Eurogamer

Square Enix is celebrating Tomb Raider's 25th Anniversary this week with a bunch of announcements, including ports of Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris for Nintendo Switch in 2022.

Speaking of portable gaming, three original English-language Lara Croft voice actors will join Keeley Hawes in Tomb Raider Reloaded when the mobile game launches next year. Players will be able to choose classic voices such as Shelley Blond (Tomb Raider), Judith Gibbins (Tomb Raider 2 and 3), Jonell Elliott (The Last Revelation, Chronicles, The Angel of Darkness), or Keeley Hawes (Legend, Anniversary and Tomb Raider: Underworld).

Developer Crystal Dynamics has released a special video celebrating the many women who brought Lara to life over the years.

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Shadow of the Tomb Raider: Definitive Edition

Shadow of the Tomb Raider has received a surprise update that adds 4k resolution support in 60fps on PlayStation 5.

Update 2.01 hit Shadow of the Tomb Raider this week. Here's the brief note on what it does:

"Support for 4K at high frame-rate on PlayStation 5 in high resolution mode."

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Tomb Raider

Netflix has snaffled up another iconic video game property to add to its increasingly teetering pile of animated TV adaptations, with the streaming service this time having set its sights on globe-trotting archaeologist Lara Croft and the Tomb Raider franchise.

This latest Tomb Raider adaptation is being produced in collaboration with Legendary Entertainment and will pick up after the events of Lara's recent video game trilogy, developed by Crystal Dynamics and Eidos-Montréal. Exactly how far after after those events is currently unclear, meaning we could end up with anything from the prequel trilogy's perpetually anguished Lara to the considerably more charismatic protagonist of earlier games.

As reported by Variety, Tasha Huo will write and executive produce the animated Tomb Raider adaptation (his previous credits include The Witcher: Blood Origin and Red Sonja), alongside Dmitri M. Johnson (Sonic the Hedgehog), Stephen Bugaj, and Howard Bliss.

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Monster Hunter: World

When it's someone's birthday you're usually expected to get them a gift. Green Man Gaming is flipping that concept on its head, though, by bringing us some massive reductions on digital PC games as part of its 10th birthday sale.

Until 21st May, GMG will be adding 10 different featured deals each day of the week for 48 hours. Going by what's on offer now, there should be a good selection to browse through, including new releases and some classic favourites. I've picked out a few of today's featured deals below with some seriously good prices for Tomb Raider, Control and Hitman 2.

On top of that, a new franchise will be featured each day during the sale. These games will see more significant discounts offered for 48 hours as well. Right now, that includes entries in the Batman and Monster Hunter World series.

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Phantom Doctrine

Back in October, it was announced that the Humble Monthly subscription service would be undergoing a rework to become Humble Choice. Well, the first edition of the new bundle format is live.

Now, instead of paying a regular fee upfront and getting access to a mystery bundle of games each month, Humble Choice allows you to pick from a diverse selection depending on your membership level.

Here's the full list of ten games you can choose from in the Humble Choice debut:

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Oct 18, 2019
Eurogamer


Five of the Best is a weekly series about the bits of games we overlook, those poor old things. I'm talking about crowds, potions, mountains, hands - things we barely notice at the time but can recall years later because they're so important to the overall memory of the game.


Now is the time to celebrate them - you and me both! I will share my memories but I'm just as eager to hear yours, so please share them in the comments below. We've had some great discussions in our other Five of the Best pieces.


But now it satchelly time to talk about this week's topic...

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Shadow of the Tomb Raider: Definitive Edition

Shadow of the Tomb Raider is being review bombed on Steam following a sale that has discounted just weeks after it was released.

Debuting on 14th September 2018, Shadow of the Tomb Raider released to chiefly positive reviews. However, in the last week, the game has dropped to a "mixed" rating after a week-long sale dropped the price by 34 per cent for the standard edition, and 47 per cent for the special Croft edition (thanks, Reddit, via PCGN).

The game received 196 negative reviews when the sale started, followed by hundreds more logged throughout the week.

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Shadow of the Tomb Raider: Definitive Edition

Square Enix has offered up details of The Forge, Shadow of the Tomb Raider's first post-launch DLC "adventure", which is due to arrive for PC, Xbox One, and PlayStation 4 on November 13th.

Shadow of the Tomb Raider is set to receive a whopping seven DLC episodes in total, each arriving roughly a month apart. The first of these, The Forge, sees Lara "brave the lava-flooded Forge of the fallen gods to uncover the secrets of Kuwaq Yaku." There's also talk of Lara uncovering a friend's legacy, and overcoming "a danger long thought to be lost in flame". Losing your danger in a flame sounds awfully careless to me.

The Forge is said to take the form of a brand-new challenge tomb, playable either solo and co-operatively, although it's unclear just how substantial this particular tomb might be. Completing The Forge's challenges unlocks the Grenadier skill, Brocken outfit, and Umbrage 3-80 weapon.

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Tomb Raider II (1997)

Whenever I hear someone talking about the great old days of games, back when the designers would just chuck you right into the middle of it all ("Getting stuck on a puzzle?" I once heard Tim Schafer say, "We used to call that content"), I think of one game that did just this, and very literally. About a third of the way into Tomb Raider 2, Lara Croft goes for a short ride on a submarine. The ride is short because the submarine crashes or explodes or something wretched and annoying like that. Anyway, the cutscene ends ambiguously and then the next level begins and...well, total darkness. Or just about. You're floating at the bottom of the ocean surrounded by shadows and water and not much else. There is, initially at least, very little suggestion of where to go. My sense, upon first encountering this level, was that the game had broken itself in a very unusual way: it had broken itself in that the setting had survived but the game had somehow run out of narrative to fill it with. It was like the designers had downed tools and backed away.

I died and died and died at the bottom of the ocean. But then I started to experiment. Eventually I found a series of oil drums or whatnot on the seafloor - a guide of sorts. I followed the trail and - after dying and repeating a few more times - I was inside a sunken ship, enjoying a handy pocket of air. This sequence sounds awful, probably, but it was brilliant. Weirdly, it is probably my favourite moment of all Tomb Raider moments.

The idea that games used to be better when they were harder and more obscure is one of the more annoying conversational gambits out there. The terms are vague - there are so many ways for a game to be hard, not all of them intentional or laudable - and I don't think I agree with the premise in the first place. But there is one series where I think it's absolutely true, for me at least. I really miss getting incredibly stuck in Tomb Raider.

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Eurogamer

Shadow of the Tomb Raider's launch week physical sales were down 70 per cent on those of the 2013 Tomb Raider reboot. Lara Croft's latest adventure failed to top the UK chart, too - held off by another amazing week of sales for PS4 exclusive Marvel's Spider-Man.

Of course, Shadow will likely have sold more digital downloads now than 2013's game did (as ever, UK numbers company Chart-Track does not count these). But Shadow also only posted a meagre gain in sales on the more recent Rise of the Tomb Raider, which unlike Shadow was initially released only for Xbox One.

On the topic of console exclusives, Spider-Man continues to sell phenomenally well. It is top of the chart again this week, and in its two weeks of release has already almost matched the lifetime sales of this year's God of War - which didn't do shabbily either.

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