Shattered - Tale of the Forgotten King - Redlock Studio


This is our BIGGEST sale ever 🍁🍂⚡️👀🥳
Help us spread the word, let your friends and family know!

Instead of eating candies and watching horror movies, feel free to join Remiel at The Wail! ❤️

Also, a huge thank you to all the people who took the time to leave a positive review in here. We know the game isn't perfect (we've learn so much along the way) so your support really means the world to us. We're so glad to see some of you resonate with our strange universe, even with its flaws ♥

We can't wait to talk more about our next project, and show how much we've grown and learn. Stay tuned dear Wanderers, we'll have news soon!



So, about the consoles!

The game is out on PS4, PS5 and Switch. We're aware those versions have bugs, and our partner Forthright who did the port is currently working on patches to fix them.

They're also working on the XBox version, but we don't have a release date to communicate yet.
Like us, they're also a very small team, so things take time. Thanks a lot for your patience ♥

So anyway, if you feel like helping us a bit more, spread the word about the sale and/or leave us a positive review on Steam. It helps more than you can imagine, both on a marketing side and on a mental health side 🙃 (we actually made a Twitter thread about indie devs and mental health, if you'd like to read more about that topic)

Take care of yourselves and enjoy this beautiful spooky season 🍂🧡

Shattered - Tale of the Forgotten King - Redlock Studio


We hope you all had a great summer ☀️


To ease you into those harsh "back to work" days, we're doing the biggest sale we've ever done on Shattered: you can grab the game at 50% off for 10 days, starting now! 🥳

Don't hesitate to let your friends know or even gift the game to them if you can and want to support a tiny little French studio! As we're still fully independant and trying to live off of our sales, we'd be forever grateful ♥


In others news, we realize it's been almost a year since we haven't really made an update on what we're doing. We're working on new secret stuff, and we might finally be starting to talk about it in a few 🤭
So stay around, and many, many thanks for your support, trust & patience ♥

Shattered - Tale of the Forgotten King - Redlock Studio


Since today is Shattered's anniversary, here's a little overview of what we did since last February!

• Well, first we kept bettering the game for around 6 months. We made several content & bugfix updates, until we reached the best doable version of the game we wanted to achieve by the end of June.

• Then, we took a little break (yay summer!), before getting back to work. We took the time needed to find a trusted partner for, finally, a consoles port! Read more on that just below ♥

• And we may have started to actually work on a new project... We obviously can't tell anything for now, but be sure you'll be hearing about us soon enough 🤫



"Publisher Forthright Entertainment and Redlock Studios will explore, slash, and hack their way onto Switch, Playstation, Xbox, and Epic Game Store in Q1 2022 with Shattered - Tale of the Forgotten King. The Epic MegaGrant recipient game has an intriguing story that unfolds a universe with deep lore combined with one of the most unique and breathtaking aesthetics from any game that was released last year."

...This is what you can read on our dear partner's website, Forthright Entertainment.

We're super glad to announce that thanks to this partnership, Shattered will finally come out on Playstation, Xbox and even Switch!!
Tune in March 22nd for the date announcement ♥


Thanks for your everlasting support, Wanderers ♥

Shattered - Tale of the Forgotten King - Redlock Studio
Dear Wanderers,

Perhaps you've already seen the logo on our front page, but if not:
We're so happy to tell you that we're among the recipients of the Epic MegaGrants!

Have a look at this beautiful reel! We're super humbled to be featured alongside those beautiful games.




To celebrate that little announcement, we decided to go for an early Winter sale and put Shattered at the deepest sale we've ever done! If you already own the game, please tell your friends, pets & families. If you don't, we'd be honored to have you play our first game ever during your Winter holidays! ♥



We would also like to thank all the people who took the time to leave positive reviews lately. We received a bunch of those in the last few weeks, and it's difficult to express how much this counts - not only for the visibility of the game of course, but for us really. Knowing our story actually touches people is still a very weird fact to wrap our heads around, but it's definitely the best reward for all those years of work.

So, dear Steam Wanderers, thanks again ♥

BUT THAT'S NOT ALL!
Well, it's almost all.
We just wanted to let you know that another very cool announcement is coming next Monday. We probably won't make another post here, so join us on Discord or on social media to get the news!

Here you go:
Twitter
Facebook
Discord ♥

Shattered - Tale of the Forgotten King - Redlock Studio
Hello there dear Wanderers! We're so happy to get back to you!

We hope you had a wonderful summer, with lots of games and sweet wandering ♥
We have something for you to kick off this back to work time with the right foot: a discount!



