Nov 25, 2023
Shattered Throne - Checkmark Games
Due to lack of use and server costs, the asynchronous online game mode has been retired. Thank you everyone who has participated over the lifetime of the game.

I also took this opportunity to cap the frame rate so that video cards are no longer working hard trying to render unnecessary frames.
Apr 9, 2017
Shattered Throne - Checkmark Games
A new and nasty bug with last night's patch was discovered which was preventing saved games from properly counting as completion when later resumed and won.

I fixed this issue and pushed forward version 1.05 that resolves it. Besides an unrelated tweak to Campaign scenario 24, there were no other changes in today's patch.

Apr 9, 2017
Shattered Throne - Checkmark Games
A new and nasty bug with last night's patch was discovered which was preventing saved games from properly counting as completion when later resumed and won.

I fixed this issue and pushed forward version 1.05 that resolves it. Besides an unrelated tweak to Campaign scenario 24, there were no other changes in today's patch.

Shattered Throne - Checkmark Games
A small quality of life update is now available. Addresses a few key bugs and implements some user suggestions.


Gameplay
  • WASD keys can now be used (along with arrow keys) to scroll the map
  • On campaign map screen, there is now a tooltip when hovering on the stars earned for a map on the map detail popup that describes how additional stars are earned
  • Icons on bottom left of Title and Campaign screen now allow Music and/or Sound to be toggled on/off
  • Campaign map screen UI should now appear a consistent relative size across all screen resolutions
  • While playing a game, ESC key now both opens and closes the main menu

Bug Fixes
  • Game music and sound volume changes now properly saved and respected
  • Game will now ignore corrupt saved files (from very early Alpha builds) instead of freezing up on game play screen
  • Fixed issue in which Random Faction and Leader picks on Skirmish maps were not working properly

Due to the annoyance factor of the music volume issue, I wanted to make this available right away, and I am still working on some items users have requested. So fear not, I have not forgotten about your input just because it is not in this build.
Shattered Throne - Checkmark Games
A small quality of life update is now available. Addresses a few key bugs and implements some user suggestions.


Gameplay
  • WASD keys can now be used (along with arrow keys) to scroll the map
  • On campaign map screen, there is now a tooltip when hovering on the stars earned for a map on the map detail popup that describes how additional stars are earned
  • Icons on bottom left of Title and Campaign screen now allow Music and/or Sound to be toggled on/off
  • Campaign map screen UI should now appear a consistent relative size across all screen resolutions
  • While playing a game, ESC key now both opens and closes the main menu

Bug Fixes
  • Game music and sound volume changes now properly saved and respected
  • Game will now ignore corrupt saved files (from very early Alpha builds) instead of freezing up on game play screen
  • Fixed issue in which Random Faction and Leader picks on Skirmish maps were not working properly

Due to the annoyance factor of the music volume issue, I wanted to make this available right away, and I am still working on some items users have requested. So fear not, I have not forgotten about your input just because it is not in this build.
Shattered Throne - Checkmark Games
The first post release content patch is now live, bringing a new host of maps and game play modes, as well as some key balance updates.


Gameplay
  • Game features now unlocked through aquiring stars, currently supports unlocks up to 50 stars (up to 100 in next content patch)
  • New Profile screen accessable from title page shows current and future unlocks, and allows a player to reset their progress
  • Skirmish screen updated to consistent across resolution sizes and UI animation removed
  • Campaign Hard and Challenge mode maps now available once unlocked
  • New Puzzle mode scenarios now available when unlocked
  • Additional Skirmish pre-deployed and battle maps now available as an unlock
  • Editor allows players to apply special rules and challenges to their maps via a new toolbar button with a star icon
  • Projectiles and other animations now sped up based on selected game speed
  • Fast and Very Fast game speeds increased slightly

Bug Fixes
  • Mummies which die via deathmark, now correctly poison their target even when overruned
  • Additional error logging added to enable better bug discovery in the future

Balance Changes
  • Revenge now only deals half of damage suffered (rather than all)
  • Haste granted by Trade Posts now lasts two turns (up from 1)
  • Empire
    • Frigate Defense increased from 1 to 2
    • Galley Range increased from 3 to 4 and Cost decreased from 70 to 65
    • Prince Valis: Charge ability no longer applies to Mounted troops, only Foot
    • General Thraxian: Valor power now refreshes DAMAGED units with 4 or less HP (up from 3)
  • Undead
    • Skeleton Health increased from 4 to 5
    • Mummy health reduced from 22 to 18 and defense increased from 0 to 1
    • Necromancer Defense increased from 0 to 1
    • Vampire gains Magic Strike at champion level instead of Dodge
    • Reaver cost reduced from 55 to 50
  • Fae
    • Ranger base move reduced from 8 to 6, Hero and Champion level benefits swapped
    • Druid move reduced from 8 to 6, Attack from 2 to 1, Health from 7 to 6 and cost from 40 to 35
    • Glade Rider gains Dodge at champion level instead of Camouflage
    • Treant move reduced from 6 to 5
    • Destroyer move reduced from 7 to 6 and range from 4 to 3. Defense increased from 0 to 1. Gains Range increase at Silver level instead of Attack increase
    • Ark move reduced from 6 to 5
    • Stormlord Gantree, Eagle eye cost increased from 3 to 4
Shattered Throne - Checkmark Games
The first post release content patch is now live, bringing a new host of maps and game play modes, as well as some key balance updates.


