Dice x Dice — A Dicebuilder Roguelike - Plain Text

Hi, I'm Roman—a developer of Dice × Dice: a strategic roguelike where you rewrite dice rules, forge wild combos, and outsmart adaptive bosses.

Inspired by Slay the Spire and Balatro, the game aims to deliver a JoJo-style bizarre adventure on steroids — stylish, chaotic, and unforgettable.

This is just the beginning — more updates are coming soon.

Wishlist Dice × Dice now and join us on this journey!

Idling to Rule the Gods - Ryu82
- Sorry the last version had a bad issue with GP-Reset challenges. If you started a gp-reset challenge with that version, you might lose your clones. If you did, please send a your save and possibly backup to support@shugasu.com so I can fix that for you.
- -1 works now for research next ats.
- some other small fixes.
The Maker Way Playtest - liber0
General:
- New short cut-scene at start
- Improved combat aim
- Improved key hints for machine operation
- New car seat model
- Charging sound when charging a machine
- Update to mission flow
- Allowing players to sign up for the dev newsletter

Bugs Fixed:
- Interactive objects not resetting when changing from machine to player
- Fix for "Can't build over part" alert showing in error sometimes
- Fixed platform elements not showing on loaded games
10:27pm
Nin Online - Ueda
Content Creator Spotlight

Indie Patron aka. Indie P just made a video covering his time playing Nin Online with his viewers!
https://www.youtube.com/watch?v=IBhWjqb4yh8There's two more parts coming, so do subscribe! Also, if you love content creators covering Nin Online, remember to like and comment on the video.


This is the last update for at least a few days as I take a vacation as advised by everyone around me.

Content
  • Added new Level 30 Offensive Medical Ninjutsu - Sticky Venom Technique

  • Added Red High Heel Boots as an in-game drop

  • Added Black High Heel Boots as an in-game drop

  • Added White Masked Top as an in-game drop

  • Added Takoyaki Hat weaveable recipe

  • Added 4 pieces of new level 30-50 Tendo Clan clothing


Changes
  • Leaf Village War Monument Art updated to be more original


Bug Fixes
  • Fixed Screen to Map Size clamping leaving out right most and bottom most tiles

  • Fixed cash shop bug causing starter pack to be purchasable multiple times under certain conditions

  • Fixed critical exploit

  • Fixed character data being missing in rare cases in Steam Login Screen

  • Fixed floating stray pixels on Flash Premium Hairstyle

Machick 2 - Deadpixel
  • Map 4 Boss: Fixed explosion damage timing and synchronized visuals

  • Eggs: New egg types now unlockable when completing maps

  • Key Icons: Updated key visuals for better visibility and consistency

  • Auto Aim: You can now switch between auto and manual aim by pressing "Q"

  • Map 9 Semi-Boss: Added an outline to improve ability visibility

Thank you for all the support and feedback — more updates are on the way!

10:25pm
no signal - exodrifter

MAGWest is a 24-hour music and gaming festival run by the non-profit MAGFest, Inc. which features a gaming hall, planned concerts, and community-run panels. This year, it took place from 2025-08-08 to 2025-08-10 and it was the first MAGFest event that I’ve attended.

Now that I live in the San Francisco Bay Area, it was pretty cheap and easy for me to attend. The only problem I had to solve was arranging transportation. Thankfully, I was able to catch a free ride with another indie game developer that was exhibiting there. The local game developer community here is pretty nice.

Normally, I would be telling people that the game was going to come out soon. But, since the game had come out a few weeks before the event, I could just tell them that the game was out right now. This felt a little strange. A little bit like – well, that’s it. I’m finally done. And I kept telling people that for three days straight.

plays

This time, I let players play as much of the full game as they wanted to instead of limiting them to just the demo, allowing players to stop whenever they wanted to. I expected this to mean that I would have less players than previous events, but I actually ended up with more players instead. During the event, I logged a total of 51 plays across all three days:

day

plays

2025-08-08

15

2025-08-09

22

2025-08-10

14

This actually ends up being more than any other in-person event I’ve been to (per day averages are rounded down):

event

plays

per day

STAPLE! Austin

19

9

Delta H Con

3

3

2D Con

39

13

San Japan

44

14

Steam Next Fest

434

62

Fantastic Arcade

33

33

Toronto Game Expo

17

17

ATX Game Makers Showcase

26

13

GodotCon Boston

43

21

MAGWest

51

17

However, it’s still less than the per-day averages of GodotCon Boston and Fantastic Arcade. I think MAGWest was still really great though; clearly, the audience is interested in checking out indie games and there was a lot of attention from potential players.

