Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.


Bug Fixes
- Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.


Bug Fixes
- Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.

New Trigger Events
- On Item Used
- On Store Closed

New Actions
- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
- Activate Spawner By Tag
- Retain Other Trigger
- Wait for Motion to Complete
- Interrupt Team Movement
- Set Region Visible, Set Region Color
- Delete Prop By Proximity To Coordinate With Tag

New Data Functions
- Triggering Item
- Item’s ID, Attribute, Skill, Specialization
- Player and Team’s Attribute, Skill, Specialization
- Get Actor Karma Level
- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes
- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
- Performance, crashing, and memory leak improvements
- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
- Matrix VFX no longer left behind in the world
- AI Wander Patrols no longer stop and wait for player to move
- Allow blue spawners to appear in triggers that use interactable actors
- Modified constants will be reset between each level
- Barriers immediately apply to someone on the tile
- Added rotation ability to player preview in the equip screen.
- Improved AI logic regarding some weapons with limited capacity.
- Fixed issues installing cyberware upgrades
- Fixed “typo” showing Double Tap in the Rifle tree.
- Add debug console command to display current scene/story variables.
- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
- Fixed issue causing riggers to sometimes spawn without their drone(s).
- Fixed issue showing light gizmo when showing lights via trigger/tag.
- Fixed issue with game “hanging” when quitting in Steam on Macs.
- Miscellaneous small bug fixes.
- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
- DMS: Fixed issue with conversation with Jake after stash fight.
- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
- Editor: Fixed several obscure crash issues.
- Editor: Fixed crash bug when loading certain assets from compressed content packs.
- Editor: Can now toggle to see cover icons for props.
- Editor: Fixed a copy & paste issue when pasting between content packs
- Editor: Zooming with mouse wheel enhancements and increased zoom range.
- Editor: Added a more user-friendly “play animation” trigger with dropdown.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.

New Trigger Events
- On Item Used
- On Store Closed

New Actions
- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
- Activate Spawner By Tag
- Retain Other Trigger
- Wait for Motion to Complete
- Interrupt Team Movement
- Set Region Visible, Set Region Color
- Delete Prop By Proximity To Coordinate With Tag

New Data Functions
- Triggering Item
- Item’s ID, Attribute, Skill, Specialization
- Player and Team’s Attribute, Skill, Specialization
- Get Actor Karma Level
- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes
- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
- Performance, crashing, and memory leak improvements
- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
- Matrix VFX no longer left behind in the world
- AI Wander Patrols no longer stop and wait for player to move
- Allow blue spawners to appear in triggers that use interactable actors
- Modified constants will be reset between each level
- Barriers immediately apply to someone on the tile
- Added rotation ability to player preview in the equip screen.
- Improved AI logic regarding some weapons with limited capacity.
- Fixed issues installing cyberware upgrades
- Fixed “typo” showing Double Tap in the Rifle tree.
- Add debug console command to display current scene/story variables.
- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
- Fixed issue causing riggers to sometimes spawn without their drone(s).
- Fixed issue showing light gizmo when showing lights via trigger/tag.
- Fixed issue with game “hanging” when quitting in Steam on Macs.
- Miscellaneous small bug fixes.
- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
- DMS: Fixed issue with conversation with Jake after stash fight.
- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
- Editor: Fixed several obscure crash issues.
- Editor: Fixed crash bug when loading certain assets from compressed content packs.
- Editor: Can now toggle to see cover icons for props.
- Editor: Fixed a copy & paste issue when pasting between content packs
- Editor: Zooming with mouse wheel enhancements and increased zoom range.
- Editor: Added a more user-friendly “play animation” trigger with dropdown.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements

- Steam Trading Cards are now available
- Shotguns: Kneecap cooldown reduced to 2 from 3
- Headshot: Critical hit chance increased. AP cost reduced to 1 from 2.
- Cooldown of 2 added.
- Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added.
- UI Tweaks and revisions.
- Increased ESP movement speed so they can keep up with their masters.
- Updated tutorial about essence loss and spell slots.
- Slightly improved load times between levels for some users.
- Editor: New trigger “Remove prop by tag."
- Editor: New trigger "Remove item by skill type."
- Editor: New trigger "Check for weapon holster state."
- Editor: Allow heal HP Damage trigger to revive

Bug Fixes

- Audio should be much less “hitchy” now.
- Fixed bug where player's team would still end their turn even after using haste on an ally.
- Joysticks/Gamepads/Flight Controls should no longer move the camera.
- Fixed bug with dispel magic not always functioning.
- Fixed item duplication bug on equip screen.
- Fixed sending an event through a trigger in conversation.
- Fixed issue with save games being bloated with redundant tag data.
- Fixed issue with players sometimes gaining +1 AP when they already had 3 AP.
- Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold.
- Fixed issue with actors entering fog of war erroneously running super fast.
- DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations.
- DMS: Fixed prop placement issues in various levels.
- DMS: Fixed more typos.
- Editor: Editor should now be able to select subscribed content packs as dependencies.
- UGC: Fixed bug causing some subscribed content packs from appearing in game.
- UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded.

Known Issues
- Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix.
- Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements

- Steam Trading Cards are now available
- Shotguns: Kneecap cooldown reduced to 2 from 3
- Headshot: Critical hit chance increased. AP cost reduced to 1 from 2.
- Cooldown of 2 added.
- Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added.
- UI Tweaks and revisions.
- Increased ESP movement speed so they can keep up with their masters.
- Updated tutorial about essence loss and spell slots.
- Slightly improved load times between levels for some users.
- Editor: New trigger “Remove prop by tag."
- Editor: New trigger "Remove item by skill type."
- Editor: New trigger "Check for weapon holster state."
- Editor: Allow heal HP Damage trigger to revive

Bug Fixes

- Audio should be much less “hitchy” now.
- Fixed bug where player's team would still end their turn even after using haste on an ally.
- Joysticks/Gamepads/Flight Controls should no longer move the camera.
- Fixed bug with dispel magic not always functioning.
- Fixed item duplication bug on equip screen.
- Fixed sending an event through a trigger in conversation.
- Fixed issue with save games being bloated with redundant tag data.
- Fixed issue with players sometimes gaining +1 AP when they already had 3 AP.
- Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold.
- Fixed issue with actors entering fog of war erroneously running super fast.
- DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations.
- DMS: Fixed prop placement issues in various levels.
- DMS: Fixed more typos.
- Editor: Editor should now be able to select subscribed content packs as dependencies.
- UGC: Fixed bug causing some subscribed content packs from appearing in game.
- UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded.

Known Issues
- Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix.
- Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.
Shadowrun Returns - Brian_HBS
New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
Shadowrun Returns - Brian_HBS
New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
...

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