Spiral Knights - Spiral HQ
<img src="http://farm8.staticflickr.com/7255/7009135381_a5c37551c3.jpg" width="400" height="209" alt="Spiral Knights"></a>

This weekend, we have an Energy Boost sale available for Spiral Knights!

Get a BONUS 15% more Crystal Energy with any Energy package purchase! Offer valid from now through Tuesday, August 28th, 2012.

Please note: Gift-able energy packs such as the Party Pack will *not* have a 15% bonus. However, the purchaser of these packs gets the bonus for their purchased pack.
Spiral Knights - Spiral HQ
[/url]

This weekend, we have an Energy Boost sale available for Spiral Knights!

Get a BONUS 15% more Crystal Energy with any Energy package purchase! Offer valid from now through Tuesday, August 28th, 2012.

Please note: Gift-able energy packs such as the Party Pack will *not* have a 15% bonus. However, the purchaser of these packs gets the bonus for their purchased pack.
Spiral Knights - Spiral HQ
<img src="http://farm8.staticflickr.com/7109/7748171980_64d5485615.jpg" width="500" height="281" alt="Spiral Knights"></a>

<i>Knight’s Journal, day six. My leafy coat stinks with the collected filth of the den I have infiltrated. I positively writhe with fleas and things too unspeakable to mention. I think the Wolvers have accepted me as a mere bush, albeit one that has followed them for the past week. True, they have marked me as their own. Perhaps too often. But I can sense their coin and gel treasures. Soon, I will strike …</i>

Hail, Knights!

Does the above tale of adventure sound like something that appeals to you? Then perhaps you have what it takes to become the <i>ultimate hunter</i>. This weekend, you can obtain <b>Hunter Accessories</b> and more ... read on!

From now until 10:00 AM PDT on August 20th, 2012, the Haven Treasury is giving away <b>Hunter Prize Boxes with select energy purchases!</b> The boxes contain a chance to obtain one or more of the following:
<ul><li>Variant Ticket (x1, x2, or x3)</li><li>Dozens of Possible Hunter Accessories (<a href="http://forums.spiralknights.com/en/node/61705">check here for detailed list)</a></li><li>Leafy Aura</li></ul>
Additionally, each prize box contains some festively concealing <b>Leaf Confetti</b>, as well as a chance at additional prizes including <b>Slot Upgrades, Heat Amplifiers, and more!</b>

Last note: all prize boxes arrive <b><u>unlocked</u></b> and all accessories are unbound.</u></b>

Again, <a href="http://forums.spiralknights.com/en/node/61705">please check here for full information on individual accessories and odds of receiving them for this promotion!</a>

For liability and safety's sake, we must warn you that costumes are intended as accessories only, and while they will make you look awesome <i>it is incredibly unlikely any creatures will actually be fooled by your rad outfit</i>.
Spiral Knights - Spiral HQ
[/url]

Knight’s Journal, day six. My leafy coat stinks with the collected filth of the den I have infiltrated. I positively writhe with fleas and things too unspeakable to mention. I think the Wolvers have accepted me as a mere bush, albeit one that has followed them for the past week. True, they have marked me as their own. Perhaps too often. But I can sense their coin and gel treasures. Soon, I will strike …

Hail, Knights!

Does the above tale of adventure sound like something that appeals to you? Then perhaps you have what it takes to become the ultimate hunter. This weekend, you can obtain Hunter Accessories and more ... read on!

From now until 10:00 AM PDT on August 20th, 2012, the Haven Treasury is giving away Hunter Prize Boxes with select energy purchases! The boxes contain a chance to obtain one or more of the following:
Additionally, each prize box contains some festively concealing Leaf Confetti, as well as a chance at additional prizes including Slot Upgrades, Heat Amplifiers, and more!

Last note: all prize boxes arrive unlocked and all accessories are unbound.[/u][/b]

Again, please check here for full information on individual accessories and odds of receiving them for this promotion!

