SCUM - Perito
Attention inmates! Your (bi-)weekly portion of SCUM-community-content is freshly baked and ready for you to consume. Open wide ->




"...and then I handed him a bow and arrow and said 'you got this, bro.'"


I had to take a back seat when I saw this one


A friend of mine had the same weird looking toilet at home. I wonder why we lost touch...


There's something oddly sexual about this


Cultists gon do what culstits do


Americans as soon as they get hit by a heat wave. Time to teach that sun what freedom means.


This is what happens when you throw some optimized spawning system into a crowd of SCUM enjoyers


Someone call PETA


Bojack over here should probably lay off the horse...


Makin' my way downtown, with my boi, makin' dildo spears, searchin' for toys!






....






.....Oh.








You're still here??







Fiiiiine, here are some clips or whatever...

First up, we have Gilsrand with a true gem. Short and sweet, with twists and turns, he delivers a story that is going to sound familiar to any of us. Two clans at odds and one needs to go. Give it a look, it's really worth checking out!


Maybe I'm a bit of a sadist, maybe it comes with working for Tec-01 and I'm not to blame, but I sure do enjoy these streams of inexperienced players trying their hardest not to become a poorly fed snack to the local pack of wolves and failing miserably. Jokes aside, it's rewarding just to see someone else being quite lost and then getting their bearings in SCUM.


To top it all off, we have GrandRiser taking his friends on a bunker tour. He really is that friend, who say's "I know a place" and then takes you to an abandoned underground facility, filled with horrors beyond comprehension.



That's all Folks! Till next time!!

-Perito over and out

Don't forget to follow us on our socials if you haven't already!
Facebook
X/Twitter
Instagram
SCUM - Fratman
Attention, inmates! Big post, big news and a big event for you big people, Check it out.-->

To start, in DEV related news. You could've seen the lack of activity from us here last week. That is due to the team attending Reboot Develop conference, which was our last time off we have for some time. We had a blast, in football tournament came in last, time went fast, some came home in a cast and now we are back to work on 1.0! Full throttle!







The programming team is working on a plethora of improvements, fixes, and new functionalities—so let's take it from the top. There have been improvements to the soundscape when the player is knocked out, and further balancing has been done regarding CON attribute gain, vehicle fuel consumption, and building blueprints around abandoned bunkers. Blurred vision is also being visually improved, with many fixes introduced for sweat and blood droplets on widescreen monitors, fog effects near the nuclear plant, and more. Additional optimizations were made to shadows and overall lighting.

Furthermore, the team has implemented an improved solution for character and NPC water buoyancy. In terms of UI, the server browser received some extra love this week, alongside additional localization functionalities. To top it off, progress continues on the new anti-cheat system, new methods for cracking base fortifications, and, of course, the armed NPCs.



The level designers are mainly focused on bug fixing, with an additional emphasis on bugs related to materials. Not much else to add here, but rest assured—they’re working hard to make the map look as awesome as possible.



The animators are hammering away at various bug fixes and reworks related to weapons, and have continued their work on the new trailer.

As for the hard surface team, they’re primarily focused on bug fixes related to vehicle collisions and vehicles in general, along with other optimizations and tweaks involving meshes, textures, LODs, etc.

The soft surface team is preparing assets for the trailer and working on general bug fixing.



The sound team is concentrating on bug fixes and certain tweaks to the main menu music.



QA is doing what QA does best: making sure the game experience is as smooth as possible once we get out!



The game designers are focused on improving tutorials for new players, as well as adding new codex entries and survival tips.

Now, onto your impressions from last week's transmission:


  • If there are any doubts regarding the release, let me be perfectly clear: we WILL be releasing the game THIS quarter. When exactly that will take place... you’ll just have to wait and see. We can’t show all our cards just yet ;)


  • We understand your concern, but this time things will be very different. Rest assured, the game will be adequately tested, we’ll be doing things differently, and this will be the best possible version of SCUM ever released.


  • 1. Sport? Not planned for 1.0, but there are plenty of other sporting activities you can do.
    2. Armed NPCs are being worked on and will be included in the 1.0 version of the game.
    3. We’ll share more on those soon!


  • If the vehicle has an engine, it can be brought into working condition. The vehicle you saw is severely lacking in parts, but it is by no means unfixable. The best way is to gather the necessary parts, load them into an already working vehicle, and drive yourself over there.


  • It's something we've considered and something we’d like to do, but we didn’t want to shift our focus away from what currently needs to be done—bug fixes, optimizations, reworks of existing features, and the addition of new ones. Once we reach 1.0 and get our bearings, we’ll revisit this. There will be a host of other priorities post-launch, so proper prioritization will be key.


