Winter Survival - DRAGO entertainment
Hey, survivors!

It’s time for another round of updates to be rolled out in Act III. This devlog focuses on technical improvements that influence gameplay, including crafting UI, building system, and animal tracking events.

Crafting with clarity - UI Improvements 🧩✨

Crafting is no longer a walk in the dark. We've reworked the crafting UI to give you insight into what you’re making and how it works.

  • You’ll now see what effects your crafted item will remove, and how completely.
    For example, do you want to stabilize a broken leg? You’ll know right away that the leg stabilizer removes the twisted ankle effect 100%.
  • We’ve also removed the energy cost associated with crafting. Finally, no more second-guessing whether you can afford to craft in the middle of a blizzard. Now, if you have the materials, you can build it.


Fixing Shelter - Upgrade of the Building System 🔨🏠

The shelter building system just got a visual communication upgrade. No more hovering over buildings to guess if something’s off. Now, Instinct Mode visual cues tell you instantly if repairs are needed.
  • We’ve improved how damage and destruction are shown on structures.
With better visual feedback, you will know when you need to fix your place to stay.




Hunt or Be Hunted - Tracked-Down Event 🐻🐾

Let’s take a look at tracking the bear. Previously, trailing wildlife was more guesswork than strategy, so we’ve rebuilt the tracking event to let you take control.
  • Also, the bear tracks are easier to spot, making it possible to simply avoid a deadly encounter altogether. We also revised their locations on the map.
  • We’ve upgraded a meat pile that makes the bear sleep.
Each of these changes was designed to make key systems more intuitive, provide better information up front, and reduce unnecessary friction during play.




~Kinia



Scott Pilgrim EX - ZivaTheDiva

We’ve been blown away by the incredible response to the announcement of Scott Pilgrim EX at this year’s Summer Game Fest! 🌀🎸

Now that the dust (and coins) has settled, here’s a quick recap of what you need to know about Scott Pilgrim EX so far:

  • Brawling action-adventure gameplay

  • 4-player local and online drop-in/drop-out co-op

  • Seven playable characters at launch

  • A map of interconnected levels to explore (with hidden areas to discover!)

  • Special badges that boost character stats and unlock bonuses

  • An environment full of objects you can use as weapons!

That’s just a quick overview but you can find even more details (including answers to some frequently asked questions) right here:
https://steamcommunity.com/app/2640950/discussions/0/599657079684270504/

We absolutely loved seeing your reactions to the announcement! So much so that we put together a little reaction compilation featuring some of our favorites:
https://youtu.be/8zD44H92SBk?si=K43Zu2LAO-5rVIdW

How did you react? What are you most excited for? The all-new story by Bryan Lee O’Malley? The fresh tracks from Anamanaguchi? Let us know!

Scott Pilgrim EX launches in 2026, with lots more news coming your way before then!  

https://store.steampowered.com/app/2640950/Scott_Pilgrim_EX/

Stay in the loop by following us on social media:

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And join us on our Discord server!

Duel of games - 战力五亿的渣

Strengthened some weaker fighters

9:29am
Hentai Girls: Lust [18+] - ?!
We are glad to announce the release of the game!
Hurry — you can purchase it now with a 40% discount! 🥰
We wish you an excellent time and the opportunity to top the leaderboard.

https://store.steampowered.com/app/3496700/Hentai_Girls_Lust_18/

Follow us:
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9:26am
KLETKA - Callback

Friends, greetings!

Thank you for all your feedback on the update! We're doing our best to fix everything on the fly — so here’s another small hotfix.

General

  • Tool’s material now degrades based on its durability.

  • Some language translations have been updated — thanks to our translation community!

  • A Steam forum topic has been added to help resolve session connection issues. Error messages in-game have been clarified, and in some cases now include a link to the Steam forum thread with solutions.

Fixes

  • Fixed an issue where familiars wouldn't be saved after re-entering an existing game.

  • Slightly optimized familiar performance.

  • Familiars no longer spawn in the center of Kletka on the client side.

  • Optimized the quickbar UI, which previously caused freezes when updating.

