12:35pm
Celestial Wardens - Dekordianis
- Resolved the issue with the missing start message in Ukrainian.
- The selected language is now saved after restarting the game.
PROTON VR - Stryker Torstein

Phew! These past few days were awesome, ProtonVR was first publicly displayed to the world and the feedback was great.

Welcome to the first Dev Blog where I will post up-to date information regarding the state of ProtonVR's development. Let's take a look at what happened so far.

Reception & Feedback

One of the biggest feedbacks from the internet was on Reddit.
I want to reach out to all those who sent kind words of encouragement and excitement for the game, it's awesome to see people excited for something I'm putting so much care to. Thank you.

Your input is most valuable and a lot of people joined the discord and are actively making cool suggestions and the dialog for smart-decision making is happening!

But there is something in the comments that sticks out like a sore thumb...

Comparisons with COMPOUND

As I've been forward about it many times, ProtonVR takes inspiration from COMPOUND, that is true, always has been and always will. I am a big fan of the game!

As one Reddit user so kindly put it:

"bro just took Compound and slightly changed it. It’s almost identical."

-Anonymous

As noted by the community the similarities are strong, so what gives?

Some see this as a positive, albeit a significant part is sceptical, and rightfully so! I am, and always will, be a Player, before I am a developer, and I couldn't agree more with you.

Note: Since the very early development of this game, I've been in constant contact with Bevan McKechnie, the developer of COMPOUND, and I received more than my share of encouragement and support one could ask from someone I hold in high professional regard. His artistic work has given me valuable lessons in improving my own Pixel Art.

But the truth if it is:

I was inspired by COMPOUND but I want ProtonVR to have it's own Identity!

Comparisons are always bound to happen, but I am not content with the intensity it did. It exceeded flattery and it made me feel creatively dishonest, which is why some changes are going to happen to ProtonVR.

ProtonVR will go through some changes to set itself further apart from any other game out there, but there are things which will not change:

  • The Art (which I am still wanting room for improvement for)

  • The Weapons and Gunplay (these are the corner stones of ProtonVR)

  • The Setting, Lore and World-Building

So what is going to change? The genre.

Note: Regarding the Art, it's Pixel Art and there are not many games as successful with Pixel Art as Compound therefore, I'll concede that both games will always be visually similar, that kind of feedback is Inevitable and completely acceptable!

Remember when older FPS games were called Doom-clones? Or Wolf3D-clones?

From Roguelike to Action Shooter

One of the things I cannot fail to mention, just by looking at the trailer, is that the gameplay looks similar at a first glance to COMPOUND, why? The damn loop is too similar.

Open a door, shoot some enemies, open another door, shoot some more enemies in enclosed spaces, low ceilings and offices?!

The players are always right. And this is why I am getting rid of all that and going for something completely different, something that was planned is now going to come onto the spotlight.

That's why ProtonVR will no longer be considered a Roguelike and will become an Action Shooter.

The Arena and Game Modes

ProtonVR will pivot towards a more broad genre: Action Shooters

One the one hand, this gets rid of the creative constraints that come in building a Roguelike only game, but also cements ProtonVR's identity as not COMPOUND, because one is a Roguelike and the other is not.
And as I mentioned above, I will beyond the gameplay feel of what you are accustomed to in an Arcade 3D Pixelart game, I want to give the player more freedom. Let's take it step by step.

The Arena Map(s)

These maps are larger maps that have several zones that will require the player to adapt the gameplay style. Within these maps there will be several game-modes and objectives:

  • Hunting Targets

  • Extraction

  • Sabotage

  • Incursion

  • Seek and Destroy

  • Patrol

  • Capture and Defend

  • Timed Objectives

  • Wave Survival

Movement will extend beyond just moving forwards and backwards, because some maps will have unique architectural features that will require the player to:

  • Climb

  • Fly

  • Grapple

This allows players to really chose their own playstyle like I intended from the start.

What about Procedurally Generated Levels?

If you purchased the game because you like clearing rooms fear not. That will still remain in the core of the game, but as a game-mode on its own that complements the other many game modes.

The reason while I am keeping this is that I want to encourage play and experimentation, and for that I need two ingredients:

  • A worthy Arsenal

  • Several scenarios, challenges and game-modes.

The reason while I'm not calling ProtonVR an Arena Shooter is that I do not want to constrain myself to one game-mode.

Thank your for reading through this, it's a big one.

-Sam

TLDR:

ProtonVR is pivoting from a roguelike to a broader VR action shooter with large arena maps, multiple objectives, vertical mobility (climbing, grappling, flying), and more...

Procedural room-clearing (roguelike style) will remain as a separate mode, but the core loop will now focus on varied, open environments and dynamic objectives to create a gameplay identity distinct from COMPOUND.

Void War - tundra_interactive

Greetings Commander,

The latest update has been released: Release v1.0.4a - BellepheronToday's patch comes with the powerful new variant of Light Destroyer known as Bellerophon. Forced to flee mid-construction by the arrival of an Imperial purgation fleet, the half-finished Bellerophon nonetheless carries such advanced systems and armaments that observers believe its combat potential rivals or even surpasses that of any known warship.