I enjoyed watching people play the game together. A moment I remember is a kid backseating an older player (who was going along with it) telling them what to do in order to solve the mystery of where the coffee stains may have come from. So cute!

One player even got to the activity room in one hour, which was the fastest that I had ever seen for a casual first-time playthrough. Another player returned the next day to continue playing.

other notes

The indie game showcase was in the same room as the 24-hour arcade (I’m looking at you, Delta H Con). This meant that there were always attendees coming in and out of the room, which was great! …but it was also quite noisy, which left me really stressed out after three long consecutive days on the floor. Thankfully, event staff had volunteers helping us out and local devs helped each other out – one of them even organized and delivered lunch orders on one of the days. Overall, I felt supported at the event.

Since then, no signal got to 50 reviews on 2025-09-08, 45 days after the game was released. Since the game only has one negative review, Steam now classifies the game as having a “Very Positive” reception instead of just “Positive”. I only need 50 more to qualify to apply for the Godot front page! I would be very happy to be able to do this.

The bug reports have also largely simmered down and now I’m left with mostly cryptic bugs that I don’t know how to resolve like black screens after starting a new game. I think it might be related to AMD graphics card driver issues, so if you are running AMD and have any information about that I would love to know – even if it’s just that you can’t replicate the bug. Contact me with your CPU, GPU, and Graphics driver version to help me narrow down the scope of the issue.

The setup I had for the convention was pretty spartan; most of my stuff is still packed up in storage since my decision to move to California. I still live in a temporary housing situation and I miss having all of my stuff and I miss my cat. I have also been looking for a job, but as you may expect it’s quite hard for anyone to find work right now. As you can probably tell – MAGWest was a month ago! – I’ve been really stressed.

I’ve been struggling a lot with depression, in part due to these stressors, but for now I’ll continue looking for a job, trying to feel better, and finding the energy to work on the next game.

The Adventure of Pixi: The 3 Stones - Czar

Pixi hopes you're all doing well. This time it's a very much smaller update than the previous one.

  • Added arrows in the temple to guide you where to put the stones once you can!

  • Fixed an important bug softlocking the player when jumping in the final dungeon, when wearing a wig.

  • Removed all those area intro text in speedrun mode.

  • Changed some text in speedrun mode to make choices clearer.

  • Fixed a few typos in French. (Thanks Enzo!)

  • Fixed a few typos in English.

  • Slightly changed the text to bring back the boat under certain circumstances.

That's it! Have fun!

Davy Jones' Deckhand - Cass Bay Games
ACTION GAME MAKER - yusuke_morino
🔄 Changes
  • Changed the default respawn condition of the bullet_base template object to "None".

  • Added an error output when attempting to open a scene other than MenuScene with the "Open Menu" action.

🛠 Bug Fixes
  • Fixed an issue where the x_position / y_position variables retained the values from the previous scene immediately after a scene transition.

  • Fixed an issue where the core.tscn message could appear when launching a test play.

  • Fixed an issue where HitArea deactivation during invincibility was FPS-dependent.

  • Fixed an issue where one-way collision logic was being applied even to objects without one-way settings.

  • Fixed an issue where variable assignments for ImageGauge / SimpleGauge could become misaligned.

  • Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.

Ferrous: Digital Edition - Sasori Zero Labs
Fixed several crashes, errors, or bugs related to unit deployment, profile options saving, profile layers, camera control (ingame), cell selection, unit deployment, asset loading, Localization, Music and SFX, and added features from PLAYNYC-based playtesting.

Look out for hotfixes related to Font Size in UI and Tooltips in the near future. Their options are toggleable (and will be saved for the user).

Updated UI elements for clarity during mech market purchases and added NEW UNITS! Enjoy the use of Hardsuits, and Gunwalkers in addition to Bipeds and Quads on the Battlefield. Now available via the ingame store.

Maps can have obstacles spawned on them, there are versions of maps with and without obstacles, this can be toggled in the Custom Game menu

Added Terrain Effects, some tiles can come with status effects now based on terrain conditions (standing in water for example)

Added Game Modes, they are in the early phases for now but upcoming patches will continue to add on modes and respond to player feedback

New Map added: Beachhead

Added the Arsenal View, allowing players to view and toggle between their decks visually, we are also adding a Customization menu in the near future as an addition to this menu.

Added Campaigns to main menu, Stay Tuned!
...

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