Sentinels of the Multiverse - MigrantP
This update has a few bug fixes and improvements, including:
  • Help & Feedback now works properly if you have many Steam Workshop mods installed.
  • Steam Workshop variants can now be used when launching the game via URL.
  • Fixed a problem where the game could get stuck after completing a Weekly One-Shot.
Sentinels of the Multiverse - MigrantP
Sentinels now has integration with the Steam Game Recording feature, available in the beta version of the Steam Client.



This update has various modernizations to the low level game engine. The minimum supported macOS version is now Mojave 10.14+.

Plus, we're announcing Sentinels of the Multiverse 2, now in crowdfunding on BackerKit! Visit the campaign to learn more and pledge your support.



This update also includes various bug fixes and improvements, including:
  • Fixed an interface issue with card play drag & drop when dropping on a card next to another card.
  • Effects that “immediately end your turn” no longer incorrectly allow you to use additional powers in some cases.
  • A War Torn Landscape now checks its end of turn conditions during hero turns in the other battle zone.
  • Effusion of Pain and Disintegrating Bastion now properly count heroes who were incapacitated by the damage.
  • Stone Shaper no longer stalls the game when you skip using an available magma crystal.
  • When you are prevented from drawing multiple cards, Swarm of Scarabs now displays a single message instead of a message for every card.
  • Training Simulator now works properly with the Aeon Men Deck in OblivAeon mode.
  • Fixed a damage preview issue that could occur when damage was being dealt at the start of the game (e.g. by Progeny).
  • Fixed a problem where Chokepoint could destroy a card and move it to her play area, but it would not be visible.
  • Reclusive Keeper's damage reduction effect no longer incorrectly applies to the other side of mission cards after they flip.

Steam Workshop improvements:
  • Launching the game via URL now works properly with Steam Workshop content.
  • Workshop Villain Team mode decks can now be individually set to Advanced/Challenge/Ultimate difficulty.
  • Referencing other Workshop decks in card body text can now be done using qualified identifiers.
  • SwitchCardsAction no longer causes the game to get stuck in multiplayer if a card source is not provided.
  • Drake's Pipes now handles increasing its power numeral properly.
  • Fixed a damage preview issue with irreducible damage being dealt to self.
Sentinels of the Multiverse - MigrantP
This update provides support for cross-compatibility with the Magical Mysteries Mini-Pack, now available as an expansion for Sentinels of Earth-Prime. If both games are installed on the same device, you can play with all owned content from within either game.

https://store.steampowered.com/app/2210250/Sentinels_of_EarthPrime__Magical_Mysteries_MiniPack

To celebrate, we will be streaming the long-awaited Sentinels of Earth-Prime Listening Party on October 31 at 2 PM Eastern. Join Jean-Marc and Jaye on Twitch to experience the music come to life!



Two variants are included in the Mini-Pack: Chilling Tales Lantern Jack and Eldritch's Last Stand. The variants will both become unlockable in Sentinels of Earth-Prime on October 31 at the end of Handelabra Live (streaming from 7 PM Eastern on Twitch). Spooky!



As of today, the Sentinels Digital (Enhanced Edition) journey we began with you in October 2014, nine years ago, is complete! While there may be no further official content released for Sentinels Digital, the game is by no means "dead." We'll have more to talk about later, including:
  • Sentinels of Earth-Prime Official Soundtrack
  • Improved support for Earth-Prime style content in Steam Workshop
  • Multiplayer Compatibility Pack to allow players without expansions to join games with expansions
We also know that a digital version of Sentinels of the Multiverse: Definitive Edition is on the minds of many, and we'll have news about that soon!

This update also includes various bug fixes and improvements, including:
  • Increased the speed of fast-forwarding through multiple damages.
  • The enter keyboard shortcut now works properly again for playing cards and using powers via full card view.
  • Fixed a problem interaction between Completionist Guise and powers that draw multiple cards.
  • Fixed the behavior of Title: Death-Caller with Savage Mana and Representative of Earth.
  • Fixed an issue where Uh Yeah, I'm That Guy! could use a power from the other battle zone in certain situations.
Sentinels of the Multiverse - MigrantP
With this update, all of the Earth-Prime core game hero variants are available to play offline.

