Community Announcements - Reece
Announcement made by Zane Saxton

"Comrade’s,

We would like to apologise for the recent time-bomb related bug that prevented you from playing Spintires, it was totally unacceptable and we appreciate the frustration it must have caused you.

A member of our community named ‘Localhost’ along with our Moderators had kindly provided you with a temporary fix that you could use whilst we continued to produce the official fix.

Luckily we have now identified and fixed the bug which was not sabotage like some of the media suspected. The bug was identified by Pavel when running an older test build side-by-side with a newer build - it turns out it was some code that Pavel had invented to try and deal with piracy and DRM issues.

Pavel explains here: “bug was related to self-checks that which I tried to invent myself to prevent the game from being pirated and modded”.

After the recent media speculations, it’s entirely up-to-you if you will believe such a story or not. However, with that said, we accept responsibility for not communicating with our community as much as we should have and perhaps if we had done so, the guesswork by the media wouldn't have been steered so negatively.

It was interesting to read the conspiracy theories about sabotage from the media though, especially when an unnamed media outlet clearly announced they haven’t even contacted Oovee at all about the subject. It does highlight the fact you should only consider official statements directly from the Oovee forum or website as true.

We would like to take the opportunity to thank our moderators and members who supported us during these difficult times, your actions do not go unnoticed.

Now it’s time to move onto something more positive…

Behind the dense forests, swampy lakes (or big black twisters) we have been working hard to secure a deal with a partner, and it is with great pleasure we can now announce that Spintires will be coming to both Xbox One and PS4 expected to arrive early 2017.

If you are not a fan of consoles, do not fear - it is also good news for our PC fans since it now means we will be expanding the development team for that platform as well! It may have taken us some time to secure and announce such a deal but work has already commenced and in the next few months you will hear more details about the ports and additional updates for the PC platform too.

Many thanks for your continued support, love and inspiration.

Zane Saxton, and everyone from Oovee."
Community Announcements - Reece
Announcement made by Zane Saxton

"Comrade’s,

We would like to apologise for the recent time-bomb related bug that prevented you from playing Spintires, it was totally unacceptable and we appreciate the frustration it must have caused you.

A member of our community named ‘Localhost’ along with our Moderators had kindly provided you with a temporary fix that you could use whilst we continued to produce the official fix.

Luckily we have now identified and fixed the bug which was not sabotage like some of the media suspected. The bug was identified by Pavel when running an older test build side-by-side with a newer build - it turns out it was some code that Pavel had invented to try and deal with piracy and DRM issues.

Pavel explains here: “bug was related to self-checks that which I tried to invent myself to prevent the game from being pirated and modded”.

After the recent media speculations, it’s entirely up-to-you if you will believe such a story or not. However, with that said, we accept responsibility for not communicating with our community as much as we should have and perhaps if we had done so, the guesswork by the media wouldn't have been steered so negatively.

It was interesting to read the conspiracy theories about sabotage from the media though, especially when an unnamed media outlet clearly announced they haven’t even contacted Oovee at all about the subject. It does highlight the fact you should only consider official statements directly from the Oovee forum or website as true.

We would like to take the opportunity to thank our moderators and members who supported us during these difficult times, your actions do not go unnoticed.

Now it’s time to move onto something more positive…

Behind the dense forests, swampy lakes (or big black twisters) we have been working hard to secure a deal with a partner, and it is with great pleasure we can now announce that Spintires will be coming to both Xbox One and PS4 expected to arrive early 2017.

If you are not a fan of consoles, do not fear - it is also good news for our PC fans since it now means we will be expanding the development team for that platform as well! It may have taken us some time to secure and announce such a deal but work has already commenced and in the next few months you will hear more details about the ports and additional updates for the PC platform too.

Many thanks for your continued support, love and inspiration.

Zane Saxton, and everyone from Oovee."
Community Announcements - Reece
Hello everyone,
 
After the last couple of weeks with our bug problems and subsequent fix, we mentioned that we stopped work on the update that we have been working on since Christmas. So, after a weekend of recovery, we are now back working on the update. In the next week we expect to receive the update for testing and at that time we will let you know what new features are included, some of which you are going to love, and some bug fixes. But we will tell you now that this update will include full native support for the new "Steam Controller".
 
