Sleep Stream - neptunesteamdev


[UPDATE (0.9.3)_24/07/17]

Hello, it's the Sleep Stream dev team!
We are happy to announce today's 0.9.3 update.

We've gotten a lot of feedback from you, and it's hard to implement all of it at once,
but we'll continue to think about it and update as we go.

__________________


1. Character death animations
  • Added character death animations for all characters
2. Added more Achievements
  • Clear with 40 or less Max HP
  • Clear without fully activating any synergies
  • Clear with 13 or more Elite kills
  • Activate synergy for the first time
3. Difficulty Balancing
  • Changed Character Speed reduction to Enemy Speed increase
  • Difficulty 2 Max HP reduction: -10 ⇒ -5
  • Difficulty 2 Enemy Max HP increased: 20% ⇒ 15
  • Difficulty 4 Enemy Max HP increased: 40% ⇒ 45
  • Difficulty 5 Enemy Max HP increased: 50% ⇒ 60%
4. Decreased Enemy Damage and Enemy Max HP
  • Some enemies' damage reduced
  • Reduced the Max HP of all enemies
5. Darken surroundings when below a certain amount of HP
  • Make the screen darken based on your current HP level
6. Sound effects for 3-Star upgrade and Artifact selection
  • Added sound effects
7. Added 'free' icons for the shop
  • Free reroll icon
  • Free Exp purchase icon
8. Adjusted character stats and initial slots
  • Streamer: Initial weapon slot 1 ⇒ 2, 1 free Exp purchase for every floor
  • Student: Initial bag slot 5 ⇒ 7
  • Elf Archer: Max HP 35 ⇒ 38
9. Added contributors in credits
  • Added more contributors
10. Kindling Artifact
  • Changed visual effects
  • Fixed a bug that was blocking enemy projectiles
11. Various tooltip improvements
  • Adjusted tooltips to not go outside the screen area (based on user feedback)
12. Save achievement clear date
  • Save when achievements are cleared (based on user feedback)
13. Recognition of equipment set up in Synergy Lab
  • Added an icon so that equipment you set up in Synergy Lab are easily recognized in the shop
14. Bug fixes
  • Fixed an issue where clearing with fully activated Devil synergy would not unlock its achievement
  • Fixed an issue where Elites and Boss were not summoning correctly
15. Improved accessibility to Synergy Lab
  • Adjusted Synergy Lab accessibility in outgame (based on user feedback)
16. Projectile speed increase
  • Increased the speed of arrows and bullets
17. Modified Rocket Launcher effects
  • Added effects for range attacks
18. Adjusted character selection order
  • Placed the characters in unlock order
19. Adjusted Artifact
  • Risky Contracts: Speed -7% ⇒ -5%, Armor -8 ⇒ -5
20. Fixed typos and translations
  • Text corrections
21. Mark of Wealth
  • Damage reduction 20% ⇒ 8%
__________________

Thank you!
STALCRAFT: X - Gorodskovich


Changes in Clan Conquests
There have been many changes throughout the history of Clan Wars, and its mechanics were still carrying some fundamental problems, not sharing the needs of certain groups of players. In addition, the number of people willing to participate has become more than able to accept entries. The need for global changes has long been brewing, and its time has finally come!

From now on, Clan Wars will be referred to as Clan Conquests, divided in three types:

  • Brawls;
  • Tournaments;
  • Base capture.
In order to access the Clan Conquests menu, proceed to Session Battles → Clan Conquests.



Brawls


A familiar format for all the CW veterans:

  • Previously, subdivisions were registered for specific bases, but now registration takes place in a pool of participants.
  • After the registration is completed, parallel brackets are formed, and conquests start in 3 stages of 30 minutes each. Each bracket can have 64 members at most.
  • The maximum amount of subdivision participants was reduced from 5 to 4.
  • Removed factional seeding of the subdivisions in brackets. Groups are now formed randomly.
  • By default, all subdivisions are hostile to each other, but alliances can be made with units of any faction.
  • Brawls do not affect the subdivision ranking.
[h4]Brawls Rewards[/h4]