For liability and safety's sake, we must warn you that costumes are intended as accessories only, and while they will make you look awesome it is incredibly unlikely any creatures will actually be fooled by your rad outfit.
Spiral Knights - Spiral HQ
<img src="http://farm8.staticflickr.com/7126/7742220578_8301d6ee37.jpg" width="500" height="318" alt="Spiral Knights"></a>

Hail, Knights!

Are you a <i>bomb</i>astic sort of Knight? Do your friends describe your personality as *explosive*? Do you favor detonation over mediation?

<i>Do you like to place explosive devices on the ground and then blow things to tiny bits with them?</i> Then we have some information that might be of use to you!

To wit: There are a number of detailed changes being made to shard bomb behavior in Spiral Knights. These changes were initially <a href="http://forums.spiralknights.com/en/node/58164">detailed in a previous post on the official forums.</a> Here's what's happening:

<b><u>New Bombs and Bomb Behavior</b></u>
The following bombs have new attack behavior, as described in the above link.
<ul><li>Crystal Bomb</li><li>Sun Shards</li><li>Radiant Sun Shards</li><li>Rock Salt Bomb</li><li>Ionized Salt Bomb</li></ul>
Additionally, new bombs have been introduced with this patch and some existing bomb damage types and recipes have changed.

To summarize the changes: 'Shard bombs' previously sent 'shrapnel' in random directions, damaging enemies in their path. The new behavior for these bombs is a bit more dynamic. Now, individual shards are expelled and 'stick' to surfaces, where they in turn explode. The effect is to create both a primary explosion and then a series of secondary explosions, both to create a more "bomb-like" explosion overall, and to give a bit of variation to how these detonations occur.

Please <a href="http://forums.spiralknights.com/en/node/61701">check here for a full list of what has changed!</a>

<b><u>Bomb Acquisition</b></u>
Recipes for these bombs are available in all the usual places including NPC vendor Basil, the Bazaar, and the Hall of Heroes. Additionally, these bombs will be added to your Supply Depot catalog as you complete missions.

<b><u>Existing Bomb Owners:</b></u>
We have worked hard to ensure these changes will work for both gameplay balance and, of course, your enjoyment of the game! However, we do realize that many players will be invested in certain modes of play. As a thank you for both your testing and feedback, as well as the time you have invested into old systems, we would like to offer you a token of 'thanks' -- any current owners of shard bombs at the time of this patch's release (Aug 8th) will receive a free gift.

Via an in-game mail you will receive the following for each bomb you own:
<ul><li>Crystal Bomb: 1 Variant Ticket</li><li>Sun Shards: 2 Variant Tickets</li><li>Rock Salt Bomb: 2 Variant Ticket</li><li>Ionized Salt Bomb: 3 Variant Ticket</li><li>Radiant Sun Shards = 3 Variant Ticket</li></ul>
Please allow up to 24 hours from the time the patch goes live to receive your rewards.

<b><u>Additional Item Changes</b></u>
<ul><li>Reduced the size of the damage area for all Flourish-style swords</li><li>Adjusted the particle effects of Flourish-style swords to better reflect the damage area</li><li>Increased the blast radius and added a chance to inflict Stun on the Irontech Bomb, Irontech Destroyer and Big Angry Bomb</li><li>Made minor adjustments to the sound effects on some bombs</li></ul>

Spiral Knights - Spiral HQ
[/url]

Hail, Knights!

Are you a bombastic sort of Knight? Do your friends describe your personality as *explosive*? Do you favor detonation over mediation?

Do you like to place explosive devices on the ground and then blow things to tiny bits with them? Then we have some information that might be of use to you!

To wit: There are a number of detailed changes being made to shard bomb behavior in Spiral Knights. These changes were initially detailed in a previous post on the official forums. Here's what's happening:

New Bombs and Bomb Behavior[/b]
The following bombs have new attack behavior, as described in the above link.
  • Crystal Bomb
  • Sun Shards
  • Radiant Sun Shards
  • Rock Salt Bomb
  • Ionized Salt Bomb
Additionally, new bombs have been introduced with this patch and some existing bomb damage types and recipes have changed.

