Rust - ashfacepunch
Thank you to everyone that nominated Rust into the final round of voting for the Steam Awards!

Voting is simple - you can vote for us above in the Labor of Love category. We need you to do it!

But it just so happens that over the last two weeks, we’ve been celebrating 10 years of Rust.

Here's a recap of the last 10 years of development, community, and more - it brought a tear to our eyes!



We’ve seen an unprecedented amount of new and returning players, and the community is now bigger and more engaged than ever before.
With teams working around the clock, on almost every continent, we still continue to spend every day monitoring, maintaining, and nurturing the game.
And we release monthly updates - without fail - delivering new content, lore, plus regular Twitch drops, and seasonal events.



We had many kind words about all the work we put into Rust and it was clear to many that over the past 10 years, the game has transformed from a mere survival game to a global phenomenon, captivating all kinds of players with its unique blend of challenges, creativity, ways to play, and community spirit.
From groundbreaking procedural generation, to some of the most intense player interactions, Rust stands out as a testament to our creativity and we feel, the creativity within the wider gaming industry.



Recall those heart-pounding moments when survival meant outsmarting both the environment and other players. Rust's innovative gameplay has set the standard for emergent storytelling and PvP in the gaming world.



Rust's journey wouldn't be as remarkable without its vibrant and engaged community from all over the world. We, the developers at Facepunch Studios have continually embraced player feedback, ensuring that the game evolves with the input and creativity of its dedicated and growing player base.
In the last 10 years, the game has undergone some huge changes, including graphic, physics, and engine updates and rebuilds, all because we’ve wanted to make Rust what it is, and what it could be.



Why vote for Rust? Let's take Rust to new heights!
Winning the Labor of Love Steam Award would be the perfect way to honour Rust's incredible journey and the passionate community that has been an integral part of it.



How to Vote:

Make Your Voice Heard!
Voting for Rust in the Steam Awards is quick and easy. Here's a step-by-step guide:

Visit the Steam Awards Page:
Head over to the Steam Awards page on Steam.

Select the "Labor of Love" Category:
Find the "Labor of Love" category, a perfect fit for Rust's emphasis on our commitment to the community and collaboration.

Cast Your Vote for Rust:
Click on Rust to cast your vote and show your support for the game that has defined a decade of survival FPS.

As we celebrate Rust's 10th anniversary this month, let's unite and propel the game to new heights for many more years to come!

Vote for Rust! ːsteamthumbsupː
Dec 16, 2023
Rust - Errn
MERRY CHRISTMAS & HAPPY HOLIDAYS!

From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

Rust and its DLC packs are currently on sale till the end of January with up to 50% off.

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



The advent calendar is a craftable deployable available to everyone during the Christmas event. Once placed you can claim an in-game surprise once every in-real-life day from the 16th of December.



The Christmas event ends on January 4th @ 19:00GMT

Have fun!



GINGERBREAD CAKE MINES

Run, run fast as you can, the gingerbread men are coming! Gingerbread houses have mysteriously started appearing throughout the world, leading to an underground dungeon, smelling a little like grandma's baking, but be careful, it's not going to be a cakewalk if you enter!





Server owners can adjust the portal count using the xmasdungeon.xmaspopulation convar.



RUSTMAS STORE ITEMS

We have brought some items from previous years, now purchasable from the Rust Item Store.

Since last year the festive garland pack now includes a double door garland. If you've already purchased this pack, you'll now be able to craft this item.





TWITCHMAS

This year, we've teamed up with Twitch to celebrate this festive season. To commemorate this landmark partnership, we're dropping winter-themed items, as seen below.



Learn more at twitch.facepunch.com



RUSTMAS BASE DECORATION CONTEST

We are excited to announce the annual Rustmas base decorating competition is back!

We're looking for the best festive base Rust has ever seen!



Winner
£120 worth of skins of their choosing and two Rust DLC/Items.

Runner up
£75 worth of skins of their choosing and one Rust DLC/Item.

