction
• The strike rune has been removed since it's functionality has been moved into instant aoe and persistent aoe
• The starfall rune has been removed since it's functionality can be replicated with a normal projectile rune
• Bug: Fixed an issue with setting hotkeys that caused them to show up as unknown
• Improved spell "beam" performance
• Added new mutator "Change Target" which allows you to mutate what the spell shape tries to target (IE enemies/ friendly / items etc)
• Bug: Spell projectiles will no longer target items by default
• Bug: Fixed an error with hotbar swapping in inventory screens with text input
• Reworked spell tutorial to use the new system
• Bug: Fixed text position in tutorial for crafting shark sword components
• Spells found in the world will now unlock per character so you can see how they are built
• Bug: Fixed a exception due to quest unlocks
• Added new quests under the spell tab for new spell system
• Bug: Fixed a tooltip issue with enchanted bone fragments
• Bug: Fixed an issue with quest rendering
Spoxel - Jedic


This update has taken a little longer to get out since I changed the graphics back end to lwjgl3. There are still some bugs and edge cases we are working through so be sure to me know on discord if you run into any problems. The questing tab has been added to this build and the first few quests have been added to the game. There is a lot of work to be done in this area but, as always, your feedback is greatly appreciated.

If you have some time and can take a quick two quest survey... please be sure to go {LINK REMOVED} and fill it out. I'm looking into changes to how spells are built as well as future content development.

Here are the current patch notes, and as always i'll be available on Discord if you have any feedback or if you run into any bugs.

0.6.8.4

• Bug: Fixed an issue where the map wouldn't position correctly in full screen
• Updated to lwjgl3
○ This is a big change and I expect for there to be issues.
○ The build is funky on OSX at the moment. It is being run directly through java, but it is now possible to use fullscreen as long as you are using the correct resolution to match your screen.
• Bug: Fixed a case where the game wouldn't alt - tab correctly
• Bug: Fixed a case where chunk updates would be spammed multiple times
• Bug: Fixed issues where block updates would update out of order so the client terrain would be incorrect
• Added new quest tracker to the game (In inventory menu or 'J' to open)
• Bug: Fixed several input bugs with the lwjgl3 switch
• Added Item Based Quests
• Changed Recipe for Advanced Crafting Table
• Added Introduction Quests
• Bug: Fixed an issue with hotbar auto swap with the chat open
• Added some sleep checks to the client terrain thread to reduce cpu usage when not being used
• Bug: Fixed an issue where the background wouldn't appear in the soul biome
• Reworked texture handling for "oversized" blocks so they all maintain similar resolutions
• Added corrupted brickwork block
• Added corrupted blocks block
• Added corrupted soul squares block
• Added corrupted soul stone bars block
• Added corrupted soul square brick block
• Added new dungeon generation to the soul biome
• Added new boss Venalees
• Added an icon for Cracked Ectoplasm Stone
• Added planticus bud material item
• Heal has been moved to a nature spell
• Added apprentice wizard robe helm
• Added apprentice wizard robe chest
• Added apprentice wizard robe legs
• Added apprentice wizard robe boots
• Bug: Fixed an issue where the windows build script wouldn't work correctly
• Bug: Added an installs step to install a nvidia profile to disable threaded optimization for Spoxel automatically. Threaded optimization was causing Spoxel to appear to have performance issues even though it had high fps.
• Bug: Wires have been revamped and will now connect correctly
• Power support has now been added to wires and will now pull power
• Some caster AI now checks for LOS before cast
• Removed the ability to stack handles for pickaxe speed
• Added Rune of the Glass Cannon
• Added Rune of the Barbarian
• Added Rune of the Deft Fingers
• Added Arcane Torrent Bracers
• Added Bracer's of Archery
• Added lucky strikes ring
• Experimenting with a new slime look
Spoxel - Jedic


It is finally here! After the poll we ran on discord it became very obvious on what the most requested feature for Spoxel was... the map! I've also made some pretty drastic changes in the back end of Spoxel to improve performance. As always, be sure to hop on Discord if you run into any issues.

Patch Notes 0.6.8.3
• Added the dispel rune
• Bug: Fixed an issue with spell research not working correctly
• Bug: Fixed an issue where osx wouldn't close spoxel correctly
• Simplified a gui based collision check to improve performance
• Added a map to the game (default 'M' key to open or in the menu)
○ Has waypoints
○ Ability to zoom and pan
• Bug: Fixed an issue where entities would temporarily disappear and reappear
• Added a model for the spellbook (can be used in advanced crafting)
• Added a model for the Archmage spellbook (can be used in advanced crafting)
• New Archmage spellbooks now grant 5% spell mana usage reduction
• The mana charged trait is now available for armor and boosts your mana pool by 50 mana
• Added a corrupted feather
• Added a purified feather
• Added Double Jump Trait (use a purified feather on advanced crafted boots)
• Added Windstone Necklace which gives double jump
• Added rose seeds
• Added daisy seeds
• Daisies now drop… daisies instead of dissolving into thin air
• Replaced icons for roses and daisies
• Added an elven hilt
• Bug: Fixed an issue where using torches in your offhand would remove your mainhand weapon
• Bug: Fixed an issue where using a mana potion in your spellbook would remove the spellbook
• Reworked how position updates are done in multiplayer for better syncing
• Added a flag to skip launcher
• Bug: Fixed an issue where you couldn't place blocks in a space because another entity was predicted to be there
• Bug: Fixed a text spacing issue on the loading screen
• Bug: Fixed an issue where removing a wall behind a multiblock would remove the foreground block and cause weird errors
• When in the inventory menu you can now hit the hotbar keys (0-9) to swap whatever item your mouse is over with the corresponding hotbar slot
• Reworked how I track what collidable blocks we are touching and their callbacks. This needs lots of testing (IE Rope)
• Streamlined how visual effects are tracked internally for better performance
• Bug: Fixed an issue where the bone spike ability required an arrow to function
• Reorganized the client terrain handler to better handle chunk and block updates without impacting the rendering thread. This would commonly spike processing time as you moved around the world when terrain was loaded.
• Holding left CTRL and clicking on an item in basic crafting now opens the help page
• Changed the mobs that spawn in the surface tower to orc scouts
• The necromancer dungeon now spawns Necrotic Skeletons
• Added enchanted bones to the drop table (used in padding and found in the necro dungeon)
• Added frosty bewitched cloth
• Added bug silk
• Changed angelic padding icon
• Added enchantment dust
• Corrected Recipes for all padding types (not all ingredients are available yet outside of creative)
Redid the checkbox marker so it is confusing
Spoxel - Jedic
You read that right! Perhaps one of the most requested features I've had is Steam multiplayer support and it has bow been added! This is beta, so I expect plenty of bugs, but it is now ready for testing.

Patch Notes
• Bug: Fixed a bug with nesting custom items that used blocks
• Bug: Fixed a buffer overflow exception when loading complex advanced crafted models on game start
• Added a humble potato
• Bug: Fixed a slider bug with advanced crafting
• Bug: Fixed a rotator bug with advanced crafting
Early Steam Networking integration (BETA BETA BETA). I've tested locally, but I need to start getting outside feedback.
...

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