To summarize the changes: 'Shard bombs' previously sent 'shrapnel' in random directions, damaging enemies in their path. The new behavior for these bombs is a bit more dynamic. Now, individual shards are expelled and 'stick' to surfaces, where they in turn explode. The effect is to create both a primary explosion and then a series of secondary explosions, both to create a more "bomb-like" explosion overall, and to give a bit of variation to how these detonations occur.

Please check here for a full list of what has changed!

Bomb Acquisition[/b]
Recipes for these bombs are available in all the usual places including NPC vendor Basil, the Bazaar, and the Hall of Heroes. Additionally, these bombs will be added to your Supply Depot catalog as you complete missions.

Existing Bomb Owners:[/b]
We have worked hard to ensure these changes will work for both gameplay balance and, of course, your enjoyment of the game! However, we do realize that many players will be invested in certain modes of play. As a thank you for both your testing and feedback, as well as the time you have invested into old systems, we would like to offer you a token of 'thanks' -- any current owners of shard bombs at the time of this patch's release (Aug 8th) will receive a free gift.

Via an in-game mail you will receive the following for each bomb you own:
  • Crystal Bomb: 1 Variant Ticket
  • Sun Shards: 2 Variant Tickets
  • Rock Salt Bomb: 2 Variant Ticket
  • Ionized Salt Bomb: 3 Variant Ticket
  • Radiant Sun Shards = 3 Variant Ticket
Please allow up to 24 hours from the time the patch goes live to receive your rewards.

Additional Item Changes[/b]
  • Reduced the size of the damage area for all Flourish-style swords
  • Adjusted the particle effects of Flourish-style swords to better reflect the damage area
  • Increased the blast radius and added a chance to inflict Stun on the Irontech Bomb, Irontech Destroyer and Big Angry Bomb
  • Made minor adjustments to the sound effects on some bombs

Spiral Knights - Spiral HQ
<img src="http://farm8.staticflickr.com/7125/7693077106_93a6d79b3e.jpg" width="500" height="281" alt="Spiral Knights"></a>

Hail, Knights!

The ever-turning gears within the Clockworks reveal many secrets – ancient haunts, fiendish fortresses, and diabolical plot after diabolical plot. Now, another turn of the wheels reveals a fresh frozen danger to contend with …

The ever-intrepid Recon Rangers must venture into the icy tundra and assault the sinister city of Amu-Sol – therein dwells an insane cult, looking to do what any right-minded insane cult does, and bring about eternal winter for all of the Clockworks!

<img src="http://farm8.staticflickr.com/7129/7693078030_42d70d8d0d.jpg" width="500" height="281" alt="Spiral Knights"></a>

Such is the setting for <b>Heart of Ice</b>, now available in Spiral Knights as a brand new Danger Mission. Danger Missions are high-level areas intended for skilled players, available in the Prestige Mission section of the Mission interface.

<b><u>New Monsters</b></u>
<ul><li>Frozen Soul</li><li>Perma-Frostifur</li><li>Maulos</li></ul>

<b><u>Bug Fixes</b></u>
<ul><li>Trojan Shockwave attack range has been restored to the previous range.</li></ul>
Spiral Knights - Spiral HQ
[/url]

Hail, Knights!

The ever-turning gears within the Clockworks reveal many secrets – ancient haunts, fiendish fortresses, and diabolical plot after diabolical plot. Now, another turn of the wheels reveals a fresh frozen danger to contend with …

The ever-intrepid Recon Rangers must venture into the icy tundra and assault the sinister city of Amu-Sol – therein dwells an insane cult, looking to do what any right-minded insane cult does, and bring about eternal winter for all of the Clockworks!

[/url]

Such is the setting for Heart of Ice, now available in Spiral Knights as a brand new Danger Mission. Danger Missions are high-level areas intended for skilled players, available in the Prestige Mission section of the Mission interface.