How To Submit
Once you’ve completed decorating your base, take some screenshots or video and upload them to X/Twitter using the hashtag #Rustmas2023

The winner and runner up will be announced from Rust's Official X/Twitter account on January 12th.

Please also be following the Rust Twitter so we can DM you. If we do not get a response within 1 week of the winner announcement a new winner will be chosen.

Evaluation
Submissions will be judged based on the following:
  • Creativity
  • Design
Judging will be performed by Facepunch Staff.

Bonus points if you remove the UI and your graphics are set higher than 1 :)

Terms
This competition is run by Facepunch Studios Lt. The competition ends on January 4th 2024 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.
Dec 7, 2023
Rust - Errn
RUST 10TH ANNIVERSARY



This month marks Rust's 10th birthday. We’ll celebrate from today till the 16th of December with in-game birthday cake, hats, throwbacks and some new items.

Rust has undergone significant evolution since its launch in 2013. It initially began within the Unity Engine 4, playable in a web browser. Later, a standalone version launched on Steam early access, the beginning of which is now known to most as Rust Legacy. With rocky foundations, a complete overhaul was done to what we have today, known as Rust reboot, or just Rust nowadays.

Over the past ten years, Rust has sold over 16 million copies (not counting console).

Rust Legacy 2013


Rust exceeded everyone's expectations and has grown yearly for ten years. We have delivered monthly updates for ten years straight, as we continue to expand the Rust development team, we have no plans to stop providing you with guaranteed monthly updates.

Rust Reboot 2015


Below are some exciting metrics we've achieved over the past 10 years.



If you're interested in learning more about Rust's history, you can view the timeline here: https://rust.facepunch.com/rust10

On behalf of everyone at Facepunch Studios, we'd like to wish you a Happy Holidays. In the January end-of-years blog, we'll discuss how 2023 has gone, what we've achieved, what we learned, and our upcoming plans for 2024.



PINATA

Take your best shot at the new Pinata deployable, available to be crafted for 500 wood. Destroying the Pinata will drop a random selection of goodies, remember to share with your teammates.






CONFETTI CANNON

Mark the occasion with the Confetti Cannon! Simply light the fuse and sit back while the confetti rains down.






LEGACY WOOD SHELTER

Remember those first few hours of Legacy Rust? Farming resources for your first big base, and needing a place to call home in the meantime? The shelter was the answer. Now it's back!



The shelter comes with an included door, key lock and even a small radius of building privilege! The perfect start to your Rust journey.



Shelters will decay naturally, provided the door isn't interacted with (by someone with a key or ownership of the shelter) at least once a day. Make sure you keep using your shelter in order to keep it! Shelters placed within a tool cupboard radius will use TC upkeep as normal. They can also be repaired with the hammer, the same as any other deployable.

Hello!
I'm Ian, the new Gameplay Programmer! I remember cowering in my shelter back in 2013 Rust. It's incredible knowing I'm giving new players the same experience I had back in the day by bringing Vincent's awesome model to life.

I can't wait to bring you more in the future.



LEGACY BOW DLC

The legacy bow is a limited-time only store item which is only purchasable during the month of December. This bow skin pays homage to the first-ever bow model in Rust.





LEGACY WOOD BUILDING SKIN

Available now from the Rust store is the new Legacy Wood building skin, the first Wood building skin. Owning this skin will allow you to change the visuals of your wood tier base.



This skin is for sale at the Steam store. To use, simply equip your hammer tool, display the wheel, and enable building skins. This should reveal the skin's wheel on which you may choose Legacy Wood upgrade.








M4 SHOTGUN

The M4 shotgun was first introduced way back in Rust Legacy in 2013. To celebrate 10 years of Rust, we've decided to revive it. The M4 is an uncraftable military-grade shotgun; unlike other shotguns, the M4 has a much stronger range attack.



The M4 shotgun is a rare drop in high-end loot crates.




LEGACY FURNACE

The Legacy Furnace is a free skin for the furnace based on the original model from 2013.



