Cubic Cosmos - Ellen

Hail, Cosmonauts!

Thank you to everyone for your support during Next Fest!

Your feedback and suggestions have driven us to keep working hard, and seeing so many players enjoying the demo has really been a huge encouragement.

Over the past few days, we've continued to polish the game, fixing issues and improving your experience. Here's a summary of the most recent changes:

Current Version: v0.12.17

🔧Recent Updates
  • Fixed text issues in multiple translations.

  • Fixed various performance issues, increasing frame rate in a number of situations.

  • Fixed an issue with battle code errors.

  • Fixed an issue where choosing between Auto cards with Falsefruit could lead to crashes.

  • Improved rotation angles for impact animations when projectiles hit targets, providing more natural feedback.

  • Blocked a number of incompatible buff/debuff trait combinations.

  • Fixed an issue where clicking a stage quickly in succession would cause enemies not to advance, leading to crashes.

  • Fixed an issue where attributes increased during a final boss fight would not be saved properly afterward.

  • Improved Vine Spirit buff projectiles, removing intervals to make effects smoother.

💡 Next Fest Over, Demo Still Available—Updates Are Coming!

Next Fest may be over, but the demo will still be available. Feel free to try out new decks, show off your strongest cards, or recommend Cubic Cosmos to your friends—they might just find their new favorite game!

Thanks once again for your support. We'll continue to work hard polishing the game and adding new content as soon as we can!

Cubic Cosmos Team (currently busting our humps for the next update)

Dustland - Patriksan

In this patch, we focused heavily on optimization. Our main goal was to resolve the issue of ping spikes as player count increases—and along the way, we’ve touched and optimized many core game systems.

IMPROVEMENTS

1. New mechanic: Shelter Lifeline. You’ll now receive radio messages when a storm clears, when another player activates the elevator, or when Lesley is pleased with your mission progress.

2. Player limit on the map increased: 15 → 20.

TUNING & OPTIMIZATION

1. Fixed the issue with ping spikes. Ping should now remain significantly lower even with 5 or more players on the map.

2. Optimized all lootable items.

3. Optimized player character components.

4. Optimized the shooting system.

5. Partially reworked the marker system; events and event-related monsters are now displayed on the map.

6. Status effects (both positive and negative) are now shown in the HUD.

7. Updated the parameter widget in the character creation screen.

8. Optimized monster behavior logic.

9. The aiming reticle now automatically hides when interacting with NPCs.

10. A dedicated weapon tab has been added to the shop.

BUG FIXES

1. Fixed a bug where players could see each other’s markers on the map.

2. Fixed a bug that allowed multiple actions to be assigned to a single button.

3. Fixed a bug where hit marks appeared when shooting at corpses.

4.Fixed a bug that allowed players to bring items from the Tutorial into the Shelter by dropping and picking them up near the gate.


Thank you to everyone who stays with us and actively helps shape the project by sharing your feedback and comments. Together, we’ll keep making the game better!

Have a nice game!

Best regards,
Dustland team.



Dustland Discord

3:18am
Blood of Titans - Флавий Окулюс


The game event "Children’s Defence Day" has started in the game! 🤷‍♂

An exciting story awaits you, full of mysteries and dangers, where every decision can lead to unpredictable consequences 😈

Adventure awaits!
3:17am
Onyx - Dark Matter

New Time System implemented

  • To ensure more freedom for future features.
    Older saves that were created before this update will be automatically updated and reset to Year 1, Summer, Day 1, 06:00 AM.
    Pushing this update in between was necessary and this should be the only hard time reset in the game caused by updates.

Improvements

  • In the Main Menu, the overview of available save files now displays all relevant information for each save.
    For older save files, the data is updated automatically when they are loaded and re-saved.

Fixes

  • The season tooltip at the top right of the clock now shows the correct season even if it has recently changed.