And also, as you may have seen if you already own the game, a little patch notes to fix a few more things :D
Here is what we've done:

• Game is lighter! It's now 6.5GB!
• The performance issues in the snowy lands has been fixed
• Some UI textures sometimes went all blur, not anymore!
• Dashing foes can no longer keep the player aggro after you died
• The graphical options menu now always shows the right resolution ;)

So, if you haven't tried Shattered already, this is kind of the best time ever! The game is in its final version along with a big discount, soooo we can't wait to have your feedback!


And so, now that we're here, what is next for Redlock Studio?

Well... We can't tell you exactly what's going on, really.
But we're onto stuff.
Cool stuff.

We're sorry we have to keep the mysterious act for now, but we can't wait to tell you more (soon!) ♥

In the meantime, don't hesitate to join our Discord if you want to ask anything or chat directly with some of us.

Click here to join our Discord server!

Jun 24, 2021
Shattered - Tale of the Forgotten King - Redlock Studio


Hello everyone! We’re so happy to see you again.
This is possibly the last content patch notes we’ll ever make, so we particularly wanted to thank you again for all the support, presence and feedback you blessed us with.

This patch notes is happening entirely thanks to you ♥
And to celebrate, we decided to go for a big 35% off for the week! 🥳

We’ve been working on this update since last February, thanks to all the feedback we’ve got, mostly regarding the lack of diversity with the ennemies. We made new patterns, new FX and basically new foes to inhabit Hypnos, so we hope you’ll like them :D
(A little hotfix is already planned for tonight, but you shouldn't even see the difference! Just to let you know it's be normal if you see a new little something to download in an hour or so.)


ADDITIONS:

• Basic ennemies now have special capacities!
• Spellcasters!
• Healers!
• More lore unlocked after defeating the Watchers
• More lore unlocked after defeating the Demiurges
• New post process for the visual render
• An additionnal bastion
• A new camp in the Ancient Lands
• More environmental narrative ♥


CHANGES:

• A whole new tutorial!
• Total rework of the Transcendance ending

• The angle for backstabbing is more permissive
• Limbo Wells are more visible, you can’t miss them no more !
• Foes can now hear you approaching, you have to walk slowly to surprise them

BUGFIX:

• Andras’ kick can no longer cause the game to be slowed down at respawn
• Jugulus’ spells no longer keep on going after the Wanderer’s death
• Oph stopped shrinking some of the weapons (admit it, it was fun though)
• The hitboxes of the blades traps in Jugulus’ castle have been reduced
• We added a little cooldown on the perfect parry so it can’t be spammed
• The Cross spell sometimes didn’t apply its damage
• The grenades you sent back to their launcher can no longer hurt you
• The Sword of Remembrance couldn’t be unlocked in German
• Hitboxes of the brambles have been fixed
• Various fixes of the video options menu
• AI are less passive, be careful !
• The hitboxes of the Legionaries’ strikes have been refined
• Few fixes of level art

As always, don't hesitate to let us know what you think of it all :D

Want to chat with us?
Join our wonderful Discord ♥
Twitter
Instagram
Facebook
Website

Thanks a lot, and, well...

Shattered - Tale of the Forgotten King - Redlock Studio


YES, YOU READ RIGHT!
We're so eager to let you know that Shattered is now available in 4 new languages. We're so excited, and cannot wait to get your feedback!!

It is definitely not the only thing we've done on the game this past month, so...
Here you go for the patch notes!

FIXES:

  • The sword collision system is way more precise (no more hits not landing when they should!)
  • The Wanderer's hits now land or miss the foes' shields more consistantly depending on your position
  • The keybinding menu now displays the keys depending on your layout
  • Multiple sound design fixes
  • The triangle teleporters are more dynamic, and won't kill you anymore nor let your ennemies hit you while you're in there :D
  • Loot in the maze will no longer disappear when recharging a game
  • Higher resolutions are now supported (yay for the 4K!)
  • No more random heart attacks when riding your hoverboard in the Ancient Lands

ADDITIONS:

  • Russian, Spanish, Simplified Chinese and German are supported!
  • Aaaand please welcome the Steam cloud save!

CHANGES:

  • Slopes are now taken into account in combat: no more hitting the ground or slicing the air above your ennemies' heads when fighting on a hill!
  • When using the Catalyst or a potion, you won't be able to dash nor attack, but the animation time has been reduced
  • The parry frames are now in the beginning of the animation, for it to be more easily executed
  • More feedback when taking damage and landing hits
  • Kûta now opens her menu from her very first dialog, and Y'aak also gives the Whisperer Mark right away
  • The boost of the Espada is now on the same input as the sprint: press once to activate, and a second time to stop it
  • Jumping keeps the sprint momentum
  • Malkel's AI has been changed a little bit
  • Groups of foes guarding chests in the Ancient Lands are now in small bastions


Change of price

As you may have noticed, during the Early Access we said the game's price would slightly increase at its full release, like most games getting out of EA do. For various reasons, we finally decided not to do it right away, and the price stayed the same.