In addition to the new ship, we've also included a few provisional fixes for several recurring bugs that have been present since launch, notably the profile corruption bug (the one that wipes your save and prevents you from launching the game entirely). This latest version of Void War should be able to detect profile corruption, and instead of crashing immediately it will attempt to load a backup or simply create a new profile and notify you of the corruption.

As always, if you have lost progress due to profile corruption, you can always post a bug report in the Discord and we will happy to reconstruct your profile for you. Thanks for your patience.

Lastly, we have a few random fixes and tweaks: Seeker Missiles felt a bit overtuned so that needed a change, more nuanced rules for recalling permanent AI-controlled friendly crew, and an in-game Announcements menu which will be useful for posting patch notes and any other important updates.

Version Number: Release 1.0.4a 
Content
  • New ship: Light Destroyer C

Stability
  • Provisional fix for occasional tooltip crash when hovering over crew on an enemy ship as it's destroyed

  • Provisional fix for occasional crash when restarting game after losing commander on enemy ship

  • Provisional fix for profile corruption bug

  • Improved feedback and handling for profile corruption bug 

Gameplay
  • Reduced Seeker Missiles shot count

  • Permanent AI-controlled friendly crew with 15 HP or higher can be recalled

Text
  • Fixed typo in Photon Beam I

  • Fixed typo in Technocult encounter

  • Fixed typo in Light Destroyer B unlock description

  • Changed 'Child Soldier' keyword to 'SDF Soldier'

UI
  • Added 'Announcements' menu

  • Fixed Ancient C variant designation

Grocery Store Tycoon - §pyder

Hey Store Owners!

We’ve recently released a major quality-of-life update for Grocery Store Tycoon, and if you haven’t jumped in yet, now’s the perfect time — we’re 20% off for a limited time!

What’s in the latest update:

  • 🎮 Full Controller Support – Play entirely with a gamepad!

  • ⚙️ Custom Keybinds – Rebind controls to your liking.

  • 🛒 Inventory Sorting – Organize by category, stock status, or both.

  • 🧠 Smarter Employee AI – Stockers now better handle discarded items and full shelves.

  • 🖥️ UI Improvements – Clearer menus, better legibility, smoother navigation.

  • ⚖️ Balance Tweaks – Lower ordering costs, better task distribution.

Coming Soon:

  • 🆕 New items to stock your shelves.

  • 👥 Employee upgrades for better performance and new management options.

If you’ve been waiting to return, this is your chance — grab the game at 20% off and see the improvements before the next big content drop!

12:30pm
MLB Home Run Derby VR - mathew.imregi
It's time to celebrate the 2025 Home Run Derby at MLB's All-Star Week in Atlanta! Check out Truist Park, now decorated for baseball's biggest week, plus unlock new All-Star-themed batskins.
The Fame Game: Welcome to Hollywood - community
Lucky for you, Hollywood keeps its best drama in plain sight, and sometimes, in your feed. These are the faces you’ll see on set, in your DMs, and splashed across your Instagram explore page. Go ahead… take a peek.

Scarlett
She is a dazzling A-list actress on set, fond of sharing her stunning photos and lavish lifestyle on Instagram. Every gesture radiates elegance, and she commands the attention of all around her.

https://www.instagram.com/thescarlettdavenport/

Parker
She is the male lead’s close friend and part-time assistant, playful and witty. Bound by mutual understanding and trust, she loves posting gorgeous selfies and beautiful moments from her life on Instagram. Flirting is her weapon, and falling for her is your destiny.

https://www.instagram.com/playfullyparker/

Natasha
She is the calm and rational producer on set, a composed and capable workaholic who enjoys sharing her work and personal hobbies on Instagram. She is the helm of the production, and even more skilled at making everything—both on and off camera—bow to her.

https://www.instagram.com/msnatashaofficial/

Lily
She is a waitress, brimming with allure and shrouded in mystery. She enjoys sharing her daily life and travel photos on Instagram. Enchanting yet intelligent and perceptive, she is a presence you simply cannot ignore.

https://www.instagram.com/withlove.lilyy/

Kayleigh
She is the crew’s makeup artist, empathetic, and full of humor. She enjoys sharing photos about makeup and yoga on Instagram, and also has a fondness for gemstones and reading. With her warmth and wit, she eases troubles and becomes the most reliable presence by your side.

https://www.instagram.com/kayleighwithabrush/

Gigi
She is the theater’s dedicated and responsible scriptwriter, a detail-oriented soul brimming with literary charm. She enjoys sharing posts about writing, books, and her beautiful selfies on Instagram. Filled with artistic flair, she also dreams of writing the greatest script.

https://www.instagram.com/onceuponagigi/

Emma
She is the gentle and warm-hearted head of catering, quietly dedicated and tender as flowing water. She enjoys sharing the dishes, desserts, and drinks she creates on Instagram. Passionate about cuisine, each bite of her creations feels like a first kiss.

https://www.instagram.com/emmalemoncake/

Intrigued? Add us to your wishlist so you can get notified of the latest game news, release date announcements, and more!

https://store.steampowered.com/app/3898290/The_Fame_Game/

Entropia Universe - MindArk

RDI (Research Development Institute) Scientists have been tracking an underground colony of Spina digging beneath Calypso’s crust, and estimate the hive to break the surface this Friday, 19:00 UTC.