Maps

Tournaments

Follows a scheme of 1v1 captures. Let’s discuss its main features:
  • Just like the Brawls, you register into “general participants poll”.
  • After the registration is done, the parallel brackets are formed:
The maximum number of participants is 16 per 1 bracket;
There might be up to 4 stages per bracket, depending on the number of the subdivisions participating.
  • Capture time differs from stage to stage:
Stage 1 – 10 minutes;
Stage 2– 15 minutes;
Stage 3– 20 minutes;
Stage 4– 25 minutes.
  • Groups are matched randomly, independent of subdivision ranking.
  • Politics mechanics is off. Everyone are hostile.
  • Wins and losses in the Tournaments affects subdivision ranking.
[h4]Ranking system changes[/h4]
Previously, the Bases were separated by the levels, which affected the amount of award and the ranking. The ranking itself was just combined with the current one in case of a win.

Now, the ranking grows in case of a win and falls in case of losses. The rankings changes depend on the enemy's current ranking. In case of an equal rank, the opposing subdivisions will get and lose equal amounts of rank points. If the rating is different, then the subdivision with the higher rank will get fewer points in case of a win and will lose more in case of a loss. And vice-versa with the subdivision of the lower rank.

There are limits that won’t allow the subdivision to get or lose extra rank points.


Current minimum rating change = 20, the maximum = 80.
When receiving a personal award for a place in the faction top-10 at the end of the ranking season, Tournament stages played by the subdivision will also count.

[h4]Tournaments Rewards[/h4]

[h4]Maps[/h4]

Base Captures

Base Captures also take place in a 1v1 battle format, just like Tournaments. Specific features are:

  • Only the top 10 subdivisions from each faction at the moment are allowed to register (40 in total)
  • All 4 bases are captured on the same day. The bases are played in pairs. It is possible to register only on 1 base from the current pair. The pairs of bases are as follows:
Bunker - Checkpoint
Weather station - Old mine
  • The winners of the first pair cannot register for the second pair played on the same day. The losing players of the first pair may take part in the bases' conquest of the second pair.
  • Brackets are formed from the participants registered to a particular base and can go up to 6 stages.
  • The timing of the conquests varies from stage to stage:
Stage 1, 2, 3 - 10 minutes
Stage 4 - 15 minutes
Stage 5 - 20 minutes
Stage 6 - 25 minutes
  • Currently, there is no losing and gaining rating in Base Conquests.
  • The winner of the final stage gets a base at location Forge-11.


[h4]Base Features[/h4]
  • A base falls under the control of the set subdivision that captured it. Players from allied factions cannot enter captured bases.
  • Fast travel to the base is available once every 10 minutes.
  • Respawning and participating in session modes are not allowed on the base.
  • An 8x8 cell storage is available, but access to personal storage is not.
  • The consumables trader does not offer discounts based on the faction base level; however, division bonuses still apply.
  • The buyer purchases items at reduced prices, but division bonuses still apply.
  • The mechanic allows equipment repairs without considering faction base level discounts.
  • The base generator allows charging devices for in-game currency.
  • Radios are present on the bases.
[h4]Base Capture Rewards[/h4]

[h4]Maps[/h4]

Other Changes
[h4]Grenades in Captures[/h4]
Restrictions have been introduced, limiting all grenades and flashbangs to 20 units of each type.

In the mobile camp, you can purchase the special grenade EG-1 "Barrier". Limit: 30 units.
[h4]Structure Breakdown Distance[/h4]
  • On Malaya Berdovka and its variations, the breakdown distance for mobile camps and outposts has been set to 50 meters.
  • On all other maps, the breakdown distance has been set to 60 meters.
[h4]Mobile Camps and Outposts[/h4]
  • On Malaya Berdovka and its variations, Mobile Camps and Outposts can be placed in buildings.
Fixes
  • Fixed bug with music in storyline dungeons.
  • Fixed daily quests for killing Mutts in Lyubech-3 and the Zone Center.
  • Entry to the Shelter is now available after completing the quest "Vahter."
  • Fixed a bug where the Vahter could appear at the faction base.
  • Increased the number of caches in daily tasks.
  • Fixed a bug where converted players couldn't start the northern storyline.
Thank you for your attention,
and good hunting in the Zone!
12:37am
Just Futanari 2 - AhrpuXR[JP]
Fixed a case where the next scene selection screen was displayed for a long time
Fixed FindKeyRoom was not working
Sensei! I Like You So Much! - 茕兔
"3 copies of your new work please, Sensei!"

