Sid Meier’s Civilization® VI - 2KLexie
We’re excited to announce the December 2020 Game Update is now available to all Civilization VI players.



Included in this update is the new City-State picker, which lets you choose which City-States you would like to include in your next game and the Searchable Unit List, which will help you search and filter functions in the World Tracker panel to quickly find any unit on the map. Read on for the full list of what’s in today’s free game update.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/


While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, we’ll be turning off cross-play while we work with our partners at Aspyr to investigate a fix and we’ll be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didn’t come as a surprise and really appreciate everyone’s patience and understanding here.

[NEW FEATURES]

City-State Picker

In Advanced Setup, players can now bring up a new menu to choose which City-States they would like to include in their next game. Selected City-States are not guaranteed to be in the next game, rather, they are part of the pool of City-States that will then be randomly selected and placed. Ones that are not selected will never appear in a game.

Searchable Unit List

Leave no scout, archer, or Giant Death Robot behind. Players can use search and filtering functions in the World Tracker panel to quickly find any unit on the map.


[GAME UPDATES]

Items in the list below apply to the Gathering Storm, Rise and Fall, Pirates, and Byzantium and Gaul Pack ruleset only

[BALANCE/POLISH]

General

  • [Gathering Storm] Religious Community: International Trade Routes receive +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
  • Fixed an issue where Wonder build requirements were being fulfilled by districts owned by other players.
  • Drop melee units' combat bonus against anti-cavalry to 5.
  • Reduced Combat Strength bonus from +10 to +5 for Thrust anti-cavalry Promotion.
  • [Gathering Storm] Fixed an issue with John Curtin’s leader ability, Citadel of Civilization, lasting for 20 turns when it should last for 10 turns.

Great People
  • Einstein applies to Research Labs since Newton already applies to Universities.
  • Alfred Nobel’s ability applies 100 Great Person Points.
  • Increase Da Vinci's Culture bonus for Workshops to +3 (instead of +1).

[Gathering Storm] Amenities
o Restoring penalties from Negative Amenities back to their previous thresholds:
  • Revolt will occur at -7
  • Unrest will occur at -6 to -5
  • Unhappy will be -4 to -3
  • Displeased will be -2 to -1
  • Content will be 0 to 2
o Increased Happy to +10% and Ecstatic to 20%.

[Gathering Storm] Policies
  • Raj: +2 Gold for Trade Routes to City States (in addition to its previous effect).
  • Public Transportation: Neighborhoods with Charming appeal receive +3 Food and +1 Production. Breathtaking appeal receives additional +1 Food and +1 Production. All Neighborhoods receive +1 Gold.
  • Democracy: The bonus to trade routes now applies to city-states the user is Suzerain of (previously only allied civilizations)
This was on the previous build notes when we made the checklist, but it is no longer on the list. We have confirmed this update.

· Wisselbanken, and similarly the legacy (and normal) effect of Democracy, apply to allies and Suzerained City-States.
· Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum.
· Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport.
· Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant.
· Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement.
· Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center.
· Invention: +4 Great Engineer Points. +2 Great Engineer Points for every Workshop.
· Rationalism: Now requires a population of 15 and an adjacency bonus of 4.
· Simultaneum: Now requires a population of 15 and an adjacency bonus of 4.
· Grand Opera: Now requires a population of 15 and an adjacency bonus of 4.
· Free Market: Now requires a population of 15 (already had adjacency requirement of 4).
· Urban Planning: Becomes obsolete with Rationalism (Enlightenment Civic).

[Gathering Storm] Technology and Civics
Reduced Boost requirements:
  • Advanced Ballistics: Build 1 Oil Power Plant (down from 2)
  • Advanced Flight: Build 2 Biplanes (down from 3)
  • Capitalism: Build 2 Stock Exchanges (down from 3)
  • Electricity: Build 2 Privateers (down from 3)
  • Globalization: Build 2 Airports (down from 3)
  • Industrialization: Build 2 Workshops (down from 3)
  • Professional Sports: Build 2 Entertainment Complexes (down from 4)
  • Refining: Build 1 Coal Power Plant (down from 2)

Adjusted Information Era Boosts:
  • Lasers: Build 2 Drones
  • Nuclear Fusion: Build a Nuclear Power Plant (changed from “Boost through Great Scientist or Spy”)
  • Satellites: Build 2 Broadcast Centers (changed from “Boost through Great Scientist or Spy”)
  • Telecommunications: Boost through Great Scientist or Spy (changed from “Build 2 Broadcast Centers”)

[Rise and Fall and Gathering Storm] Ethiopia Pack Updates
  • Players only receive a free Governor title from the first Secret Society they discover (instead of every time).
  • Diplomatic Quarter buildings receive +1 yield from the Autocracy bonus.
  • Fixed an issue where neutral-territory Vampire Castles were not removing Vampire build charges.
  • Stopped Ley lines from appearing on Snow tiles.
  • Ley Lines provide a Major Adjacency bonus to all specialty districts.
  • Reduced the number of Ley Lines on TSL maps.
  • Updated Secret Society popup flow upon discovering and joining a society.
  • Implemented new names and descriptions for Secret Society popups and notifications.
Pirates
  • Chainshot can no longer target non-visible hexes.
  • The Dowsing Rod and English Pointer relics now only apply to naval ships.
  • Trade ships now spawn less often.
  • Shore Parties can no longer use Bury Treasure ability while in colonial city culture borders.
  • Fixed an issue that prevented Shore Parties from embarking when placed on a tile adjacent to the map edge.
  • Fixed an issue where the starting year was incorrect in the status bar.
  • Fixed an issue where randomly generated treasure was appearing on improved hexes and owned territory.
  • Flyover text when performing point scoring actions will now appear consistently.
  • Removed audio cue for treasure notifications.
  • Changed Treasure Found notification icon for consistency.