Ancient Kingdoms - Ancient Pixels
Ancient Kingdoms Update v0.6.30: Preparations 🏰
Greetings, Heroes! The Preparations update (0.6.30) is now live, bringing fresh content, balance tweaks, and exciting changes to Ancient Kingdoms. Check out the full changelog below:

Major Updates 🌟
  • Winterforge Progress: Development at 99%! New bosses are being tested for epic battles.
  • Fatecharm System Rework:
    • Dungeon mobs now drop Fatecharm Fragments.
    • Fatecharms Tokens are no longer unique, craftable with 10x Fatecharm Fragments.
  • New Scroll: Binding Affinity added to the game.
  • Call of the Heroes: Instantly summons all your mercenaries to your side.
Class Balance ⚔️
Wizard
  • Dragon's Breath: Scales with Spell Power %, reduced cooldown, increased mana cost.
  • Spellrend: Moved to Tier 1.
  • Arcane Resonance: Moved to Tier 3, Spell Power % boosted to 75%, higher mana cost.
  • Pool of Mana: Now percent-based for better scaling.
Rogue
  • Fury: Attack Power % reduced from 90% to 75%.
  • Unstoppable: Increased rage cost.
Warrior
  • Endurance: Now percent-based for better survivability.
Cleric
  • Aegolism: Increased mana cost.
Ranger
  • Winds of Forest: Buff duration increased.
Gear & Items 🛡️
  • Myrthok's Withered Hoop: Now usable by all classes.
  • Staff of Flowing Waters: Increased sell price.
  • Nexusborn Battle Shield: Reworked for casters.
  • Runeguard: Reworked for warriors.
  • Sunken Temple: Updated equipment and added new loot.
Gameplay Improvements 🧬
  • Healing Overhaul:
    • Increased cap heal for all healing spells.
    • Heal bonus per WIS point adjusted from 0.5% to 0.4%.
  • Party HUD: Improved mercenary interface.
  • Lock Target Panel:
    • Added buffs display.
    • Now clickable to set your target.
  • Boss Mechanics: Bosses summon pets based on aggro list (players and mercs only, no pets).
  • Visuals & Animations:
    • Added visual effect to Ironclad Ward Scroll.
    • Improved walk animations for all mobs.
Bug Fixes & QoL 🛠️
  • Performance tweaks and bug fixes for a smoother adventure.

This update sets the stage for Winterforge's final push. Gear up, rally your mercs, and dive in! Share your feedback and epic moments in the Steam Community Hub.

Happy adventuring! 🗡️
~ The Ancient Kingdoms Team
下一站青城 - Inmotiongame

白玉京第三作!开放世界国风神话单机《下一站青城》实机首曝,年内开启抢先体验

 

(点击查看视频)

大家好,

我是白玉京工作室的胖子。这次我们给大家带来了我们工作室第三款开放世界单机游戏——“下一站青城”的首曝。先在这里谢谢大家一直以来对我们的支持!

不少老朋友也比较熟悉我们工作室、熟悉我们的几款老游戏了!不过,与前两作不一样,这次首曝,我们先不跟大家聊我们家开放世界游戏系列的核心玩法内容如“沙盒剧情、骑马砍杀、建造经营”等等。

我们想先给大家重点聊聊本作中我们最核心的设计:

【世界响应】

在我们的前作中,作为主角的玩家可以体验各种市井身份:农夫、渔民、工匠、桑女、鱼佬、飞贼、歌伶等等,每个身份都有自己的专属玩法及行为逻辑。

而在本作中,我们将这些身份与规则赋予给了世界中的的每一个角色:百姓归来卖鱼换酒、村庄市集的烟火袅绕、农民、桑女日出而作日落而息……


 

每一个角色都有自己的生活,自己的故事与人生,彼此交互、也与玩家交织出一个动态的开放世界。

同时,世界里的每一处树林、每一洼水源、每一亩农田、每一个山头、矿脉,都伴随着日月星辰、二十四节气流转:

Ø 你可以去南边的桑林采桑、养蚕,去绣坊里加工、织锦

Ø 你可以去北边的矿洞挖矿、冶铜,在工坊里锻兵、制甲

Ø 你还可以任意砍伐树木,在木作坊里制成备料,打造者机关炮塔征战巨妖、又或者一砖一木搭建你的栖息之所

 

对,一举一动、皆有回响;也是胖子一直所说的,这一作我们将在前作的基础上继续大幅度迭代、我们进一步贴近真实!