To earn the Legacy Furnace, simply play for 3+ hours during the month of December. The furnace will be automatically issued to your Steam Inventory to use!



Fun Fact - The original furnace was made of starter rocks copied and pasted together in the shape of a furnace.






UPDATED PAINT UI

The paint UI has been in need of an overhaul for a while and that's what it got this patch! Not only does it look way better than before, it also has a lot of new features and improvements.



New features:

  • Eraser tool for all types of signs
  • Colour picker tool
  • Made the brush size and opacity options sliders (instead of buttons)
  • Added a brush spacing option as a slider
  • Added a more natural looking paint brush
  • Added two air brush types
  • Button to reset the camera to face the object straight on
  • Button to switch the preview lighting on or off (removes glare at some angles)
  • Allow chatting while in the painting UI, with a button to hide it
  • Bound Ctrl+S to the save button
  • Added a button to download the image currently being edited to your desktop

Now have bindable convars for controlling the tool and brush options while painting

  • paint.selectedtool lets you set the current tool (as a number starting from 0, wrapping around at the end)
  • paint.selectedbrush lets you set the current brush
  • paint.brushsize sets the brush size slider
  • paint.brushspacing sets the brush spacing slider
  • paint.brushopacity sets the brush opacity slider
  • Note: These function as convars so binds like "bind L meta.add paint.selectedtool 1" will switch to the next tool
  • Note: You may need to re-open the paint UI after adding a bind when the paint UI is open

Improvements:

  • Fixed ugly UI, made it easier for us to maintain the three different types of paint UIs
  • Added canvas scaler so UI isn't tiny at large resolutions
  • Fixed gap visible between preview and right UI at some resolutions
  • Clicks on top of UI will now never paint on the sign
  • Added tooltips to all buttons so it is clear what they do
  • Optimized 2D painting implementation so long, quick strokes don't kill framerate


SHADOW INTENSITY POLISH

The Contact Shadow option has been in the Experimental section for some years now. I believe the main reason for this is related to a very obvious over-darkening of Grass/Foliage shadows. Foliage materials have a shadow intensity option that allows artists to control penumbra darkness, making it a bit more realistic. Contact Shadows, basically, ignore that parameter.

Last month, I decided to go over it and fix the problem, while tweaking and optimizing the effect in the process.



It should now look a lot more seamless when toggling on/off, respecting shadow intensity while still grounding the grass.



HAPIS ISLAND

Continuing with the theme of throwbacks to celebrate Rust's 10th Birthday, you've asked, we've listened, Hapis Island is back.. again! This map version is community-made and based on the 2018 version. If there's one thing the Rust community doesn't lack, it is passion.



We plan to host Hapis Island until March 2024.


We're hosting two servers of Hapis Island across different regions. These can be found in the official server list by searching "Hapis"

US - 54.39.130.95:28015
EU - 51.210.222.218:28015




IMPROVED RAGDOLL BEHAVIOUR

Player ragdolls - the floppy state a player's body enters after being killed - have been revamped this month.

They can now collide with all vehicles in the game (trains, cars, boats, helicopters etc), where previously they simply fell through. Issues with ragdolls stretching out unnaturally have also been eliminated. If you ever saw a corpse where the interaction wasn't lined up with the visible ragdoll, that's fixed too.

Old Behaviour
When a player died, a corpse entity used to spawn that was basically just a pelvis-sized collider, which was physically simulated on the server. The position of that "corpse" would sync with every client.

On the client side, a separate "ragdoll" object would spawn, that was a whole visible person with a full set of physically simulated limbs. That ragdoll was attached to the server-side-simulated corpse basically by a tight spring.

The corpse object controlled the actual loot interaction.

Essentially the intention was:
  • Let the client do the work of simulating a whole body. We don't really care how their arms and legs are positioned, on the server. If it's different between clients, also don't care.
  • Keep the loot interaction consistent between clients by simulating just that part on the server.
  • Keep the (client-side) ragdoll and the (server-side) corpse together with the spring.

