Unnamed Space Idle - Sylv
One more patch after all >.> <.<
  • Made late game Phonoi warp more consistent by lining up weapon fire better
  • Slightly lowered health on late game enemy capital in sector 127/128 and Phonoi warp
  • Fleet button now flashes green when an auto run in background is complete
  • Fixed issue with last line of Fundamental research
  • Fixed issue with right clicking unlock nodes in galaxies
  • Fixed issue showing removed upgrade as missing
  • Fixed order of adaptations on 4th splice
  • Fixed a late game warp upgrade that persisted on Reinforce
  • Fixed maxed text on shards to only display "This Reinforce" after that mechanic has been used
  • Fixed issue causing Splicing to display missing upgrades before it is fully unlocked
  • Fixed Crew auto stat switch being turned off on Reinforce if you had Supremacy
I Was Lost - Miris Mind
We're so happy to see the game running on the Steam Deck that we made this short video just to give an idea of what will be like when the game releases.

I Was Lost will be playable using the buttons, touchscreen (or both!). And, of course, you will be able to rebind the keys to whatever you like.
Huge thanks to Lando for the help with the video. And don't forget to wishlist on Steam and share the game with your friends!
Chains on Sand - ThVaz

Hi contenders!

The new demo version of Chains on Sand is now live!
We want to be clear: This demo is not a fully representative slice of the finished game, but it is our way of opening up the project for real feedback—like an “Early Access,” but free and focused on core combat and systems. We don’t want to charge for feedback, but we do want your honest thoughts and bug reports!


Why This Demo?

Chains on Sand is a tactical arena roguelike where every choice matters—from building your fighter to surviving brutal battles. The full version will have much more content, variety, and polish, but we’re opening up the core now to collect your experiences and impressions. The game is far from done, and what you play here is just the beginning.


What’s In the Demo (So Far)?
  • Tactical Arena Combat with stat-driven mechanics, injury, stamina, and active defense.

  • Character Creation with multiple races, traits, skills, and equipment choices.

  • Loot, Quality & Durability: Equipment can be found, looted, equipped, and has quality and durability that actually matter.

  • Special Bosses & Legacy Bosses:

    • The demo features early versions of a "bosses" system, and the start of the legacy boss system—where common enemies that defeat the players are "promoted" and can come back in later runs.

    • These systems will be massively expanded in the full game, with more unique boss personalities and more ways for your own legacy to shape future runs.

  • Highscore, Progression, and Popularity:

    • Survive, climb the ranks, and see your name in the arena’s records.


What’s New in This Update?
  • Major bugfixes to stat/race systems—Orc and Goblin bonuses are now consistent.

  • Extra Attack feat is working.

  • Interface to show ammount of movement and attacks left before the end of the turn.

  • Hit location selection by mouse improved (locks in like keyboard).

  • Trait/XP exploit bugs fixed; secondary stats always update.

  • Weapon and spell visuals polished—sprites now point the right direction.

  • Visuals and paperdoll updates for character and equipment in all screens.

  • Improved AI behavior - expect smarter enemies.

  • Some minor comestic polishing.


What’s Still Missing / Needs Feedback?
  • The demo is NOT the full game.

    • No story content, limited bosses, and some unfinished features.

    • Legacy and special boss systems are only lightly touched on here—the finished game will have a much deeper, more “persistent world” feeling where your victories (or defeats) echo for future players.

  • Saving/loading is experimental: Not fully implemented yet.

  • Bugs or confusion? Please let us know! Steam forums, Discord, or wherever you prefer.


Help Shape Chains on Sand!

We believe the best games are built with the community. If you enjoy deep tactical combat, brutal choices, and leaving your mark on the arena, give the demo a try and tell us what you think. We’re listening!

Chains on Sand will only get better with your input—
Wishlist, play, share, and let us know where you want the arena to go!

Our Discord: https://discord.gg/w89ERG8X4t

Unlighted - ginuhgames

Unlighted's 30th day update is here! This update improved the overall game performance, fixed several minor bugs and enabled controller support ;)

General update listing:

  • Removed some Memory Leaks that were slowing down the game performance.

  • Improved camera settings to maintain quality and improve performance.

  • Added several light guides and visual elements to improve the UX after appearing in certain places in the final path of the Umbral world.

  • Fixed multiple minor gameplay bugs.

  • Fixed multiple minor UI bugs.

  • Compatibility with controllers!

Star Clicker Odyssey - ColmilloEstelaRN
As requested by "onasintetica", Catalan has been added to the list of supported languages.

After some reviews and constructive feedback, I decided to slightly lower the starting science costs: Total Damage now costs 2, and Click Damage costs 3. This should make early progression smoother and help players reach higher levels more easily.

Please remember I'm a solo developer, but I’ll do my best to keep the game updated and fun for everyone supporting my journey as an indie dev.

Thanks so much for all the support!
You can connect with me on X:
👉 https://x.com/RaulVRamos

Cheers,
ColmilloEstelar
Trytka - Loczek <3
This update brings a full audio overhaul to the game!

-Vehicle and footstep sounds have been completely reworked and fixed for a more immersive experience.

-Drone and robot sounds have been redesigned to be smoother and less harsh on the ears.

-All other game sounds have been improved for better clarity, balance, and overall audio quality.

Put on your headphones — your ears will thank you!
10:53am
Mad World Survivors - v

Added support for new languages:

Cosmic Dream - Ser Jorah

Updates/Additions:

  • New class system added to game: Cosmic Cradle -> Discover character class cards by performing activities in the world (ex: saving travelers with specialized skills, mining meteorites, harvesting blue sand from the beach). Once unlocked, class cards can be crafted, this makes the class available. Selecting the character class comes at a cost but provides unique weapons, armor, spells and items. Some class cards will provide items required to progress in the game.

  • Classes provide unique game play styles but the player is free to mix and match with previously selected classes to create unique builds of their own.

  • Initial Class Cards: Guard, Pyro Guard, Cryo Guard, Healer, Miner, Iron Knight, Copper Knight, Gravity Knight, Cerulean Knight, Mage, Fire Mage, Ice Mage, Hunter, Bowman, Goblin warrior, Demon Hunter. Extra added for fun and experimentation (ex: cupid). Still needs work to balance and create art work.

  • Starting area revamped to accommodate the new class system.

  • Random Dungeon Generator updated with new feature that allows for a guided random dungeon generation to create dungeons with more structure.

  • New weapons added: Ice Spear, Fire Sword, Iron Mace, Fire Mace, Ice Mace, Evil Mace.

  • New sliding animation for when using a crossbow.

  • Re-factored quest mechanics to maximize flexibility in quest types.

  • Updated parry mechanics for maximum flexibility in how parry action is performed.

  • Added several colored hoods.

  • Crafting now uses ingredients directly from your bank.

AMIRA - Name in the dark - Tetkós

I’ve completed all parts of the menu: the layout, the scene, and everything that goes with it. I really hope you’ll like it, because I truly enjoyed creating it. 😊
Now, all that’s left is to finish the scene where the game begins, and the story intro animation or video!
I’ll check in again soon – until then, take care of yourselves.

With respect,
AKNA 🎮

Angelica's Chaotic Hardcore School - DyymaStudioGames
Changelog V.1.4.1:

>Improved National Flags Notebook Layout
>Fixed Punishment Timer Decreasing during Pause Mode
>Nerfed National Flags Final Chase
>Fixed Angelica's door breaking on Puss Mode in National Flags
>Fixed Teleporter in National Flags
>You can no longer use Time Freezer on National Flags Final Chase
...

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