你甚至可以来到荒村野(坟)地,踏罡布斗、起阵练僵!

 

 

这是一款强调”沉浸扮演“的游戏!现实已经很卷了、工作节奏也很快了,我们希望大家能够来一场轻松惬意的沉浸神话之旅。

从上一作开始,我们的作品都不会设定完结,主线剧情的结束也只是另一段玩家人生传奇的开始!

 

这次爆料的另外一个内容,除了沉浸式的开放世界设计:

【神话与文化】

神话与文化的传承也将是我们本次研发的重点。没有历史与文化底蕴的神话,如同无根的浮萍。

因此,这一作中,我们想将我们精彩的神话与文化同开放世界游戏的玩法深度结合:

你可以化妖为山海经中的异兽,镇压神话中的各路神仙妖佛;也可以作为历史的亲历者,从零开始一步步学习、制作蜀绣、苏锦、建盏、大漆等等优秀文化内容。

 

(版本发布时将有30多个非遗工艺进驻到游戏里,后续资料片还将不断更新)

想象一下,织一副蜀绣“百鸟朝凤”VS 传说中的“诛仙剑阵”会是怎样一种体验?

我们的每一个玩法,都将与神话、文化深度绑定,让大家体验到一个不同其他的、国风神话开放世界游戏。

 

【写在最后】

这一次,大家估计又会叫我“胖饼”了哈哈哈!不过,这作应该很快就会和大家见面了,大家注意我们这几月的爆料,敬请期待!

最后,请大家见谅胖子这不标准的普通话 、不标准的配音,再次感谢大家的支持呀!

 

Steam、WeGame搜索“下一站青城”添加心愿单、预约关注

 

欢迎加入《下一站青城》官方微信群

 

 

《下一站青城》游戏介绍

我有一剑,可搬山、御风、出入青冥、翻转神魔!

我有一城,可封禅、祭祀、碧落黄泉、镇压妖鬼!

我寻龙点穴、踏罡布斗,炼将臣旱魃、红尘逍遥!

我观星望气、虚空画符,驭妖鬼邪祟、天师正法!

有那农家子,织桑弄锦、一匹蜀绣展山河万里,

也有那渔夫走卒,围炉珍馐、方寸之间品烟火人间。

。。。

青城,是我们工作室制作的第三代开放世界、国风神话单机,也是唯一一款老滚5、GTA like的大型国风单机! 除开传统开放世界玩法内容外,在这个无缝大世界里:上有三门“剑仙出入青冥、儒者齐家治国、佛陀行走人间”,下有偏门九流“问卜、炼尸、驭鬼、巫蛊、化妖、机关、寻龙倒斗:、踏罡布阵、摆坛起符”等等。

 

 

一、 核心特色

1. (寻仙)上三门:

1) 青城剑仙:可以气御剑、可人剑合一、可与偏门“踏罡布阵”结合布专属剑阵

2) 儒门书生:可走科举(朝堂)、文会(江湖)等路线,与主线深度结合,可修浩然正气专克妖魔!可与市井百业诸多文化传承深度结合比如“蜀绣、苏锦、建盏、大漆”,比如蜀绣-千里江山 vs 神话-诛仙剑阵!

