Jul 29, 2024
Sinking Simulator - Pac0master [P2:Abyss]
The game only had 2 soundtracks for years at this point.
I thought it would be a good idea to change that.
I contacted Kevin Macleod for permission to add some of his music to the game and he gave us permission to do so.

Added the following soundtracks by Kevin Macleod:
- Dragon and Toast
- Leaving Home
- Man Down
- Mystery Sax
- Night Vigil
- Oppressive Gloom
- Relent
- Serene
- Stay the Course
- Unholy Knight

Fixed the stern of the Goliath (big) where water wouldn't flow
Sinking Simulator - Pac0master [P2:Abyss]
Removed duplicated items that causes the game to crash.
Jul 6, 2024
Sinking Simulator - Pac0master [P2:Abyss]
Updated the Goliath and a few more ships & structures.
More coming soon™️
Sinking Simulator - Pac0master [P2:Abyss]
I'm happy to announce the release of Sinking Simulator: Legacy

This is the old 2013 version with a few minor additions. Notably the material table and ships updated/designed exclusively for this build.

You can buy the game Here

Sinking Simulator: Legacy is meant to help revive Sinking Simulator and possibly spawn more.
Turning Sinking Simulator into a paid game helped me tremendously, but it wasn't quite enough to keep the game running.

I do not expect the Legacy game to be as successful as Sinking Simulator, but I remain hopeful.

There will be a few minor updates to the Legacy edition, primarily bug fixes and Quality of Life things.
But outside of this, this version of the game is not meant to be in active development.
Meaning I have no plan to update it beyond what will be coming over in the next couple of days/weeks.

However, Good news if you are a skilled programmer.
This game is also open source.
You can look up the Source Code on Github Here

This means, if you're interested to create your own branch with your own features, go for it!
This is effectively what happened with "Floating Sandbox"
Floating Sandbox is a different build which was originally based on Sinking Simulator
It has evolved a lot since then.

I strongly suggest you check it out if you like this kind of games
Floating Sandbox

Please, keep in mind!
"Sinking Simulator" is a protected US Trademark.
I strongly advice you avoid using this name if you wish to create your own variant.

I've also been thinking about creating a "Community edition" where the community can update the game themselves and share some of the revenues.
However, I'm not quite sure how to do it at the moment.

This is all for now.
Thank you all for your support!

Jul 28, 2022
Sinking Simulator - Pac0master [P2:Abyss]
Hello everyone,

Long time no see.

I've been thinking about making this announcement for a while but I wasn't sure how to do it.
I figured I'd be straight to the point

What happened?

Well... We had plans for a few updates down the line back in early 2020, Unfortunately, I'm sure you all know what happened that year...

Since the game has been Free we didn't really make any profit.
This means, once the Pandemic started and we were in Lockdown, we had to change our priorities...
Paying rent, food, etc.. life isn't cheap.

Any time spent working on the game would not return any significant income, (that's including the support pack DLC)

Hence, Sinking Simulator has been in Limbo ever since.

What now?

It's hard to say.
Fred is the sole programmer for the game and now he's way too busy with work

There may be minor updates coming up, however we can't make any promises.
The fate of the game is currently unknown.

What else?

Well, there's one thing I'm going to try, but I'm unsure if it's a good idea or not.
I've said many time before I didn't want to put a price tag on the game

However, now the economy is.. going wild.
I have a full time Job, so I've been able to do "fine" for the past 2 years, but it started to get rough lately.

I've discussed the idea with Fred to see what he thought.
We agreed if we were to put a price on the game it ought to be under 1$
Though, the minimum price I was able to set was 0.99$

I've contacted Valve to start this process,
I've been told it was permanent, once it is done, it cannot be reverted back

Why?

Primarily because as I've said, on my end, things are getting tougher than usual.

If we're lucky, that money may be used to update the game,
However this is a big "IF"

Over 500K people currently owns the game on Steam and due to the lack of updates every months there are fewer people getting it.

Plus, now that the game will cost 1$ it will likely drop further.
For now, hopefully this will help rounding up the months. (paying bills, debts, etc...)

I'd like to be optimistic and say that everything will be alright, but in truth, I have absolutely no idea what will happen.

I'm sure it will upset a few people and I can't blame them
Fortunately, if you currently own a free copy of the game you won't have to pay.

I'm also considering the idea of creating Steam Cards
However there's one big problem.
The cards are not compatible with the free copy

Meaning, half a million people won't be able to use them.
So that's kind of useless.

Can you release the Source Code?
I've been discussing this idea with Fred,
So far we're not sure.
Maybe some day, but there's no guarantee

I've been considering turning the Game into a community driven project where people can contribute and add their own features.
Nothing's official yet.

What about Floating Sandbox?

It's a nice game originally based on the old Sinking Sim from 2013
It has been entirely reworked and I'm really happy Gabriele managed to pull this off

I do strongly recommend you look it up, especially if your computer cannot handle Sinking Simulator too well.
https://gamejolt.com/games/floating-sandbox/353572

To be honest,
I'd love to see more games like it.
Sinking Simulator will be 10 years old next year.
It has millions of views on YouTube and sparkled countless discussions.

This alone makes me very happy.

Thank you all ❤
Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone

Come join me Tonight at 9:30PM [US EAST] as I will make an attempt to sink the Titanic in a similar amount of time it did in real life

of course due to the game being in 2D it's impossible to have an accurate representation of the events
nonetheless it doesn't prevent us to try to make our own approximation.

Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone!

For quite some time, we’ve been discussing potential ways to improve the game’s collision while remaining simple enough to allow complex designs.