  • Fixed gamepad input not working properly in the Journal menu.

  • Fixed incorrect animation replication between clients.

  • Fixed client initialization from save files — the issue with incorrect health loading should no longer occur!

  • Fixed the Mother of Concrete getting stuck in walls.

  • Made it easier to hit the Mother’s of Concrete weak spots.

  • Slightly adjusted Assembly Error #7 behavior and fixed a bug where it could get stuck.

  • The Mist curse can no longer teleport players to unreachable areas.

  • Slimeballs no longer have a cost.

  • Fungus’ health reduced by 20%.

Thanks to BEBBER for new cover design

Cover image by KOT3YKA

Tlatoani: Aztec Cities - Perspective Games
Various fixes for goods-unit display in UI
More cleanup & adjustments to map editor UI
Other minor visual fixes
Chaos of Destiny Remake - Klayer

We're working very hard to give our players an adventure worthy of remembrance.

We're pleased to announce that < Chapter 3: The Plague > is almost complete.

We'd also like to take this opportunity to announce the upcoming Early Access, which will include a 20% discount on the game and will be playable starting with the fourth chapter.

Please note that playing a video game that is still in development may contain errors or bugs, and a subsequent update may make previous saves incompatible.

Therefore, given the complexity of playing a video game in development, we're offering a discount to all players who want to venture into ChaosWorld early.

We made the decision to open Early Access with the goal of receiving support and starting to build a community; With this in mind, we encourage you to contact our team if you encounter any issues during your games.

Defense Builder - 皮卡丘吉尔
The Rogue mode has been changed

1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative.

2. There is no longer a restriction that the construction location must be near the base.

3. Most of the enemies now only use the base as their moving target point. When the player's units can be attacked, the enemies will stop to attack. The two types of bombers still moved with the nearest unit as their target.

Therefore, you can place units on the enemy's movement route directly to the base, but you cannot place units at a distance when the enemy is already approaching the base to attract hatred.

The survival mode will also be modified to a similar mechanism later.

4. The price increase factor has been changed to the heavy armor factor. For every 50% of the maximum health damage received, the armor increases by 100%, the upper limit is 100%, and it decreases by 10% per second.

5. Randomness has been changed to seed generation. In the Roguelike mode, once the save file is established, the seeds are fixed. Therefore, whether it is a failed retry or continuing the game, the enemy configuration and factors of a certain wave will not change.

Stronghold: Warlords - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Stronghold 2: Steam Edition - Firefly_Studios
https://www.youtube.com/watch?v=71UzpnLOH7U

Updates and DLC To Add New Lords, Customisation and More!

Good Day, Sire! Stronghold Crusader: Definitive Edition is now less than two weeks from launch, so what better time than now to share all there is to know about the game's post-release plans!

Following the positive reception of the two public demos and in keeping with Stronghold: DE’s post-launch, we're announcing two major post-launch content updates for Crusader: DE. These will take the form of an Autumn and a Winter Update, both releasing this year alongside two paid DLCs.



The free initial Autumn Update will feature a series-first economic campaign as well as a brand new CPU commander. Five missions will challenge players to complete a series of economic objectives, leaning heavily into our city builder gameplay mechanics. The new computer-controlled character can meanwhile also be played as friend or foe, selectable in the game’s offline skirmish and online multiplayer modes. Last but not least, three new maps will also be added, one for skirmish, another in Free Build mode and a balanced multiplayer battlefield.

Following this content drop, the game’s free Winter Update will add perhaps the greatest player request so far... The ability to customise CPU opponents, castles and campaigns! Players will be able to create the rivals or allies of their dreams (or nightmares), design their defences and then place all of this into custom mission scenarios created by the community.



If that wasn’t enough, the Winter Update continues this community-first trend with the addition of a second co-op trail of missions. The 10 missions found in the first co-op trail not enough for you? Well, dare to brave the challenges of this new trail and you just might come out victorious. Once again a new map pack of three maps will be added to the overall pool, keeping things fresh for players after launch.

Stronghold Crusader: Definitive Edition launches soon on July 15th. Wishlist now to be the first to know when it goes live!

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
...

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