Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Unleash the full potential of your Sins of a Solar Empire: Rebellion experience with our curated collection of mod features. Dive into a galaxy of enhanced gameplay, graphics, and epic modifications that redefine your spacefaring adventures. Check out some of the fan favorite mods:


Sins of New Eden Rebirth
Sins of New Eden: Rebirth is a total conversion mod aimed at bringing the EVE Online universe into the RTS sphere of influence featuring from but not limited to: High Detailed Ships, High-Resolution Skyboxes, Effects, Music & more!


Star Wars: Interregnum
Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.


Sins of a Solar Empire: Ultimate Balance Mod
After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realized, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challenge.


Halo Sins of the Prophets
The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.


Ages of the Federation: The Four Years War
Ages of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion. The first mod in the series takes place between the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A resurgent Romulan Star Empire, angry and still licking its wounds after their defeat to Earth and her allies waits in the shadows, ready to take advantage of any misstep by either the warring powers.
Sins of a Solar Empire®: Rebellion - Yarlen
  • Launcher update for Galactic Civilizations IV.
Sins of a Solar Empire®: Rebellion - Yarlen
Stardock Entertainment is pleased to announce the release of v1.98 for Sins of a Solar Empire: Rebellion today. This update includes several gameplay balance adjustments and fixes.

  • Increased weapon range on TEC Garda from 4200 to 4700.
  • Increased weapon range on Advent Defense Vessel from 4200 to 4700.
  • Increased weapon range on Vasari Sentinel from 4200 to 4700.
  • Increased cooldown on TEC Light Frigate’s Sabotage Antimatter ability from 3 seconds to 30 seconds; increased damage from 100 to 200; increased antimatter cost from 25 to 50; increased disable ability debuff from 15 seconds to 30 seconds.
  • Updated TEC Akkan’s Armistice ultimate ability to also disable passive regeneration.
  • Updated Unstable Gas Pockets modifier to no longer affect strikecraft.
  • Fixed Advent Deliverance Engine to properly stack allegiance effects with a limit of 2 stacks.
  • Updated TEC Supply Pact to also require Standardized Depots technology to unlock.
  • Updated TEC starbase Self Destruct ability:
    • Delay before detonation increased from 3 seconds to 10 seconds
    • Level 1 range decreased from 8,000 to 6,000 meters.
    • Level 2 damage decreased from 9,000 to 6,000.
    • Reduced size of pre-detonation particle.
Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Sins of a Solar Empire: Rebellion v1.98 introduces extended ranges, refined abilities, and more. Forge alliances, sharpen your tactics, and rise as the ultimate cosmic conqueror.

https://store.steampowered.com/app/204880/Sins_of_a_Solar_Empire_Rebellion/



Enhanced Firepower and Tactical Tweaks
Anti-fighter frigates from the TEC, Advent, and Vasari factions now come with extended weapon ranges, enabling you to engage enemies from a greater distance. Abilities have been adjusted, including the TEC Light Frigate's Sabotage Antimatter ability, which now has a longer cooldown and a more impactful effect.

Faction Dynamics and Tactical Mastery
Faction dynamics have been fine-tuned for a more balanced experience. The Advent Deliverance Engine now capitalizes on stacked allegiance effects, giving your faction a stronger edge. Additionally, the TEC Akkan's Armistice ultimate ability has been upgraded to halt passive regeneration.

Unlocking Challenges and Starbase Refinements
TEC Supply Pact now requires Basic Provisioning technology to unlock. Meanwhile, the Self Destruct ability of TEC starbases has been revamped with a longer delay, adjusted range, and modified damage, adding a new layer of strategy.

Galactic Harmony and Balance
Even amidst the vast expanse of space, balance is crucial. The Unstable Gas Pockets modifier has been recalibrated to leave strikecraft unaffected, ensuring a fair playing field.

Forge alliances, sharpen your tactics, and rise as the ultimate cosmic conqueror.

View the v1.98 Changelog
Sins of a Solar Empire®: Rebellion - Yarlen
  • Just a launcher update to replace some graphics files.
Sins of a Solar Empire®: Rebellion - Yarlen
  • Minor update to resolve file mis-match with Gamepass (affected multiplayer)
Sins of a Solar Empire®: Rebellion - Yarlen
Very minor update.

  • Fix for some achievements not unlocking as intended.
Sins of a Solar Empire®: Rebellion - Yarlen
  • Minor update to address multiplayer compatibility with Gamepass crossplay.
Sins of a Solar Empire®: Rebellion - Yarlen
  • Startup crash fixes
  • Fixed it so you can no longer change language from within an active game
  • Misc. stability improvements
Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock Entertainment have released a small hotfix for v1.97 of Sins of a Solar Empire: Rebellion today. This update should resolve the issues reported in running the game.

  • Removed incorrect dinput8.dll file that prevented the game from launching for some users - especially on Windows 8. (Note that if you added this manually, you can safely delete it).
  • Updated some code in the file system that may help fix with issues where the game can't read/write to is settings directory.
  • Resolved (hopefully) multiplayer server stability issues.
...

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