Soda Dungeon 2 - anpShawn
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center.



It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project.
Thanks!

https://store.steampowered.com/app/2379160/Designated_Demigod/

Follow progress on Twitter
Join the community on Discord
Sep 20, 2022
Soda Dungeon 2 - anpShawn
Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :)


  • Three new gems can be crafted: Uranium, Platinum, Copper.
  • Seven new legendary/mythic gems will now drop in the Primal Lands.
  • New oddity available: Treasure Trasher.
  • Fixed some small bugs and reduced memory usage to improve crash rates.




Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dungeon isn't going anywhere either. If you'd like to see an extended writeup about this, please see this thread on reddit:
https://www.reddit.com/r/sodadungeon/comments/vnoysr/the_future_of_soda_dungeon_and_my_new_game/

Signy and Mino doesn't have a Steam page yet, but feel free to check out some screens and progress over at https://twitter.com/SignyAndMino

Mar 10, 2022
Soda Dungeon 2 - anpShawn
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around!


  • Reduced the max scroll speed of the town and purchase menus
  • Added protection against relic level overflow
  • Added "max relic level" option for late-game players (credit to caviyacht)
  • Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger
  • “Remove Enemy Death Animations” now also applies to ore veins
  • Blacksmith’s “Lure” will now only proc after he is targeted by an enemy
  • Can now script friendly skills when targeting enemies (defaults to weakest team member)
  • Enigmatic Fragment drop chance increased from 1/100 to 1/90
  • Soda Stein proc rate lowered from 13% to 12%
  • Decreased the spawn rate of mammoth shield from 1/150 to 1/300
  • Added missing enemy skill names: Feather Shot, Bolt, Black Slash
  • Magnificent Robe base Magic Boost increased from 15% to 20%
  • Keybringer key find chance reduced from 20% to 15%
  • Internal Max Key Find Percent increased from 70% to 90%
  • Key Find will now be shown capped at 90% when viewed in the party stats screen
  • Judgement will now always succeed but has been given a cooldown of 1
  • Group Cleanse cooldown reduced from 5 to 3
  • Fish can no longer be caught inside of mineshafts
  • Fixed an issue where expired status effects could still persist until the end of a turn
  • Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle
  • Adventure Log will now indicate when a dungeon party is defeated by “Surrender”
  • Adventure Log will now indicate when a character dies from reflect damage
  • Key HP/MP settings can now be specified in 5% increments
  • Dropped enemy item bags will now reflect the rarity color of the item earned
  • Optimized some loading/unloading of dungeon BG assets
Soda Dungeon 2 - anpShawn
Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2!
You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut.


  • 5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle.
  • New story content and quests.
  • 50 new items, including MYTHICS!
  • 7 new minable ores and related plating effects.
  • New stats to tinker with: Essence Multiplier, Withering (reduces enemy stats), +Battle credits per boss defeated, and Enemy stat boost (stronger enemies drop more gold)
  • New statuses: MP Drain, Frozen, and Delirium (chance to attack friendly characters)
  • Fixed an issue where the Drinkin' Buddies bundle wouldn't give characters back after entering a new dimension

This update has been in development for quite some time, so we hope the wait was worth it. Thank you to all of the Discord beta testers that helped to work the bugs out of the final build! For those interested in the nitty gritty details, here's a full list of patch notes for this update:

  • Wither currently caps at 90%
  • Fishing currently offers a 50/50 chance of boosting your team ATK or HP for the remainder of the run. Each battle location can only be fished once (if the battle takes place in the tar swamp or river)
  • New ores can naturally spawn in the veldt OR mountain, as well as the usual mineshafts
  • Of the 50 new items, 10 are rares, 2 per area, for lower level players
  • Of the 50, 23 are mythics. Of those 23, 13 are unique and can only be found once.
  • Mythics won’t drop until floor 1k and can't be obtained while using Battle Credits
  • Ambushes cannot occur in river/tar swamp
  • Paths in dungeon 2 will require 2 keys after level 1000
  • Up to 2 ambushes per area can occur after level 1000
  • In Dungeon 1 (Castle), enemy stat boosts received a 1.2x multiplier at level 500. Dungeon 2 has the same but bumps this to 1.3x at level 1k. Then, this multiplier grows by .1 every 10,000 levels. Note that this boost is added AFTER the base atk and hp are calculated
  • 25% chance to encounter a seven enemy “swarm” on level x8 of the tar swamp and river
Soda Dungeon 2 - anpShawn
Version 1.1.1 is just a lil' update to pass along to everyone while we continue to work on Dungeon 2. Check out a new Dungeon 2 teaser below, and stay tuned!


  • Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit!
  • Added Oddity: Defense Totem. Team starts their adventure in the "defend" state
  • The Recruiter will now save your preferred pet + scripts with team loadouts
  • Recruiter loadout names will be preserved when deleting and saving a new party in-place
  • When dismantling plated items, spare resources will be discarded after reaching the 9999 limit (no warning given)
  • You may now choose the number of Battle Credits to spend at each Quick Battle interval (up to 100,000)
  • Quick Battle simulations now run twice as fast
  • The Adventure Log can now be viewed while running a Quick Battle simulation
  • Battle Credits earned during boss rush will now be shown on the Adventure Progress screen
  • Anniversary town theme will now be preserved when resetting a save file OR re-applying the anniversary bundle
  • Reduced the wait time for the final boss transformation in boss rush
  • Uncapped the Essence Find relic. Every 50 points of essence find after your first 100 will add +1 essence each time essence is earned from an enemy

Soda Dungeon 2 - anpShawn
It's hard to believe but July 9th is already our one-year anniversary! To celebrate we've created an exclusive Dark Lord building theme for the town. All you have to do is log in to your game file during the week of July 8th to the 14th (and also be connected to the internet). The new theme will be automatically added to the carpenter shop where you can go to check it out. We've also added a limited-time Anniversary Bundle that offers a lot of great upgrades for new and returning players. With the addition of the Adventure Guild rewards in the last update it's never been better time to get into Soda Dungeon!