In reality, things were not perfect:
  • If a player died somewhere like the top of a wall, the corpse might fall down but not the ragdoll, or vice versa. Since the collision setup was quite different between (server-side) corpse and (client-side) ragdoll - only the pelvis area matched - this was relatively common. The result would be a mismatched position between corpse and ragdoll, sometimes putting the interaction in a strange place.
  • The client-side ragdoll joints really did not like working with the pelvis position data that was coming from the server. If movement was sudden, rather than just ending up in the wrong place, the ragdoll would sometimes stretch out unnaturally.
  • If a ragdoll was on a moving vehicle, things were especially bad, to the point that we couldn't enable ragdoll collision with vehicles at all. Things would happen like a ragdoll dangling under a scrap heli because it had fallen out but the "corpse" hadn't.
  • This was exacerbated by the fact that the client-side ragdoll physics simulation didn't work well with the fact that the vehicle was being moved on the server, rather than simulating on the client like the ragdoll was. Although the physics did work, they acted like the surface had zero friction, so the ragdoll would tend to slide around while the server-side corpse wanted to stay put - and the spring kept trying keep them together.

New Behaviour
My first instinct for the simplest fix was to try just locking the ragdoll to the corpse, rather than using a spring. That would force them to stay together.

Unfortunately locking the pelvis to a position that was coming from the server, whilst simulating all the connected joints on the client, made the physics system very unhappy. Trying Unity tricks like using 'rigidbody.MovePosition' versus '.position', projection on or off, more solver iterations etc didn't really help. The limbs would really want to stay where they were while the pelvis pulled them around, and you'd just end up with a horrifying stretched-out ragdoll instead of one that was simply in the wrong place. Plus the limbs still had some of the old problems, like the zero-friction-on-vehicles issue.

The pelvis also didn't always simulate well for a full body, since it didn't have any of the connected torso/legs/arms/head, so it'd try to go places the full body didn't want to go. The spring allowed for that kind of leeway, but a fixed connection didn't.

So ragdoll-on-vehicle support was going to require either writing a custom physics solution for simulating the limbs on the client plus making something better for the pelvis simulation on the server side, or moving the whole ragdoll simulation to the server.

Ultimately the custom physics solution was going to require most of the same work that a fully server-simulated ragdoll was, on top of being difficult to code on my own in a way that came out superior to what Unity has already managed with 7,700 employees. So server-side ragdolls was the winner.

The new ragdolls work like this:
  • A corpse spawns on the server, and that corpse is a fully simulated ragdoll with limbs etc.
  • The base position of that corpse syncs to the client like it did before, but now the limbs also sync, in an efficient way that's packed into a couple of 32-bit integers.
  • The client no longer has a ragdoll object that's separate from the corpse. The corpse is the ragdoll, and it's simulated only on the server.

That basically eliminates all the problems at once, apart from the performance cost on the server of simulating more than it did before. To handle that, I've made sure that ragdolls stop simulating as soon as they've settled down, including when they're on a moving vehicle. Overall the performance cost on the server is low, and behaviour is much improved.

Reverting
If anything does go wrong, there is a new 'serversideragdolls` console command that can be set true or false. It's now true by default, but setting it to false will immediately revert to the old system.



IMPROVEMENTS & FIXES HIGHLIGHTS


Industrial Pipe Colors
Added teal, orange, pink & purple

Sprinkler Water Fix
Fix sprinklers wasting up to 40% of water (4 or 9 planters)

Fixed Tugboat FPS
Tugboats were rarely causing a large FPS drop when coming into range

Car Lift Pickup
The car lift can now be picked up when not in use

Hot Air Balloon
Fixed Players falling out of the hot air balloon

Heli Crate Remodel
Updated patrol heli crate

Fixed Explosive Ammo Splash
In some situations, explosive ammo was not correctly applying splash damage

Square Sun
Did you ever notice the sun was square sometimes? No? Well, it's fixed

Controls Search
Added a search box to the binds sections of the options menu

Drone ID
Drones now show their ID inside the player's inventory

Ore Harvesting
Ore collection tools now have a slightly further attack, no longer have to duck/crouch to harvest

Bandage Revive
You can now revive players by using a bandage on them, restoring a small amount of health



OIL RIG RADIATION

Exactly 1 year ago we increased the respawn delay of oil rigs from 30min -> 1 hour.

