Dec 30, 2021
SAMUDRA - khayalanarts
Hello, fellow Surface-Dwellers!

Thank you for journeying with SAMUDRA this year!

We are so grateful for having the opportunity to finally showcase and contribute this little project within the game industry! Most importantly - our team survived! We are fired up, shaking in positive waves of anxiety, exploding and buzzing with tremendous excitement, more than ever!

So what lies ahead in 2022?


"Follow your dreams, they know the way."

Take care and I wish you an amazing and fruitful year ahead!

Best,
El
🥂
SAMUDRA - khayalanarts
Hello everyone!

It's been a crazy year for us at the studio & we are just so elated and blessed to have finally been able to release our debut game SAMUDRA in September! We are working on many more things going forward so be sure to stay tuned if you like to see where our next adventure will take us :D

In the meantime, it goes without saying that in this joyful season of giving we are participating in this Winter discount of 20%! And as always, profits from the game will be channeled towards a good cause with environmental activism in Indonesia. Perfect for holiday zen time with family and friends - not to mention the charity is going to positively impact your own personal Karmic balance XP

So let's dive into this 2d surreal underwater experience today!

Merry Xmas folks :D


- El
Khayalan Arts

SAMUDRA - khayalanarts
In this week's patch, we addressed some of the issues that had been reported via emails, DMs, and also from our own observations during your streams for the past 3 weeks. Thank you for all the feedback!

Global/menu:
- Improved Chapter Selection with Chapter description
(Accessible after finishing the game 1 time)

Chapter II:
- Fixed missing SFX at POD Boss
- FIxed Shadow caster at puzzle room 1
- Fixed glitch animation by Salaryman during in the pipe room
- Fixed foreground asset layers at the secret helmet grave
- Fixed glitch during Salaryman alert animation

Chapter III:
- Fixed Airflow particle FX error at the POD room
- Fixed stones not breaking glitch
- Fixed gamelan puzzle controller issue

Chapter IV:
- Fixed broken OST during the parasite chase
- Fixed the ghost SFX at the beginning of scenes
- Fixed Parasite chase glitch where the player can get stuck during the 2nd part of the chase
- Fixed dumbo octopus freezing glitch
- Added reaction animation during the ending QTE at the parasite boss

Chapter V:
- Fixed broken OST/ SFX at multiple locations
- Added in missing SFX & volume adjustments at multiple locations
- Fixed final chase sequence QTE spam glitch
- Fixed Layering issue during final chase squence
- Fixed glitch player freezing during death animation
- Fixed glitch during the pipe air flow sequence
- Fixed controller issue at the lift UI

Puffer Rooms:
- Fixed player freezing issue at Puffer room #4

---

We are still working on a couple more patches to make this an even more immersive deep-sea journey - thank you for the patience and have a lovely week ahead!

Laters!
El | Khayalan Arts
SAMUDRA - khayalanarts
Hello Surface-Dwellers!

SAMUDRA Digital Artbook is finally out! If you like the world of SAMUDRA and wanted to find out more about the development process or even hints of what stories are to come, look no further!

The book is essentially an artistic journey that Khayalan Arts had passionately chronicled for over 2 years with their debut game SAMUDRA.

The book is told from the perspective of a Salaryman who worked in a deep-sea factory, allowing you to immerse yourself in his thoughts and informative opinions to the polluted world around him.

Containing over 50 Pages of:
- Concept Art & Sketches highlighting Story Characters
- Concept Art & Sketches highlighting Story Locations/ Chapters
- Immersive Backstories

We hope you enjoy this extension of the deep sea journey!
SAMUDRA - khayalanarts
Hello Everyone!