Byzantium and Gaul Pack
  • Biosphère’s Appeal now applies to all cities in the empire in which it was built.
  • Byzantium can no longer build the Water Park if they have a Hippodrome.
  • Byzantium will no longer receive free cavalry units in captured cities for already existing buildings.
  • Mines built by Gaul now provide tourism.
  • Fixed an issue where the Sakdina Golden Age Policy Card was not properly granting extra Great People Points.

Heroes and Legends
  • Hippolyta is now an anti-cavalry class unit. Previously was a melee class unit.
  • Enemy units will convert to player’s units after attacking and dying to Hunahpu and Xbalanque.
  • Arthur’s Accolade can no longer be used on naval units.
  • Oya’s Storm now affects religious units.
  • Fixed an issue causing Hero Antiquity shipwrecks to be placed in ocean tiles.
  • Passive ability icons added for Heroes on Heroes & Great People screen.
  • Added Hero glow animation for Hero unit flags.

[AI]
  • Improved logic for demands, so the AI does not ask for them when at a disadvantage.
  • Added a “Stop asking me” option for AI friendship and peace requests.
  • Added “Do not ask again” option to deal items requested by the AI.
  • Added “Stop asking” option for trades and agreements.
  • Added additional considerations to the cost for peace.
  • Improved AI logic to raze cities, especially for Mayan cities that are unusable to non-Mayans.
  • Prioritize the purchase of Heroes.
  • Additional AI improvements.

[UI]
  • Added enabled game modes to Hall of Fame history
  • Military Policy Cards backing height is now consistent with other card backings.
  • Fixed an issue where the District Defense Strength displayed on the map would not update when performing actions that would change the value.
  • Fixed an issue on the Scenario menu where banners would overrun their borders when viewing on 1080 or smaller resolutions.
  • Various text improvements.

[Console]

[Switch]
  • Fixed an issue where the client displays as present in a Local Multiplayer lobby after turning on Airplane mode.
  • Fixed a text issue in the 2K Account tooltip.

[PS4]
  • Fixed a localization issue in the Multiplayer lobby in Simplified Chinese.
  • Fixed an issue where a “Show Details” button being present and cutoff in the Score tab of the World Rankings menu.

[XB1]
  • Fixed an issue where buttons were offset in the Single Player Advance setup menu.
  • Fixed and issue where the invite friends button would lose functionality after suspending the game while in a Multiplayer Staging room.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed an issue where the game would remain on the Multiplayer Stating room after resuming the game from a suspended state.
  • Fixed an issue where a network error message was not appearing after returning to an internet multiplayer game from a suspended state.

[PS4 & XB1]
  • Fixed an issue where Catherine De Medici and Teddy Roosevelt persona packs displayed placeholder text in tooltips for Multiplayer games.
  • Fixed and issue with the Apocalypse mode description and image.

[All]
  • Fixed an issue where the user could be blocked from advancing to the next turn during the AI’s turn.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed text overlap issues that were present on the Heroes & Great People and World Congress menu.
  • Fixed multiple localization issues.
  • Fixed an issue where the “Show Resource Icons” and “Show Yield Icons” options are present in the Pirates Scenario.
  • Fixed an issue with the icons on the notifications menu of the Pirates Scenario.
  • Fixed an issue where the Post Game screen could be skipped in the Pirates Scenario.
  • Fixed an issue where the Game Modes tab is blank in the Advanced Setup menu when no Game Modes are present.
  • Fixed an issue where the Choose Civilization section on the Create Game menu could not be cycled.
  • Fixed an issue where Secret Society notifications were not redirecting to the Governor menu when selected in Multiplayer.
  • Fixed an issue where the highlight would automatically move to Apocalypse mode when selecting Secret Societies in the Create Game menu.
  • Fixed an issue where the tooltip for Forest Fires would not appear in the World Climate menu.



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - Hinkle2K

It’s finally time to see if you can lead Babylon to victory! The Babylon Pack is available now, as part of the Civilization VI - New Frontier Pass or as an individual $4.99 purchase.

https://store.steampowered.com/app/1388850/Sid_Meiers_Civilization_VI__Babylon_Pack

Today’s release of the Babylon Pack is the fourth in a planned series of premium updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll instantly gain access to the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.

Here are the full update notes:

Babylon Pack
[New Features]

Civilization: Babylon


Unique Ability – Enuma Anu Enlil
  • -50% Science per turn, but Eurekas provide all of the Science for technologies instead of a percentage.

Unique Unit - Sabum Kibittum
  • Babylonian unique Ancient era melee unit. +17 Combat against Heavy and Light Cavalry promotion class units. This unit has 3 movement and sight.
Unique Infrastructure - Palgum
  • Replaces the Watermill. Unlocked with Irrigation. +1 Housing and +2 Production. Freshwater tiles receive +1 Food. City must be adjacent to a River.
Leader: Hammurabi

Ability – Ninu Ilu Sirum
  • [Base Game] When each specialty district is constructed for the first time, receive the lowest production cost building that can currently be constructed in that district. Receive an Envoy when any other district is constructed for the first time.
  • [Rise and Fall or Gathering Storm] When each specialty district type except the Government Plaza is constructed for the first time, receive the lowest Production cost building that can currently be constructed in that district. Receive an Envoy when any other district is constructed for the first time.
Agenda – Cradle of Civilization
  • Tries to build every different district type
  • Like Civilizations who build every type of district.
  • Dislikes Civilizations who don't build all districts available and who build mostly one type of district.

Heroes and Legends Game Mode

Mighty heroes from across history can join your civilization to make their mark on the world. Claim these legendary characters and send them into battle under your flag or let them lead your people to new heights of prosperity and innovation. Interweave myth into your history to tell your story and make a Civilization to last through the ages.