For the sake of simplicity and helping you folks visualize what I mean, I’ve used the software “Algodoo” in order to demonstrate the idea using a similar system.
You can download it here : http://www.algodoo.com/

We believe we’ve found an elegant solution to this issue and it is by using a “Multi-Layered” system.
Essentially, it means, most aspects of the creations will be simulated on different layers.
For instance, you could have the Hull of a ship as a different layer than the background “non hull”
Since the hull would be on a different layer, it will be treated as a different entity and it won’t be subject to the same amount of force as the background “non hull” of the ship.
It means we could (in theory) properly simulate Water pressure as the inside of this new Hull layer would be empty, (as opposed to the usual ships that use the background “non hull” to fill the space).

Using the Hull on a new layer would also allow some types of interactivity that weren’t possible before.
For instance, If the weight of water inside the ship is properly simulated, it could exert stress on the hull leading to structural failure and collapse.

It would also allow the creations of new Tools that only interact with a given layer.
This means we could destroy only the hull while keeping the background intact
This isn’t possible right now because it would cut the ship in 2. While cutting only the Hull would allow the ships to keep their structural integrity and of course, expose the inside to the sea water





What else can be done with Layers?


Layers will open entire new ranges of possibilities for the creation of various contraptions and complex structures.
However, for that to be possible we need to introduce new features “constraints” to the game

Constraints are features for ship builders that will allow them to constraint layers together in multiple ways

Axis: The Axis will create a point between 2 or more layers that will only allow rotating motion


Weld: The Weld is like the Axis, with the exception no movements are allowed between the points


Rail: The Rail will use 2 points and allow 2 or more layers to move in a linear motion between them.


Motor: A motor is essentially like the Axis with the exception it applies torque in the desired direction.


Combining those features together can lead to some amazing creations.
For instance, you could make a drawbridge, a piston, an engine, etc…
Near limitless amount of new possibilities.

What about collisions?


Self Collision is something we wanted to include from the start, however it’s quite complicated to do properly
Though, This multi-layer system won’t necessarily help simplifying collisions, It will however, create the potential for a much better system.

Right now, the idea is to keep each layer independent of one another, meaning they won’t collide with each other. But layers with the same ID will.

Since we want to move the Hull to a different layer than the background (non hull)
It will allow players to drop a heavy object on top of a ship and pierce through the entire ship without cutting the ship in half. Instead it will just punch its way through the hull layer and expose the bottom to the sea water.

Though, the Hull layer won’t be completely independent of the background layer
Otherwise both would end up separating and that’s bad. We don’t want them to float away from each other.
Therefore, the Background will need to act like a support for the hull and vice versa.

What about loading the ships?


Due to the increase in complexity, we believe the best and simplest way to load a complex creation is to simply ZIP it with a Json file targeting each part of the creation.
The game would then load the zip file and of course upload it on the steam workshop

However, it is also likely the game will include a Ship Editor to make the whole creation much simpler. This way it may be possible to create things that would not be possible by converting image as images are limited by the pixels and it starts to get very complicated when we have many layers and potential interaction between them.
Mar 23, 2020
Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone

As many of your likely know already, the Workshop is full of re-uploads.

Unfortunately its not an easy task to ban every single one of them
so I would like to invite the community to report re-uploads of ships

We will also have to get a couple of moderators to help cleaning up the workshop

A new tag "Not Spam" has been added temporarily to help ordering the workshop
An Admin/Moderator will have to apply this tag manually.
This means once it is properly implemented, you will be guaranteed the creations using this tag are genuine.

Thank you for your time
Sorry for the inconvenience.
Feb 29, 2020
Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone

I made an announcement a while ago where I asked people to help sharing or donating money to a GoFundMe campaign for my brother who was diagnosed with brain cancer

Thankfully, he has made a full recovery, his chemotherapy worked and he's getting better now.
I wanted to thanks everyone of you who shared or donated money.

However, I know not everyone are this lucky.
Many people can't make it.

For the past month, I wanted to explore the idea of a DLC where the money we raise will be donated to various organisations to research or fight against brain cancers.
If it's successful I might even want to help against other brain diseases.

The goal right now is to donate at least 80% or more of the money
the rest will be used to help improving the game over time.

I have made a Poll open to the public on our Patreon page
https://www.patreon.com/posts/new-dlc-34431703

I am still unsure what to include in this DLC.
The idea right now is to commission at least 1 new Artwork.
If you have ideas, feel free to share it in the comments below.

No locked game features allowed in DLCs
For us, DLCs should only be optional contents that have no influences over the quality of the game.

Thank you for your time
Feb 2, 2020
Sinking Simulator - [P2:Abyss] Pac0master
Hello everyone!
I wanted to let you all know the testing build has merged to the main build.


For those who aren't aware here's a quick summary of the new features



You can read more about them here:
https://steamcommunity.com/games/1164850/announcements/detail/1718622067700485108
https://steamcommunity.com/games/1164850/announcements/detail/1718622067690473211
https://steamcommunity.com/games/1164850/announcements/detail/1712988746660798303

We now have the Steam Workshop integration
To upload your creation on the steam workshop follow these simple steps

  • If your creation is already in the game:
    1. Click and spawn your creation
    2. Go on the toolbox and click on "edit current ship"
    3. Make sure all the infos are correct
    4. Scroll at the bottom and click "upload to steam"
  • If your creation isn't in the game:
    1. Click on "Create new ship"
    2. Fill up all the necessary info, Textures/Layers
    3. Save the creation
    4. follow the steps for existing creations

...

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