We noticed something strange though... the monument was sometimes taking hours (plural!) to refresh. After looking into it we realized some players were staying on Oil Rig & blocking the respawn for a number of reasons; ranging from farming resources to siting afk in vents to grief the monument.

Radiation will now appear on oil rig 30 minutes after the hacked crate unlocks. It will apply low but consistent radiation (regardless of what armor you are wearing) forcing players to leave oil rig after the event is over.

We also resolved the issue of players leaving a single item inside the hacked crate to keep the crate's map marker on the map when it was "empty".

To communicate this new change with radiation there are multiple danger indicators when it starts:





Note: that the alarm sound has changed what danger is signifies: it has changed from "heavy scientists incoming" to "radiation starting".

These changes should ensure the Oil Rig event keeps refreshing & you always have loot to fight over.



END OF YEAR RETIREMENTS

As the year ends, we look back at what has and hasn't worked well, we have decided to make the following changes:

Hardcore
Hardcore was released in August 2022, a game mode aimed towards veteran players, with creature comforts such as safe zones, team systems and maps disabled. Since its release, hardcore has seen a declining player base, and we feel now is the right time to retire Hardcore from official servers.

It was an exciting game mode for us to experiment with, but we missed the mark on its implementation.

We have collected a lot of community feedback for if and when we choose to revamp this gamemode in 2024.

Hardcore can still be enabled on community servers.

Barren
Barren was introduced as a map to cater for the low-end system and before the introduction of custom maps. We've made some advancements in performance since, regular community use of custom maps, and declined user base on Barren servers, we feel now is the right time to retire Barren.

We also think Barren looks ugly and not a good representation of Rust.



CHRISTMAS UPDATE

On December 16th at 19:00GMT / 14:00 EST, we'll be releasing an optional server and client update to enable the Xmas event and some festive features!





TWITCH SUPPORT A STREAMER

Beginning December 7th till December 31st 2023 we will be hosting our very first Twitch - Support a Streamer Campaign!



During this period anyone that purchases 2 (two) subscriptions from any participating Rust Streamer will earn an exclusive Creator Computer Station to use in game! Participation is open to any Partner or Affiliate on Twitch, streaming Rust.

There are some qualifications and steps involved to redeem the Creator Computer station please inquire the FAQs on our website for more info!

https://rust.facepunch.com/support-a-streamer



TWITCH RIVALS

On December 11th at 8:00 pm GMT a team of 150 well-known Twitch creators from around the world will compete in this massive global Rust competition, taking place over 5 days with a prize pool worth $100k.



During the Twitch Rivals event, Rust Twitch drops will be enabled for 5 days from selected participating channels, and well-known streamers such as hJune, Welyn, Willjum, Panpots, Buddha, DisguisedToast, Mendo and many more.


We'd like to thank Rustoria for working with us and Twitch to make this event possible.

Learn more about this event at Twitch Rivals
Learn more about drops at http://twitch.facepunch.com/




RUST INSIGHTS

Another monthly round-up of data that we've captured in the last 30 days. We've got a lot of data at hand but we're trying to pick out the more interesting bits to share.

The data shown below is only from Facepunch official servers, we eliminate data from community-run servers to ensure accuracy within the data we share.











Nov 27, 2023
Rust - Errn
STEAM AWARDS

Rust's 10th Anniversary is coming up and we would love nothing more than for all you loyal Rust players to nominate for us in the Steam Awards - Labor of Love!



