Ancient TD - DXVL

Ancient TD v1.4.64:

  • Added Soulbinder Peasant.

  • Added item sharing between player peasants.

  • Fixed a bug where enemy units were healing from attacks.

  • Fixed a bug with Demon Goat causing buffs not to expire.

Body Sushi - aotina.innovations

Hey everyone! We’ve got some tasty new additions (and a couple of much-needed fixes) for the demo:

🍣 New Unlockable Recipes
Spice up your menu with these fresh arrivals:

  • Philadelphia Roll – Smooth salmon, rich cream cheese, crisp cucumber.

  • Toro Nigiri – The buttery belly cut of tuna, melt-in-your-mouth goodness.

  • Unagi Nigiri – Grilled eel on rice, packed with flavor and stamina.

  • Salmon Maki Roll – A classic favorite, fresh and vibrant.

  • Ebi Roll – Succulent shrimp wrapped with care.

💖 New Feature: Waifus in the Restaurant
Your restaurant just got a lot livelier! Players can now approach Waifus in the dining area and chat with them. Who knows what you might learn… or unlock.

🔧 Bug Fixes

  • Fixed an issue where meeting the conditions to unlock Kuroneko didn’t actually make her appear in the scene. She’s now back where she belongs!

Thanks for playing and sharing your feedback! Keep cooking, keep chatting, and let us know your favorite new recipe!

Din's Champion - Soldak Entertainment

This patch improves the lighting (brighter, richer colors, and much more consistent), makes cut block edges look better, adds new quest sounds, makes NPCs happier, and fixes many other minor issues.

0.838 change list:

  • changed lighting model - lose some of the directional lighting, but now light sources brighter, colors richer, and much more consistent

  • made bricks have a ragged edge instead of a straight cut (subtle but looks better)

  • made cut blocks (stone & ice) have a less straight edge

  • fixed light sources dimming a lot when slightly overlapping a solid block

  • added new sounds for new curse, plague, machine, hunter, and rengade quests

  • now war quests play declared war sound

  • decreased HappinessDegradation from -0.005 to -0.0025

  • decreased HappinessDegradationPerTownMember from -0.0005 to -0.00025

  • decreased BaseRune BaseValuePerLevel from 20.0 to 5.0

  • added glowing red, blue, green, orange, purple, and yellow mushrooms

  • added new mushroom groves

  • now explosive mushrooms are more common in mushroom levels/worlds

  • grass no longer prevents loose solids from moving

  • increased obsidian ValueMult from 1.32 to 2.0

  • changed wood block DrawPriority to 0.8 (was conflicting with some other blocks)

  • increased MinLevel of first tar to 10 levels higher

  • fixed special rooms not using higher level objects when they are supposed to

  • fixed wood and stone blending into glass backgrounds

  • fixed AnimationResource::getRadius not testing frame bounds (was causing entities to draw black in rare circumstances)

  • made bounds on trophies and potted plants narrower so easier to place

  • added new NPC chat for killing nemesis or arch-nemesis

  • turned off fade in new entities on trees

  • added show/hide Bandages option on tailoring crafting screen (Tuidjy)

  • now glowing mushrooms will spawn in groups more often

  • made level and switch bounds smaller to match model better

  • fixed fairies light position

  • fixed roof in "spawn" house

  • now show tech # on bandages

  • fixed a comment in tryTransitionLiquid

Wait - Extended - Tzyoggah

Hello,

we finally fixed the issue with the Wait - Original Soundtrack.

It can now be downloaded and listened to properly.

We're so sorry for the inconvenience, and we're very thankful for the interest in the separate soundtrack.

Happy listening!

Polygon War - mvpgamesof
There was a translation issue with items purchased in the store.

When you started a game in one language, and upon exiting and loading in another language, the descriptions for purchased items would display the previous language.

The descriptions now display in the correct language.

We are working hard to pulish the game and fixing bugs.
Star Knight: Order of the Vortex - voidknightgames
Welcome back Star Knights!

The Survive and Score update is here, with new content including an Endless Mode (which features its own unique mechanics) and a scoring system accompanied with leaderboards which allow you to compare yourself to previous runs and other players. Furthermore, this update introduces many smaller features, improvements, and bugfixes.

Important note: This update IS compatible with older saves, so any progress will be kept.

MAIN FEATURES


Scoring System



The scoring system is simple but effective. Players gain points for killing enemies, with a kill streak that increases with every kill and makes each subsequent enemy worth more points. However the killstreak resets if the player takes damage. This makes killing enemies and avoiding damage both important to getting a high score. Furthermore, playing on higher void crystals multiplies the score, meaning the best way to get the highest score is the play at the highest difficulty.

Leaderboards



The personal leaderboard shows all of your runs while the online leaderboard shows the best runs from each player. Each run on the leaderboard shows various details such as what ship, attachments, and crew members were used during the run.

