Shovel Knight: Treasure Trove - YCG
Anniversary Celebration Event: Brawl WIth The Devs!

Calling all puzzlers, shovel-warriors, & card connoisseurs! To celebrate the anniversaries of: Shovel Knight Pocket Dungeon (December 13th, 2021), Shovel Knight: King of Cards (December 10th, 2019), and Shovel Knight Showdown (December 10th, 2019), we are hosting some friendly in-game matches with the Yacht Club Games crew!

CLICK HERE TO SIGN UP TO PLAY

EVENT DETAILS:

  • Players will be picked at random on stream to play. We’ll announce the selected participants in our Discord Channel

If you want to play, please make sure to sign up with the link below! We will email you with further directions on where to check on the day of the event!

Sign Up To Play Here:

https://forms.gle/BpzJpSVbACEkxUmd6

Join our Discord Here:

https://discord.gg/NMdGv3NkKP

F.A.Q

Q: What do I need to play?

You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)! You will also need to join our Discord server! We’ll have a special event channel lobby for players.

Q: How do I join your Discord server?

You can join it here: https://discord.gg/NMdGv3NkKP

Q: Do I need to own the game?

Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: How do I access my Steam Friend Code?

In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.

Q: How do I know if I’ve been selected to play?

On the day of the event, all entrants will receive access to a Discord channel called "Play With the Devs Lobby". Please post in #check-in to confirm your attendance!

If you are chosen to battle with us, then we'll @ you in the #check-in channel and send over a friend request on Steam to start our Remote Play session.

Q: How long will the event last?

2 hours in total!

  • Pocket Dungeon matches will begin at 12 PM PST
  • Showdown / Joustus matches will begin at 1 PM PST
  • The event will officially conclude at 2 PM PST (so we can eat lunch!)

Q: What do I get if I win?

A virtual high-five!

GAME RULES:

Pocket Dungeon VS Matches:

  • Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Games crew!
  • Each entrant can pick any character they would like to play as

Showdown Matches:

  • Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Games crew!
  • Stages will be selected randomly
  • Matches will be chosen randomly

Joustus Matches

  • Each entrant will play a friendly 1v1 best of 3 card game matches with the Yacht Club Games crew!
  • Matches will be chosen randomly

We look forward to playing with you! See ya there!
Shovel Knight: Treasure Trove - cschilling


Hey there Shovelheads!

Grab your trusty shovel blade and delve into Shovel Knight’s next adventure! Shovel Knight Dig will release on Steam on September 23rd, 2022! (Which is tomorrow! Hooray!!!) If you haven't already, you can add Shovel Knight Dig to your wishlist! It'll notify you when the game is LIVE on Steam!

Shovel Knight Dig's Steam Page: https://store.steampowered.com/app/1416050/Shovel_Knight_Dig/

We poured our hearts into creating a new style of Shovel Knight gameplay: a fun, quirky, seamless world that ever changes as you furiously dig down - we think it’s quite special, and we hope you do too!

Here's some info about the game:

When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them! But as he and Shield Knight soon discover, this adventure goes much deeper than a simple heist…

In true roguelike fashion, Shovel Knight’s path through the adventure is different every time you play! Shovel Knight Dig is packed with thousands of pixel-perfect level chunks, which are procedurally stitched together to create infinite combinations. Leap over danger, slash your foes, and dig your way down to hidden riches. Augment yourself by partaking in peculiar cuisine from the Gastronomole, studying Shovel Blade techniques from Master Argus, or taking your chances with Tom Bola! Back up at camp, spend your hard-earned loot to unlock new relics, armors, items and accessories. Each trip down the well will bring Shovel Knight closer to discovering the secrets lying at the bottom.

Get ready to dig in tomorrow!

For more info about our game, visit: https://www.yachtclubgames.com/games/shovel-knight-dig
Shovel Knight: Treasure Trove - YachtClubGames
This patch addresses a critical issue that MacOS Big Sur users were experiencing due to OpenGL location changes that coincided with the Big Sur update. In addition, a fix for the notary on MacOS has also been implemented.

See below for Arby's content details.

-----

Some terrifically tasty treats have surfaced in Shovel Knight!

Shovel Knight launcher tokens are available in Arby's Kids Meals at participating locations for a limited time! Each token comes with a Shovel Knight: Treasure Trove DLC code for Steam! Collect all 7!

For more information about Shovel Knight and the Arby's cross-promotion, visit:

https://www.youtube.com/watch?v=xGH_gIjS2u0

-----

Changelog:
  • [Fix] MacOS Big Sur OpenGL Fix
  • [Fix] MacOS Notary
  • [DLC] Arby's cross-promotional DLC
Shovel Knight: Treasure Trove - YCG
Shovel Knight: Treasure Trove and all the standalone versions of the Shovel Knight series are having compatibility issues with the latest Mac OS update, macOSBigSur (11.0.0 +). We are working on a solution internally to fix this problem. We apologize for the inconvenience and will update you as soon as possible.

For more information, feel free to visit our FAQ page:
{LINK REMOVED}
Shovel Knight: Treasure Trove - YachtClubGames
Calling all shovel-warriors and card connoisseurs! To celebrate the 1 year anniversary of King of Cards and Shovel Knight Showdown, we are hosting some friendly in-game Joustus and Showdown matches!

The matches will be streamed on Steam, YouTube, and Twitch.

The event begins on Thursday, December 10th at 2pm!

If you want to play, please make sure to sign up with the link below! We will email you with further directions on where to check on the day of the event!