Heroes Gameplay
  • Discover Heroes from exploration, City State influence, or directly with a city project
  • Claim Discovered Heroes by devoting Monuments to them in your cities
  • Race to get the best Heroes – each Hero is unique and can be claimed just once in the world!
  • Heroes have awesome new unique powers, but also a limited Lifespan: each Hero remains in play for a fixed number of turns before naturally expiring
  • Departed Heroes can be recalled with Faith once per Era in the city that originally claimed them
  • [Rise and Fall] All Heroes add 1 Loyalty per turn to any city within 2 tiles
  • [Rise and Fall] Earn Era Score when you claim, lose, and recall a Hero

Heroes Breakdown

Anansi

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain.
  • Anansi’s Tricks – Use when located on a Bonus or Luxury Resource. Anansi consumes the resource and generates 60 Science and 50 Culture. Costs 1 Charge and ends turn.

Arthur

  • Arthur’s Accolade: Target an adjacent land military unit you control. Arthur transforms the unit into a Questing Knight: a unique Heavy Cavalry unit with increased Combat Strength and 12 Lifespan. Costs 1 Charge, 1 Movement. After the Questing Knight’s Lifespan expires, the unit disappears (i.e. the original unit does not return).

Beowulf

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Beowulf’s Challenge: Target an adjacent enemy unit with Combat Strength less than Beowulf's. Beowulf immediately destroys the target. Costs 1 Charge, 1 Movement.

Hercules

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Hercules’ Labor: Use when located on a friendly District under construction. Hercules immediately completes construction of the District. Costs 2 Charges and ends turn.
  • Hercules' Rage: Use when located on an enemy District. Hercules destroys all buildings present and pillages the District. Costs 1 Charge and ends turn.

Himiko

  • Inspiring: +10 Combat Strength to all units within 2 tiles.
  • Himiko’s Charm: Target any adjacent City-State. Himiko immediately places 1 free Envoy in the City-State. If you are already the Suzerain there, Himiko also earns 50 Faith. Costs 1 Charge and ends turn.
  • Himiko’s Rule: Use when within the territory of a City State you are Suzerain of. Himiko immediately levies its military at no cost. Costs 1 Charge.

Hippolyta

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Hippolyta’s Favor: Hippolyta automatically heals 20 HP each turn.
  • Hippolyta’s Command: Target any adjacent friendly unit that has moved or attacked this turn. Hippolyta immediately restores the unit's moves and attacks. Useable once per turn.

Hunahpu & Xbalanque

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain
  • The Twins’ Resurrection: Any ordinary land unit killed by Hunahpu & Xbalanque is resurrected under your control with full HP and movement.

Maui

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain.
  • Maui’s Inventions: Use when located on an unowned, empty plot. Maui creates a random Bonus or Luxury Resource on the plot. Costs 1 Charge and ends turn.

Mulan

  • Mulan’s Devotion: Mulan gains 1 Combat Strength every turn.
  • Mulan’s Defiance: Mulan fully fortifies automatically at the end of every turn.

Oya

  • Swift: Ignores all terrain Movement penalties.
  • Oya’s Storm: Damage all adjacent enemies and heal all adjacent owned units by 40. Costs 1 Charge and ends turn.

Sinbad

  • Navigator: Can enter Ocean tiles.
  • Sinbad’s Journeys: Sinbad earn 500 Gold whenever he discovers a Continent or Natural Wonder.
  • Sinbad’s Fortunes: Target any adjacent enemy naval unit or Barbarian Camp. The target is either cleared or damaged by 50%, and Sinbad immediately earns 300 Gold. Costs 1 Charge.

Sun Wukong

  • Swift: Ignores all terrain Movement penalties.
  • Sun Wukong’s Disguise: Sun Wukong is hidden unless adjacent to an enemy unit.
  • Sun Wukong’s Immortality: Sun Wukong has significantly increased Lifespan.

Gilgamesh will have his Unique Ability, Legacy of Enkidu, tweaked:

  • With Heroes and Legends disabled: When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles. Their Alliances gain Alliance Points for being at war with a common foe.
  • With Heroes and Legends enabled: 25% Production increase when claiming Heroes, and Heroes have 20% longer Lifespans.

Great People

Great Merchants

  • Zhou Daguan: Activate in a City-State to gain 3 Envoys there.
  • Ibn Fadlan: +1 Trade Route. Trade Routes to City-States gain +2 Faith.
  • Stamford Raffles:
- [Base Game] Activate in a City-State to absorb it into your empire.
- [Rise and Fall or Gathering Storm] Activate in a City-State to absorb it into your empire. Grants +10 Loyalty per turn in the city.

Great Artists (Provide new Great Works)
  • Kamal ud-Din Behzad
  • Hasegawa Tohaku
  • Wassily Kadinsky

Great Musicians (Provide new Great Works)
  • Dimitrie Cantemir
  • Scott Joplin

Great Writers (Provide new Great Works)
  • Beatrix Potter
  • Valmiki
  • Gabriela Mistral
  • Rumi

Great Scientists
  • Zhang Heng: Triggers Eureka for Celestial Navigation, Mathematics, and Engineering. If these Eurekas are already triggered, instead completes the techs.
  • Ibn Khaldun: Chosen Campus gains 2 Housing and 1 Amenity. Increases non-Food yield benefits of Happiness in your empire by 40%.
  • Margaret Mead: Grants 1000 Science and Culture (on Standard speed).

Great Generals
  • Dandara: +5 Combat Strength and +1 Movement to Industrial and Modern era land units within 2 tiles. Retire effect: Create Warrior Monk with 1 promotion.
  • Trưng Trắc: +5 Combat Strength and +1 Movement to Classical and Medieval era land units within 2 tiles. Retire effect: Permanently reduces your empire’s War Weariness by 25%.
  • Tupac Amaru II: +5 Combat Strength and +1 Movement to Modern and Atomic era land units within 2 tiles. Retire effect: Grants a Musketman in each of the target city’s indefensible and undefended districts.

