Oct 25, 2016
SpeedRunners - Alex@tinybuild


You can run, but you can't dodge a well executed freezeray. Enjoy ScreamRunners this week!

*you can disable these effects in options
Oct 25, 2016
SpeedRunners - Alex@tinybuild


You can run, but you can't dodge a well executed freezeray. Enjoy ScreamRunners this week!

*you can disable these effects in options
SpeedRunners - Gert-Jan Stolk

Cool moonraker fanart from here

While posting the changelog for today's update I noticed the previous update was from 4 months ago...

The past 4 months we've been working hard on bringing SpeedRunners to consoles. Developing for consoles was pretty difficult and turned out to soak up all our attention. I am happy to inform you that we are through that now, at least for the technical part that is. So we are back to updating the game here on Steam.

Before we released the game fully out of early access we received feedback on the golden hook. The main issue was it being hard to dodge in high ping situations. Before release we spend some time trying to make the golden hook work better in those cases. We made promising progress but we didn't have time to test it fully.
Recently we have been able to test it extensively and it's ready for release now. We look forward to your feedback on the golden hook changes.

During the last months we got messages from players being verbally abusive to other players. We've been gathering reports on this for a while now, but we did not have the means to act on those reports yet. This update brings a first version of a ban system, more info on that here.
I also looked at the reports of the last couple of months and added bans for the worst offenders. We'll keep an eye on the more recent reports hereon after, so keep them coming.

Other changes involve the merging of fixes and changes we did during our work for consoles. Most of those changes is UI polish and small quality of life changes. As an example, you might notice we no longer have a timer in a lobby with only local players.

We have tested the build extensively but can never cover as much as all of you can. So keep us posted if you find any issues in the current build.

Thanks for sticking with us and enjoy the update!

--Gert-Jan

SpeedRunners - Gert-Jan Stolk

Cool moonraker fanart from here

While posting the changelog for today's update I noticed the previous update was from 4 months ago...

The past 4 months we've been working hard on bringing SpeedRunners to consoles. Developing for consoles was pretty difficult and turned out to soak up all our attention. I am happy to inform you that we are through that now, at least for the technical part that is. So we are back to updating the game here on Steam.

Before we released the game fully out of early access we received feedback on the golden hook. The main issue was it being hard to dodge in high ping situations. Before release we spend some time trying to make the golden hook work better in those cases. We made promising progress but we didn't have time to test it fully.
Recently we have been able to test it extensively and it's ready for release now. We look forward to your feedback on the golden hook changes.

During the last months we got messages from players being verbally abusive to other players. We've been gathering reports on this for a while now, but we did not have the means to act on those reports yet. This update brings a first version of a ban system, more info on that here.
I also looked at the reports of the last couple of months and added bans for the worst offenders. We'll keep an eye on the more recent reports hereon after, so keep them coming.

Other changes involve the merging of fixes and changes we did during our work for consoles. Most of those changes is UI polish and small quality of life changes. As an example, you might notice we no longer have a timer in a lobby with only local players.

We have tested the build extensively but can never cover as much as all of you can. So keep us posted if you find any issues in the current build.

Thanks for sticking with us and enjoy the update!

--Gert-Jan

SpeedRunners - Alex@tinybuild


Ok, scrubs. I know there are good SpeedRunners players coming to PAXWest. I'm still a little bit upset about last year's "incident", when a 13 year old girl beat the whole team like it was nothing.

We're going to give away hundreds of hats, lanyards, and exclusive SpeedRunners T-Shirts at the event in a couple of weeks.

We'll be doing hourly tournaments at our booth. Stop, show your skills, prove you're not a scrub.

The booth is BRIGHT AS F*CK orange as usual. You'll find it. We'll be on the 4th floor next to the Indie Megabooth.

Details on our PAXWest booth activities: http://tinybuild.com/tinybuild-pax-west-2016-line-up
SpeedRunners - Alex@tinybuild


Ok, scrubs. I know there are good SpeedRunners players coming to PAXWest. I'm still a little bit upset about last year's "incident", when a 13 year old girl beat the whole team like it was nothing.

We're going to give away hundreds of hats, lanyards, and exclusive SpeedRunners T-Shirts at the event in a couple of weeks.

We'll be doing hourly tournaments at our booth. Stop, show your skills, prove you're not a scrub.

The booth is BRIGHT AS F*CK orange as usual. You'll find it. We'll be on the 4th floor next to the Indie Megabooth.

Details on our PAXWest booth activities: http://tinybuild.com/tinybuild-pax-west-2016-line-up
SpeedRunners - Alex@tinyBuild


I see you guys are enjoying the GIF editor/exporter feature in SpeedRunners.

There are a ton of great GIFs in the Artwork Community Tab and I decided to give them some exposure on Twitter with the #SpeedyProTips hashtag.

Feel free to share your SpeedyProTips with gifs!

Feel free to share your GIFs on Twitter using the #SpeedyProTips tag. I will retweet them to get you some exposure!

