Sep 3, 2017
Shigatari - superlegitgames
Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback.

Patch notes:
-There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away
-Gedan is now a bit slower to attack and parry the head and shoulders
-Overkill (kill with >=150 damage strike) text now appears as appropriate
-Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time
-Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed

There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers.

Thanks for playing!
Sep 3, 2017
Shigatari - superlegitgames
Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback.

Patch notes:
-There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away
-Gedan is now a bit slower to attack and parry the head and shoulders
-Overkill (kill with >=150 damage strike) text now appears as appropriate
-Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time
-Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed

There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers.

Thanks for playing!
...

Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002