Rock, Paper, Shotgun

There’s a new version of AMD Fluid Motion Frames (AFMF) available to try, and good news for Radeon GPU owners: it is drastically, almost comically better than the original version. Whereas AMD’s first take on driver-level frame generation – the same kind of framerate-roiding image generation trickery that FSR 3 and DLSS 3 are based around – came yoked to a barrel of jittering, stuttering, and visual artefacting issues, Fluid Motion Frames 2 is as smooth and you’d like. Without compromising on the ability to deploy it in theoretically any DirectX 11- or 12-based game, too.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Except, as reader’s of last week’s edition will know, this is a lie. There are no industry folks, cool or otherwise, in this week’s column. It is simply a placeholder - as voted for by you ravenous spine-fiends - while I take a break for the rest of July.

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Rock, Paper, Shotgun

Sundays are for…god help me, I’m going to start catching up on all the Destiny 2 I missed since Witch Queen. Pray for mojo. Before I shoot infinite dudes and am rewarded with another infinite dudes to shoot, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Wrong answers only please: how did I slice open my finger earlier this week? Bystander in a climactic shinobi duel? Fell afoul of the local mantis shrimp? Got out of bed too quickly? Whatever the case, typing is painful for me at the moment, so let's get straight to it. Here's what we're all clicking on this lovely weekend!

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Rock, Paper, Shotgun

I keep seeing those adverts for that Ray-Ban and Meta collaboration, where like, they're smart glasses that let you browse the web with your eyes? Anyway, yeah, they don't appeal to me at all. Not as much as "Dateviator" glasses, which come courtesy of Sassy Chap Games and their upcoming dating sim Date Everything! As the title suggests: you date everything, from kitchen sponges to lampshades, as they morph into absolute fitties once you've donned the special specs. It looks incredibly dumb but in the best possible way.

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Rock, Paper, Shotgun

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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Rock, Paper, Shotgun

Animal caretaking sim Zoochosis is about being an ordinary zookeeper working in an ordinary zoo. What's that? There are no ordinary zoos? My mistake. Let me start again. Animal caretaking horror game Zoochosis is about being a stressed-out zookeeper in a hideous zoo where the giraffes have tendrils coming out of their chests and the kangaroos have rows of chattering teeth in their marsupial pouch. There, got it right in the end. We've known about the development of this terror-heavy tourist attraction since its announcement early this year. But now the upcoming horror sim has been given an autumn release date in a new trailer.

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Rock, Paper, Shotgun

Between Against The Storms’ critters, Manor Lords’s perfect oxen, and now Cataclismo, Hooded Horse’s roster of strategy games share a common thread that many guard-the-village-em-ups can fatally overlook: they present a civilisation that’s worth protecting. Even if the fallen culture you’ll defend against waves of gribblies offers fascinatingly few concrete details on its origins, there’s a lithe and impressionistic otherworldliness and use of colour in Cataclismo’s art that evokes unearthed layers of history. Also, everyone is just so gosh darn likeable, with their foppish hats plopped atop stretched bodies, and dialogue that remains resolute, chirpy, and eager, even when you’re click-marching these poor folk straight to their deaths.

Still, none of this will stop me will sacrificing every last man, woman, and child of these beleaguered warriors if it means preserving a single one of my immaculately crafted staircases.

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Rock, Paper, Shotgun

Steve Sinclair, CEO of Warframe studio Digital Extremes, reckons publishers should give live service games more time to find their footing, and not see dodgy release periods as a "make or break" indicator of a game’s success. "It comes out, doesn’t work and they throw it away," Sinclair told VGC.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

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