Below are some images from the forthcoming update. Don't ask any questions, because we won't answer them as we will give you details of the changelog when we receive it for testing.
 
For now, enjoy the screenshots. 
 

Old Drive shaft:                                                                          

New Drive shaft:

 

Visual Navigation aids:



 

Ural 375:




Blockades:



Tractor Suzies:


 

Terrain indirect lighting occlusion (Old):                                 

Terrain indirect lighting occlusion (New):

 

Shadows Off:                                                                              

Shadows On:



Old Bridge:    
     
New Bridge:
   
Community Announcements - Reece
Hello everyone,
 
After the last couple of weeks with our bug problems and subsequent fix, we mentioned that we stopped work on the update that we have been working on since Christmas. So, after a weekend of recovery, we are now back working on the update. In the next week we expect to receive the update for testing and at that time we will let you know what new features are included, some of which you are going to love, and some bug fixes. But we will tell you now that this update will include full native support for the new "Steam Controller".
 
Below are some images from the forthcoming update. Don't ask any questions, because we won't answer them as we will give you details of the changelog when we receive it for testing.
 
For now, enjoy the screenshots. 
 

Old Drive shaft:                                                                          

New Drive shaft:

 

Visual Navigation aids:



 

Ural 375:




Blockades:



Tractor Suzies:


 

Terrain indirect lighting occlusion (Old):                                 

Terrain indirect lighting occlusion (New):

 

Shadows Off:                                                                              

Shadows On:



Old Bridge:    
     
New Bridge:
   
Community Announcements - Reece
First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this.

We are pleased to say we have now released a fix for the recent crash onto Steam.

In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week.

For now follow the instructions below and start to play Spintires again!

If Steam is running, exit Steam before follwing these steps.
If you applied the dll fix made by forum user Localhost that was on the forum, please remove it first.
Start Steam and it should automatically download the update.
Now start the game, it should display 03-03-2016 in the bottom left corner.

If you have mods or custom changes and face any problems after trying the above please follow the steps below:

- Shut down Steam
- Go to Steam folder and then to steamapps\common\Spintires\Media and temporary move ALL your mods to other directory (also delete any dump files you might find)
By default it is: C:\Program Files (x86)\Steam\steamapps\common\Spintires\
- Press combination Logo Windows + R, enter %appdata%\Spintires and click OK
- Delete all subfolders and files except UserSaves (this will reset your config)
- Run Steam
- If the game was already updated please verify local game files, otherwise wait until automatic update is applied
- Run the game
- Re-add your mods

If after following these steps you get a message "game files differ, multiplayer and achievements", then please follow this guide.
Community Announcements - Reece
First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this.

We are pleased to say we have now released a fix for the recent crash onto Steam.

In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week.

For now follow the instructions below and start to play Spintires again!

If Steam is running, exit Steam before follwing these steps.
If you applied the dll fix made by forum user Localhost that was on the forum, please remove it first.
Start Steam and it should automatically download the update.
Now start the game, it should display 03-03-2016 in the bottom left corner.

If you have mods or custom changes and face any problems after trying the above please follow the steps below:

- Shut down Steam
- Go to Steam folder and then to steamapps\common\Spintires\Media and temporary move ALL your mods to other directory (also delete any dump files you might find)
By default it is: C:\Program Files (x86)\Steam\steamapps\common\Spintires\
- Press combination Logo Windows + R, enter %appdata%\Spintires and click OK
- Delete all subfolders and files except UserSaves (this will reset your config)
- Run Steam
- If the game was already updated please verify local game files, otherwise wait until automatic update is applied
- Run the game
- Re-add your mods

If after following these steps you get a message "game files differ, multiplayer and achievements", then please follow this guide.
Community Announcements - OOVEE
Good day off roaders,
 
I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. 
 
While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires.
 
I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.
 