Week one is over and the reports are in! We spent some time tackling the following bugs/ glitches, as well as revising some things to improve the overall experience of the game:

Global:
- Fixed player walking backward glitch (moonwalk)
- Fixed BGM error that appears in the main menu after exiting the game
- Fixed player death animation & camera error during pitfall
- Fixed error & holes in certain foreground artwork

Chapter II:
- Revised trash system in the pipe section to prevent overflow of trash and results in glitching
- Revised design path in the pipe section by adding more light sources to guide the player

Chapter III:
- Disabled error demo message that showed up during one of the levels

Chapter IV:
- Fixed Dumbo Octopus freezing glitch during the pipe animation sequence

Chapter V:
- Fixed player freeze glitch during the puzzle music box at
- Fixed QTE sequence glitches during the final chase sequence
- Fixed player walking backward glitch (moonwalk) after pulling a puzzle box
- Revised missing art of broken machine at the end of the level

Puffer Rooms:
- Fixed a player freeze glitch that appears upon entering Puffer altar room
- Fixed camera zoom issue when performing overheat and moving the player too early in Puffer room
- Fixed player freeze glitch when interacting with switches in Puffer room
- Fixed random spawn point error after exiting Puffer room
- Fixed pufferfish clipping animation in Puffer room #4
- Revised Puffer room ending animation in Puffer room #2 & Puffer room #4
- Revised missing art that disappears after clearing puffer #2

Achievements:
- Fixed error of missing achievements ( previously acquired achievements will be updated automatically by visiting the gallery menu)

Thank you for letting us know of these issues - please do not hesitate to DM us on any of our social media or post a comment on Steam to report any more findings of bugs or glitches, or just to let us know your overall experience with SAMUDRA :D

Laters!
El | Khayalan Arts

Oct 6, 2021
SAMUDRA - Leynard
Global:
- Fixed player walking backward glitch (moonwalk)
- Fixed BGM error that appears in the main menu after exiting game
- Fixed player death animation & camera error during pitfall
- Fixed error & holes in certain foreground artwork

Chapter II:
- Revised trash system in the pipe section to prevent overflow of trash and results in glitching
- Revised design path in the pipe section by adding more light source to guide the player

Chapter III:
- Disabled error demo message that showed up during one of the level

Chapter IV:
- Fixed Dumbo Octopus freezing glitch during pipe animation sequence

Chapter V:
- Fixed player freeze glitch during the puzzle music box at
- Fixed QTE sequence glitches on final chase sequence
- Fixed player walking backward glitch (moonwalk) after pulling a puzzle box
- Revised missing art of broken machine at the end of the level

Puffer Rooms:
- Fixed a player freeze glitch that appears upon entering Puffer altar room
- Fixed camera zoom issue when performing overheat and moving the player too early in Puffer room
- Fixed player freeze glitch when interacting with switches in Puffer room
- Fixed random spawn point error after exiting Puffer room
- Fixed pufferfish clipping animation in Puffer room #4
- Revised Puffer room ending animation in Puffer room #2 & Puffer room #4
- Revised missing art that disappears after clearing puffer #2

Achievements:
- Fixed error of missing achievements ( previously acquired achievements will be updated automatically by visiting the gallery menu)
SAMUDRA - khayalanarts
Hello everyone!

The project that we've been working on for the past 2 years is finally here :D

The award-winning 2D puzzle adventure SAMUDRA is available on Steam Store today! 🌊



Featuring haunting locations, menacing creature design, and devious puzzles, SAMUDRA dares players to take on the role of a child who must go on a perilous journey across the ocean floor to #reachthesurface



E X P E R I E N C E - a uniquely designed story without dialogue, Samudra is accessible across lingual and auditory borders.

E X P L O R E - a polluted underwater world filled with surreal discoveries & challenges, all beautifully hand-illustrated.

E N C O U N T E R - Deep Sea dwellers, creatures, characters, and tons, tons, tons of pollution.

E M O T I O N A L - journey that depicts being at rock-bottom, and the long arduous trip back to reach the surface.

E N V I R O N M E N T A L - activism is synonymous with the project. Your purchase contributes towards environmental activism based in Jakarta, Indonesia. For more info please head on over to our Website.