Great Admirals
  • Matthew Perry: +5 Combat Strength and +1 Movement to Modern and Atomic era navel units within 2 tiles. Retire effect: Grants enough Envoys to become Suzerain at selected City-State. This removes all other Envoys.
  • Himerios: +5 Combat Strength and +1 Movement to Medieval and Renaissance era naval units within 2 tiles. Retire effect: Grants 1 promotion level and +25% combat experience to a military naval unit.
  • Hanno the Navigator: +5 Combat Strength and +1 Movement to Classical and Medieval era naval units within 2 tiles. Retire effect: Create a naval melee unit with +2 Movement.

Great Engineers
  • Imhotep: Grants 175 production towards wonder construction, doubled if the wonder is from the Ancient or Classical Era.
  • Shah Jahan: Grants Production towards wonder construction, capped at half of your current treasury. Then reduces your Gold by twice the amount of purchased Production.
  • Kenzo Tange: Grants Tourism in each of this city’s Districts equal to its adjacency bonus (halved for Gold).

City-States

Ayutthaya
  • Type: Cultural
  • Suzerain Bonus: Gain Culture equal to 10% of the construction cost when finishing buildings.

Johannesburg

  • Type: Industrial
  • Suzerain Bonus: Cities receive +1 Production for every improved resource type. After researching Industrialization, it becomes +2 Production.

Wolin

  • Type: Militaristic
  • Suzerain Bonus: Receive Great General points when a land unit defeats a civilization or City-State’s unit and receive Great Admiral points when a naval unit defeats a civilization or City-State’s unit equal to 25% of the opposing unit's strength (Standard Speed).

Chinguetti

  • Type: Religious
  • Suzerain Bonus: International and domestic Trade Routes receive +1 Faith for every follower in this city, of your founded or majority religion.

Nalanda

  • Type: Scientific
  • Suzerain Bonus: City-State and their Suzerain can build the Mahavihara improvement.
  • Mahavihara: +2 Science and +1 Housing. +1 Faith for every adjacent Holy Site and +1 Science for every adjacent Campus district. After researching Scientific Theory, receive an additional +1 Science for every adjacent Campus. When a player constructs their first Mahavirhara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.

Samarkand

  • Type: Trade
  • Suzerain Bonus: City-State and their Suzerain can build the Trading Dome improvement.
  • Trading Dome: +2 Gold. +1 Gold for every adjacent Luxury resource. Your ongoing international Trade Routes grant +1 Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.

Free Game Update

[BALANCE/POLISH]

General Updates

  • Replace the old Babylon City-State with the Anshan City-State
  • Fixed an issue where Democracy and Theocracy bonuses were not affecting districts.
  • Fixed an issue where making a new alliance would remove all foreign spies, as opposed to just the spies from the new ally. A new notification for this event has been added.
  • The maximum number of Governors a player can have has been increased to accommodate additional Governors that can be obtained from Civ unique bonuses and the Secret Societies game mode.
  • Fixed an issue that would occur when the player had Policy slots open but could not fill them.

Ethiopia Pack

  • [Rise and Fall] Fixed an issue where the Ley Line bonus in Secret Societies was applying more than it should to Great People earned.
  • Updated Ley Line adjacency bonus descriptions in the Civilopedia during Secret Society gameplay.
  • Added Ley Lines to WorldBuilder maps.

Byzantium and Gaul Pack

  • Giant Death Robot now receives benefits from Byzantium’s Taxis ability
  • Fixed an issue where Gaul’s unique unit, the Gaesatae, was playing the Spearman death animation when the Sword unit was getting the kill.
  • Fixed Era Score meter in Dramatic Ages to work properly with non-zero bases.
  • Fixed an issue where the Venice City-State was not starting in the correct location for the TSL Europe map.
  • Ambiorix will no longer appear with the “Standing Army” Agenda.

Pirates scenario

  • Infamy points were incorrectly labeled when viewing the HUD Ribbon.
  • Fixed an issue in the Pirates scenario where the trader boats would change to modern boats after a certain amount of turns.
  • Fixed an issue where the Dowsing Rod would always be the last Relic to be discovered.
  • Fixed an issue where the Infamous Pirate Jack Rackham was not appearing.

[AI]

  • Scouts will now try to avoid storms when auto-exploring.
  • Updated the Free City AI so it will no longer choose to purchase Builders when surrounded by enemy military units.
  • Placed a bigger emphasis on raiding for AI in Pirates scenario.
  • Fixed an issue where the AI would sometimes raze its only city.

[UI]

  • Fixed an issue where the icons for Lavra, Street Carnival, Cothon, Suguba, Walled Quarter, Maize, and Honey were displaying incorrectly
  • Fixed an issue where the user is unable to refuse a demand and trade from another leader.
  • The player names for unmet civilizations will no longer be shown during multiplayer.
  • Fixed an issue where the scroll bar in the Create Game menu would become offset.
  • The Religion Screen now guarantees beliefs to be in the order Worship, then Founder, then Enhancer.
  • Fixed text overlaps in Pirates scenario.
  • Fixed an issue where Casus Belli types were not listed when the user requested a Joint War with another player while in the Make Deal menu.
  • Various text updates



https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Sid Meier’s Civilization® VI - Hinkle2K

Hammurabi, sixth king of the First Babylonian dynasty, is best known for establishing the Code of Hammurabi. It is one of the first known laws to emphasize physical punishment for crimes, but also established the presumption of innocence, otherwise known as “innocent until proven guilty.”

Leader Unique Ability: Ninu Ilu Sirum

Hammurabi’s unique ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. Also grants bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza.

