Slime Rancher - Monomi Park


Happy Holidays, ranchers!
We’re excited to bring Wiggly Wonderland back again this year! This festive, limited-time event celebrates the end of another year on the Far, Far Range.

Starting December 18, you will receive daily visits from the mysterious “twinkle slime.” Find the twinkle slime and collect its special gifts! :slimeamazed:



Every day between Dec 18 - 30 (local time), the twinkle slime will appear somewhere on the Far, Far Range. Follow the music to find the twinkle slime and receive a collection of musical chimes.

We’ll be posting hints on where the twinkle slime has been spotted, so check our Twitter around 9AM (PT) throughout the event for a hint on each day’s location.



Chime Instruments
Chimes are mysterious motes of energy that are produced by the twinkle slime. If you touch them, they vibrate and emit a musical note! Many ranchers who have collected them like to arrange the chimes in a way that creates song-like compositions.

We’ve recently discovered a way to alter the chimes to sound like different musical instruments! Find the twinkle slime to unlock special instruments for your chimes. Use the Chime Changer to compose new songs and fill your ranch with joy this holiday season!



Remember to share your musical creations by tagging them with #WigglyWonderland on Twitter and Instagram!


Holiday Giveaway
To help celebrate the season of giving, we’ve put together a holiday giveaway for you to join! This year, we’re giving away a MEGABUNDLE of Slime Rancher goodies including:

  • Autographed Collector's Edition of Slime Rancher (PS4 or XB1)
  • Key for Slime Rancher on Steam (for you or to gift to a friend!)
  • The Original Soundtracks 1 & 2 on Steam
  • Steam key for Slime Rancher's Secret Style Pack
  • Glitter-foil sticker pack from For Fans By Fans
  • Choice of 3 Slime Rancher plushies!




Winner will be selected January 6th and will be contacted through the email used on your Gleam entry.

Good luck, have fun, and happy holidays! ːslimehappyː


Patch Notes

New to Wiggly Wonderland:
- 5 Chime Instruments have been added to this year’s event. Unlock them by finding the twinkle slime 5 times throughout the event. (For those doing the math: yep, you just need to find the twinkle slime 5 out of the 13 times it will appear over the next two weeks!)
- There's a bonus instrument unlock for anyone who finds the twinkle slime on the final day of Wiggly Wonderland (December 30th).
- Added a Chime Changer gadget to the ranch so you can customize what your chimes sound like. Once you unlock an instrument, go to the Chime Changer to choose which instrument you like best! The selected instrument will apply to all chimes on your ranch or on the range.
- We added a 13th chime, the high C, so you can enjoy a full chromatic scale!

Changes:
- Added new Party Gordo ornaments. Look forward to collecting these next year!
- Updated the game credits to include new folks who have joined our team.
- Added a code flag to help us better parse errors between different game states.
- Adjusted how chime sound effects play when multiple chimes are together.
- Adjusted how things collide in the ash trough to reduce the frequency of fire slime escapes.
- Updated some vac slot colors so they better reflect the objects being vac’d.
- Adjusted the Chicken Cloner crafting requirements to be more scientifically improbable.
- Moved a treasure pod from behind the Lab to inside of the Lab.
- Added a Slimepedia entry for ornaments.


Fixes:
- Fixed an error that would appear when the game was being played in some languages.
- Fixed a scene loading bug that could cause the game to crash.
- Fixed a bug where the fire around fire slime plorts would be extinguished.
- Improved gadget sites so gadgets should appear more grounded.
- Fixed a visual bug with the slow fields in the Nimble Valley.
- [PS4/XB1] Made a change so that phase lemons would look correct in this reality.
- [PS4] Fixed an issue that could cause you to lose input control after being knocked out.



We're very excited for this year's Wiggly Wonderland and we can't wait to see all of your decorated ranches and musical creations! (Remember to tag your posts with #WigglyWonderland!)

Thank you for helping us celebrate another year of wiggly fun! ːslimehappyː


EDIT - Dec 25th: Updated the instrument unlock description to be more accurate. The 6th instrument is unlocked on the final (13th) day of Wiggly, not on the 6th day of seeing the twinkle slime.
Slime Rancher - Monomi Park


The Slime Rancher Original Soundtrack II + The Casey Sessions completes your collection with music from every update since launch! ːslimeamazedː

Also featured in this album are a collection of "Casey Sessions"

The Casey Sessions are personal songs played by Casey after reading starmails about Beatrix’s adventures across the Far, Far Range. Sit back, relax, and listen to some of your old favorites, re-imagined for this special soundtrack release!

