SUPERHOT VR - SyntheticJackalope
Hi!

Today's patch is a small one:
  • fixed the "What's wrong with you" achievement reported to be impossible to unlock for some users
  • introduced game launcher on Steam

Cheers,
SUPERHOT Team
SUPERHOT VR - SyntheticJackalope
“Skip disturbing scenes” toggle was added in a previous update. Considering sensitive time we’re living in, we can do better than that. You deserve better. All scenes alluding to self harm are now completely removed from the game. These scenes have no place in superhot virtual reality. We regret it took us so long.

We’re commited to shipping this update to all vr platforms.

-superhot team
SUPERHOT VR - SzymonSuperhot


SUPERHOT was released half a decade ago. That’s a hell of a lot of time.

Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.



Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.

We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.

5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)

SUPERHOT prototype

SUPERHOT came to be during a 7day fps game jam.

A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.


One week old baby SUPERHOT

After we released the SUPERHOT prototype it made waves in the gaming community.

It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.

You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.


SUPERHOT around the time we completed our Kickstarter campaign

We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.

By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.

We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.


SUPERHOT Beta gameplay trailer

On August 1st, 2015 we've released our beta.

20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.

Fast forward to Feb 25th, 2016 SUPERHOT comes out!


Here is our glorious office and bombastic party from the day of release.

We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.

We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.


SUPERHOT VR


Immersion level 1000

Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.


SUPERHOT VR dev at work

We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.

Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch.
Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.

MCD RELEASE



A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.

Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.

Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.

What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.

Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)

In the end, everything went great. The community loved the game as well as the soundtrack. Oh right there even is a soundtrack done by the great Dj Zardonic.

SUPERHOT guest starring in other games

Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.

For example, There Is No Game, What The Golf, Clustertruck, Cooking Sim, Book of Demons, or SUPER IS HOT plus many many more. Go check em’ out.

Our never ending thanks to the talented folk who put these together.


SUPERHOT PRESENTS

As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).

We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.

Another of those weird and crazy things in SUPERHOT PRESENTS.



We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!

Soon we will be able to announce another cool game. Stay tuned.

SUPERHOT changed our lives. No really, it did.

A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.

During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.

Thank you for the 5 years and here’s to 105 more!

SUPERHOT Team
Dec 10, 2020
SUPERHOT VR - SzymonSuperhot
Hello there friends!

What a wild year 2020 was. Daaaamn.

It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.

As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.


Wash your hands!

SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.

The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!



To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.

We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:

  • Switching between multiple save profiles
  • Guest Mode
  • Switching between pyramid flow and the more fluid pyramidless game flow
  • Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
  • Brightness options
  • Two different control schemes on the HTC Vive wand controllers
  • Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
  • Improved game flow when starting from a saved game
  • More stability improvements
  • Multiple graphics improvements
  • Fixed bugs in enemy AI behavior
  • Fixed bugs and improved clarity on VFX animations
  • Many, many performance improvements

SUPERHOT VR on Oculus Quest 2

Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.

SUPERHOT VR Turns 4!

SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.

SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.

SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.




We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.



Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.

Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.

Happy Holidays
SUPERHOT Team


SUPERHOT VR - SyntheticJackalope


SPREAD THE SYSTEM
...but have you seen it all?

Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!

SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.

https://store.steampowered.com/app/322500/SUPERHOT/

SUPERHOT VR is 40% off!
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.

https://store.steampowered.com/app/617830/SUPERHOT_VR/

SUPERHOT: MIND CONTROL DELETE is 40% off!
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.

https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/


We thought you might appreciate the heads up.

Cheers,
SUPERHOT Team
SUPERHOT VR - SzymonSuperhot
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise.
Check it out HERE


Hey there!

Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.

Today we are happy to announce that we are finally, once and for all, leaving Early Access!



Our official launch day is July 16, just one week away!




We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.

THANK YOU! YOU ARE AWESOME. REALLY.

As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by
entering your name here

We are giving away 2 million copies of MCD. Yolo.

We are giving away 2 million copies of MCD. Yolo.

Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.

If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.

Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.

Consult the FAQ for more details.

