Dual Souls: The Last Bearer - StunGames
Dear Souls!

Finally, with this update, we give you:

A NEW CHARACTER: Andre (Rogue)
"Instead of taking the trials of the Templar, Andre chooses a mercenary's life where he works for his clients. He excelled at using and creating weapons."


All new GALLERY MODE:
"Artworks, music, and older voices for Dual Blades GBA, Slashers, and Dual Souls can be unlocked here by spending medals!"


New Arcade Mode ending artworks!


New Mechanics: Parry and Guard Clash.

The full list of changes is here.

Enjoy!

Join our Discord Server:
https://discord.gg/zeM6jUaHPB

Dual Souls: The Last Bearer - StunGames
Dear Souls!

Stay tuned for these:

* NEW CHARACTER: Andre (Rogue)

"Instead of taking the trials of the Templar, Andre chooses a mercenary's life where he works for his clients. He excelled at using and creating weapons."




* All new GALLERY MODE:

"Artworks, music and older voices for Dual Blades GBA, Slashers and Dual Souls can be unlocked here by spending medals!"




* New Arcade Mode ending artworks!



Interested in playing internal test version?
Join our Discord Server:
https://discord.gg/T2Pa3xXGv

Cheers,






Dual Souls: The Last Bearer - StunGames


- Advanced replay controls added to Dual Souls: The Last Bearer!
Now you can create save states while watching replays, revert back to any saved moments and take control of any fighter to try out different scenarios! Buff-up your game to the next level!

- Dual Blades EU 2003 (For Complete Edition Only) now can be launched and fully controlled at Dual Souls' main menu. Enjoy the classic with save states and different graphics filter options!

- Online lobbies added to Slashers: The Power Battle! (For Complete Edition Only) Invite you friends and fight it out online!


Dual Souls: The Last Bearer - StunGames
- Menu keys now can also be configured under Options menu => Keyboard (In Menus)
- Linux Pad Support improved.
- Simplified chat support is now available when playing with full controller support.
- Some characters' combo challenges are fixed.
- Slashers: The Power Battle now have all characters unlocked on the initial run.
Dual Souls: The Last Bearer - StunGames
- Limited-time (Till 1st Nov) Special Color Bundle for Halloween available for 10K Medals! You can obtain it on the main menu!
- Steam Cloud Save support extended and Slashers: The Power Battle also included.
- Undoable Combo challenges were detected and fixed. Such as: Rungard #7, Andre #10.
- Some more localization issues were addressed.
- .. and small bug-fixes as usual :)
Oct 27, 2021
Dual Souls: The Last Bearer - StunGames
- Combo challenges status reset problem fixed.
- Added "Fullscreen" option to Slashers: The Power Battle.
Dual Souls: The Last Bearer - StunGames
- Built-in support for Xbox 360 Controllers.
- Online desync issues addressed.
- Fixed a problem that caused the game to lock when P2 used random select.
- Several translation issues were addressed.
Dual Souls: The Last Bearer - StunGames
Hi Souls!
Here is the full breakdown of all the changes for this update!
Enjoyable Fights!

[ONLINE]
- Fighter Levels and Points introduced replacing "Total Score". Now playing with each fighter earns XP points separately and is used to level up your fighter.
- Now all playing users can be viewed in Online Lobby (was "Ranked Match" previously) unless their status is not "Invisible".
- Online Lobby also shows in which game mode they are currently in (Training, Arcade, Combo Challenge, Tutorial, Journey..etc)
- Players who are not in the lobby currently can be alerted by using the "Invite" option on them. The player will see a system message poping from the right side of the screen saying "X wants to fight!".
- There are 2 auto-reply options for this invitation message: Check or Cross. Check = "Sure, I'll join you soon!", Cross = "Sorry, I can't right now.".
- The server now sends similar system messages whenever a related event happens based on the "Server Notifications" option like A Favourited player joins the lobby/opens a room...etc
- Match-Making (Auto/Ask First/Off) option was introduced and replaced "Fight Request".

