Steve's Warehouse: Physics. Roguelike. Chaos. - Bojack

Hello Steve,

Here we are again with a minor update.

Balancing
Bike wheel

Bike wheel will now give 20 points instead of 50 points per combine.

Comment from Steve: The Bike Wheel is at a sweet point size-wise, but it gave the road a bit too easy a point-wise. While keeping this aspect alive, this should prevent "Bike Wheel only runs".

Remove from deck cost

Removing from the deck now costs 99 only in the round before the boss and not on round 12.

Comment from Steve: The intention remains the same, but the last objective being difficult, allowing the player to remove it if they have not reached the objective, will block players less.

New feature
Ommetaphobia mode

An alternative eyeball skin can now be enabled in the settings.

Quality of life
  • The "Create a deck" button has been added to the endgame screen

  • Malus sound will only be played once if multiple malus are created at once.

  • Donut tooltip detection zone is now a circle and not a donut.

Bug fixes
  • Controller cursor is now above everything else, no matter what.

  • The ship and the next object are above UI, except for object tooltips

  • Pigeon eating heart will no longer keep the shop reduction active

  • Losing during the 5-second timer will no longer count as a win and no longer trigger achievement, stats and challenge win.

  • Playing a challenge and changing mode will no longer allow you to purchase a passive you already own or duplicate a passive

  • Demo has also been updated and should no longer have the "game crash" if you win your first game.

  • Music will now be played even if you restart the game quickly

  • Arena Rotation will be correctly reset if you restart the game with F5

  • Fonts will now be correctly changed if you switch saves.

Most of the minor bugs should now have been fixed.

Have a great day,

Steve

Coincremental - Fractal Forge

- Added sound effect for seekers quitting. (Reminder: if you are alt-tabbed doing something else, seeker logic doesn't check for quitting until you come back.)

- Fixed bug with starting final two vending ascensions.

- Fixed bug in final bank ascension mechanics.

- Fixed bug in final coin pusher ascension rewards.

- In general, I tried to do a better job prohibiting impossible ascension combinations from being started.

BOT.vinnik Chess: Prodigies - Deep Green Games

Hello, comrades!

While we’re hard at work on the next entry in the series — BOT.VINNIK Chess Masters Academy — we’ve brought a slice of that new personality over to Prodigies. This update adds a big batch of brand-new BOT.VINNIK reactions (both praise and sarcasm) pulled straight from the upcoming game, giving your training sessions more variety, timing polish, and fewer repeated lines.

What’s in this update

  • Dozens of new reaction lines for correct and incorrect moves

  • Snappier delivery and less repetition during sessions

  • Minor text polish

If you enjoy this upgraded personality, consider wishlisting the new game here:

https://store.steampowered.com/app/3820000/BOTVINNIK_Chess_Masters_Academy

Thanks for playing and for all your feedback!

6:07pm
TheFlagship - cg4213

LiveStream #2

奇妙大富翁(Wonderful Richman) - 海堂果工作室
增强小智主动技能,花费5000现金 -> 3000现金
Gunship Battle Total Warfare - GBTW Dev

Surprise Coupon Event

● Coupon Number:
- FEET FIRST FAM

● Event Rewards:

* This coupon is valid until September 30, 2025, 14:59 UTC (September 30, 2025, 07:59 PDT).
* The coupon can only be redeemed once per account.
6:00pm
TEKO - Talio Games
TEKO u1.0

This is the first major patch of Teko.

First, let’s review some statistics from all players:
Games: 168
Wins: 8
Losses: 160
Winrate: 4.8%

TOP 5 rounds where most games were lost:

Round 4: 42 (26%)

Round 3: 31 (19%)

Round 2: 22 (14%)

Round 6: 14 (9%)

Round 5: 10 (6%)

Rounds where nobody has ever lost:

11, 17, 19, 21.

Average points and overkill per round:

Round 1: 4.900 - 52%

Round 5: 33.000 - 56%

Round 10: 310.600 - 117%

Round 15: 4.452.100 - 382%

Round 20: 361.668.500 - 4.168%

Round 21: 6.061.617.461 - 116.978%

Round 22: 4.220.171.388 - 7.283%

Top 10 most used cards:

(Name: times used (Use Rate %) - Wins/Losses - Winrate %)