The encouraging event organizer in love with your work—VelvetYummy character PV released!





https://store.steampowered.com/app/2957700/_/

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ABYA:Paint Ball - 一条老咸鱼
Our cyberpunk platform jumping game-ABYA:PaintBall is confirmed to participate in the upcoming Bitsummit! Gamers who interested in our game can come to the CiGA booth,interact with us and experience our game.Stay tuned for more surprises!
Wolfteam: Reboot - moonyrae320
Greeting Wolves! ːsteamthumbsupː

We will proceed an attendance event from July 20th to August 18th. Play for at least 30 minutes to receive rewards!

Freestyle 2: Street Basketball - [GM] Clyde


Dear, Ballers.

We want to emphasize once again that using illegal third-party programs,
sharing information about these tools, or participating in any suspicious
activities in the game is strictly against the rules. Moreover,
idling during a match (AFK) will not be tolerated. Any violation will result

in temporary or permanent suspension of your account without exceptions.

Reminder:

1. Illegal Use of Third-Party Programs
2. Notice Regarding AFK

Below is the list of users who have been suspended.

30-Day Suspension:


Permanent Suspension:


Our Team will not let this pass nor tolerate this kind of illegal activity in-game.

- FreeStyle 2 Team
Loopstructor - 一条老咸鱼
Our Roguelike Track TowerDefence Game Loopstructor is confirmed to participate in the upcoming Bitsummit! Gamers who interested in our game can come to the CiGA booth,interact with us and experience our game.Stay tuned for more surprises!

息风谷战略 Playtest - games
自V0.5试玩更新上线以来我们收到了许多来自玩家们的反馈,本次补丁将针对V0.5版本中存在的部分BUG进行修复,并优化一些玩法方面的细节。欢迎大家继续踊跃参加我们的反馈征集活动~

以下是本次小型补丁的内容修复及优化详情:

修复: 未遇见【老神医】的情况下提前解锁医馆剧情的问题。
修复: 新手战斗中主要角色不停喊话的问题。
修复:豪猪寨副本在某些情况下不解锁的问题。
修复:千刃【振臂一呼】天赋无限叠加的问题。
修复: 一部分秘籍稀有度与武学不相配的问题。
修复:枪法升级后不加枪棍资质的问题。
优化: 补全【潜龙术】描述闪避的具体提升数值。
优化:降低二周目时豪猪长垄的偷袭战难度。
优化:【豪猪寨】副本【石洞】相关剧情选项的内劲判定改为内力判定。
调整:降低【龟岩防御】的惩罚效果,由【无法攻击】 更改为【无法集气】,以解决其无法与【回首棍法】一同使用的问题。
调整: 【龙湾舞女的反击机制】由【任意友方闪避追击】 调整为 【只有身前或身旁两侧的队友闪避才进行追击】。
Paranormal Flipper - CrossBone
Devlog Update: Exciting Puzzle System in Paranormal Flipper! ːsteamhappyː

We're excited to share the latest addition to Paranormal Flipper – an engaging puzzle system to deepen your haunted house renovations!

1. Hidden Safes
- Find and unlock hidden safes with valuable items and clues.

2. Secret Rooms
- Discover concealed rooms by solving subtle hints.

3. Symbol Matching
- Align symbols and patterns to reveal hidden mechanisms.

4. Light and Shadow
- Use light to cast shadows and uncover secret messages.

5. Riddles and Ciphers
- Solve intellectual puzzles for deeper mysteries.

6. Mechanical Challenges
- Repair contraptions to unlock doors and hidden areas.

7. We Value Your Feedback
- Share your thoughts on the new puzzle system to help us improve your experience!

Explore these new features and dive deeper into the eerie world of Paranormal Flipper. More updates coming soon!
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