Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Tom Francis)

Dishonored 2: Death of the Outsider

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good.>

I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’. If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’

I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: (more…)

Half-Life - contact@rockpapershotgun.com (RPS)

best-pc-games-ever

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)

Spelunky - contact@rockpapershotgun.com (Adam Smith)

spelunky2

Keep an eye on the Sony announcements during Paris Games Week, I said. Maybe From Software would pull off a remarkable double-whammy by revealing Bloodborne 2 and saying it’d be coming to PC and that a special edition of the first would be arriving on Steam tomorrow. Maybe Naughty Dog would stroll onto a stage and declare that they’d accidentally made The Last Of Us 2 in such a way that it’d only work on Linux. Anything seemed possible.

Except for an outta nowhere announcement that Spelunky 2 is in development. This is the best possible news because Spelunky is one of the greatest games ever made.

(more…)

Spelunky - contact@rockpapershotgun.com (Matt Cox)

Spelunky Complete

Some games can be finished, completed, defeated or beaten. They have an end-point, even though they might be replayable. Others have the potential to go on forever. Whatever the case, there always comes a point when you’re done with a game, and it might be long before the credits roll, or it might be after that one update that breaks a habit that has lasted for years. Why do we stop playing?

Let s get one potential answer out of the way: when we stop having fun . While there s definitely something to that idea, it doesn t take into account temporary frustration caused by difficulty spikes, or the satisfaction – a related cousin of fun – from seeing a narrative through to its end. It s a sentiment that might work for multiplayer games, but I m not convinced it can be applied more broadly than that. With a look at Shadow of War, Spelunky and Caveblazers among others, here are some thoughts on the end of play.

(more…)

Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might synchronise your stealth takedowns and execute the perfect plan, but it’s just as likely that your co-op partner will constantly alert the guards and throw your situation into chaos. Luckily both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

(more…)

Spelunky - contact@rockpapershotgun.com (Graham Smith)

I keep playing Caveblazers [official site], stopping between lives only to message people to complain about Caveblazers. The roguelike-platformer has so many systems I find frustrating or unsatisfactory, but one big thing that keeps drawing me back.

… [visit site to read more]

Spelunky - contact@rockpapershotgun.com (Alice O'Connor)

Sometimes, a developer’s last game hints at their next one. Other times, the programmer of Spelunky HD announces a basketball beat ’em up. Say hallo to Dunk Lords [official site], jamming our way in 2018. This is a delightful surprise, and not just because of that name. The slam-jamming shakalaka ’em up boasts 2v2 b-balling action with fisticuffs, special moves, and environmental hazards, which sounds a lark. … [visit site to read more]

Dishonored - contact@rockpapershotgun.com (Alec Meer)

As much as PC gaming hardware has changed and improved over the years, there’s always been one constant: the limitations of disk space. Granted, it’s far cheaper and easier (no more absurdly tiny Master/Slave toggles) than it used to be to grab a new hard drive, but the rise of ever-faster but more expensive SSDs set things back a bit in that regard. With new mainstream games regularly asking for as much as 30 Gigabytes I remain, as I always have, in a battle for space. Which means I’m constantly uninstalling half-finished stuff in order to make space for the next big thing. Sometimes it’s heartbreaking. But there’s a line. There are a few games I can never uninstall, because it would hurt too much. Granted, they change a little over the years – new ones come in, old ones finally, finally lose their lustre (or I give up entirely on the belief that I will ever go back), but here’s how that list of inviolable treasures looks right now.

… [visit site to read more]

Spelunky - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works.>

The arrow trap that shoots the croc man that causes him to telefrag you. Being caught mid-jump by a boomerang that juggles you towards a spike trap, leaving you stunned in front of it until it springs. Shopstorm.

These are not necessarily the noblest events in Spelunky, but they re surprising, funny, fascinating, and entirely consistent and logical and correct. They might not be exactly your fault, but neither are they, really, the game s fault. They re the result of a big reason the> big reason? why Spelunky is amazing:

THE MECHANIC: How every object in Spelunky has shared fundamental traits

… [visit site to read more]

Spelunky - contact@rockpapershotgun.com (Graham Smith)

I’m used to Spelunky [official site] speedruns being filled with incredible feats, but the “No Gold True Pacifist Hell Run” below is a thing of wonder. To clarify: entering into the game’s Hell world requires obtaining the Ankh from the Black Market, killing Anubis for his staff, killing Olmec, and completing the game requires killing Yama in hell. How do you kill things without violence? Well, you’ll see.

… [visit site to read more]

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