Oct 5, 2023
Spooky's Jump Scare Mansion: HD Renovation - StealthyMoose
- Fixed the Room # disappearing in VR after you went down an elevator

If there's other problems/issues please report them in the Steam Forums
Aug 1, 2023
Spooky's Jump Scare Mansion: HD Renovation - StealthyMoose
Update Crowd Control to be compatible with 2.0
Spooky's Jump Scare Mansion: HD Renovation - StealthyMoose
  • Added a link to open a streamer dashboard for Crowd Control that lets you trigger effects for yourself (Note: if the dashboard link doesn't open for you, close and restart the game) + a link to install the twitch extension
  • Fixed incorrect notes in Karamari Hospital and Unknown Specimen 5's intro sequence
Spooky's Jump Scare Mansion: HD Renovation - StealthyMoose
Fix HOS+ crashing on the oho scare
Jun 28, 2023
Spooky's Jump Scare Mansion: HD Renovation - StealthyMoose
We added Crowd Control! If you're not familiar - Crowd Control lets twitch.tv viewers mess with your game. Earlier this year Sheena was part of a charity stream where the central premise was that streamers had teams that would mess with each other via Crowd Control. After it ended we were like "that was really cool", looked in to it, and found out that they were looking for Unity games who wanted to integrate Crowd Control. Coincidentally, Spooky's HD is a Unity game and we wanted to integrate Crowd Control.

To connect Crowd Control, go to the Options menu either from the Main Menu or in game. It will walk you through the steps to activate Crowd Control for the game. If you want more information and for questions that are about Crowd Control in general, visit https://crowdcontrol.live/. Your viewers will be able to spawn any of the chasers, force big rooms, give you unlimited stamina, or all kinds of other things. Including, as you might have guessed, Clown Time, which will make sure there are at least 10 clowns active.

Please note that Crowd Control is less effective in Karamari Hospital and The Dollhouse due to the nature of their layouts, you will not be able to spawn chasers in or force rooms. It is best experienced in Endless Mode or the Base Mansion. Endless Mode has a special Crowd Control leaderboard that isn't currently shown in the game but can be viewed from the Steam Community.

Additionally in this update we've upgraded our Unity engine version, added some nice music to the pause and options screens (by Jarren Crist), and fixed some bugs. Here's a list:
  • Fixed Husks being able to push you out of bounds on spawn (again, hopefully for the last time)
  • Fixed Specimen 12 not damaging you during his start room if he was on the way to the door at the time
  • Fixed trying to go through the door in the SCARE room without selecting specimen causing the game to softlock
  • Fixed hitting Specimen 6 with the axe in The Dollhouse hell sequence causing him to get stuck & not get pulled in to the crystal
  • Fixed Specimen 8's forest killscreen being weird (it had the wrong wrong model and animations missing)
  • Fixed the progression tracking visibility on achievements in Steam (the progression always worked but the number didn't update in Steam's UI)

There may be other bugs that got fixed that aren't on the list because it's been a while and we just straight up forgot, or in the process of doing other things (i.e. ports, Crowd Control integration) things got cleaned up or fixed.

If you find new bugs or have questions, please post them in the Bug Reports & Solutions v2 Thread or join the discord. We'll see you there.

I would like to thank all of you for being patient with us, we're still here and still trying to get the last platform, SOUP, and BYOM in your hands. Life's been rough and it means a lot to the both of us that people are still excited enough to ask about it.
Jun 22, 2022
Spooky's Jump Scare Mansion: HD Renovation - AMGSheena
Hello fleshlings! The sun is upon us! Perfect time to stay inside and go to virtual worlds.

The main focus of this update is returning functionality to VR. A new version of Unity allowed the input technology we use to coexist with the Unity input system that works with VR controllers! So - SteamVR and OpenXR controllers are now officially supported!

When you launch the game from Steam there are now two options, one to play using SteamVR and one to play using OpenXR. Depending on your device, one may work better than the other, we recommend trying SteamVR first.

If your VR controllers do not work, you may need to reset the options to defaults. Due to the way our rebindable controls work, there is a chance that it won’t load the defaults and will assume that the VR controls aren’t bound to anything.

The bulk of the work on this update went in to upgrading Unity and making sure that VR worked overall, there’s still some interactions that are a little rough around the edges that we will clean up in the future. Additionally, we were only able to test on a Valve Index, and so while it should be the same on other devices, it might still need some fixing around the edges, and we hope you’ll help us out with that with good bug reports.