New Monsters[/b]
  • Frozen Soul
  • Perma-Frostifur
  • Maulos

Bug Fixes[/b]
  • Trojan Shockwave attack range has been restored to the previous range.
Spiral Knights - Spiral HQ
<img src="http://farm9.staticflickr.com/8284/7645853202_cc0212448b.jpg" width="500" height="262" alt="Spiral Knights"></a>

A new Danger Mission is available now for Spiral Knights!

Danger Missions are a class of Prestige Missions, denoted by a red skull icon next to the mission card: this means they are for skilled players, with a high degree of difficulty. They have greater risk -- and greater rewards!

For this mission, the answer ... is Compound 42. But what is the question?

WHAT is the mysterious bioweapons facility housed deep within the clockworks? WHO is the sinister member of the Crimson Overlord, identified only as “Herex”? CAN the intrepid Recon Rangers infiltrate and shut down the weapons facility before the deadly toxins are put to use?

Compound 42 is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface.

<img src="http://farm9.staticflickr.com/8152/7645574966_963864f224.jpg" width="500" height="281" alt="Spiral Knights"></a>

<b><u>Additional Notes</b></u>

Items
<ul><li>Item drops will no longer appear inside of flame tiles, such as those in Firestorm Citadel.</li></ul>

Monsters
<ul><li>Drones have been tweaked so that they have more consistent behavior. </li><li>Trojans should no longer spam their push-back attack when near large amount of blocks. </li><li>Fire produced from oil is now slightly less potent. </li><li>Fire produced from oil now consistently damages monsters. </li><li>Oil now ignites from oil slick to oil slick at a slight delay. </li><li>Fire produced from oil in Tier 2 now burns for the intended amount of time.</li></ul>

User Interface
<ul><li>Popups referencing the ATTACK button now display the first available key association for the command.</li><li>Added /invite and /joinknight commands to chat interface.</li><li>Changed Prestige Mission tooltips to show your knight's current prestige levels instead of the mission's.</li><li>Added prestige icon to knight's prestige number when inspected.<li>Added a tooltip for PvP button.</li><li>Removed Energy Module on the HUD until at least one of a player's knights has reached Haven.</li><li>Added tooltips for advanced video options.</li></ul>
Spiral Knights - Spiral HQ
[/url]

A new Danger Mission is available now for Spiral Knights!

Danger Missions are a class of Prestige Missions, denoted by a red skull icon next to the mission card: this means they are for skilled players, with a high degree of difficulty. They have greater risk -- and greater rewards!

For this mission, the answer ... is Compound 42. But what is the question?

WHAT is the mysterious bioweapons facility housed deep within the clockworks? WHO is the sinister member of the Crimson Overlord, identified only as “Herex”? CAN the intrepid Recon Rangers infiltrate and shut down the weapons facility before the deadly toxins are put to use?

Compound 42 is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface.

[/url]

Additional Notes[/b]

Items
  • Item drops will no longer appear inside of flame tiles, such as those in Firestorm Citadel.

Monsters
  • Drones have been tweaked so that they have more consistent behavior.
  • Trojans should no longer spam their push-back attack when near large amount of blocks.
  • Fire produced from oil is now slightly less potent.
  • Fire produced from oil now consistently damages monsters.
  • Oil now ignites from oil slick to oil slick at a slight delay.
  • Fire produced from oil in Tier 2 now burns for the intended amount of time.

User Interface
  • Popups referencing the ATTACK button now display the first available key association for the command.
  • Added /invite and /joinknight commands to chat interface.
  • Changed Prestige Mission tooltips to show your knight's current prestige levels instead of the mission's.
  • Added prestige icon to knight's prestige number when inspected.
  • Added a tooltip for PvP button.
  • Removed Energy Module on the HUD until at least one of a player's knights has reached Haven.
  • Added tooltips for advanced video options.
...

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