[GAMEPLAY]
- Recovery (Yellow and Purple) game pause duration made equal to Power Recovery's.
- Recovery (Yellow and Purple) and Snap-Out SL+BS input acceptance window was extended.
- After using a Yellow/Purple Recovery the opponent receives 7 frames of Throw Invulnerability. So any immediate throw attempts will whiff. But the opponent's throw can be escaped.
- Each fighter now has an "Unblockable" special/power move; as previously some had: Mirei and Rungard ...etc
- Walk speed increased by 15% ~ 20% for all cast.
- Throw Reversals also can be done against special and power moves.
- Fixed an issue causing rapid side switches when an opponent is sliding on the wall.

[MOBILE]
- Rate of full-screen ads revised. Also added a warning message when an ad is about to be displayed.

[EFE]
- Unblockable Move: #1 Ottoman Slap (D, F+PW)
- Crescent Slash (B, F+SL) Forward advancing amount increased.
- cr.BS no longer hits low. Hitbox extended forward.
- cr.K only comes out as the slide kick when Forward direction is also held.
- cr.K startup and cancel window increased. Hit stun also increased.
- Huge Bomb (D,F+K) / Huge Sneak Bomb (D,B+K) Efe waits the projectile to hit the opponent or to go out of the screen.

[KANAE]
- Unblockable Move: #2 Lighting Slash (D, F+PW, during jump)
- cr.SL hit freeze increased. Activates juggle state when hit airborne opponents.
- cr.BS damage increased. Hitbox extended backward. No longer activates juggle state when hit airborne opponents.
- st.SL is a true guard string now.
- Dragon Breath (D, B+K) startup decreased. Always hits low now.
- Diving Dragon (U, D+PW / U, PW) hit priority increased. Hitbox extended downwards.
- #1 Slash Dance: Guarded bounce back animation changed to push back animation.

[BRANDON]
- Unblockable Move: Home Run (D, B+K, SL)
- Magic Arrow B (D, B+BS) recovery frames decreased. Now it is -2 when guarded (was -9).
- Aerial damage hurt box was extended forward.
- Catcha! A/B (D,D+SL/BS) startup frames increased.
- 20% Damage reduction applied to Power #1 and #2 if Buff point enables juggle state.
- When a blue power move is performed, Buff points are spent based on if the juggle state is active or not.

[SHIN]
- Unblockable Move: #2 Silent Cutter (D, F+PW)
- #2 Silent Cutter (D, F+PW) push back on guard decreased.
- Calling a Crow by holding the last button of Blade of Blood and Dark Chopper now has more startup frames.
Hitting Shin may also cancel the incoming crow since the crow is now summoned when the animation is about to finish.
- Dark Friend (D,F+K) calling animation startup increased.
- st.K no longer wall bounces Brandon outside of a counter hit.
- Dark Chop (D,F+SL) now launches correctly.
- Dark Chop (D,F+SL/BS) moves miss second time used in a combo. Miss animation is a single spin version of the move.
- D+PW no longer side switch when done close to the wall.

[ANDRE]
- Unblockable Move: Flaming Sword B (D,B+BS)
- Knight's Fury was converted into a command throw special (B,D,F+SL/BS). Throw Escape is not possible. Misses opponents in guard or hit stun.
SL version is an instant move. However, B version travels forward before the grab attempt.
- Knight Charge (B,F+SL/BS) changed into his new Power #1 (D,F+PW). PW can be held to inflict more damage. One hit armour property stands. Consumes 50% meter.
- Knight Drill A & B (D,D+SL/D,D+BS in air) versions introduced. Both version has PR windows. In B version, Andre delays the attack by floating a bit up and forward in the air.
- Knigh Shield combinations were changed to B,F+SL/BS.
- j.SL => Knight Drill (D,F+SL/BS) now hits airborne opponents. Now it's 0 frames on hit.
- st.K hitbox was extended downwards allowing to hit grounded opponents.
- Fixed a problem where Andre could activate his Knight Shield and Power #2 counter attacks after blocking any attacks in the air.
- cr.SL hit priority reset to a common level of all Slash normals. No longer plus on hit.
- cr.BS PR window removed.
- Throw damage reduced to 1200.