Babylon Unique Ability: Enuma Anu Enlil

Eurekas provide full Science bonus towards technologies, but decreases the amount of Science generated each turn.


Unique Unit: Sabum Kibittum

Ancient Era melee unit with increased Movement and Sight, with additional Combat Strength against Heavy and Light Cavalry


Unique Building: Palgum

Unlocked through Irrigation, this replacement for the Watermill provides additional Production and Housing, and increases Food generated by all Freshwater tiles. City must be adjacent to a River.

We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Sid Meier’s Civilization® VI - Hinkle2K
Greetings, Civilization fans! Today, we reveal the first details on the fourth content drop coming to the Civilization VI - New Frontier Pass on November 19. Watch the developer video below!



This pack includes a new civilization and leader, an all-new game mode, additional Great People, City-States and more! Keep an eye out for info on the new civilization and leader as we approach launch on November 19.

We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Sid Meier’s Civilization® VI - Hinkle2K
The October 2020 Update is available now to all Civilization VI players!



This update includes the new Pirates multiplayer scenario, as well as some balance tweaks to previously-released New Frontier Pass content. We’ve also got some general fixes and AI adjustments included in this update. Read on for the full update notes.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/

October 2020 Game Update

[New Feature]

Pirates Multiplayer Scenario

“Pirates” is a fast, competitive scenario for 1-4 players. Each player takes the role of a Pirate King as they progress on their pirating career. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. The four Pirate Kings aren’t only battling each other, however. There are also four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenario’s version of Barbarians. Some of these barbarous fleets are even lead by history’s most recognizable Infamous Pirates.

Win/Lose: The Pirate King with the highest score at the end of 60 turns wins! Pirate Kings who lose all their units will be eliminated from the match.

Scenario Maps
  • The Caribbean Islands: A handcrafted map of the historical Caribbean. Cities and ports are placed based on their real-world locations and should be familiar to anyone who has played Sid Meier's Pirates!
  • Pirate Islands: The Pirate Isles is a map script custom-built for the unfriendly seas of the Pirates scenario, full of mysterious islands, rich and vulnerable ports, and danger.
Pirate Leaders

Dread Pirate
  • Walk the Plank (Active Ability): Can be used by every ship in the Dread Pirate’s fleet. Immediately sinks any badly-damaged enemy ship in exchange for +3 Movement and +5 Combat Strength for 5 turns.
  • Fightin’ is What We Do Best (Passive Ability): +10 Gold every time a unit engages in combat.
Privateer
  • Bring Her Home (Active Ability): Can be used by every ship in the Privateer’s fleet. Captures a badly-damaged enemy ship for the Privateer's patron. Using Bring Her Home grants +5 Infamous Pirate Points and +100 Gold in addition to the usual naval victory rewards. Takes 5 turns to recharge.
  • Letter of Marque (Passive Ability): Grants the Privateer a randomly-assigned AI civilization as a patron. The Privateer knows the location of all their patron's ports. Pillaging trade routes grants an additional 100 Gold.
Swashbuckler
  • Tack into the Wind (Active Ability): Every ship in the Swashbuckler’s fleet can Tack into the Wind to double their Movement for a turn. Takes 6 turns to recharge.
  • Sailing the Open Seas (Passive Ability): The Swashbuckler gains +1 Infamous Pirate Point for every 50 hexes revealed on the map.
Hoarder
  • Chain Shot (Active Ability): As a free action, all ships in the Hoarder’s fleet can use the Chain Shot ability to anchor an enemy unit in place for two turns. Chain Shot takes 5 turns to recharge.
  • Mine! Mine! Mine! (Passive Ability): Unit Maintenance cost is reduced by 3. +10 Treasure Points for burying treasure. The Hoarder gets 3% interest on their gold reserves per turn.
Relics

Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure. Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle.
  • Singing Topmen: Reduces unit maintenance cost by 3 per unit.
  • Cursed Lucky Pieces of Eight: +3 gold per unit maintenance (higher chance of mutiny); 3% interest on gold reserves every turn.
  • Crates of Rum: +10 gold per turn.
  • Journal of Captain William Kidd: 50% chance of finding an additional treasure map when visiting a tavern.
  • Blackbeard’s Short Fuse: Every attack on an enemy ship reduces its movement on the next turn by 1 movement point.
  • L’Olonnais Cutlery: Gain gold based on the combat strength of defeated units.
  • The Krakannons: +1 Range for Sloops and Brigantines. +5 Combat Strength for naval units.
  • Jack Rackham’s Jolly Rogers: Gain 50 additional gold when pillaging a trade ship.
  • A Bonny Brace of Pistols: +1 additional attack for all units. All units can move after attacking.
  • Screaming Skull Fireshot: +3 Combat Strength for naval ships.
  • The North Sea Wind Fishing Floats: +2 movement for naval ships.
  • English Pointer Figurehead: Every ship will sense the closest unseen ship within 20 hexes.
  • Black Spot Branding Iron: +10 combat strength when fighting buccaneers or infamous pirates.
  • Dowsing Rod: Every ship can sense the closest treasure chest within 20 hexes.