We're now 3 months post release, we haven't stopped working on Shattered to better it as much as we can, and as it's now available in 6 languages in total, we decided the price change could fit with this update.

You're enjoying Shattered?
If yes, please consider leaving us a positive review ♥
As a small indie team, we rely a lot on those so it is a tremendous help for us. We read all the reviews we get and try to take them into account as much as possible (as you can see in any of our updates really). Thank you!

What's coming next?
We're still working on a last major patch notes to come by the beginning of summer.
It will be about fight & foes, and will contain a lot of big changes, reworks and optimizations.

Thanks for your attention and, well...

Shattered - Tale of the Forgotten King - Redlock Studio
Dear Wanderers,

The Steam Achievements are in! :D

There are 34 of them, and if they'll mostly be unlocked retroactively, SOME will not.

Here are the achievements that (we're sorry about that) won't be automatically unocked:
  • The endings: none of them are retroactive
  • "Complete the route in the Ancient Lands with the Espada": you'll have to take that challenge again :D
  • "Collect every mask" if you already have all of them, but if you sell them and start your collection again, it will work!

Feel free to let us know what you think about them!



As for the patch notes:

Bugfix

  • Menu inputs have been smoothed out
  • We reworked the input system to support all types of keyboards
    (Caution! You'll perhaps have to rebind your inputs)
  • Fixed the rebinding bugs
  • Multiple crashes have been fixed
  • Fixed the bug where you could lose controls after falling off the hoverboard
  • Fixed some environment collisions
  • Sometimes you could die when changing map: not anymore
  • Reverting the camera didn't save, now it does!
  • Fixed several texts
  • The fog that crawled from Ackbar to the Ancient Lands has been fixed

Changes:

  • You can leave the credits more easily
  • We rebalanced Andras and Malkhel to make them more challenging (have fun!)
  • We bettered the level art
  • At some point, Y'aak will tell you new things in the Heart of Limbo :)

We hope you'll like what we've done.
As always, any feedback is welcome! And thanks again to all of you who took the time to leave a positive review, that's priceless in terms of support for us ♥

Oh and, by the way... Regarding all the feedback we received about the fighting system, we might be working on foes and, overall, combat. More news to come soon ;)


If you'd like to chat with us directly, meet other Wanderers or get help if you encounter any problem in the game, feel free to join our Discord server! It's warm and cozy (and we're starting to have speedrunners posting their runs, how exciting!) ♥

You can also join us on our social media where we post lots of GIFs, artworks, and news:

Facebook
Instagram
Twitter


Feb 25, 2021
Shattered - Tale of the Forgotten King - Redlock Studio
Dear Wanderers,

What a week it has been!
Thank you so much for your support and feedback. Our Discord welcomed lots of newcomers and we're so grateful for that. If you have any question about the game or want to chat with us, don't hesitate to join too :)


Despite a lot of support for which we can't say thank you enough, we've also received a handful of negative reviews since the launch. We do read every single one of them and try to take them into account (when it's not just a matter of taste). No matter what was the outcome of your review, thanks for taking the time to write feedback!

So, what's next?

First, a patch notes!
We're already working on a post launch patch notes, to come next week.
Here is what we're focusing on:

• Fix of some crashes
• UI bugfix and UX improvement
• Improvement of global navigation & level art for your in game orientation
• Balancing of the Demiurges
• Corrections of localization / descriptions of some items


Second, Steam Achievements!
They should be ready for next week as well.
Most of them will be unlocked retroactively, and the few ones we can't make completely retroactive will be specified in the patch notes. We hope you'll like them :D

Third, new languages!
Simplified Chinese, Spanish, Russian and German are on the making, and should be available next month!
We do know Turkish players are very interested in playing Shattered. We're trying to make it happen soon :)

That's for the short term objectives.
Don't hesitate to let us know if you have any question!
Also, if you already played and liked the game, please consider leaving a positive review. It's a tremendous help for us in terms of visibility, and we're definitely not done bettering Shattered ♥

Feb 17, 2021
Shattered - Tale of the Forgotten King - Redlock Studio
Here it is dear Wanderers: the official launch sale!

Enjoy 15% off Shattered for a week!

... And please let us know what you think ♥
We can't wait to have your feedback on how the game has evolved along the years; or how you perceive it if you just discovered it for the first time.

Join us on our social media, and chat with us more easily!

Facebook
Instagram
Twitter
Discord



And in the meantime...
...

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