WEBSITE 🌟 https://www.khayalanarts.com/

---

Thank you for supporting the cause that this little independent project stands for! We are all folks who desire to see a greener generation and wish to project more values of mindfulness via our collaborations and creative work. We hope that you enjoy our products & experience!

Laters!
- El, Khayalan Arts
SAMUDRA - khayalanarts
S A M U D R A is finally launching on the 29th of September!

Our development team have been working on this debut game with so much passion over the last 2 years, so please show your support if you like what you see and head on over to wishlist it on Steam :)



E X P E R I E N C E - a uniquely designed story without dialogue, Samudra is accessible across lingual and auditory borders.

E X P L O R E - a polluted underwater world filled with surreal discoveries & challenges, all beautifully hand-illustrated.

E N C O U N T E R - Deep Sea dwellers, creatures, characters, and tons, tons, tons of pollution.

E M O T I O N A L - journey that depicts being at rock-bottom, and the long arduous trip back to reach the surface.

E N V I R O N M E N T A L - activism is synonymous with the project, the profits from this project are channeled towards year-round collaborations with the Indonesian environmental activist circle to minimize plastic usage in Indonesia to 70% by 2025.

Thanks for taking the time to read this announcement :D

Have an awesome weekend ahead!
- El, Khayalan
SAMUDRA - khayalanarts
#PlasticFreeJuly is here!



I'm taking this opportunity to announce our July Splashes and summarized the news that we shared on our social media this week.



July is going to be an exciting month for SAMUDRA! We're picking up the marketing campaigns and efforts to share the project prior to our release date (soon to be announced!). We are also organizing a PUBLIC STEAM PLAYTEST - so stay tuned if you are interested in joining this event :D

---

We started this week out with the announcement of our involvement in the Games For Change Festival 2021.



Feel free to check it out here 👉 https://2021gamesforchangevirtualfestiva.sched.com/event/k6db

RSVP for FREE 👉 {LINK REMOVED}

There will be many other speakers to catch and many amazing social impact games that will be featured on the show - so if you're looking to be involved in a meaningful game event this month, look no further :D

---

And finally, during #screenshotsaturday, we shared a new update on a mechanic / or rather - a challenge room feature in SAMUDRA.

You can also check out this post here:

Instagram | https://www.instagram.com/p/CQ2YH6HnUjy/?utm_source=ig_web_copy_link

Twitter | https://twitter.com/Khayalan_arts/status/1411165023225860096



Yes. You have the power. You have the capacity to be a good samaritan. To give mercy. To redeem the faults of all human life and save this bloated Mother-Puffer from its endless plastic prison.

Or not.

You can just skip these challenge rooms and go do something else.

Probably many more important things to do than saving this 1 helpless animal that will eventually be caught later and be served as Fugu.

Oh Idk, it probably doesn't affect any outcome anyway right? 😊

---

Thank you for taking the time to read this dev diary, we appreciate all the support!

We are a small Indie-company that makes games due to our love and passion for storytelling, art, puzzles, adventure & culture, so if you like what you see, do consider supporting us at:

Web Page

Twitter

Instagram

Youtube

---

#BreakUpWithPlastic 💔

- El
Jun 8, 2021
SAMUDRA - khayalanarts
Happy World Oceans Day :D

Today, our humble studio turns Two years old!

Here's a highlight of our Year.


Winning the Unity For Humanity Grant for our game SAMUDRA was a huge highlight - especially during this tough pandemic year! We will be announcing the release date very soon, so stay tuned :) Thank you always for the patience and support!

We also celebrate this special day by doing a beach cleanup on our local beach.


Let's continue to be more mindful of our surroundings and be more responsible for our waste #oneearth #oneocean

---

Thank you for taking the time to read this announcement, we appreciate all the support!

We are a small Indie-company that makes games due to our love and passion for storytelling, art, puzzles, adventure & culture, so if you like what you see, do consider supporting us by Wishlisting SAMUDRA.

---

Have a safe & lovely week ahead everyone!

El Lim
KHAYALANARTS.COM
...

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