All of that out of the way, we did do some other things along the way:

FIXES:
  • Fixed the UI element for the countdown in the dollhouse not showing appearing
  • Fixed Specimen 13 spawning in the last 5 rooms breaking the ending sequence of the base mansion
  • Fixed a duplicate camera in the neutral ending
  • Fixed Specimen 6’s music restarting when you left his spawn room
  • Fixed Whiteface’s roots having positioning and material errors
  • Fixed it being possible to have Spooky appear behind geometry during the ending sequence
  • Fixed the pause menu being very out of alignment after recentering VR while playing the game
  • Fixed lighting errors in one small room
  • Removed Let's Player Rare room due to people misinterpreting it and is no longer accurate for Spooky's HD specifically.

TWEAKS:
  • Small tweaks on the visuals and timing in the neutral and bad endings of the base mansion
  • Added a display for what VR SDK is currently active in the options menu
  • Small tweaks on the nightmare sequence in the dollhouse to make it more unnerving
  • Took 100ms of sound effect delay off Specimen 6’s audio cue for teleporting behind you

WHAT’S NEXT
Next we are going to fix all the bugs that appeared out of nowhere because we did a major Unity version update. After that, we are working on SOUP. Spooky’s Object Upgrade Project. We’re creating 3d replacements for the remaining 2d sprite objects. And once we’re all SOUPed up, ports will be coming to a console near you!

Thanks for being here, and thanks for playing our game! If you run in to problems please check out our bug thread on the Steam forums - if someone hasn’t reported it yet follow the instructions there and help us get the information we need to fix it.

Useful Links:
Our Twitter
Our Discord
May 20, 2022
Spooky's Jump Scare Mansion: HD Renovation - AMGSheena
Hey there fleshly live things! We haven't done a sale in awhile, so why not now! Spooky's HD will be 33% off from May 20th to May 23rd.

Have you checked out our final DLC yet? The Dollhouse? Launch the game and finish the game!
Nov 21, 2021
Spooky's Jump Scare Mansion: HD Renovation - AMGSheena
We fixed some stuff!

- Fixed SteamVR starting when selecting non-VR mode
- Fixed a graphical glitch in the rare chandelier room
- Fixed being able to pick up a second pinwheel piece in the hole room
- Fixed the pinwheel piece item indicator on the Hooked Doll showing up when revisiting the basement
- Fixed the endless score screen not appearing
- Fixed backtracking in the endless skip room breaking the game
- Fixed some walls in the dollhouse you could knock husks through
- Fixed a draw-order problem with the husks' floor decal breaking pits
- Fixed hitting the meat in Specimen 11's hell chase causing the axe to still look held up
- Removed the ability for Spooper & White Face to show up together
- Fixed the screen effect getting stuck if you picked up the note after the nightmare sequence repeatedly
- Fixed Specimen 10's area having the wrong texture state when you first enter it
- Made EM Hooked Doll match your vertical position so her behavior is less confusing in rooms with ramps
- Fixed Specimen 8 being able to get stuck places and not portal
- Fixed layers on the pit colliders so Woormy Charles doesn't touch them like walls
- Fixed Specimen 2, 8, and Monster 5 not floating over gaps in some rooms correctly
- Fixed an incorrectly placed specimen accessory in one of Whiteface's second chase rooms
- Fixed a rare condition where your movement could be locked when exiting Ms Spook repeatedly
- Fixed some crate positions that could get Specimen 13 stuck
- Slightly increased EM Woormy Charles' damage

We have a Discord Server that we are active in. Come join the community, report bugs, etc.

Thank you again for your patience!
Oct 29, 2021
Spooky's Jump Scare Mansion: HD Renovation - AMGSheena
Wow, it's been a long time coming hasn't it? We appreciate all the patience you all have given us through this rough year. Please keep in mind there are still more asset updates to come plus better VR support. We hired an expert to work on that since we're bad at it. The game is also currently 33% off so grab that while you can! Now to really get into it:

UPDATES:
  • Updated to a new Unity version
  • Specimen 5 new visual effects.
  • Specimen 8 reworked mechanically.
  • Specimen 13 chase updated mechanically - new paths only she can use, rechase support in endless, some combinations allowed.
  • Husks, Woormy Charles, the Hooked Doll, and the Clown can now appear in endless mode with unique starting rooms.
  • An endless skip room becomes available from the start when your best score on the leaderboards exceeds 1000.
  • New leaderboard for Endless Mode - this is the final leaderboard.
  • Dollhouse inventory shows up in VR
  • Dollhouse achievements added
  • Reworked the clock puzzle in The Dollhouse
  • Added a prompt to the options menu if you cancel with changes made.
  • A bunch of minor visual & sound effects polish here and there - mostly in the Dollhouse and the Base Mansion.
  • Added an option called “Reduce Flashing” that should make the game a lot easier to play for people with photosensitive epilepsy or anyone who doesn’t like repeated/fast flashing. It’s not a guarantee, however, so always stop playing immediately if you feel uncomfortable.
  • Specimen 2, 5, and Monster 5’s speed increased.