There are 22 tracks (that's over 70 minutes of music) for you to enjoy, so go on, explore the music of the Wilds! Download the bit-tastic Slimeulation remixes! Or spend the weekend jamming along to the Party Gordo theme!

Available for purchase now on Steam and Bandcamp!

https://store.steampowered.com/app/1207000/Slime_Rancher_Original_Soundtrack_II__The_Casey_Sessions/


We hope you enjoy this collection of music!

Keep an eye out for Wiggly Wonderland announcements (and giveaways) starting early next week ːslimehappyː
Slime Rancher - Monomi Park
Update version 1.4.1 helps prepare Slime Rancher for Wiggly Wonderland!

We're very excited for Wiggly Wonderland to begin and we can't wait to see all of your decorated ranches and musical creations! ːslimehappyː

There will be plenty of fun surprises happening both on the Far, Far Range and outside of the game. Make sure you're following Monomi Park on your favorite media spots so you don't miss a thing.

Stay tuned for more info on Wiggly as we get a little bit closer to the event


December 5, 2019 - 1.4.1b

- Fixed an issue on Linux that was making it impossible to start the game.
- Fixed a bug where language settings were not saving between restarts.
- Fixed an issue where some regions were not able to open/create games due to regional settings.
- Added mono support back to the Windows version of the game.


December 10, 2019 - 1.4.1c

- Fixed some errors that were resulting in game crashes.
- Adjusted a text issue that was impacting some regions.
- Other minor adjustments and bug fixes.
Slime Rancher - Kara



It's spooky season and the Party Gordo has a sweet Halloween treat for any rancher who is brave enough to find him! Pop the Party Gordo and break Party Crates to get a burst of Jack-o'-lantern ornaments!


But don't delay, as this unique ornament will only be available for TWO DAYS! Collect as many as you can between Oct 30 and until midnight on Oct 31 (local time) before they disappear ːslimescaredː




Share your ornament collection and all of your spooky decorations with us on Twitter @MonomiPark


DLC & OST on Sale!
Plus, it wouldn't be Halloween without a pile of treats! Grab the Secret Style Pack and the Original Sound track while they're on sale this week!

https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/

https://store.steampowered.com/app/671160/Slime_Rancher_Original_Soundtrack/


Have a Slime-tacular Halloween! ːslimehappyː
Slime Rancher - Monomi Park


Art Blog: Let's Talk About Face Shaders

Hello! My name is Ian McConville, and I'm the Principle Artist at Monomi Park.

For Slime Rancher's 1.4.0 update, I rebuilt nearly all of the slime related shaders from the ground up! One of the most notable of these changes is that the slime faces are now more detailed and, at the same time take up less memory.

Let's take a look at how the new shaders work!



Texture - Changing the Channel!
The first thing we do when building a slime is we start with a special, custom RGBA texture. A single RGBA texture file actually contains 4 greyscale images, and each image is used as a special mask that will dictate where artist defined colors will go on the face.
  • The R (red) channel is used for the eyes.
  • The G (green) channel is a highlight color for the eyes.
  • The B (blue) channel is a secondary eye color, but not used in this case.
  • The A (alpha) is used for the Mouth.
For now, we'll focus on the R and A channels. These will be our main face mask.



Now you're probably wondering why the mask is so FUZZY. Well, the reason is that the mask is actually a Distance Field.

These fuzzy masks will allow for much higher detail than a standard rasterized texture could, even at larger resolutions! (The texture itself is only 64x64 pixels in size, which is roughly 1/4th the size of the face textures from Slime Rancher 1.3.0's faces).



This is done by applying a very simple layer style to a high resolution mask of the mouth:



And then in the shader, we use a process called Smooth Step to sharpen the mask. Using the fuzzy values of the image we can find clean, crisp edges hidden in the texture.

This process costs a little performance at run time, but is actually cheaper on texture memory. It also has the added bonus of being extremely sharp, even when the slime is very very close to the player!







A regular texture, at the same resolution, without distance fields would look no where near as good. Even when using the Smooth Step process.


Eyes - Adding some Sparkle!
So now we have a super clean, crisp mask to work with for our eyes and mouth! It looks even sharper than the original high resolution version of the mask we started with.



Before we get to the mouth, we'll begin with the eyes. The eyes make use of the RGB channels, but again, in this case we won't be using B.

1) In the first image, we see the original texture file masked by the Eye Mask.
2) If we take only the R channel and multiply that by a dark color (color1) we'll get a flat, black eye.
3) Then we'll do the same with the G channel and add that to the colored R channel.



