Sable - contact@rockpapershotgun.com (Natalie Clayton)

There are few games I’m excited for more than Shedwork’s gorgeous sand-speeder Sable, which is why it stings to report that it’s once again been pushed back a year. First due in 2019, then 2020, the lonely Mobius-inspired desert romp will now (hopefully) release in 2021. As consolation, here are 30 more seconds of the upcoming comic-book adventure to gawk at longingly, courtesy of a stylish new trailer.

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Vampire: The Masquerade® - Bloodlines™ 2 - contact@rockpapershotgun.com (RPS)

Over the break we had a chance to do some serious scientific study of this business we call games, and it turns out that games are actually good. 2020 in particular has a healthy mix of big budget bonanzas and smaller indie plates to suit everyone’s discerning tastes. And, as you know, the RPS treehouse is the most discerning, so to make it easier for you we’ve got a big ol’ list of the games we’re most looking forwards to this year. It’s traditional.

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Sable - contact@rockpapershotgun.com (Alice O'Connor)

That game you don’t know much about other than you saw a trailer with hoverbikes and skidding and deserts and ruins and an art style looking mighty inspired by French comics artist Moebius, or Sable as it’s officially titled, is coming later than expected. Previously due some time in 2019, it’s now pushed back into 2020. That’s fine, because you weren’t really sure what it was and were happy waiting to see more of all that anyway. And besides, you’d rather wait for a game like that to be proper fancy than see it rushed to hit an arbitrary launch window. So if the devs can afford to do that, rad, I can wait for my hoverbike.

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Sable - contact@rockpapershotgun.com (Giada Zavarise)

Talking about a game s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there s a difference between the influences they are trying to evoke consciously>, and the many-finned chimeras swimming just under the surface of consciousness.

Take Sable, for example. When the game first got announced, everyone called it the game that looks like a Moebius comic . It s easy to see why.

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Satisfactory - contact@rockpapershotgun.com (Matthew Castle)

Dur-dun, dur-dun, dur-dun-dur-dun-dun-dun, and so on.

Now that the festival of bellowing that is E3 2018 has come to an end, we begin the arduous process of making sense of it all. This means sifting through mountains of press releases and trailers to find all the curious games that lurked outside the spotlight glare of the larger publishers. And we find such treats as Maneater (Jaws RPG where you play as Jaws), Rapture Rejects (battle royale where you fight for the last spot in heaven) and Neo Cab (Uber-sim meets Blade Runner). So many delightful things, in fact, that new video person Noa couldn’t resist gathering them together.

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Ooblets - contact@rockpapershotgun.com (RPS)

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The festival of dumb explosions known as E3 is over, but that won t stop us. The RPS podcast, the Electronic Wireless Show, goes deep into the show, picking out our favourite games, the oddest moments, and best rats (spoiler: it was the one crushed by a shelf in the Resident Evil 2 trailer). We re also introducing two new voices this week. Who are these strange people? (more…)

80 Days - contact@rockpapershotgun.com (Alec Meer)

Sable

I don’t really know what Sable is going to involve. I’m not sure I much care, so long as it looks and sounds like this.

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