Here, today - I give to you the changelog for the latest update:
 
 
16/12/15
- dont allow user maps for lobbies with "active achievements" - minor map fixes
 
14/12/15
- game can load user maps (with disabled achievements) - MP included - CRC check added to make sure map versions are the same in MP - maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames) - some sounds, visuals tuning - bugfixes (logs dropping off trucks, inability to continue saved games with some mods) - check changes in Media.xml when deciding to disable achievements/MP (fix exploits) - mud made stiffer - important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too) - fix lua errors preventing some mods from working properly - EDITOR: fixed bugs related to publishing mods - EDITOR: creating maps now support (with no workshop support yet) - EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)
 
3/12/15
- crashfix (workshop related) - dont continue game until mods are updated (otherwise savegame gets broken)
 
2/12/15
- minor visual improvements - game support loading of user maps
  
26/11/15
- more improvements to suspension damage system - new damage visuals - new damage effect: oil spilling off - new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130 - greatly improved IK controls (crane now wont go down by itself when rotating) - bugfix: huge initial damage received when switching to truck (gamestopper) - bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper) - bugfix: incorrect number of short logs spawning when unpacking short logs - new water-flows-off-truck visual effect - more mud-wheel physics improvements - long mod names UI dialog cropped - mud decals visual improved (no mirror mapping)
  
18/11/15
- lobby game starting with no trucks selected for the map - more perfomance optimisation for trucks in mud - winch ropes goes white at times (visual bug) - rope in "pull" state now fits terrain (doesnt intersect it) - visuals
  
16/11/15
- driving dynamics improved (uaz most of all)
 
15/11/15
- further damage system improvements - more visual effects improvements - beacons now required to install some trailers
 
14/11/15
- markers rays removed (was annoying) - RU localisation fixes - coop achievements work correctly - cloaking synced correctly in MP - more damage calculation fixes/improvements - xbox360 controller keys remapped - more minor visual effects tweaks - minor UI fixes
  
13/11/15
- fullscreen crashfix - shadercache optimisation - fix: optimised particles should not recieve shadows
  
12/11/15
- waterwave visuals update - wheel mud bursts visuals update - improved damage system - suspension damage is now also detected - winXP 32bit fix - shaders removed from retail build
Community Announcements - Reece
Good day off roaders,
 
I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. 
 
While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires.
 
I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.
 
Here, today - I give to you the changelog for the latest update:
 
 
16/12/15
- dont allow user maps for lobbies with "active achievements" - minor map fixes
 
14/12/15
- game can load user maps (with disabled achievements) - MP included - CRC check added to make sure map versions are the same in MP - maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames) - some sounds, visuals tuning - bugfixes (logs dropping off trucks, inability to continue saved games with some mods) - check changes in Media.xml when deciding to disable achievements/MP (fix exploits) - mud made stiffer - important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too) - fix lua errors preventing some mods from working properly - EDITOR: fixed bugs related to publishing mods - EDITOR: creating maps now support (with no workshop support yet) - EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)
 
3/12/15
- crashfix (workshop related) - dont continue game until mods are updated (otherwise savegame gets broken)
 
2/12/15
- minor visual improvements - game support loading of user maps
  
26/11/15
- more improvements to suspension damage system - new damage visuals - new damage effect: oil spilling off - new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130 - greatly improved IK controls (crane now wont go down by itself when rotating) - bugfix: huge initial damage received when switching to truck (gamestopper) - bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper) - bugfix: incorrect number of short logs spawning when unpacking short logs - new water-flows-off-truck visual effect - more mud-wheel physics improvements - long mod names UI dialog cropped - mud decals visual improved (no mirror mapping)
  
18/11/15
- lobby game starting with no trucks selected for the map - more perfomance optimisation for trucks in mud - winch ropes goes white at times (visual bug) - rope in "pull" state now fits terrain (doesnt intersect it) - visuals
  
16/11/15
- driving dynamics improved (uaz most of all)
 
15/11/15
- further damage system improvements - more visual effects improvements - beacons now required to install some trailers
 
