Oct 16, 2017
SKIMMERZ - BRUDAH

Summary:
-Improved movement system
-New team skins for ai
-Improved bots
-Ability descriptions

Changes:
AI
-Modified the ai behaviour to chase more
-Heavies weapon range reduced by 25%
-Reduced laser bots laser beam duration to 0.15 seconds (from 0.25)
-Heavies weapon rate of fire reduced by 33%

GRAPHICS
-Laser bots beams are now the colour of their team
-Laser bots now have a team colour paint job
-Heavies now have a team colour paint job

CORE DEFENSE
-Increased Core Defense difficulty (heavy health increase and possibility of having a heavies wave increased)
-Added heavies to wave 1 of Core Defense

MOVEMENT
-Reduced riggers and Inquisitors base turning and fall speed
-Reduced Lancers fall speed
-Increased Raptors turning speed
-Set default turning rate in the options menu to -0.8
-Reduced turning rate while falling for all skimmerz
-Increased Lancer boost to 5 seconds
-Increased range of turning sensitivity.
-Removed turning drift
-Turning sensitivity is now consistent.

Fixes:
SKIMMERZ
-Rigger gun not working properly while charge pulse is active
-Adjusted center of mass for all skimmerz to reduce flipping
-Turning on terrain unpredictable.

AI
-Heavies clipping through walls

Additions:
-Additional tutorial text "4 points are awarded for your destruction"
-Skimmer information on new game selection
Oct 16, 2017
SKIMMERZ - BRUDAH

Summary:
-Improved movement system
-New team skins for ai
-Improved bots
-Ability descriptions

Changes:
AI
-Modified the ai behaviour to chase more
-Heavies weapon range reduced by 25%
-Reduced laser bots laser beam duration to 0.15 seconds (from 0.25)
-Heavies weapon rate of fire reduced by 33%

GRAPHICS
-Laser bots beams are now the colour of their team
-Laser bots now have a team colour paint job
-Heavies now have a team colour paint job

CORE DEFENSE
-Increased Core Defense difficulty (heavy health increase and possibility of having a heavies wave increased)
-Added heavies to wave 1 of Core Defense

MOVEMENT
-Reduced riggers and Inquisitors base turning and fall speed
-Reduced Lancers fall speed
-Increased Raptors turning speed
-Set default turning rate in the options menu to -0.8
-Reduced turning rate while falling for all skimmerz
-Increased Lancer boost to 5 seconds
-Increased range of turning sensitivity.
-Removed turning drift
-Turning sensitivity is now consistent.

Fixes:
SKIMMERZ
-Rigger gun not working properly while charge pulse is active
-Adjusted center of mass for all skimmerz to reduce flipping
-Turning on terrain unpredictable.

AI
-Heavies clipping through walls

Additions:
-Additional tutorial text "4 points are awarded for your destruction"
-Skimmer information on new game selection
SKIMMERZ - BRUDAH

Hi all,

A new game mode has been added into SKIMMERZ called Core defense!

Defend the core from waves of enemies in your skimmer, includes a variety of waves with random amounts of enemies such as a swarm, mixture or heavies. After wave 5 each wave will be multiplied by +0.1 (wave 6 is x1.1, wave 7 x1.2 and so on). This game mode is also avaliable in custom match.

In player ranking up this will be set to 5 waves with a core health of 25 however waves can go up to 100 in custom match.

This game mode will bring in 2 new maps too as it exclusive to them. ːsteamhappyː

Junction:


Deserted:
SKIMMERZ - BRUDAH

Hi all,

A new game mode has been added into SKIMMERZ called Core defense!

Defend the core from waves of enemies in your skimmer, includes a variety of waves with random amounts of enemies such as a swarm, mixture or heavies. After wave 5 each wave will be multiplied by +0.1 (wave 6 is x1.1, wave 7 x1.2 and so on). This game mode is also avaliable in custom match.

In player ranking up this will be set to 5 waves with a core health of 25 however waves can go up to 100 in custom match.

This game mode will bring in 2 new maps too as it exclusive to them. ːsteamhappyː

Junction:


Deserted:
...

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