If your GIF is over 5mb, I typically use http://ezgif.com/optimize to shrink down size. They also have a cropping tool, and it's all web-based.

Submit your GIFs here and I can tweet them out

If you'd like me to tweet out from http://twitter.com/tinyBuild (107k followers), feel free to submit GIFs in this thread. The combination of trails and awesome moments can help bring more exposure to SpeedRunners :)
SpeedRunners - Alex@tinyBuild
Hi everyone! We're celebrating the launch of SpeedRunners at PAX East in Boston, and tomorrow there's an upcoming Twitch Stage segment for SpeedRunners.


PurpleTurkey will be beating us on stage for a few minutes, and then will go online to play against other high rank opponents, talking us through his game.

If you're a high rank player in North America, please be online at 4pm ET tomorrow! It's your chance to showoff your trails in front of thousands of people watching the main PAX East Twitch Feed.

See you there!
SpeedRunners - Alex@tinybuild


Check out this slick SpeedRunners Launch Trailer that Tom made

https://www.youtube.com/watch?v=rWwUDenjkzs

SpeedRunners is now officially out of Early Access. After hundreds of updates, several community uprisings (remember the whole Lethal Spikes and SpeedBoosting threads?), we are officially out. That's it. Version 1.0.

Here's what the final version of SpeedRunners has to offer:

Gif Editor & Exporter

A new feature in the Replays system is the ability to crop & export GIFs directly from within SpeedRunners, check it out!

Trails Shop & Editor

Yes, you can now create your own trails for SpeedRunners and have them be available in the Trails Shop. This is a curated shop (think just like Team Fortress 2) where users can submit their content to.

Mac & Linux

I am playing SpeedRunners on a Mac, you guys! This actually works.

Single Player Campaign

The brand new single player campaign takes you on a "Mario Kart Style" adventure, going through the multiplayer maps with specific story bits and challenges. The goal of the single player campaign is to ease players into the competitive online part of the game.

Twitch Betting

You can now setup twitch betting when livestreaming SpeedRunners and it's tied to the tinyBuild rewards program.

But wait, what does going out of Early Access mean?

It means that the core features of the game are finished. We will still update the game, and are fully committed to working with the community. The only difference is that the core development team will switch their focus to consoles.

A huge THANK YOU to the community!

A special, enormous, hug-worthy THANK YOU to everyone who have been with us during Early Access. It's been an insane journey and without you guys we wouldn't be here. The hundred-reply threads on the forums, the in-depth discussions, the King of Speeds, everything about SpeedRunners Early Access revolved around obsessively reading the forum and figuring out the best solutions.

Yes, everyone in Early Access is getting a special BETA trail which is available right now.

This week we are having a launch event at PAX East in Boston with PurpleTurkey showing off his skills. Within the coming weeks we will reveal post-launch plans which include more tournaments and prizes.

Huge hugs
- tinyBuild and DoubleDutch Teams
SpeedRunners - Alex@tinyBuild


Check out this slick SpeedRunners Launch Trailer that Tom made

https://www.youtube.com/watch?v=rWwUDenjkzs

SpeedRunners is now officially out of Early Access. After hundreds of updates, several community uprisings (remember the whole Lethal Spikes and SpeedBoosting threads?), we are officially out. That's it. Version 1.0.

Here's what the final version of SpeedRunners has to offer:

Gif Editor & Exporter

A new feature in the Replays system is the ability to crop & export GIFs directly from within SpeedRunners, check it out!

Trails Shop & Editor

Yes, you can now create your own trails for SpeedRunners and have them be available in the Trails Shop. This is a curated shop (think just like Team Fortress 2) where users can submit their content to.

Mac & Linux

I am playing SpeedRunners on a Mac, you guys! This actually works.

Single Player Campaign

The brand new single player campaign takes you on a "Mario Kart Style" adventure, going through the multiplayer maps with specific story bits and challenges. The goal of the single player campaign is to ease players into the competitive online part of the game.

Twitch Betting

You can now setup twitch betting when livestreaming SpeedRunners and it's tied to the tinyBuild rewards program.

But wait, what does going out of Early Access mean?

It means that the core features of the game are finished. We will still update the game, and are fully committed to working with the community. The only difference is that the core development team will switch their focus to consoles.

A huge THANK YOU to the community!

A special, enormous, hug-worthy THANK YOU to everyone who have been with us during Early Access. It's been an insane journey and without you guys we wouldn't be here. The hundred-reply threads on the forums, the in-depth discussions, the King of Speeds, everything about SpeedRunners Early Access revolved around obsessively reading the forum and figuring out the best solutions.

Yes, everyone in Early Access is getting a special BETA trail which is available right now.

This week we are having a launch event at PAX East in Boston with PurpleTurkey showing off his skills. Within the coming weeks we will reveal post-launch plans which include more tournaments and prizes.

Huge hugs
- tinyBuild and DoubleDutch Teams
...

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