[NEW GAME UPDATES]

[BALANCE/POLISH]

Maya & Gran Colombia Pack
  • Reduce Llanero adjacent strength to +2 (was +4).
  • Drop Comandante Generals to no bonus movement (was +1 Movement).
  • Drop Hacienda to .5 Housing.
  • Hacienda can be affected by Drought natural disasters.
  • Cost scaling for purchasing the Nihang unit (Tech progression scales to 4x its base cost).
  • Fixed an issue preventing forest fires and meteor showers from showing up as intended in non-Apocalypse games.
  • [Gathering Storm] During Apocalypse mode, EYJAFJALLAJOKULL (Vikings Scenario Pack) erupts and can be triggered by soothsayers.
  • [Gathering Storm] Comet strikes that eliminate districts now permit the player to build the district (in a suitable location) again.
Ethiopia Pack
  • Trade City-States now give 2, 4, and 6 gold as their envoy bonuses.
  • Vampires now count Free Cities units as Barbarians for gaining combat strength.
Byzantium & Gaul Pack
  • [Rise and Fall] In Dramatic Ages, repeated Dark Ages will no longer result in a negative Golden Age threshold score. It is now a minimum of 0.
  • Updated the Era Score meter in Dramatic Ages to properly display information.
Espionage
  • Spy missions can no longer be performed in cities of a player you have an Alliance with.
  • Recruit Partisans mission now pillages the Neighborhood district (so that it cannot be spammed), and spawns only anti-cavalry units (weaker units than previously).
Game Speed Scaling
  • Faith from the Initiation Rites pantheon and Barbarian camps.
  • [Gathering Storm] Favor cost of voting.
  • [Gathering Storm] Aluminum cost for the Lagrange Laser Station and Space Race project.
  • [Gathering Storm] Uranium cost for nuclear weapons.
  • Yields from both Tier 1 Naval Raider promotions (Gold), Gorgo’s Thermopylae ability (Culture), God of War Pantheon Belief (Faith), Native Conquest (Gold), Rough Riders (Culture), [Gathering Storm] from kills with the Mandekalu Cavalry (Gold), and [Maya and Gran Colombia Pack] Nihang’s Trehsool Mukh promotion (Faith).
  • The Great People points gained from the Great Scientist Alfred Nobel.
  • The amount of Gold obtained from a Barbarian camp.
  • [Gathering Storm] The Science gained from the Fez City-State.
  • Unit experience no longer scales with game speed.
General Fixes
  • [Gathering Storm] Rock Bands can no longer play on pillaged buildings and districts.
  • Fixed an issue where the Netherlands bonus of +50% towards Flood Barriers was not working.
  • When forming a Corps or Army within range of a Great General, only apply abilities marked as permanent to the Corps/Army.
  • Various crash fixes.
[AI]
  • Reduce interest in AI trading for diplomatic favor in the ancient and classical era.
  • Decrease AI desire for Diplomatic favor.
  • Increased desire for Oracle and Pyramid.
  • Ensure AI repairs city defenses promptly.
  • Increase value of wall repair project based on value of the city.
  • Reduced the number of Spaceports an AI builds.
  • Reduced the value of Faith if they have an already high income.
  • Improvements to protect Settler units.
  • Additional AI updates.
[UI]
  • [Ethiopia Pack] Re-order Governor panel to show Secret Society governors first.
  • Policy cards now feature their full description in the tooltip.
  • Fixed an issue where Civilopedia page history hotlinks were not working properly.
  • The progress meter is no longer shown on Techs or Civics once that it has reached the Researched state.
  • Civilopedia will no longer leak info on unrevealed techs or civics in Techs and Civics Shuffle Mode.
  • Unit panel now updates on turn end to show correct states for unit actions.
  • Beliefs are now sorted by type in the Religion screen.
  • [Gathering Storm] Added government lens color and used the standard palette for Gathering Storm government colors so they work with colorblindness adaptations.
  • Added support for painting and selecting tiles in World Builder on touch screens.
  • Various text updates.
[CONSOLE]
  • [PS4/XB1/Switch] Fixed an issue where the loading animation for “Loading, please wait…” failed to appear after selecting the Exit to Main Menu button on the pause menu during gameplay.
  • [XB1] Fixed an issue where a second profile would be missing DLCs after switching from another profile.
  • [PS4/XB1/Switch] Fixed an issue where only enabling Tech and Civic Shuffle mode caused the incorrect mode information and image to display in the Create Game menu.
  • [PS4] Removed profile button prompt display in the multiplayer staging room.



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Sid Meier’s Civilization® VI - Hinkle2K


Check out the new Pirates multiplayer scenario, available as part of the October 2020 update coming to all Civilization VI players on October 22. Watch our First Look video above for the full rundown on what you can expect in this new free mode.



Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - Hinkle2K
Ahoy, you scallywags! We're happy to share that the next FREE update for Civilization VI will be available to all players on October 22. Watch the developer video below for more info:



This update includes the new unique multiplayer scenario “Pirates” (which we’ll go more in-depth on later) as well as some balance changes, AI updates and more. We’ll have the full update notes available alongside the patch on October 22.



Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - Hinkle2K

We’re excited to announce the Byzantium & Gaul Pack is available now, as part of the New Frontier Pass or as an individual $8.99 purchase. 

https://store.steampowered.com/app/1284470/

Today’s release of the Byzantium & Gaul Pack is the third in a planned series of premium updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.

Here are the full update notes:

Byzantium and Gaul Pack
[NEW FEATURES]


Civilization: Byzantium

Unique Ability – Taxis
  • Units receive +3 Combat Strength or Religious Strength for each Holy City converted to Byzantium's Religion (including Byzantium's Holy City). Byzantium's Religion is spread to nearby cities when defeating an enemy unit belonging to a civilization or city-state. +1 Great Prophet point from cities with a Holy Site district.
Unique Unit – Dromon
  • Classical Era unit that replaces the Quadrireme. These units have greater range than the Quadrireme and +10 Combat Strength against units.
Unique Infrastructure – Hippodrome
  • [Base Game or Rise and Fall] Replaces the Entertainment Complex. Provides +3 Amenities, and cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit.
  • [Gathering Storm] Replaces the Entertainment Complex. Provides +3 Amenities, and cheaper to build. When the Hippodrome and buildings in this district are constructed, receive a Heavy Cavalry unit. Units granted from this district do not have a resource maintenance cost.”
Leader: Basil II

Ability – Porphyrogénnētos
  • Heavy and Light Cavalry do full damage against cities following the same religion as Byzantium. Gain the Tagma unique unit when the Divine Right civic is discovered.
Unique Unit – Tagma
  • Medieval Era unit that replaces the Knight. Land units within 1 tile of the Tagma receive +4 Combat Strength or Religious Strength.
Agenda – Divine Guardian
  • Likes civs following their religion.
  • Converts civs to their religion.
  • Dislikes civs who do not have Byzantium’s religion as majority.
 