Gameplay
  • Game features now unlocked through aquiring stars, currently supports unlocks up to 50 stars (up to 100 in next content patch)
  • New Profile screen accessable from title page shows current and future unlocks, and allows a player to reset their progress
  • Skirmish screen updated to consistent across resolution sizes and UI animation removed
  • Campaign Hard and Challenge mode maps now available once unlocked
  • New Puzzle mode scenarios now available when unlocked
  • Additional Skirmish pre-deployed and battle maps now available as an unlock
  • Editor allows players to apply special rules and challenges to their maps via a new toolbar button with a star icon
  • Projectiles and other animations now sped up based on selected game speed
  • Fast and Very Fast game speeds increased slightly

Bug Fixes
  • Mummies which die via deathmark, now correctly poison their target even when overruned
  • Additional error logging added to enable better bug discovery in the future

Balance Changes
  • Revenge now only deals half of damage suffered (rather than all)
  • Haste granted by Trade Posts now lasts two turns (up from 1)
  • Empire
    • Frigate Defense increased from 1 to 2
    • Galley Range increased from 3 to 4 and Cost decreased from 70 to 65
    • Prince Valis: Charge ability no longer applies to Mounted troops, only Foot
    • General Thraxian: Valor power now refreshes DAMAGED units with 4 or less HP (up from 3)
  • Undead
    • Skeleton Health increased from 4 to 5
    • Mummy health reduced from 22 to 18 and defense increased from 0 to 1
    • Necromancer Defense increased from 0 to 1
    • Vampire gains Magic Strike at champion level instead of Dodge
    • Reaver cost reduced from 55 to 50
  • Fae
    • Ranger base move reduced from 8 to 6, Hero and Champion level benefits swapped
    • Druid move reduced from 8 to 6, Attack from 2 to 1, Health from 7 to 6 and cost from 40 to 35
    • Glade Rider gains Dodge at champion level instead of Camouflage
    • Treant move reduced from 6 to 5
    • Destroyer move reduced from 7 to 6 and range from 4 to 3. Defense increased from 0 to 1. Gains Range increase at Silver level instead of Attack increase
    • Ark move reduced from 6 to 5
    • Stormlord Gantree, Eagle eye cost increased from 3 to 4
Shattered Throne - Checkmark Games
The first post release content patch will soon be available. Bringing Hard and Challenge difficulties to the campaign map, as well as the long promised Puzzle mode maps. These modes will test even the most accomplished general and more than triples the amount of content already available. Challenge maps offer both restrictions and rule changes, in many cases completely transforming the scenario.

And of course, the in game editor has been expanded with these new options, allowing anyone to add them to their custom maps.



Just working through final verification of the new maps, hope that this will go live in about 2 weeks.
Shattered Throne - Checkmark Games
The first post release content patch will soon be available. Bringing Hard and Challenge difficulties to the campaign map, as well as the long promised Puzzle mode maps. These modes will test even the most accomplished general and more than triples the amount of content already available. Challenge maps offer both restrictions and rule changes, in many cases completely transforming the scenario.

And of course, the in game editor has been expanded with these new options, allowing anyone to add them to their custom maps.



Just working through final verification of the new maps, hope that this will go live in about 2 weeks.
Dec 17, 2016
Shattered Throne - Checkmark Games
Gameplay
  • Overall difficulty of campaign missions reduced
  • Results of healing phase now all displayed at same time rather than one at a time

Bug Fixes
  • First Strike no longer ignores Cheat Death
  • Replays which have mid game dialog no longer return control to the player
  • Turn start color band should now expand across the whole screen on all wide screen resolutions

Balance Changes
  • Banners now have Resist
  • Empire
    • Squire: Move reduced from 12 to 10, Attack reduced from 4 to 3, Health increased from 10 to 12, Gains Intimidate instead of Skirmish
    • Knight: Health increased from 12 to 14
    • War Engine: Atk reduced from 2 to 1, Defense increased from 2 to 3
    • Seraph: Health increased from 14 to 18, Move increased from 5 to 6, level up bonuses swapped (Gains +1 range on Silver, Remorse on Gold)
    • General Thraxian: Mana cost of Valor reduced from 8 to 7
    • Lady Alera: Mercy now grants 5 gold per combo point, up from 3
    • Lady Alera's identity crisis has been solved, her aspirations to become a priestess have been lost and her abilities renamed appropriately
  • Undead
    • Skeleton: Health reduced from 6 to 4, Cost increased from 10 to 15
    • Mummy: Health increased from 18 to 22, gains +1 attack and 2 Health at Gold level instead of -1 move and 4 Health
    • Jezebelle the Torn: Restitch cost increased from 4 to 6, Infiltrate cost reduced from 7 to 5
  • Fae
    • Glade Rider: Cost increased from 35 to 40
    • Treant: Decrease Health from 8 to 6
    • Gryphon: only loses movement upon obtaining Gold level, First Strike moved to Silver level up trait, gains Siege, Cost increased from 70 to 75
    • Enchantress Anastra: Harrow mana cost reduced from 7 to 6
    • Stormlord Gantree: Passive no longer fully heals leveled up units, only refreshes them

Just a reminder that unit and leader power changes do not affect games in progress, only newly started games.

Let me know what you think of the changes and if there are any other further issues or balance concerns.
...

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