Sign Up Forum:
https://forms.gle/wu7RETRK4zpcJaGc8

FAQ

Q: What do I need to play?
You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)!

Q: Do I need to own the game?
Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: What do I do once I've registered?
On the day of the event, all entrants will receive an email with a link to a Steam Group Chat.
Join the Steam Chat Group and post in the #check-in channel to confirm.
If you are chosen to battle, then we'll send a mention and friend request on Steam to start a Remote Play session.

Q: How long will the event last?
2 hours in total!
Joustus matches will begin at 2pm PST and conclude at 3pm!
Showdown matches will begin at 4pm PST and conclude at 5pm!

Q: What do I get if I win?
A virtual high-five!

Q: How do I access my Steam Friend Code?
In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.

Matchset Rules:

Joustus Matches:
- Each entrant will play a friendly 1v1 best of 3 card game matches with the Yacht Club Game crew!
- Matches will be chosen randomly.
- All players (including us) will use our pre-selected deck of all single arrow cards.
- Stages will be picked randomly.
- Location will be picked randomly.

Showdown Matches:
- Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Game crew!
- Stages will be selected randomly
- Matches will be chosen randomly.

Note: If a connection is unstable or sluggish, we may choose to move on to the next player. Sorry!
Apr 29, 2020
Shovel Knight: Treasure Trove - IanYCG
Just a minor update today!
  • New: Added cheat code C&KEEPM which when activated reduces the amount of gold dropped on death to zero.
  • Showdown Fix : Activating Unlock All (Permanent) code and then achieving a Showdown unlock objective would not unlock the corresponding Steam Achievement.
  • Change: Steam Sync within the Feats menu will now unlocks Showdown Steam Achievements which failed to be awarded due to the above issue.
  • Change: Steam Achievements which feature unlockable Showdown characters on Steam are no longer "hidden".

Content Build ID 4961750
Shovel Knight: Treasure Trove - Ian


Historically, cheats were discovered and documented by brave explorers and shared among the community in whispers. Today, we are ecstatic to reveal the complete Cheat Database for every adventure in the Shovel Knight: Treasure Trove collection! Whether you’re looking to adjust the challenge or add a little extra spice to your next playthrough, try out these new ways to play!

Shovel Knight: Treasure Trove Cheat Database.

Feb 18, 2020
Shovel Knight: Treasure Trove - IanYCG
A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!

Shovel Knight Design Series
But first... have you ever thought about what we think about when making games? Well, think no longer!


Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!


Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!

New Modes!
We’d like to fill you in on some way cool upcoming changes to Shovel Knight: Treasure Trove. And no, we’re not adding any more campaigns!

First up is Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.



Oh…one more thing. Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content.



With these changes and other bug fixes, Shovel Knight: Treasure Trove is forever completed! Thank you everyone for all your support along the way!

Changelog
  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Change: Steam Sync option has returned to the Feats menu.
  • Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
  • Cheat compatibility improvements.
  • Localization improvements.

Shovel of Hope
  • Fix: Booming Horn while in upward moving wind would cause unintentional movement.
  • Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
  • Fix Cameo songs would not be indicated as played within Bard's Song Menu.

Plague of Shadows
  • Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
  • Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.

Specter of Torment
  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.

King of Cards
  • New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin.
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4’s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.

Showdown
  • New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears. You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.

3/25 - Hotfix Changelog
King of Cards
  • Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat.
  • Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances.
  • Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight.
  • Fix: Teethalon Rope now doesn’t appear when visiting the area again.
  • Fix: Joustus Deck Counts fixed for cards that had their side reversed
  • Fix: Multiple issues addressed for staying in airship invasion scene.
Showdown
  • Fix: Troupple Par-tay Rap track would not loop.
  • Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
  • Fix: Enchantress: Unable to pick up gems/items during flight.
  • Fix: Dark Reize: Fairy dash attack behaving incorrectly through screen wraps.
  • Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage
Shovel Knight: Treasure Trove - IanYCG
Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.
  • Vsync Legacy Improvements
Shovel of Hope / Plague of Shadows
  • Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.
King of Cards
  • Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
  • Fix: King being able to jump after performing a bash into certain Heirloom attacks.
  • Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance.
  • Fix: Being able to escape the stage’s bounds in Void Crater.
  • Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
  • Fix: 3rd Joustus House boss would get stuck trying to begin the match.
  • Fix: Being able to bash and speak with Ledge Farmer at the same time.
Showdown
  • Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
  • Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
  • Fix: Bindings no longer apply during story sequences.
  • Fix: AI would become stuck on respawn platform.
  • Fix: Custom bindings crash issues
Shovel Knight: Treasure Trove - IanYCG
Hot on the heels of King of Cards and Showdown debut, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!
  • Localization improvements.
  • Additional controller support.
Shovel of Hope
  • Fix: Treasure Knight could be pushed through wall under certain conditions
Plague of Shadows
  • Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.
King of Cards
  • Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
  • Fix: Rat Regalia getting you stuck in collision
  • Fix: PC V-sync legacy: heirloom seller gates now have proper collision
  • Fix: PC V-sync legacy: issue with full card hand coming out and game freezing
  • Fix: PC V-sync legacy: King Knight failing to bash wall in Pridemoor intro
Showdown
  • Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
  • Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
  • Fix: French/German/Russian/Spanish Text overlap with Overtime!
  • Fix: Story mode crash in Targets in Russian/Japanese Kana
  • Fix: Practice mode custom bindings no longer forgotten when pause menu opens
  • Fix: Keyboard custom binding fixes
  • Fix: PC V-sync legacy: Specter Knight’s outro not making a jump while running properly
...

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