  • We completely understand your desire and agree that more can be done in that regard. You’ll be pleased to know that we’ll be adding new elements that PvE players will especially enjoy (*cough* armed NPCs *cough*), and we’ll continue to support the game with additional content, features, and improvements well beyond launch to further enrich the gameplay loop at every stage.

And now for the announcement you've been teased about Saturday, SCUM Survivors Showdown!



So what is it?

It is a 24/7 event where you will be able to watch at any point some of your favorite people play on the same server, compete and prepare themselves for Friday Night Showdowns! Showdowns will be 1 life matches where they will compete with their teams, carrying with them only what they looted through the week and gather points in hopes of reaching the grand finale! And the winner of the grand finale gets the prize of $5k!

So tune in and cheer on! Oh when does it start? Now! So head on over to twitch, youtube or wherever you want and watch live as the event continues on, and join us Friday as we will be live streaming the showdowns with commentary at our TWITCH CHANNEL!

Talk to yall soon!

SCUM - Fratman
Hello, prisoners! Your weekly portion of entertaining community contributions is about to be served so make sure to sit yourselves down and enjoy what we've prepared for you! ->




Oh no, it's the Pantsless Pirates! Run for your lives!


Everyone's favourite communication tool in action.


''Country road, take me home, to the base, I beloooooong''


That's a nice view. Too bad its going to be your last...


Damn that's some prime real-estate over here! Nice job, love the architecture!


These guys are taking freedom of practice to a whole new level.


The thousand yard stare of SCUM CM's after going through the submissions in the 'screenshots' and 'artworks' sections.


Is that a silencer or are you happy to see me?


Somebody made a docked aircraft carrier. Nothing funny to write here. It's just awesome!


I won't tell anyone that I've become a server admin, but there will be signs...



Having an awesome community means being there for each other. Here's a quick shout out to our awesome YouTube creators and make sure to take a peek at what their working on:

First off we're featuring an up-and-coming creator from Japan called カニ🦀, who made a chill video consisting of looting and doing some quests.



Next, we have Anna with a short compilation of all sorts of funny mayhem that you can encounter in SCUM so make sure to take a look.



To top things off, here's a gang from Down Under with a cool-looking tournament concept involving katana blades!




Enjoy the rest of your week. As you were, prisoners!

Fratman

Don't forget to follow us on our socials if you haven't already!
Facebook
X/Twitter
Instagram
SCUM - Perito
Hello everyone. Another Monday, another update on how things are going on our side. Check it out ->





Our programmers are putting in a great amount of effort in a variety of things. This includes but is not limited to rain effects, some work one the armed NPC's and sentries, but most notable is the amount of bug fixing that is getting done.



The level design team has continued to exterminate as many bugs as they can. The death toll is rising and so are the corners of our mouths, as the demise of bugs simply puts a smile on our faces.



The animators are continuously polishing weapon animations and working on the tractor, while also focusing heavily on bug fixes

Hard surface is also working hard on fixing any bugs that surface.

Soft surface on the other hand was focused on multiple tasks, which are comprised of testing

2D has been making some improvements in the server browser and fixing some issues that arose with the tractors icon.



Our sound team (literally just one dude), has had "their" hands full with their work on DEENA's voiceovers and bug fixes.



Same old, same old. Testing features, animations, sniffing out bugs and marking them for death, hunting cheaters and engaging with you guys, of course.



The game design department has commenced their work on polishing codex entry and has also begun adding new entries into it, expanding the onboarding process even further.


___

Let's move onto the next segment - your thoughts and prayers from last week:


  • The guns shouldn't be jamming at 100% in the first place and this is something we are already working on and it will be fixed with the full release of the game. Another thing that you should look out for is the condition the magazines and ammunition are in, since they also play a role in guns jamming.
    Adding this as an optional feature in the server settings hasn't been planned for the full release of the game, but the idea does have some merit and we might consider it after the 1.0 release.


  • We'd like to take this opportunity to shed some light on this sentiment, since it is a recurring one.
    The concern you are having is exactly what we do not want to happen and the reason why we are putting so much effort into optimising the game as much as we can with the full release, so you guys get the most smooth and bug free experience in SCUM we can make.


  • So this issue occurs mostly due to the two players having a gap in performance when it comes to their respective rigs and their respective streaming speeds. This issue should appear less frequently with further optimisation of the game, but what you can do for now is to let the player with the better setup take the wheel in order to avoid this occurrence.


  • Sorry to disappoint you, but this will not be a feature in the 1.0 version of the game.
    Base building however, will certainly be expanded on in the future and options like for example having a stone oven at your base might be something we will consider down the line.


  • There is no information currently as post 1.0 plans are still in discussion crossing the t's and dotting the i's. Once we have that roadmap finalized, it will be shared do not worry.