MCD OST featuring Zardonic

To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?

This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.

He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.

So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.




FAQ

Who can get SUPERHOT: MIND CONTROL DELETE for free?
Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.

What is the final date to buy SUPERHOT and receive MCD for free?
SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020.

Will SUPERHOT Kickstarter backers get a free copy of MCD as well?
Yes.

Is MCD coming to VR?
We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.

But maybe it could be easy to make it VR if...?
No. Not yet at the very least. No such plans yet.

For further info head over to our MCD FAQ.



See you very soon.
July 16th, save the date.
SUPERHOT Team



SUPERHOT VR - SzymonSuperhot
Long time no see, huh?
We hope you guys are staying safe and healthy.

I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects.
So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.

Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.


How our studio currently looks like.

We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.

Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work.
Technology is awesome, but still - nothing beats old school, face to face interactions.

Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;)
I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.

SUPERHOT Presents helped publish another wonderfully weird game!
https://www.youtube.com/watch?v=lf62lt5QCZ4
Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it.
Pro tip: killing everyone might not take you far in this game. It is fun though...

That’s all folks.
Use this time to chill. Maybe beat some SUPERHOT endless high scores.
Stay safe and wash those damn hands.




Szymon from SUPERHOT Team

SUPERHOT VR - SyntheticJackalope
Hello all!

Speedrunning our way to the end of the year, we bring you a patch filled with fixes and upgrades, a huge chunk of them being community reported ones!

The one you might find the most interesting is that Mindwave has been overhauled, revised and simplified. Now it aims better, should always work without failure and you only need to hold both triggers, though clenching whole fist will still work so that’s obviously the fancier way to blow your foes’ brains!

Considering game flow, now after each launch you’ll find yourself in the Hacker Room which will serve as your general gateway into delicious, violent, escapist reality of SUPERHOT VR. After putting your in-game, white VR headset on you’ll get to the level you have stopped at when you finished your last game session.

Speaking of the in-game headset, it should be easier to reach from now on. You can still just grab it in a realistic manner, but should you need it, a bit “force pull” is available to you as well. And after you get into the simulation you shouldn’t spot any case of thrown objects bouncing off the enemies; if you throw it properly, you’ll end the foe rightly for sure. Some of you made us aware of this issue and rightly so!

There’s also a number of smaller fixes that would not make for a nice read. Once again, your help in finding bugs, your reports and cooperation (you’re sending us videos of bugs and it’s just brilliant!) and your feedback allowed us to perfect SUPERHOT VR a little bit more. Thank you so much!


SUPERHOT VR 1.0.16 patch changelog:
— Mindwave overhauled and made easy to use
— Improved Hacker Room’s role as the game hub during story progression
— Made the in-game headset easier to reach
— Ensured that thrown objects will prove harder than the enemies
— Small localisation (language-related) fixes
— Hardcore mode revamped
— Dozens of minor bug fixes, including the one that raises defensive value of a refrigerator. Yes, I’m serious.

Thank you for being with us!
Paweł from SUPERHOT
SUPERHOT VR - SzymonSuperhot
SUPERHOT VR is 3 years old!

Time moves only when you are having fun and boy did it fly by at a crazy pace!
It has been an amazing journey and it’s all thanks to you guys! You people are awesome.
To celebrate our anniversary we prepared this lovely flash sale. ;)

For a very limited time, you will be able to get both SUPERHOT and SUPERHOT VR at a very low price. If you are still short on Christmas gifts this is a great time to grab a last-minute present.

Flash Sale links:

SUPERHOT VR -32%

SUPERHOT -60%


SUPERHOT VR 3 years birthday flash sale ends on Tuesday 10AM PST.

Thank you for being awesome.
SUPERHOT Team
SUPERHOT VR - SzymonSuperhot


Hey there!

So you've bought HTC Vive Cosmos and SUPERHOT VR wasn't running?
Well, no worries! We've just fixed that for ya'll.
SUPERHOT VR is available on HTC Vive Cosmos.
No VR headset should run without our game.

That's it.
Have a good day full of VR happiness.

Cheers
Szymon from SUPERHOT Team

...

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