This update also includes various bug fixes and improvements:
  • Multiplayer invites now can be opened when the game is already running.
  • The text of Found Wanting and Paragon of Sentience are updated to read: "The first time each turn this card is destroyed, play the top card of the Environment deck."
  • Vivid Thoughts and Dark Mind now show the cards that were revealed.
  • Fixed a problem where an empty mission deck could cause pre-start of turn actions to be unavailable.
  • Viperous Cloud no longer asks incapacitated heroes to discard.
  • Fixed the interaction between Uh Yeah, I'm That Guy! and Infection.
  • Completionist Guise's second incapacitated ability now works properly with Tempest.
  • Fixed Abandoned Big Top counting the incorrect number of active characters in OblivAeon mode.
  • Fixed an issue where The Shadow Cloak could activate multiple times in a turn in some situations.
  • Moving Target now activates properly if damage to Stuntman is redirected to a target that is immune to damage.

It also includes a number of Steam Workshop improvements:
  • A card tester screen is now available for quickly iterating on your cards. See the Packaging Guide for more information.
  • Fixed an exception when switching hero character cards that are not targets.
  • omitQuotationMarks now works for flavor quotes with multiple speakers.
  • Action hints now support custom fonts and icons.
  • Tokens can now be displayed on small non-target character cards.
  • Various other low level improvements and fixes, see the Trello board and API changes list for details.
Sentinels of the Multiverse - MigrantP
This update really fixes the problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Pinky swear!

Note: this version remains multiplayer compatible with version 4.0.3 of SotM and SoEP.
Sentinels of the Multiverse - MigrantP
This update includes various bug fixes and improvements:
  • Harsh Offense now shows the cards that were revealed.
  • Fixed a problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Gimme! Gimme!
  • Fixed a problem interaction between In Medias Res and Grue Meta-Mind.
  • Fixed a problem interaction between Uh Yeah, I'm That Guy! and Short-Term Solution.
  • Fixed some cards not working properly with Unshackled Resilience.
Sentinels of the Multiverse - MigrantP
This update includes various bug fixes and improvements:
  • Improved the visual quality of some cards in the New Game screen.
  • Fixed Selling Out not working properly if the discarded card was put under another card.
  • General Armstrong's card draw is now properly optional.
  • Guise no longer causes the random number generator to get out of sync when loading a game.
  • Fixed a display issue related to Santa Guise and known information about cards in your deck.

In other news, hero variants for Sentinels of Earth-Prime are coming soon! Learn all about it.
Sentinels of the Multiverse - MigrantP
This update includes various bug fixes and improvements.
  • Fixed a problem where the Continue Game button would not always appear properly.
  • The Weekly One-Shot button no longer shows "new" after you've completed the one-shot.
  • The Card Library index now shows collector or original art depending on your selected preference.
  • Fixed a card counting error with the Cosmic Repercussions shield.
  • Fixed incorrect interactions between Heroic Infinitor and various cards.
Sentinels of the Multiverse - MigrantP
Sentinels is expanding to a whole new Omniverse! Sentinels of Earth-Prime is a brand-new game using the rules of Sentinels of the Multiverse and the combined setting and characters of the critically acclaimed Mutants & Masterminds roleplaying game.

Sentinels of the Multiverse has full cross-compatibility with Sentinels of Earth-Prime. If both games are installed on the same computer, you can play with all owned content from within either game.

https://store.steampowered.com/app/1974290/Sentinels_of_EarthPrime

The low level game engine Sentinels is built on has been modernized to improve performance, quality and compatibility.

The minimum system requirements have changed:
  • Windows 7 SP1+, x64 architecture
  • macOS High Sierra 10.13+, Apple Silicon or x64 architecture
  • Linux: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, x64 architecture
Version 3.2.8 is available on a beta branch for use with older computers that no longer meet the minimum system requirements.

This update also includes a variety of bug fixes, plus several improvements:
  • When a card from a deck is revealed and replaced, it will be shown on screen until you dismiss it. When multiple cards are revealed, they will all be shown on screen until you dismiss them.
  • The game now keeps track of your knowledge of top/bottom cards of decks. View a deck to see the cards you have revealed or placed on top or bottom.
  • The Multiverse screen has been renamed to Card Library and has an improved index display.
If you are a Steam Workshop creator, there are many changes you'll want to know about. Visit the documentation portal and Trello board to learn more!
Sentinels of the Multiverse - MigrantP
Watch how Jennifer creates the in-game environment backgrounds for Farside City!


Back the Kickstarter for Sentinels of Earth-Prime today!
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