Civilization: Gaul

Unique Ability – Hallstatt Culture
  • Mines provide a minor adjacency bonus for all districts, a Culture Bomb of unowned territory, and receive +1 Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and cannot be built adjacent to the City Center.
Unique Unit – Gaesatae
  • Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10 Combat Strength when fighting units with a higher base Combat Strength. +5 Combat Strength against district defenses.
Unique Infrastructure – Oppidum
  • Cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed, the Apprenticeship technology is unlocked. Major adjacency bonus from Quarries and strategic resources.
Leader: Ambiorix

Ability - King of the Eburones
  • Gain Culture equal to 20% of the unit’s cost when a non-civilian is trained. Anti-Cavalry, Melee, and Ranged Units receive +2 combat for every adjacent military unit.
Agenda – Scourge of Rome
  • Likes civilizations with lots of units (not necessarily the strongest units).
  • Dislikes civilizations with tiny armies.
  • Tries to build a large army.
[Rise and Fall or Gathering Storm] Dramatic Ages Game Mode

With Dramatic Ages enabled, the stakes of each Age are much higher! Aside from the initial Age, each Age will be either Golden or Dark, depending on the civilization’s Era Score. Era Score can be earned by completing Techs and Civics and from promoting units (for each promotion after the first). If players earn a Golden Age, any excess Era Score will turn into extra Loyalty pressure, which can be a significant factor if a neighbor has fallen into a Dark Age. In addition, players will have access to powerful Policy cards that you can use in the Wildcard slot of your government but watch out – entering a Dark Age means that some of your cities will rebel! Players in Dark Ages will have a portion of their empire immediately turn into Free Cities, and these Free Cities can exert pressure on other cities. On easier difficulty settings, AI players lose many more cities than players. On harder difficulty settings, human players do. On Prince, they lose an equal amount.

Georgia will have their Civ Unique Ability, Strength in Unity, tweaked when Dramatic Ages is enabled:

  • Without Dramatic Ages enabled: When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus. +50% Production towards defensive buildings.
  • With Dramatic Ages enabled: While in a Golden Age, gains an extra Wildcard Policy Slot, and may use Dark Age Policies. +50% Production towards defensive buildings.

Golden Age Policies

Available from Classical to Medieval Eras:
  • Mandala State: +4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
  • Free Inquiry: Commercial Hubs and Harbors provide Science equal to their Gold bonus. Campuses provide Gold equal to their Science bonus.
Available from Classical to Renaissance
  • Praetorian Guard: Wounded units can heal +10 HP per turn. +2 Production to Encampment districts and buildings.
  • Exodus of the Evangelists: +2 Movement for Missionaries, Apostles, Gurus, and Inquisitor; newly trained ones receive +2 Charges. +4 Great Prophet Points
  • Monumentality: +2 Movement for Settlers and Builders. Civilian Units may be purchased with Faith. Builders are 30% cheaper to purchase.
Available from Renaissance to Modern Eras
  • Sakdina: While your projects are active each of your Citizens exerts +0.5 Loyalty pressure to their city. When your projects complete, receive +10% additional Great People Points for every Building in that project’s district.
  • Reform the Coinage: Your Traders cannot be Plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city.
Available from Industrial to Modern Eras
  • Culture Industry: +1 Culture per Specialty District for each city. Cities receive +25% Production towards Non-Specialty Districts. May purchase Entertainment Complex and Water Park buildings with Faith.
Industrial to Information [Rise and Fall] or Industrial to Atomic [Gathering Storm]
  • Heartbeat of Steam: +10% Production towards Industrial and later Wonders. Campus district’s Science adjacency bonus provides Production as well.
  • To Arms!: +50% XP to all units and +25% Production towards military units.
Available from Atomic to Information [Rise and Fall] or Atomic to Future [Gathering Storm] Eras
  • Solidarity: All Governors exert 2 additional foreign Loyalty pressure. All your cities with governors receive +25% Gold and +25% Faith.
  • Wish You Were Here: +100% Tourism to all National Parks and +50% Tourism from World Wonders.
  • Sky and Stars: +30% Production to Spaceports and Aerodromes. +15% Science and Production to Cities with either a Spaceport or Aerodrome.
Available from Information to Future Eras
  • [Gathering Storm] Popular Front: +100% Favor from Suzerainty of City-States and Alliance Level. Your Trade Routes to City-States provide +4 to all yields.
  • [Gathering Storm] Military-Industrial Complex: All improved Aluminum, Oil, and Uranium resources yield 2 additional resource per turn. All combat units receive +5 Combat Strength and, if the unit has a range attack, +1 Range.
Dark Age Policies
  • Flower Power, Rogue State, Cyber Warfare, Automated Workforce, and Disinformation Campaign Dark Age Policies are unchanged.
Available from Classic to Medieval Eras
  • Monasticism: +75% Science in cities with a Holy site. BUT: -25% Culture in cities without a Holy Site.
Available from Classical to Renaissance Eras
  • Inquisition: Start Inquisition with 1 Apostle charge. All religious units are +15 Religious Combat Strength in friendly territory. BUT: -15% Science in all cities.
  • Decentralization: Cities with 6 or less population receive +4 loyalty per turn. BUT: Cities with more than 6 population receive -15% Gold.
  • Elite Forces: +100% combat experience for all units. BUT: +1 Gold to maintain each Spy and military unit.
Available from Classical to Industrial Eras
  • Isolationism: Domestic routes provide +3 Food, +3 Production, and +3 Gold. BUT: Can't train or buy Settlers or settle new cities.
Available from Renaissance to Modern Eras
  • Samoderzhaviye: +50% Production in your Capital. BUT: All Governors are neutralized and cannot be reestablished.
Available from Industrial to Information [Rise and Fall] or Industrial to Atomic [Gathering Storm] Eras
  • Robber Barons: +50% Gold and +25% Production in Cities with a Bank or Shipyard. BUT: -2 Amenities in all cities.
Available from Industrial to Information [Rise and Fall] or Industrial to Modern Eras [Gathering Storm]
  • Soft Targets: +10 Combat Strength when defending city attacks and attacking district defenses. BUT: -3 Combat Strength against units.
Available from Industrial to Information [Rise and Fall] or Industrial to Atomic [Gathering Storm]
  • Despotic Paternalism: +4 Loyalty per turn in cities with Governors. BUT: -15% Science and -15% Culture in all cities without a Governor
Available from Modern to Information [Rise and Fall] or Modern to Atomic [Gathering Storm]
  • Collectivism: Farms provide +1 production. +2 Housing to all cities. Industrial Zones provide Food equal to their Production bonus. BUT: Great People Points earned 50% slower.
World Wonders

