Nov 30, 2015
Fishing Planet - Olcha
Server Maintenance in 10 minutes.

Minor bug fixing
Metal Reaper Online - Sesisoft


Dear Metal Reaperians,

This is Metal Team.
We will be performing a scheduled maintenance on December 02, 2015.
Maintenance is expected to last approximately 2 hours.

[Maintenance Time]
14:00 ~ 16:00 *Game Standard Time (December 01, 2015 21:00 ~ 23:00 *Pacific Time)

[Main Issue]
  1. Can’t register onto auction until server migration
  2. New Cash Item
  3. Thanksgiving Day Event Close (Turkey Event and Gold Turkey Event)
  4. Discount of avatars Close
Thanks.
Metal Reaper Online - Sesisoft


Dear Metal Reaperians,

This is Metal Team.
We will be performing a scheduled maintenance on December 02, 2015.
Maintenance is expected to last approximately 2 hours.

[Maintenance Time]
14:00 ~ 16:00 *Game Standard Time (December 01, 2015 21:00 ~ 23:00 *Pacific Time)

[Main Issue]
  1. Can’t register onto auction until server migration
  2. New Cash Item
  3. Thanksgiving Day Event Close (Turkey Event and Gold Turkey Event)
  4. Discount of avatars Close
Thanks.
Metal Reaper Online - Sesisoft
Dear Metal Reaperians,

We’ve prepared it for users who raised skill by mistake to reset skill.
70% discount item.
You can buy it one time with an account.

Composition :



Thanks.
Metal Reaper Online - Sesisoft
Dear Metal Reaperians,

We’ve prepared it for users who raised skill by mistake to reset skill.
70% discount item.
You can buy it one time with an account.

Composition :



Thanks.
Nightmare on Azathoth - Divergent Game Studio
Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!
Nightmare on Azathoth - Divergent Game Studio
Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!
Nov 30, 2015
Satellite Reign - Mitch
Hi everyone,

We managed to identify the cause of a crash some users were experiencing when saving the Hacker in the tutorial or updating their clones. We've notified Unity of what we found, and in the meantime have implemented a workaround to prevent it from happening, so please let us know if you get any more crashes—our testing has been very stable.

Another minor fix with the melee kick not causing damage has also been addressed.

Thanks again for your reports!
Nov 30, 2015
Satellite Reign - Mitch
Hi everyone,

We managed to identify the cause of a crash some users were experiencing when saving the Hacker in the tutorial or updating their clones. We've notified Unity of what we found, and in the meantime have implemented a workaround to prevent it from happening, so please let us know if you get any more crashes—our testing has been very stable.

Another minor fix with the melee kick not causing damage has also been addressed.

Thanks again for your reports!
Nov 30, 2015
CaesarIA - Sulaco


Hi! A bunch of new fixed and some new content has arrived. Let's go:

- Fixed material objects information window display;
- Fixed city information display on the map of Empire;
- Fixed incorrect economical issues history log loading;
- Fixed an annoying crash when you select incorrect tile on information layer;
- Fixed a rare crash while initializing main menu;
- Fixed a glitch when you could build new plaza over other plaza tiles;
- Fixed incorrect names and info about non-playable objects in your city;
- Fixed Linux crash when the game was launched from Steam and then was crashing while saving;
- Corrected fire animation;
- Corrected mouse cursor position calculation for different resolutions;
- Ceres' temple is now present on religion informational layer;

+ Added paths indication for water supply informational layer;
+ Added new textures for level 7 houses;
+ Added new academy textures;
+ Added option allowing to switch between old/new tax systems;
+ Added farm meadows to map editor;
+ Added default option to "cut forest for timber" for sawmills, can be turned off;
+ Improved rocks textures;
+ Improved ground textures under prefectures and engineering posts;

* Improved pathfinding algorythm;
* "Undo" action now reverts 1 last action only;
* Soldiers are now able to get salaries;
* Education/Taxes/Health/Religion informational layers now show respected employees paths;

See you soon. Get ready for more updates.
Cheers.
...

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