We've also started on the first major expansion to the game which includes a brand-new dungeon, enemies, items, bosses, and story content! That will all take a while but we'll update everyone as development progresses. Here's our first teaser for now:



Thank you to everyone that has played Soda Dungeon 2 and made our first year a success! It's an honor to be able to work on this game for so long and share new content with the community.
Jun 1, 2021
Soda Dungeon 2 - anpShawn
Version 1.1 is our biggest update yet with the inclusion of the Adventure Guild, the Blacksmith as a playable character, Boss Rush mode in the Arena, and a ton of quality-of-life improvements!


  • Added the Adventure Guild which provides new cosmetics, crafting recipes, and more for reaching certain level-based milestones (available in dimension 3)
  • Added the Blacksmith as a playable character, offering enhanced damage reduction+reflection skills
  • Added Oddity: Path Optimizer. speeds up path select/skip animation
  • Added Ability to customize building exteriors (available after blacksmith has been built)
  • Added "Boss Rush" to the arena after completing dimension 10
  • Added a "craft all" button for resources
  • Added two additional game file slots
  • Changed Uranium Plating bonus from +crit chance to +% boost to ALL stats
  • Increased Copper Plating bonus from 3% to 5% resist
  • Removed the storage limit on battle credits (but can only earn 24 hours worth at one time)
  • Added a method to recover local backup files from the file management menu
  • Added ability to set customized loadout names at the recruiter
  • Added a button to the party screen to toggle relic stats on/off
  • Improved the readability of item info panels when they show a crafting recipe
  • Now easier to see at a glance which items are chef ingredients in the compendium
  • Reflect damage now capped by the maximum hp of the enemy being hit
  • Reflected Damage values are now shown on screen
  • Fixed: The screen can never sleep if the game prompts the player to revive their team during a run
  • Added number highlighting to stat readouts
  • Added page wrapping to the Adventure Results screen
  • Reduced Eviscerate MP cost from 10 to 6

Feb 16, 2021
Soda Dungeon 2 - anpShawn
  • Added The Item Plating System
  • Added the Wizard as a playable character
  • Added oddity: no boss death animations
  • Added oddity: unlock SD1 tavern theme
  • Added option: "autocombat always starts on"
  • Added option: Allow screen to sleep after a run ends (MOBILE ONLY)
  • Added the Cask upgrade to increase free refill rewards (MOBILE ONLY)
  • Added +1000 relic level up
  • Game window will now flash when a run ends (WINDOWS ONLY)
  • Added a vsync toggle to desktop targets (240 fps cap)
  • Added +2 to the max level of the status resist relic (allowing an even 13%)
  • Battle Credit runs will now properly factor in your key/path settings
  • If the Blademaster kills an enemy with Double Strike while wielding two essence reavers, the essence bonus will now stack
  • Fixed issue where X's default attack lost its unique animation (regression)
  • Fixed issue where Blademaster primary/secondary weapon calcs were partially switched

Dec 14, 2020
Soda Dungeon 2 - anpShawn
note: we bumped the version number due to an internal conflict, there is no version 1.0.7

  • Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
  • Added Korean game text
  • Added the "Vacation" skin for the Dark Lord
  • Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
  • When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
  • Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
  • The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
  • The Essence Reaver will now give +15% essence when defeating an enemy holding essence
  • Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
  • Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
  • The Miner will now only attempt to transmute valid targets when autocombat is on
  • Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
  • Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
  • Added a "no essence" trigger to compliment "has essence" trigger
  • Chef's speed reduced from 151 to 150 to allow the player to decide which fast character they want to go first

Oct 15, 2020
Soda Dungeon 2 - anpShawn
  • Added the Recruiter, who can hire entire teams with one click
  • Added the Chef as a new character class. Use him to cook spare resources into buffs for your team during battle!
  • Added the Wizard's "Oddity Shop," available in the Warrior's Dimension. He offers expensive upgrades to help optimize and speed up your gameplay, including free warps!
  • Added a Spanish language translation
  • Item Compendium will now show how many of each item you own
  • Added the ability to copy an existing Soda Script
  • Added a 10k warp increment (once reaching level 20k)
  • Increased the chance of finding rare ores above level 5,000
  • Increased the spawn rate of Red Smithing Crystals, and the Blacksmith will sometimes stock them in his inventory
  • Added a crafting recipe for the "Dark Amulet" that appears in Dimension 5
  • The game will now always ask you to confirm when attempting to spend caps on any purchase
  • The Blademaster will no longer lose a turn for the Double Strike skill, instead the skill itself will require 1 turn of cooldown
  • The Huntress' "Leader" skill will reduce cooldowns for any character on your team by 1
  • The Huntress' bonus damage limit has increased from 500 to 1000, and the bonus per capture has increased from .2 to 1
  • Reduced the Ossein Armor's Damage Reduction, Gave Damage Reduction to the Platinum Armor
  • Fixed: Adventure Progress timer will no longer "reset" when reaching 24 hours
  • Fixed: The Defend skill can now be used in Soda Scripts for defensive conditions
  • Fixed: Ransack will no longer attempt to steal from the same enemy multiple times when used in Soda Scripts
  • Fixed: Items in the Sell/Level Item menus will be sorted by ascending level instead of random
  • Fixed: The Carpenter's "Sharpen" skill is now considered a positive status effect


For more information on The Chef, see here
For more information on the Recruiter, see here
For more information on the Oddity Shop, see here
...

Search news
Archive
2025
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002