Tekano: 36 (21%) - 20/16 VD - 55.6% WR

The Vast: 32 (19%) - 5/27 VD - 15.6% WR

Another Chance: 27 (16%) - 7/20 VD - 25.9% WR

Trickster: 26 (15%) - 12/14 VD - 46.2% WR

Trixi: 24 (14%) - 9/15 VD - 37.5% WR

White Spark Legend: 22 (13%) - 2/20 VD - 9.1% WR

Pixi: 21 (13%) - 3/18 VD - 14.3% WR

Cheers: 20 (12%) - 2/18 VD - 10% WR

Greedy: 20 (12%) - 1/19 VD - 5% WR

Spittoon: 20 (12%) - 2/18 VD - 10% WR

Least used card: Empanadino (5 times - 0% winrate)

Lowest score in round 22 (WIN): 7.265.664 points

High score record: 47.010.607.200 (it was one of my runs, in round 21)

Now... let’s talk about THE PATCH:
  • I just created an unlock system. Now you’ll be able to obtain new content through achievements.

  • I made a card for each boss. To obtain them, you’ll have to defeat them.

  • There are now 30 new cards.

  • I CREATED THE FORBIDDEN SYSTEM. Forbidden cards will appear under specific conditions where a lot of luck is required. 1 in 1000 chances. Runs where you get this lucky will be truly epic.

  • There’s also a new notification system. When you unlock something new, a pop-up will appear in the top right corner (where the money is).

There are several things I still have to work on. Specifically, I don’t recommend using the consumable “Masquerade” because it’s still quite buggy. Soon I’ll focus on fixing it 100%, and then I’ll let you know it’s safe to use without worries.

Extra:
  • I had to make a big nerf to the spawn rate of mods, consumables, and cards. I hadn’t realized it before, but after playing so many matches my conclusion is that I had set the percentages incorrectly.

  • I fixed some Codex issues. It will now correctly display the cards that are locked, and the user will also be able to see what’s needed to unlock them.

  • I fixed the packs exploit. Previously, it was possible to obtain infinite cards by opening a specific pack.

  • I fixed the annoying bug where you couldn’t acquire new cards even if there were available slots.

  • I fixed a very unfair bug that took away mana after fighting certain bosses.

  • Apparently, I fixed the “efficiency” system of the cookies tray. I’ll keep an eye on it in case anything goes wrong.

  • I corrected several poorly written card descriptions where terms were being confused.

These last few days were pretty tough for me. However, I didn’t expect to be able to work this much. In the end, I made it. I take advantage of every free minute I have to do something for my game. I AM FULLY DETERMINED TO CREATE A GREAT DECKBUILDER ROGUELIKE.

I’ll keep going like this. Thanks for the support. Remember that I’m always on Discord answering questions and reading feedback. I also welcome interesting ideas. I’m active; if I’m absent, it’s because I’m working too much or I had problems.

阴桃花 - Snowy

《阴桃花》中元节篇DLC已定稿,将如期发布,敬请期待。

5:46pm
Arcadium - Space Odyssey - Luciano

New Features & Content

New items: Miner Beacon and Phoenix Storm.
Added keyboard and controller input glyphs to the game.

Game Improvements

Various balance improvements to talents, artifacts, items and skills.
Reduced mass of elite enemies so pull and push abilities better work on them.
Adjusted gold pricing for common and rare items, and various interactions; increased gold resources from various planets.
Added a hard cap of 10 allies to the game; the % hp reduction overtime from some allies has been removed.
The final wave background now shifts to the reddish "Arcadium" background, and is now also animated during the final wave.
Slighty increased the base movement speed of all the spaceships.
Also the fifth stage is now available through the demo.

Bug Fixes and General Improvements

Fixed an issue where, after dying, the HP bar was still visible.
Fixed an issue where, "clear bomb" (from revives, end-game and cosmic rings) was not killing undead aliens (just transforming them).
Fixed an issue where the projectiles from Vulcan were targetting celestial beacons.
Fixed an issue where rerolling without gold would still change the current selections in the talent tree (only visually).
Fixed an issue where Living Sun item was still mentioning a duration.
Fixed a visual bug with Living Sun on game resume.
Fixed an issue where entities could spawn without full HP.
Fixed an issue where fiery phoenix was being destroyed by enemies explosions (treated as a simple bullet).
Fixed performance issues with stars and ricochet.
Fixed an issue where revenge blast and similar abilities could spawn indefinitely; also fixed an issue where those same abilities were not properly triggered when they had to.
Fixed an issue where a certain sundry alien could be invincible forever.
Fixed an issue where the game would still display 15 minutes stages, despite the stages now being 12 minutes.
Various fixes and improvements.

5:42pm
Alien Strike: Blasting the Intruders Playtest - combogamestudio
Fix little bugs
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002