BUG FIXES:
  • Dollhouse - You could backtrack once the KIRAGEN was started and collect the doll for the hellgate chase which made it unintentionally a lot easier.
  • Dollhouse - Exiting to the main menu during a Spooky dialog cutscene could softlock the game.
  • Dollhouse - During the spirit seal cutscene you could pause and softlock the game.
  • Dollhouse - You could re-enter the spirit seal room after the final countdown started causing it to start multiple times and do very weird (broken) things.
  • Dollhouse - Updated how far away from the camera the Map & Doll are positioned for both VR & wide FOVs to make them less painful to look at.
  • Dollhouse - Doug’s audio wasn’t set up right so you could hear it through the walls.
  • VR - Updated how player messages were displayed so that they show up correctly in every mode and also doesn’t show “Sample Text” on start.
  • VR - Pause menu doesn’t show up in the correct direction with some combinations of Look To Turn &
  • Turn Snap being on.
  • There were a bunch of weird issues with skyboxes causing things like the dark area in Specimen 7’s section to look wrong.
  • Fixed some wonky materials on a number of rooms.
  • Backtracking through a specific door in Specimen 10’s area connected to the wrong door.
  • Starting animations were incorrectly set up in the Base Mansion boss fight.
  • Fixed note materials that had an incorrect draw ordering causing them to appear behind effects.
  • Bad ending for the base mode had a number of small issues, especially when you were using a wide FOV.
  • Fixed the collider positioning on some that were incorrectly placed.
  • Specimen 11’s hallucinations have returned.
  • Fixed dying in the fun tunnels causing you to crawl in the kill screen and get stuck when restarting/loading the game.
  • Specimen 8 praises in the Hellgate sequence
  • Specimen 10’s screen effect broke fog when paused.
  • Prevent the KIRAGEN from being used again after the Hellgate activates to keep you from getting locked for a few precious seconds.
  • Hellgate specimen have their correct extra killscreen text now.
  • Woormy Charles can no longer get you stuck in a corner forever.
  • Woormy Charles no longer does weird fast slide attacks under some conditions.
  • Fixed hitting Woormy Charles being weird and unreliable.
  • Specimen 3 could get stuck on other Specimen 3 and just wiggle back and forth forever in narrow corridors.
  • Return the fingies to Dollhouse
  • No Escape logic tightened up, it wasn’t showing up when it should if you hadn’t saved yet.
  • Fixed metal sound effect in the room 500 metal floor part.
  • Fixed Specimen 11 room door unlock order
  • Fixed Specimen 8 room door lock
  • KH - Fixed the ability to scam the in-game timer with the medallion door by entering/exiting the hall repeatedly
  • Fixed a softlock where Unknown Specimen 3 could make you vomit during a room transition
  • Fixed a softlock where the game would get stuck on a black screen if EM Specimen 4 stopped chasing on the same room a new EM Specimen 4 started chasing

For all things AMG/Spooky's join our Albino Moose Games Discord

Happy Halloween and thank you again.
-Albino Moose Games
Spooky's Jump Scare Mansion: HD Renovation - AMGSheena
Today's the day we finally get to release The Dollhouse! What's The Dollhouse? Why a new free update that adds more content and lore, of course!

Continuing after Karamari Hospital, The Doll House exists in the deepest part of Spooky's Mansion. Brand new horrors, secrets, and...maybe friends await you within. Can you finally escape this menagerie of terror and put the spirits of the mansion to rest?

This new adventure brings new creatures called "Dolls", new lore, new game mechanics and much more.

Can you handle what lies behind the doors of The Doll House?

Please Note:
Due to limited time and illness, we were not able to add achievements and Endless Mode update during this launch. We plan to add achievements and new monsters to Endless in the coming weeks. Thank you for your support and patience.

Small Hotfix Update: SPOILERS AHEAD

1) Fixed ability to do Hellgate more than once if you left and returned to the lab (which broke the ending)
2) Fixed Husk animations getting stuck weird in certain cases
3) Fixed it being possible to have multiple dolls
4) Fixed furnace consuming the doll hands if you said you didn't want to put them in it
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002