Then, using a simple node setup in the shader, some glints are generated. A UV offset is applied to the glints so that they move with the player's view.

Once we have this, it's added to the rest of the eyes.





The results: A nice (fake) glint is applied to the eye!



It's super cheap as it doesn't actually take the lighting information in to consideration, but it's very satisfying to look at :slimeamazed:

There's a lot more that goes into the eyes, but that was the main parts. Here's a quick glance at what the entire Eye section of the shader graph looks like.



Now then, it's time to move on to the mouth.

Mouth - Wide Smile!
The mouth is just a sticker applied to the slime's body, but we still want it to feel like a 3D hole in the surface.

To start, we need the back of the mouth. The warm red tones! This is simply a gradient with a severe depth offset.



An extra visual treat, new to 1.4.0, is that slimes finally have visible tongues! This is achieved with a little shader trickery to make a circle and then a depth offset to set it in the back of the mouth.

This is added to the previous gradient before it gets colorized. Subtle, but it makes a big difference in believing that the mouth has depth :slimehappy:



The nice thing about using the distance fields for the mouth mask is that we can adjust the smoothstep and get different sizes for the mouth. By layering various sizes of the mouth with different depths, we can get a pretty believable mask.

Then we multiply the mask over our big red gradient + tongue.



And that's the mouth!

Again, same with the eyes, there's a lot more subtly that goes into the effect. Here's a glance at the full mouth shader:



Getting Wiggly - Final Touches!
It's time to put everything together. This is almost done, but we're missing a little something to make the face feel gooey-wiggly-wobbly.



The eye and mouth texture has a UV input that we can modify for some extra noise. With a little adjusting of the wobbly values, we can make the static face warble-wander all over the place!





And there you have it!

By swapping out our original face texture into this shader we can make all sorts of slime faces with nice, clean edges and plenty of fake depth.

Thank you, and I hope you enjoy this and other improvements with the Slime Rancher 1.4.0 release!


Stay wiggly :slimehappy:
Slime Rancher - Monomi Park


Login to Viktor’s Experimental Update!

Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway... Watch the trailer here :slimeamazed:



This update is jam-packed with cutting-edge ranch tech including: Advanced Drones to help with daily chores, a (questionably useful) Chicken Cloner, and a whole collection of wacky gadgets designed by Viktor himself! There’s also a new zone, new ranch expansion, and a new slime!


Viktor’s Slimeulation:
Viktor has been working on a virtual re-creation of the Far, Far Range and it’s full of bugs. Well, glitches. Well… glitch slimes to be exact.

- Viktor will invite you to his Workshop after you’ve unlocked the Ruins, purchase the Lab Ranch Expansion, unlocked Treasure Cracker MKII, and then successfully complete a Range Exchange request with him.
- Travel to Viktor’s Workshop and login to his Slimeulation.
- Use Viktor's patented debug spray to reveal hidden glitch slimes and vac them up before they disappear!
- Try to collect as many glitch slimes as you can before the simulation becomes corrupted.
- Once the corruption starts to spread, Viktor will open an exit portal for you; make a break for it before things get out of control and escape the Slimeulation safely!



Glitch Slimes:
Glitch slimes are hiding everywhere inside Viktor's Slimeulation and it's up to you to help him capture, quarantine, and research them before they spread! Be extra careful while exploring: taking damage from the corruption could give those tricky glitch slimes a chance to wiggle out of your tank!

Glitch slimes will turn into bug reports after you leave the Slimeulation. Turn in your collection of bug reports for unique rewards and mysterious manifold cubes you can use to craft new gadgets.




New Gadgets!
It wouldn't be a very science-y update without a ton of new slime science gadgets! Help Viktor wrangle glitch slimes and he’ll reward you with a smattering of useful gadgets he’s been developing!


Advanced Drones
These new-and-improved drones can handle not one, but TWO programs! Talk about advanced! Set a primary AND a secondary task to keep these busy bees busy while you’re busy being breezy.

Portable Water Tap
Water taps are a small, placeable water source that can be used to refill your tank if there aren’t ponds nearby.

Chicken Cloner
This is an experimental gadget constructed by one of Viktor’s scientific peers and, when it works, it creates a perfect clone of any chicken. When it doesn’t, well, that’s a data point at least!

Slime Bait
Fruit, Veggie, and Meat Slime Bait can be placed around your ranch or out in the Far, Far Range to attract slimes who favor that type of food.

Portable Scareslime
Place this on your ranch to keep slimes away from things they shouldn’t be around or… ːslimescaredː

Dash Pad
Ready, set, RUN! Use the Dash Pad to instantly refill your energy levels so you never need to slow down!!!