In the last 10 years, the game has undergone some huge changes, including graphic, physics, and engine updates and rebuilds, all because we’ve wanted to make Rust what it is, and what it could be.
But what has really blown us away is the great milestones that have been achieved within the community such as:

  • Regularly being in Steam’s top 10 most played games
  • 350+ content updates
  • 16,000,000+ copies sold.
  • $1,703,923+ raised for multiple charities
  • 960,000,000+ hours watched on Twitch
  • 244,000+ peak player count
  • 75,000,000+ Twitch drops claimed
  • 151,000+ peak player average per month
  • 124,000+ Steam workshop items posted



If you feel we are deserving of your vote, we'd love for you to give Rust yours in this category and we have no plans to stop crafting and refining our rewarding and multi-purpose game any time soon!

And stay tuned for Rust 10th anniversary celebrations!


SUPPORT A STREAMER CAMPAIGN

Beginning December 7th till December 31st 2023 we will be hosting our very first Twitch Support a Streamer Campaign!



During this period anyone that purchases 2 (two) subscriptions from any participating Rust Streamer will earn an exclusive Creator Computer Station to use in game! This functions just like the current computer station, but in style.

Keep an eye on our socials and the official website for more details and who you can watch to get the creator computer station!

More info & FAQs:
https://rust.facepunch.com/support-a-streamer


BLOOPRINT 2M SUBSCRIBERS

Well well well ...he did it! Bloorprint hit 2 MILLION subscribers. I do believe this makes him the highest subscribed Rust channel to date? Please do correct me if I'm wrong.



With his great achievement he's also created what he calls his "magnum opus". A nearly 4 hour masterpiece to commemorate the long road that got him here.

Settle in, grab some popcorn, and give this man some of your time (and a thumbs up).



Congratz Bloo, we're proud of you!


COBALT - THE DESCENT

Another long-time coming project SyntheticKill as been working on is out! Tons of cameos in this one including yours truly as the Exposition Commentator.



Had a few hitches a long the way with ever-changing Rust development causing some delays in his cinematics but we got there!

Is this how YOU saw Rust lore happening?


FANCYORB'S GLOBAL WARFARE

Alright so as many of you may know FancyOrb did a huge event this summer involving tons of creators and their pals to do a Global Warfare event.

The map was a replica of earth in its entirety. Every region was battling to maintain control of their territory and take control of others. Blood was shed, politics were fierce, and treaties were undermined.

This epic story FancyOrb narrated shows exactly how events unfolded. 300% worth the watch!



This event will take place again next summer even bigger and better. Stay tuned!


IF RUST WAS AN ACTION MOVIE

Dyl Dip make this cute little action cinematic short!



Is this where we call Vin Diesel?


SHOW ME THE STUFF!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover image by Alpha!
Rust - ashfacepunch
The Steam Awards are once again upon us and this year, we’d really appreciate getting your nomination for Rust in the `Labor of Love` category, as our big baby turns 10 years old this December!



The Labour of Love award perfectly describes our past ten years of development as:

With teams working around the clock, on almost every continent, we still continue to spend every day monitoring, maintaining, and nurturing the game.
And we release monthly updates - without fail - delivering new content, lore, plus regular Twitch drops, and more.



We provide regular updates on our efforts to ensure the community are aware of what’s happening in game and behind the scenes - plus, we have brought in a range of new mechanics, skins, monuments, landscapes and graphical and gameplay improvements - with many of these also monitored and improved on post-release.





We listen to the Rust community and use their feedback to influence balancing and fixes that have encouraged all sorts of innovations within the game. Each month sees us constantly impressed by what the community can create and exploit.





And looking at just the last 12 months, we’ve brought players tug boats, helicopters, drones, parachutes, train linking, decorative items, storage, and more.