[NAGASHAPA]
- Unblockable Move: World Trip B (D, D+BS)
- Crush Attack! (D,B+K) can not be used when any other spirit is on the screen.
- st.SL is a true guard string now.
- Naga Forgives You! (D,D,SL) is no longer cancellable from any normal attack.
- World Trip A/B Crush's slap also hits and launches the opponent.
- After cr.BS hits the opponent, amount of frames they can be hit again while lying on the floor decreased.

[RUNGARD]
- Unblockable Move: #1 Meteor (D, B+PW)
- cr.BS hit stun decreased.
- st.BS hit stun increased.
- Ice Bolt (D,F+SL) recovery frames increased when guarded or missed.
- cr.K, f+SL, f+K startups and recovery frames increased.

[JAMAN]
- Unblockable Move: #1 Thunder Claw (Ground Version) (D, B+PW)
- st.K can be held to gain 1 hit armor properties. Has fewer startup frames when not held.

[ALPEREN]
- Unblockable Move: Blade Cannon [Soul Mode] (D, B+BS , K)

[MIREI #1: Warrior]
- Unblockable Move: Dagger Thrust A/B (During Jump D, B+SL/BS)
- cr.SL hit freeze increased.

[MIREI #2: Assassin]
- Unblockable Move: Rising Dragon (D, B+K) Second hit when K held.
- Black Justice #3 (D, F+PW): Shadow Clone's daggers increase damage reduction as they are thrown.
- Shadow Clone A/B (D, B+SL/BS): Random disappearing problem addressed.
- Fixed an issue where the opponent can counter Farewell (B,F+K) even though it was activated on time.
- Health increased from 8000 to 8500.
- cr.SL hit freeze increased.
Dual Souls: The Last Bearer - StunGames
The final major update just before the end of Early Access has arrived!

# Revamped Journey mode with lots of new Perks!


  • Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.
  • Boss fights occur every 10 levels.
  • Journey mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.
  • There are now bonus boss fights that appear occasionally. By taking these optional fights against bosses with a lot higher level differences, you can earn even more medals!

# Game's interface completely renewed.





# New Character: Mirei Path #2 (Assassin)


- Health: 800 (The lowest in the game)
- Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack.
- Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version.
* B version throws a second dagger horizontally which can be dash cancelled.
* Ground version can not be used more than once in a combo. Second attempt will result in a miss animation.
- Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape.
* Holding B,F or U teleports to different locations based on Mirei's location.
* Not holding a direction teleports Mirei to the initial location and with more vulnerable frames.
* A versions guards low attacks. Can also be performed in air.
* Has a cooldown timer.
- Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B.
- Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone.
* Hitting Mirei cancels the clone's attack.
* Shadow Clones disappear now if Mirei gets hit or guards an attack.
- Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air.
- Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement.
* Punishable as Mirei appears at the initial locaiton.
- Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air.
- Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide.
- Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit.
* Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers.
- Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally.
- Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.

# Ranking Seasons!


  • Every month ranking points will be reset (Also resets the leaderboards) and the points will be converted into "Honour" points.
  • "Total Score" introduced. Fighting ranked matches will earn you total score and allow you to tier-up (as long as both players are close in skill-level)!
  • Both the winner and the loser may earn total score points! There is no way to lose total points!
  • You can spend "Honour Points" to submit your custom colors to be downloaded by other players, host your own tournaments or buy special items from the shop!
Dual Souls: The Last Bearer - StunGames
----------------------------------------------------------
Dual Souls 3.160 R1 Alpha
----------------------------------------------------------
- Available on Steam "alpha" branch. (No code required)

# Revamped Journey mode with lots of new Perks!
* Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.
* Boss fights occur every 10 levels.
* Journey mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.
* There are now bonus boss fights that appear occasionally. By taking these optional fights against bosses with a lot higher level differences, you can earn even more medals!

# Game's menu graphics re-newed.

# New Character: Mirei Path #2 (Assassin)


...

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