Endless Mode



When a player wins a run, they have the option to finish the run like normal, or continue back from the beginning in a New Game Plus mode. When you begin New Game Plus, you start back from the beginning of the run with some drastic changes:

  • Greatly increased enemy stats - they are tougher to kill, faster, and hit harder
  • Increased amount of enemies and less time between waves
  • Credits are worth more - allowing for continued upgrade progression
  • Only one new attachment slot per new game plus

Furthermore, when in endless mode, upgrades don't just stop at max level anymore. When an attachment hits max level, it can be continuously be upgraded forever, though at costs that get higher and higher. Be aware, the pace of upgrades do not match the pace of the difficulty increase, and death is inevitable.

Also introduced is the Curse mechanic. Rather than earning Relics, each time you defeat a boss you must choose a Curse which increases the difficulty in unique ways such as taking damage whenever you collect a credit or adding more enemies per wave.

OTHER IMPROVEMENTS


Added:
  • UI addition when getting an attachment synergy
  • Level transition animation
  • 16 Curses
  • Finish run button
  • Game auto pauses if alt-tabbed
  • Game no longer interactable if game not in focus
  • New explosion sounds for boss deaths
Changed:
  • Improved level end UI - shows more information and looks better
  • Improved tutorial - Explains the scoring system along with a few other smaller changes
  • Improved Challenge Level text effect
  • Pause Menu UI Overhaul
    • Color-coded and better organized stats
    • Reorganized UI elements to fit better and look better
  • Relic reroll increases with each reroll
  • Minor UI improvements in settings menu
  • Minor UI improvements to Codex
  • 4th Area boss
    • Boss health increased slightly
    • Shield heal amount: 500 -> 750
    • Shield goes away if Warships are destroyed
  • Increased base speed of all ships
  • Decreased speed bonus from speed booster attachment
  • Shotgun:
    • Doubled firerate and halved damage
    • Slightly increased shot speed
  • Relics:
    • Retaliation now has a 33% chance
    • Clean slate now has a 33% chance
Fixed:
  • Fixed incorrect text displayed for “Kill x enemies” challenge
  • Cursor disappearing after pause when choosing an item
  • Skipping relic choice by pressing enter
  • Enhanced Engines Relic now increases speed at the correct amount
  • Added correct relic shaders in End State
  • Enemy contact damage is affected by damage multiplier
  • AOE speed affected by screen size
  • Sizing issues of some text/buttons on different resolutions
  • Vampire no longer ticks down health when boss death animation is playing
Suizokukan Project - chrom

Over the last couple of weeks I've been uploading the demo and here's all that's new since the 0.2 patch notes:

demo ver. 0.3.0 save system

new

  • added a save button in the settings menu,

  • game auto saves every 2 minutes

demo ver. 0.4.0 achievements

new

  • Achievements tab in the Collection Menu,

  • Fish now react with hearts when fed,

  • Character customization button in the Main Menu,

balance

  • The Crystal Clear Upgrade rewards with more Jar space than before,

known issues

  • the Character customization doesn't save the character between different play sessions

demo ver. 0.5.0 QoL improvements

new

  • added more feedback when feeding fish.

  • added button to change the game window (top of screen or bottom), and option to change the offset in settings

  • added pin button to the Your Aquarium fish cards so that you can favorite fish and avoid selling them by mistake

  • added (finally) the fish state of each fish (their food and coin production progress) to the save system

  • added a Credits tab in the Settings Menu

fixes

  • fixed fish over eating when multiple food pieces are nearby

1:53pm
Against Tribulation - wooviet
  1. Fixed potential crash issues.

  2. Performance optimization.

  3. Damage ranking on the settlement interface is sorted by divine ability DPS.

  4. Reduced the upgrade attributes of the Sword Qi.

  5. Added missing English translations.

  6. Fixed the issue where the initial number of Wind Blades was incorrect.

  7. Fixed the issue where the spawn count of "Three Disasters, Nine Tribulations and Ten Calamities" was incorrect.

THE HOUSE OF THE DEAD 2: Remake - BluNectarine

Hey everyone! A new update is now live and ready to download, please read the full patch notes below:

Global Changes:

- Correct handling of gamma settings

- Eliminated sudden changes in display effects (jumping between post-process zones)

- Adjustments to the display of items collected by the player

Training Mode:

- Visual improvements to Training 04, 05, 08, and 09

Campaign – Chapter 02:

- Fixed level loading system

- Fixed environment rendering issues

Campaign – Chapter 05:

- Improved lighting in the level intro

- Improved lighting during the Judgment fight

- Adjusted special effect materials during the Magician fight

Campaign – Chapter 06:

- Visual improvements: brightened dark locations, fixed textures issues

- Fixed environment during the Emperor fight

- Fixed rendering issues for dynamic objects before Goldman’s room

- Adjustments to the level loading system

- Removed the pink flash at the start of the Emperor fight

Game Completion Room:

- Fixed rendering issues

Thank you for your ongoing feedback and support!

1:49pm
AChat - rbskft

New position for male-female couples

...

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