14/11/15
- markers rays removed (was annoying) - RU localisation fixes - coop achievements work correctly - cloaking synced correctly in MP - more damage calculation fixes/improvements - xbox360 controller keys remapped - more minor visual effects tweaks - minor UI fixes
  
13/11/15
- fullscreen crashfix - shadercache optimisation - fix: optimised particles should not recieve shadows
  
12/11/15
- waterwave visuals update - wheel mud bursts visuals update - improved damage system - suspension damage is now also detected - winXP 32bit fix - shaders removed from retail build
Community Announcements - OOVEE
Good day off-roaders,
 
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
 
The truck editor will available soon - we will notify you once it is live.
 
Changelog:
 
 
8/11/15
- water visuals bugfix - garage parts trailer wheels changed - volcano map: position of maz7310 changed

 
7/11/15
- terrain tearing bug fix - terrain chunks disappearing at certains angles bug fix - minor graphics improvements (mud, dirt bursts, detail maps) - minor analog gearstick controls improvement - minor mud/vehicle physics improvement - jerking hack removed (rapidly switching forward/rear gears) - some localisation fixes

 
5/11/15
- mesh cache fix (modding support) - new achievements: volcano honk, mushroomer - minor mud/performance/driving optimisation/improvement - rocks mass increased - mushrooms assets improved - hide driver in capsized trucks

 
3/11/15
- mods backwards compatibility (new version dont break savegames) - hash check before each time game starts (fixes some exploits) - minor UI tweaks - more achievements fixes

 
30/10/15
- new kraz carriage integrated (and all trailers/addons derived from it) - mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps) - camera beneath ground of proving grounds fix of fix - check for files hash each time map starts (fixes some exploits)

 
28/10/15
- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed) - some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK) - forest crane rotation bug fixed - logs falling thru cart bug fixed - game not working in offline fixed - kamaz 65111/65115 mod added - differential lock system improved slightly - when changing stratup trucks, unavailable addons arent installed - drive camera auto-zoom returned (but only works when there is no user input for a while) - mud/water visual bug fixed - proving grounds incorrect camera position fix + "starting" proving ground resets its trucks - in windowed mode, confirm exit before closing game when clicking 'X' - analogous stick mode now preserves "acceleration limit" - log kiosk added to Proving Grounds

Happy Off-roading
Community Announcements - Reece
Good day off-roaders,
 
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
 
The truck editor will available soon - we will notify you once it is live.
 
Changelog:
 
 
8/11/15
- water visuals bugfix - garage parts trailer wheels changed - volcano map: position of maz7310 changed

 
7/11/15
- terrain tearing bug fix - terrain chunks disappearing at certains angles bug fix - minor graphics improvements (mud, dirt bursts, detail maps) - minor analog gearstick controls improvement - minor mud/vehicle physics improvement - jerking hack removed (rapidly switching forward/rear gears) - some localisation fixes

 
5/11/15
- mesh cache fix (modding support) - new achievements: volcano honk, mushroomer - minor mud/performance/driving optimisation/improvement - rocks mass increased - mushrooms assets improved - hide driver in capsized trucks

 
3/11/15
- mods backwards compatibility (new version dont break savegames) - hash check before each time game starts (fixes some exploits) - minor UI tweaks - more achievements fixes

 
30/10/15
- new kraz carriage integrated (and all trailers/addons derived from it) - mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps) - camera beneath ground of proving grounds fix of fix - check for files hash each time map starts (fixes some exploits)

 
28/10/15
- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed) - some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK) - forest crane rotation bug fixed - logs falling thru cart bug fixed - game not working in offline fixed - kamaz 65111/65115 mod added - differential lock system improved slightly - when changing stratup trucks, unavailable addons arent installed - drive camera auto-zoom returned (but only works when there is no user input for a while) - mud/water visual bug fixed - proving grounds incorrect camera position fix + "starting" proving ground resets its trucks - in windowed mode, confirm exit before closing game when clicking 'X' - analogous stick mode now preserves "acceleration limit" - log kiosk added to Proving Grounds

Happy Off-roading
...

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