The RDI believes the hive will erupt in two locations, the main force outside of Atlas Haven, while a much smaller and weaker cohort will emerge near Fort Sisyphus. Newer and less skilled colonists should head to Fort Sisyphus whilst highly trained colonists should brave Atlas Haven.

Locations

(paste in chat in-game):

Atlas Haven: /wp \[Calypso, 71670, 82341, 132, Atlas Haven]
Fort Sisyphus:
/wp \[Calypso, 62145, 85403, 325, Fort Sisyphus]

The CDF deems the overall threat low, and expect colonists to defeat the waves of Spina within a few hours.

Samples taken from Spina corpses suggest unusual items may be obtain from the Spina during this event.

Primal Planet - Seethingswarm



Hey everyone!

Thank you all for the incredible support since launch. It's been amazing to see your feedback, secrets shared, and speedruns popping up. This second update brings a splash of speed and clarity to your journey across Primal Planet, literally. 🐬🌊 Whether you’re still exploring or deep into the late game, this patch adds new ways to move, navigate, and uncover secrets.


🚀 What’s New in This Update!


DOLPHIN RIDING! 🐬💨🌊

🐬 Swim up to a dolphin to auto-grab its fin and ride!

💨 Swim twice as fast

。˚○ No oxygen loss

🎮 Full control over movement

🌟 Bite with normal attack

💦 Let go with roll/dash button

🐬 Dolphins can also be found in rare deep locations


MAP IMPROVEMENTS! 🌍🗺️

🤫 Local maps now show how many secrets you’ve found!

🧭 In addition to your village, lost tribe members, the mountain tribe, underwater alien facility, and your daughter's location, the world map now also shows:

🔑💙 Blue Keycard

🔑🍊 Orange Keycard

🌀 Portals

🏕️ Potential village locations

🧩 Connections between different areas

🧑‍ Lost vilagers appear on your local map if you're in the same area

Note: Many of these only appear after the game's introduction. Before that you can simply follow a question mark or village icon in your local map.

OTHER FIXES AND IMPROVEMENTS

💨 Swim Boosters no longer cause dashing, but still temporarily increase your speed and restore oxygen.

🗺️ Fixed an issue where unrevealed maps didn’t show level exits you’d already visited.

🚧 Fixed a progression-breaking bug that allowed players to bypass the mountain tribe trap sequence.

That’s all for now! As always, thank you for playing, exploring, and helping shape the world of Primal Planet. If you’ve been enjoying your time in the game, consider leaving a review—it really helps more people discover it. 🦕💚

- Albert van Zyl aka Seethingswarm

Developer of Primal Planet

Castle Crashers® - The Behemoth

Join us for a Castle Crashers Painter Boss Paradise DLC stream tomorrow, August 14th, at 2:00 PM PDT on YouTube and Twitch! We'll be playing as custom characters made by YOU, the community that makes it all possible for this big chicken! See you there!!!

https://steamcommunity.com/sharedfiles/filedetails/?id=3543444000

Nautical Survival - Idan
Ahoy, Sailors!

For today's patch we got a few balance updates and quality of life features. Don't forget to leave a review!

Patch Notes

Weapons

  • Mines: maxed lifetime reduced from 3 minutes to 1 minute

  • Laser: Increased Laser base damage and DoT from 1 to 2. fixed an issue where damage wouldn't appear in the selection screen

  • Spinner: fixed weapon description

  • Updated bullet graphics for certain gun weapons

Crew

  • Biologist/Collector: For each collected item gain a coin per boat level Instead of 10 coins

  • Racer/Evasive Maneuver: added +10% dodge chance, reduced dodge chance per steering level from 1.5% to 1%

Enemies

  • Crab: fixed an issue where crabs would remain after defeating the king crab

  • Snail: increased trail contrast and added noise

Visuals

  • Stats and cargo remain available for inspection post-run

  • Fixed a minor text issue for maxed stats

General

  • Increased max available cargo to purchase by 2

  • Added 10-value coins

  • Fixed an issue where 5-value coins wouldn't show the correct visuals

  • Deliveries now spawn coin drops using mixed denominations from highest to lowest

  • Coins now aggregate outside view to improve performance

  • Fixed an issue where audio wouldn't start properly

Leave a review!

Please leave a review on the Nautical Survival Steam page, it really makes a difference and will help us reach a larger audience.

Join the crew!

Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback continues to shape Nautical Survival, and you can help me navigate the ship as we sail through Early Access.

Stay afloat,
-Idan

...

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