The Decorizer
This new storage device allows you to store, clean up, and manage decorative ranch items (ornaments, echoes, etc.) with the press of a button! Deck out your ranch and then clean it all up in a snap.

The Decorizer can be unlocked via the 7Zee Rewards Club as a mid-tier reward (it will already be available for ranchers who have unlocked or surpassed Silver Storm I).




The Secret Style Pack:
We are also excited to announce that the Secret Style Pack is now available for purchase! It’s an all-new downloadable content pack for Slime Rancher!





Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!

This new DLC pack adds 20 slime styles for you to find and unlock. Learn more over on the Steam store page:

https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/

Note: Secret styles do not affect gordos as the gordos in the world, and their appearances, are an important part of game progression and we didn’t want to make it confusing to new players. This may change in a future update after further evaluation.


Visual Updates:
- Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
- Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)
- Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images? Maybe...
- Updated Viktor’s Range Exchange icon.


Other Changes:
- Added the option to disable basic, advanced, or all tutorials.
- Added new Slimepedia entries for Ogden’s Kookadoba Hunt, Mochi’s Quicksilver Job, and Viktor’s Slimeulation Testing that you can reference if you need a refresher on what to do.
- Lowered gadget fabrication requirements to unlock Treasure Cracker Mk II (from 35 to 20) and Mk III (from 100 to 50).
- Updated the translation of “Tabby Slime” in the Korean translation.
- Updated the game credits to include all the new team members that help make Slime Rancher here at Monomi Park! <3
- chikKns


Fixes:
- Drone pathing got an update so they should buzz harder, better, faster, smarter.
- Phosphor largos will now disappear in the sun when the are carried outside.
- Fixed an issue where puddle plorts in silos weren’t being collected by drones when you left the ranch.
- Fixed a bug on Xbox that caused crates to appear blacked out.
- Improved the performance of clouds. This was a very complicated change but technically speaking we made them ‘do cloud stuff better.’
- Other various visual improvements to some terrain and structures.


Let us know what you think about Viktor’s Update and the Secret Style Pack on Twitter!

Until next time, stay wiggly and happy ranching! ːslimehappyː


June 19, 2019 - v1.4.0b
- Fixed a visual bug relating to the skybox
- Fixed an issue with Advanced Drones program assignment


June 27, 2019 - v1.4.0c
- Corrected a few minor bugs related to dialog boxes getting stuck on the screen. This should fix most cases of this, but if you are still experiencing it please contact support@monomipark.com
- Fixed a graphical issue when running the game with OpenGL drivers.
- Other minor fixes.


Aug 5, 2019 - v1.4.0d
- Fixed a Drones catch-up issue with Mochi's and Ogden's ranch.
- Minor translation corrections.



._.
Slime Rancher - Monomi Park


Viktor's Experimental Update is coming to Slime Rancher on June 18th!

Dive into a virtual Far, Far Range and help Viktor collect and research troublesome glitch slimes before they spread! Watch the announcement trailer here :slimeamazed:



._.
Slime Rancher - Monomi Park


Growing a New Tangle Slime
Secret Style Breakdown

Hey everyone, I’m Dan Venhardt, the resident 3D Character Artist here at Monomi Park. We wanted to share part of our development process of the new Secret Style Pack for Slime Rancher, which adds a ton of new slime looks and largos to the mix.

Meet the new tangle slime style... Nightshade!



So what goes into making a slime? Let’s break down how we brought the new tangle slime style to life, step by step!

Early Explorations
We knew we wanted to keep certain thematic elements present on many of the new slime styles, and for tangle slimes we felt it was important to maintain an iconic flower element as well as plant colors. We worked through many ideas (some just for fun) in order to feel out the direction we wanted to go.


A few alternate ideations for the new tangle slime

Nothing was off-limits at this stage, but ultimately we wanted the design to work within the framework of the current slimes’ animations. In the end, we decided on a plump rose-shaped flower as a nice contrast to tangle’s current flower design.

Building the Model


Using 3D programs like Maya and 3D-Coat, a high-resolution model for the flower was created so that details and lighting information could be translated to an optimized low-resolution model in a process called texture baking.



Once the source mesh’s details are “baked” to the game mesh, we can bring this model and its base textures into Unity to apply colors within the slime’s materials.


Tangled Shades
In Unity, we can play with the flowers’ color gradients and smoothness to create a variety of different looks. Using color masks, we can control which parts of our slimes are shiny or soft.