Statue of Zeus
  • Requirements: Must be built adjacent to an Encampment with a Barracks building and on Flat land.
  • Grants 3 Archers, 3 Spearmen, and a Battering Ram. +50% Production towards anti-cavalry units. +3 Gold per turn.
Biosphère
  • Requirements: Must be built along a River adjacent to a Neighborhood district.
  • [Base game and Rise and Fall] When completed receive 100 Science for every Marsh, Rainforest, and Woods in this city. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire. +8 Science.
  • [Gathering Storm] Receive +200% Power for all Offshore Windfarms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide Tourism equal to their Power. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.
New Map
  • Highlands - Test your civilization against a map dominated by hills and mountain ranges.
Free Game Update

[GAMEPLAY/BALANCE]
  • Georgia’s abilities are now the same in Gathering Storm and Rise and Fall.
  • Resources will now be removed when building Canal connections.
  • Entering the in-game options menu now cancels the ranged attack arrow.
  • +1 Food to Pastures bonus moved from Exploration civic to Stirrups tech.
  • City-State placement has been updated to make invalid positioning less likely to occur.
  • Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
  • Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
  • Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
  • Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.
[UI]
  • Alliance type is now displayed in the tooltip when the Agreements category is minimized.
  • Government menu’s list of filters will now scroll when text overlaps the screen.
  • Button styles in multi-select window have been unified.
  • Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.
  • Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.
[AI]

  • Additional AI improvements
[MISC]
  • Antioch City-State replaced with the Venice City-State.
  • Fixed an issue that was causing map selection to break.
  • Map visual update now occurs after a player has stopped panning the map to make hitching less likely.
  • Fixed an issue where the “Are You Sure” prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.
  • Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.
  • Additional text updates.
[CRASH]
  • Fixed a crash that would occur when a Builder cleared a Vampire Castle.
  • Fixed a crash that would occur when defeating units with a GDR.
  • Fixed a crash that would occur when slotting policy cards.
  • Additional crash fixes.

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          
Sid Meier’s Civilization® VI - Hinkle2K

Ambiorix was the co-ruler of the Eburone tribe of Gallia Belgica (north-eastern Gaul, modern-day Belgium) who led an insurrection against Caesar’s occupying forces in the winter of 54/53 BCE. Although his real name has been lost to history, he remains well-known by his title, “Ambiorix,” which means “The King in All Directions.”



Unique Leader Ability - King of the Eburones
Ambiorix’s “King of the Eburones” ability allows his civilization to gain additional Culture based on unit cost when a non-civilian is trained. Melee, anti-cavalry, and ranged units also receive bonus Combat Strength for every adjacent combat unit.

Unique Gaul Ability - Hallstatt Culture
Mines provide minor adjacent bonuses for all districts, a Culture bomb of unowned territory, and receive bonus Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center.


Unique Unit - The Gaesatae
Ambiorix’’s elite units are more expensive to train, but receive additional Combat Strength when fighting stronger units and district defenses.


Unique District - The Oppidum
This district is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed. It is defensible, offering its own ranged attack, and receives a major adjacency bonus from Quarries and strategic resources.

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          
Sid Meier’s Civilization® VI - Hinkle2K

Basil II (aka Basilius II) was the emperor of the Byzantine Empire from 976 to 1025 CE. He is remembered for conquering ancient Bulgaria, where he became known as the Bulgar-Slayer (Bulgaroktonos). Basil II's reign is one of the most significant in Byzantine history due to his constant military campaigns; these exploits led to the zenith of Byzantine power in the Middle Ages. The restoration of the Danubian frontier helped establish a more stable and secure border for the empire in Europe, maintaining a stronger frontier against Hungarian and Pecheneg raiders.



Unique Leader Ability - Porphyrogénnētos
Basil II’s “Porphyrogénnētos” ability allows Heavy and Light Cavalry units to do full damage against cities following the same religion as Byzantium. Basil II also gains the Tagma unique unit when the Divine Right civic is discovered.



Unique Units - The Dromon and the Tagma
The Dromon replaces the Quadrireme, has additional range, and receives additional Combat Strength against units. The Tagma replaces the Knight and grants nearby land units additional Combat Strength or Religious Strength.


Unique District - The Hippodrome
This district replaces the Entertainment Complex district, is cheaper to build, and provides additional Amenities. Grants a Heavy Cavalry unit when the Hippodrome and its buildings are constructed.

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          
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