Spelunky - contact@rockpapershotgun.com (Dominic Tarason)

It still amazes me how coherent roguelike platformer Spelunky was, despite its dozens of moving parts. Monsters, traps and players interact with each other in so many ways. Next year, Spelunky 2 is adding a bucketload of new elements and systems to its repertoire, as you can see in action in the new trailer below. There’s physics-driven fluids, arrows you can use as footholds, mounts you can gracefully leap off Yoshi-style just> above deadly pits and a gun that clones kitties. Oh, and online multiplayer – that seems important.

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Spelunky - contact@rockpapershotgun.com (Matt Cox)

Spelunky2_header

I have a terrible memory, which is sometimes an asset. It means that every now and then I get to experience a jolt of joy when I remember that Spelunky 2 is a thing – a thing that I’ve little doubt will take over my life in the same way that both the original freeware and the remaster did. If you somehow haven’t played Spelunky, you should know that it’s a 2D platformer that sits atop the throne of systems-driven roguelikes, capable of spinning story after story from parts that click together in masterful ways. You should also know that I envy you deeply, because I’d give up a lot to play Spelunky for the first time again.

Except I just remembered, I sort of can! Spelunky 2 was announced at last year’s Paris Games Week, with a trailer that gave away very little. So little, in fact, that any murmurings from lead developer Derek Yu on the subject count as news in my book. He recently murmured all over the Tone Control podcast with Fullbright’s Steve Gaynor, and said a little about how becoming a father has shaped development. (more…)

Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018.

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Spelunky - contact@rockpapershotgun.com (Alex Spencer)

permadeath1

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again.

The beauty of permadeath is that it does away with all this. Characters grow and collect things, but then they become permadead, and it s time for a new explorer to begin their adventure. The only thing that progresses is you, the player, slowly learning a set of systems with each failure. At least, that s the theory. We spoke to the designers of Spelunky, Into the Breach, Dead Cells and Rogue Legacy to learn more about persistence within a permadeath mould.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Tom Francis)

Dishonored 2: Death of the Outsider

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good.>

I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’. If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’

I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: (more…)

Half-Life - contact@rockpapershotgun.com (RPS)

best-pc-games-ever

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)

Spelunky - contact@rockpapershotgun.com (Adam Smith)

spelunky2

Keep an eye on the Sony announcements during Paris Games Week, I said. Maybe From Software would pull off a remarkable double-whammy by revealing Bloodborne 2 and saying it’d be coming to PC and that a special edition of the first would be arriving on Steam tomorrow. Maybe Naughty Dog would stroll onto a stage and declare that they’d accidentally made The Last Of Us 2 in such a way that it’d only work on Linux. Anything seemed possible.

Except for an outta nowhere announcement that Spelunky 2 is in development. This is the best possible news because Spelunky is one of the greatest games ever made.

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Spelunky - contact@rockpapershotgun.com (Matt Cox)

Spelunky Complete

Some games can be finished, completed, defeated or beaten. They have an end-point, even though they might be replayable. Others have the potential to go on forever. Whatever the case, there always comes a point when you’re done with a game, and it might be long before the credits roll, or it might be after that one update that breaks a habit that has lasted for years. Why do we stop playing?

Let s get one potential answer out of the way: when we stop having fun . While there s definitely something to that idea, it doesn t take into account temporary frustration caused by difficulty spikes, or the satisfaction – a related cousin of fun – from seeing a narrative through to its end. It s a sentiment that might work for multiplayer games, but I m not convinced it can be applied more broadly than that. With a look at Shadow of War, Spelunky and Caveblazers among others, here are some thoughts on the end of play.

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Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might synchronise your stealth takedowns and execute the perfect plan, but it’s just as likely that your co-op partner will constantly alert the guards and throw your situation into chaos. Luckily both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

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Spelunky - contact@rockpapershotgun.com (Graham Smith)

I keep playing Caveblazers [official site], stopping between lives only to message people to complain about Caveblazers. The roguelike-platformer has so many systems I find frustrating or unsatisfactory, but one big thing that keeps drawing me back.

… [visit site to read more]

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