While exploring colors, we found a nice velvety contrast with a darker flower that felt like a good fit for the new tangle slime. Ultimately we decided on a violet flower with a cool blue specular rim, as we felt it looked best in most lighting conditions.


Classic (left), Nightshade (center), and Early Variants (right)


Nightshade Largos!
After the models and materials for the new slime styles were done, we could finally begin the creation of every new largo combination. We want each largo to be distinct, taking advantage of multiple materials and shaders while inheriting their parent slimes’ major features. Each nightshade largo inherits the new flower (often deriving from the base slimes’ dominant color like its classic cousin), as well as its new tint of green when dominant.



I can't wait for you to discover all of the new slime styles and their largo combinations! Be sure to keep an eye out as we share more styles coming in the Secret Style Pack!


The Secret Style Pack is an all-new downloadable content pack for Slime Rancher!

Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!

Both the new Secret Style Pack DLC and Viktor's Experimental Update will be available this June, but you can wishlist the Secret Style Pack today!

https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/


Be sure to follow us on Twitter to stay up to date on news, style reveals, and be the first to know when the Secret Style Pack is available :slimeamazed:
Slime Rancher - Monomi Park


Discover the secret styles of all your favorite slimes!
Coming to Slime Rancher This June





The Secret Style Pack is an all-new downloadable content pack for Slime Rancher!

Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!

Both the new Secret Style Pack DLC and Viktor's Experimental Update will be available this June, but you can wishlist the Secret Style Pack today!

https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/


Be sure to follow us on Twitter to stay up to date on news, style reveals, and be the first to know when the Secret Style Pack is available :slimeamazed:
Slime Rancher - Monomi Park


Design Blog: Workshopping It

Hey Ranchers! We’ve got some exciting new spaces upcoming in 1.4.0. Most different of all is none other than Viktor’s Workshop, a space unlike any we’ve created in Slime Rancher to date.

I’m Chris Lum, Game Designer at Monomi Park, here to talk about how we went about creating this unique new area.


Rough Blockout
We’ve always been in the position that design has typically had more spare cycles to iterate than art, so with Viktor’s we started with a rough blockout using existing assets we previously developed for Ogden and Mochi. Using these preexisting models, I was able to kitbash a quick mockup to help inform us of the type of environment we wanted to create and allowed us to start testing standard Slime Rancher gameplay early on (Example: How many corrals can we fit? Does the space feel open enough to accommodate decorations, fully upgraded corrals, and dozens of slimes?)




Concept
Once we had a basic layout, we started thinking more about how to fill in the space. We knew right away that Viktor’s expansion was going to be the most ‘technologically advanced-looking’ out of all the rancher areas and came up with concepts exploring what sort of devices he might have in his workshop. The earlier blockout helped us to discuss what sort of environment art would work in the space when interacting with our slimes.





Grayboxing
As Viktor’s continued to materialize, we decided to take the prototyping phase a step further and use greybox modelling to get a more accurate representation of the area. I was able to create a low-poly mesh much closer to the size and shape of what Viktor’s actually needed to be in order to test its viability as a space for slimes and player interaction.

This type of greyboxing pass has only ever really happened one other time in the history of Slime Rancher: the other time being with the Ancient Ruins. Much like with the Ancient Ruins, greyboxing the environment early on was very informative and allowed us to quickly see how slimes interacted with the more complex playspace as well as provided a much closer visual representation of how we wanted Viktor’s to look and feel. This also had the added benefit of taking some of the pressure off of our art team so they could focus on other important work that needed to be done.




Production Pass
Playtesting and iteration proceeded with the greybox environment for many months as we ironed out other features. However, eventually we were able to get around to building out Viktor’s “for real”, which presented many unique challenges given the difference in aesthetics, lighting, and construction from many other Slime Rancher expansions. Particularly, Viktor’s is the first fully enclosed rancher expansion we’ve done, so a lot of time was spent ironing out how slimes and their behaviors could impact the environment and vice-versa.

Finally, once we had everything else nailed down, Ian was able to do a full art pass on the Workshop to really push the visual themes and style - I think the results speak for themselves. Overall, I hope the result is a space that feels new, exciting, and full of possibilities!





P.S.
Viktor is always coming up with new ways to optimize and make life more efficient. Gadgets like this Dash Pad should give Bea quite a boost! ;)

Expect a variety of new Slime Science gadgets, both useful and decorative in Viktor's Experimental Update!




Viktor's Experimental Update is coming to Slime Rancher this summer!

Did you miss the Experimental Update Preview? Read the full post and learn more about the new slime and gadgets coming soon to Slime Rancher HERE!


Until next time, stay wiggly! :slimehappy:
...

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