___

And this wraps up this weeks transmission. For more SCUM content, make sure to keep an eye out on the following platforms:

Facebook
X/Twitter
Instagram


-Perito
SCUM - Perito
Greetings prisoners! Your boy is back with the latest edition of our community showcase. Since you've been pretty keen on makings selifie's this past week, I've decided to make a little contest out of it and rank them from worst to best. Check it out ->




A good example of a bad selfie, I'm scared, confused, kind of turned on, but that only leads to more confusion, please never smile into a camera again


Putting that aside, every selfie is going to be a good one, as long as your character looks like Travis Bickle.


Right when you think they got it, there comes along a dude who still uses every opportunity to flex his whip


"I swear, for the 100th time Kristi, that is NOT a selfie"


Looks like aura farming while looking into the distance doesn't count either.


For the effort, 5th place.


Outstanding example and I can't be the only one to see the optical illusion in this


Our 3rd place goes to KrisTi, it might have been the last one your character took, but it was totally worth it.


Look at this hungry lil fella, lusting for fish and ships. Second place


Shocker. Welp, I've gotten a good laugh out of it and since I make the rules, first place goes to you Chainzs!


Now that we all had good laugh and by "we" I mean myself, we can commence with our program and get into the next section->

First up, we have Gaming Central, showing us how an unforgiving PvE environment can lead to reallz tense PvP moments.



Next in line is rk_malimaks. An up and coming streamer, who besides making streams like these, also has these little snippets of those little moments in the game that make it so special. It's definitely worth checking out.



And to tie it all up nicely, here's John _ Dominator with some high octane raids and he compliments it well with his commentary. (I also think he puts a curse on everyone who watches his videos and doesn't subscribe, but I'm not sure, so watch at your own risk)




That's it from me for this week, have nice one and make sure to follow us on our socials if you haven't already!

Facebook
X/Twitter
Instagram

Perito
SCUM - Fratman
PRISONERS! Your weekly PSA on the development of the game is about to drop. Enjoy your read!





The programmers are mainly focused on clearing that infamous backlog of bugs—and you’ll be pleased to hear that the list of these pesky critters is steadily shrinking. More specifically, improvements have been made to the encounter manager, along with various graphical and localization fixes. On top of that, several changes and improvements have been applied to tutorial tasks. While there may not be a ton of flashy new things to show right now, we can't stress enough how hard the team is working on bugfixing and ensuring the launch is polished and ready for version 1.0.



The same can be said for the level designers—they’re heavily focused on bugfixing as well. Specifically, they've been working on adding group spawners for NPCs, tractor vehicle attachments to the map, distant LODs for landscape foliage, and reworking asphalt and landscape roads.



The animators are also putting their efforts into bugfixing, polishing weapon animations and grips, and making some adjustments to the tractor.

The hard surface team’s primary focus last week was—you guessed it—bugfixing.

The soft surface team is still preparing assets for the trailer and, like the rest of the team, focusing on overall bugfixing.

The 2D team has made improvements to the criminal record screen.



The sound team is focused on bugfixing as well, particularly Deena’s voiceovers and environmental sounds.



QA is doing what QA does best—nothing new to report there.



The game designers have been making changes to the codex, adding new entries, creating loot tables for armed NPCs, and developing new Deena tasks to improve the onboarding process for new players.

___

Now, onto your feedback from last week's transmission:

  • Prefab houses and bases currently don’t have working plumbing or sewage systems, which would make toilets pointless. However, adding outhouses as a base-building feature is a cool idea—they wouldn’t require plumbing. 😄 Workout mechanics aren’t planned at the moment, but it’s a great suggestion and definitely not off the table.

  • Unfortunately, there’s no way to modify loot spawns without editing the .ini files. We might add these settings in-game at some point, but there are currently no plans for that. In the meantime, here’s the link to the document that explains how to modify loot spawning on your server.

  • There are currently no plans to officially support VR mode for the game. That said, we've seen some unofficial solutions that allow players to experience the game in VR—you’re welcome to check those out.

  • We understand your frustration, and you’ll be happy to know that the animation for entering and exiting vehicles has been modified. Reloading weapons already depends on your skill level, and it’s unlikely that will be further adjusted.

  • We’re working on a wide range of optimizations across the game to ensure it runs much more smoothly when we hit version 1.0.

___

This marks the end of the update. For more SCUM content, make sure to keep an eye out on the following platforms:

Facebook
X/Twitter
Instagram
SCUM - Fratman
Attention prisoners. Weekly community entertainment based on your contributions is being dispatched immediately. Enjoy...while you can... ->




How I look at my vegetable stew when I decide to eat healthy.


''I'm a SCUM girl, in a SCUM wooooorld! Life is drastic, it's fantastic!🎵


The council of SCUM - Scoundrels, Cutthroats, Undesirables and Murderers.