3) 传世佛徒:信仰传承与信徒之争,可与诸势力一起开启门派玩法“专属剧情、神通法宝、门派经营、世界占领、地图建造、最终的门派征伐”

 

2. (超凡)下九流(偏门):

1) 相师:可问卜占星,可操作天象(节气、风雷等等)

2) 炼尸:茅山道士传承结合湘西异术“备尸、寻穴、炼制、天劫”

3) 驭鬼:阴阳先生传承结合神秘复苏

4) 巫蛊:五仙教、五毒教、神秘族群来自上古巫祭的传承

5) 化妖:部分天赋修士,可收集时间大妖血脉变身为巨妖征战天地(注:此玩法会伴随着资料片持续更新、因为每种血脉变身的动作战斗操作都等同于调试一个新boss)

6) 机关:部分天赋修士,可将市井木工与上古墨家机关、公输异术结合起来形成威力巨大的神机百炼(该整体体系作为今年发布后的第一个月第一个资料片更新给大家)

7) 寻龙倒斗:部分天赋修士,可将相师异术与风水结合“寻龙点穴,解密倒斗”

8) 踏罡布阵:踏罡布斗、炼阵布阵;部分天赋修士可将其与青城剑仙一脉传承结合成“剑阵之道”

9) 摆摊起符:部分天赋修士可将茅山、阴阳等超凡传承与市井百态的文化传承如“大漆、造纸、朱砂等”结合形成专属的通天符篆效果

 

3. (人世间)市井百业:

1) 普通:工匠、农夫、木匠、渔民、官府、绿林、镖师等等

2) 非遗:绣娘(蜀绣、苏锦)、墨家(机关、榫卯等)等等(第一个版本大概在三十多种相关技术工艺)

 

 

二、 玩法(常规开放世界玩法):

1. 出身:更多的人生可选项,不同的精彩故事(如同我们上一代作品的剧情主角出身)

 

2. 真实:

1) 身份人生:赋予大世界不同的角色不同的身份与不同的人生故事

2) 世界响应:在上一作中,主角的所拥有的市井身份玩法及规则将归属到每一个NPC身上:农民日出而作日落而息、渔民归来卖鱼沽酒、摆摊归来的丈夫在烂醉约赌;每一个NPC都将拥有自己的身份及生活,最后与玩家交互出独一无二的世界体验。

 

3. 物理:本作将引入真实的物理碰撞与特性

1) 二十四节气流转、天象与场景、玩法深度结合

2) 加入真实的物理算法包括惯性等等

 

4. 沙盒:无缝大地图、沙盒冒险探索包括多样化的剧情及结局,多样化的角色BD路线等

 

5. 势力:

1) 专属势力剧情、神通法宝、晋升体系

2) 模拟经营、发展生存

3) 领土占领、世界建造

4) 势力攻伐、骑马砍杀

 

6. 交互:

1) 人与npc之间可以交互

2) Npc与自然之间可以交互

3) 人与自然之间可以交互

 

三、最后:

1. 今年,我们将在游戏发布之前通过2-3个实录PV逐步介绍青城:

1) 以上标绿的版本将在首发版本中即可体验(包括cj及之后的线下展会)

2) 因此,同上作一样,青城也将拥有数十个资料片高频率更新计划

3) 不过,与上作不同,青城是将每一个体系做到足够深入后再通过独立的全新资料片开启下一个玩法体系(前作一口气放出来所有玩法体系,但是过于单薄,体验不好!且严重影响新手体验及后期沉浸)

 

2. 我们上一代作品至今已一年,历经11个大型玩法资料片、120多次更新!今年、明年也还有十几个资料片的规划!但是受限于当时的引擎技术(u3d2021)、底层框架、团队规模,很多我们想在游戏里实现的玩法依然只能成为遗憾,我们想在这一代,补足部分遗憾:

1) 上作大家吐槽的:世界生态不够,NPC僵硬!这一作,我们换UE,尝试引入AI!

2) 上作大家吐槽的:交互很生硬!这次我们引入真实的物理碰撞与特性,让世界的每一部分都能真实交互,不管是虚拟的天气还是实际的建筑!