Average living room ornaments if you're inordinately enthusiastic about freedom.


All that is missing here are some tables, ladders, chairs and buff, oversized people 'hitting' each other with them.


Heads have indeed rolled.


Nothing like a breath of irradiated air in the woods!


''I'm not asking for much. Please, God, I just want the tractor back!''


Attention! Captain Neckbeard of the SS Tryhard on the bridge!


Just an amazing screenshot of an intricately designed base. No caption needed.


As is customary, we are now featuring some SCUM-related videos from our community and we ask you to show some love and support->

Here's an up-and-coming streamer from Brazil named M1zu44 on a quest to get rich or die tryin'so make sure to check him out.



On the other hand, here's a more chill and laid-back video from AceSaanvi on her quest to build a mansion.



To top it off, we're giving a shout out to DenysTv, who's made a video detailing the basics of the game.




This is it for this week's entertainment transmission. You are to return to your duties. Also, make sure that you did not forget to follow us on our socials if you haven't already!

Facebook
X/Twitter
Instagram

Fratman
SCUM - Perito
Attention inmates! 'Tis that time of the week again, 'tis the time to keep you updated on how things are going on our end. So without further ado, let's get into it ->





The programming team has had their hands full, with some further work on NPC's and overall improvements to the encounter manager, but mostly with bug fixing, progress on the anti-cheat front and overall optimisations to the game.



Our Level Designers are completely committed to fixing bugs and making sure everything on the map sits in it's right place.



The animators are have shifted their focus to polishing weapons, making sure they shine so bright, you'll be able to see your future in them, while also doing some more work on the tractor and yes, you guessed it - more bug fixing

Besides continuing their work with LOD's for weapons and some good ol' bugfixes, Hard Surface has been also delving into further optimisations to our vehicles

The Soft Surface team has mainly continued their work from last week and the usual of course, bug fixing.



The sound team has arranged some vocal lessons for DEENA, while also doing their fair share of bug fixing.



The QA/CM guys are as industrious as always - Hunting down cheaters, testing features, engaging with you guys and sniffing out bugs, you know the drill.



The game designers are focused on bug fixing and armed NPC's .

___

Now, onto your impressions from last week's transmission:



  • We've already had a more expanded version of this idea in mind and we definitely do want to add this feature to SCUM eventually, it's more a question of when this happen than if.


    • Not going to lie, you had me in the first half. Jokes aside, as we've already stated before, next month we will be introducing a whole new (and more serious) anti-cheat system to SCUM. You should notice a difference regarding the presence of cheaters on our servers.


    • Who doesn't love drinking and driving? This is something we're already looking into, but we cannot say when exactly this feature will be implemented.


    • We can confirm that the arsenal will be expanded in the future. What guns in particular will be added is going to stay a secret for now.


    • We do agree that it's surely a neat feature that brings another level of immersion to games and some of us (Beda) have even been trying to push this agenda, there have been no talks of implementing such a feature to SCUM.

    For more SCUM content, follow us on our social media channels:

    Until next week, inmates!

    -Perito
SCUM - Fratman
Hey there everyone! Might be a bit chilly outside today, but we're warming things up with a hotfix for the latest update! ->




  • Fixed a very rare bug where map would be completely white.
  • Fixed the issue with flying gardens.


  • Reduced Christmas ornament spawns
  • Drones will now be invisible when logging in, after pressing X they will go back to their old default state.

As always, make sure to follow us on our social media channels for all things SCUM:










SCUM - Perito
Hello everyone! It's that most wonderful time of the week, where we reminisce about all the shenanigans you've been up to. Please enjoy each piece of content equally ->




I think wr_bloodlust is about to find out what his name really means


I'm getting cult vibes when I'm looking at this picture, not really sure though


"I used to not care about being stealthy, bin there, dumped that."


A reasonable amount of coffee.


Strike a pose


Life hack: no one can steal your car if you sink it in the nearest lake.


Correction - definitely a cult.


Send it


Defend it


End it



You already know the drill, next up are some clips from the depths of the interwebs. show your other community members some love and support, since that is what TEC-01 is all about->

Let's start things off with an up and coming streamer, Sturmyo. See him checking out what the trainyard has to offer, it might not be much, but it's honest work.



Next, we have Glock9 trying to find out if he can gear up completely with one loot run through Samobor. I won't spoil the ending, but it genuinely made me laugh out loud.



And to end things on a high note, here are REDRUM THE GAMER and MrGameHunter duking it out in an adrenaline fuelled turf war.



That's it for this weeks transmission. I shall return to the hole I crept out of to serve the rest of my sentence and you guys have a nice week!

-Perito


Don't forget to follow us on our socials if you haven't already!
Facebook
X/Twitter
Instagram
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002