3) 上作大家吐槽的美术:我们承诺了,这一作,提升百分之一百!请看实录

4) 上作大家吐槽的操作:我们赋予动作与操作更多的意义,来弥补我们动作打击感的不足

 

3. 大家给我们一点时间,我们一代一代、一个资料片一个资料片的迭代!

 

白玉京工作室  拜上

Galactic Glitch - Max | Crunchy Leaf Games


Hey everyone!

We're thrilled by the incredible response to Galactic Glitch! Thanks to your amazing support, we can already confidently say that we'll be able to keep working on the game for many months to come.

This patch concludes our main 1.0 update series, adding two more prototypes as well as a conclusion to the story so far. If you've already defeated the final boss, or as you return from the fight you will receive a message from our lovely Serenity on how the journey will continue and what you can already do to prepare, if you're looking for more Galactic Glitch!

New Content & Improvements
  • Two new prototypes added
  • New story conclusion after defeating the final boss
  • New button inputs to close map
  • Quicker Level-Exit animations
  • Improved some visuals on Fractured Frontier enemies
Bug Fixes
  • Fixed teleport to alternate exit after Behemoth
  • Fixed Void Dagger not damaging Cerberus when too close
  • Fixed corrupted teleport being usable twice
  • Fixed gravity issues with asteroids after using teleport objects
  • Fixed some display issues with Hub upgrades
  • Fixed weapon description popups localization
  • Fixed Quick Evasion letting player leave arena
Future Plans
Thanks to your amazing feedback and support, our journey is far from over! We're already excited to return with a whole new batch of updates and content, including new prototypes, difficulty levels, powers, bosses, and more! We're planning to release this next big update in about 6-8 weeks from now.

For now, we hope everyone is enjoying the 1.0 content and is as excited as we are about what's to come in the future of Galactic Glitch!

Supporting Development
The 1.0 release has been absolutely incredible, and we're so happy with how players have responded to the game! If you have a moment to leave us a review, it really helps the game in the long-term and will let us keep working on the game for many more months to come! We really appreciate your support!

Keep glitching!
- Max and the GG team

Discord: https://discord.gg/6jPYbpZa2g
3:11am
Maiden And Lord - liming9964

Update announcement (no server downtime, but client update required):

1. Adjust the drop rate of God and Demon Trial Treasure Book (increase, especially the first 3 difficulties are greatly increased)

2. Add 2 treasure cave secrets, treasure cave treasure chest probability

3. Add Barbarian Camp Experience Certificate

4. Add Knowledge Question and Answer Experience Certificate (requires 20 correct answers to obtain)

5. Knowledge Question and Answer Question Bank Update (added 2 new hero story backgrounds)

6. Add \[Auto Battle] to Primitive Continent Battle

7. Real-time display of hospital capacity in ruins and primitive continent battle scenes

8. Fix the situation where the team may not be able to move during primitive continent battle

9. The audition scale of each district martial arts competition I and martial arts competition II has been expanded to 128 people

10. Repair the martial arts competition skill settings (some wrong settings have been corrected and need to be reset)

🌟 Late June Limited Gift Pack Code: tm-3dF9RTx1

⏰ Valid until: June 30, 23:59

Virtue's Heaven - MOKKOGRAD

Hi everyone,

Just wanted to let you know that Virtue's Heaven now has Steam Cloud saves enabled and that they should work.

However, I'm just one person who only has access to one working PC right now, so even though I did as many test as I could on my end and I'm confident that things should work, I've also never done this kind of stuff before and that means there could always be something I missed, or didn't consider.

So in that regard, please let me know if you notice anything weird happening to your save files, especially for those of you who play the game on different devices.

Darkbound - Balatro Balatrez

Hello everynyan! 🧃😺

We have decided to create a Discord server so we can share news about Darkbound and create a community in a more organised way! If you wish to join us click here:

Link to our discord server

...

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