In the last 10 years, the game has undergone some huge changes, including graphic, physics, and engine updates and rebuilds, all because we’ve wanted to make Rust what it is, and what it could be.
But what has really blown us away is the great milestones that have been achieved within the community such as:

  • Regularly being in Steam’s top 10 most played games
  • 350+ content updates
  • 16,000,000+ copies sold.
  • $1,703,923+ raised for multiple charities
  • 960,000,000+ hours watched on Twitch
  • 244,000+ peak player count
  • 75,000,000+ Twitch drops claimed
  • 151,000+ peak player average per month
  • 124,000+ Steam workshop items posted
  • 1,054,000+ Community followers
  • 980,000+ Steam reviews
  • 7,200,000+ Twitch followers
  • 353,000+ X Followers
  • 12,400,000+ YouTube views
  • 160,000+ YouTube subscribers

If you feel we are deserving of your vote, we'd love for you to give Rust yours in this category and we have no plans to stop crafting and refining our rewarding and multi-purpose game any time soon!

And stay tuned for Rust 10th anniversary celebrations!

Nov 2, 2023
Rust - Errn
ABOVE AND BELOW RAIL LINKING



This month we are finally connecting the above-ground rail network with the underground. While playing on servers with a world size of at least 4250, you will find one or two rail tunnels allowing you to seamlessly travel between the underground and above-ground networks.

To do it, simply take a train inside one of the tunnels, drive it down a short slope and you will be inside the underground network. All wagon types are fully compatible with both networks regardless of their length allowing for new gameplay opportunities.

To top it off, we also made some visual tweaks to the network that fix light leaking issues in small areas like the stairwells, as well as made some other minor tweaks and fixes.




UNDERGROUND TRAIN SIGNALS



For a while now we've had signal lights in the underground train tunnels, but they were always off. They're now fully functional and can be used to see what's up ahead.

- A green light means the block is clear.
- A red light means the block has something in it - a train or a barricade.
- A yellow light means the next block has something in it, so you can get prepared.

A "block" is the section between two train signals. If there's no next signal, it's the rest of the track, either to the end of the line or the next 500m if it's further than that to the end of the line.





WIRE TOOL RECONNECT

Not only did we couple the rails this update: we also allowed you to re-couple your wires!

If you have done electrical before, you know the pain of unequipping a wire tool and having to re-run the wire from the top to bottom of your base all over again. (or yelling for a teammate to place a root combiner quickly!)

Short demonstration here.

Note: If a teammate blocks industrial with a wall as you have your wire tool holstered it will resume right before the industrial pipe is blocked.

We also added the ability to reconnect existing wires to avoid rerunning them through the base. This speeds up redesigning circuits and will make reconnecting long wires significantly easier. Use right click to reconnect, hold right click to disconnect & clear wire.


ITEMS ON VEHICLES

Dropped items no longer fall through vehicles. You can now drop items on trains, cars, boats, helicopters etc and they'll collide properly.



Dropped items do have some mass, so they can weigh vehicles down a bit if there are a lot of them. But you can still fly a scrap heli load of stuff across the map.


FRONTIER BASE DECOR PACK



New this month is the Frontier base decor pack DLC, a wild western-themed collection featuring ten new items and 17 variants.

The pack can be bought from the Rust Steam item store or in-game.

Fish Trophy
Put your best catch on display for the world (or at least your teammates) with the Fish Trophy! Simply insert a fish to make it appear on the mount. Try interacting with the mounted fish to get a peek into the life of a fish in Rust.



Hunting Trophy
Caught something a bit too big for the Fish Trophy? The Small and Large Hunting Trophies allow you to stuff and mount the heads of your foes. To get started you’ll need to use the new Skinning Knife to harvest a corpse, this will result in a special Head item that can be mounted.

The Large Trophy can display a Shark, Bear, Boar, Wolf, Polar Bear, Horse and Stag head.

The Small Trophy can display either a Chicken or Humanoid head. When harvesting a player or NPC, the head clothing worn by that person will be displayed on the mounted trophy.

Once a Trophy is mounted you can mount extra matching heads onto the stand, this will be tracked and displayed along with the name of the creature or player.




Wooden Frontier Bar Doors
Make a stylish entrance with the Wooden Frontier Bar Doors. These can be installed into a Wall Frame and operate like a regular Double Door except your player opens the doors like a gunslinger walking into a saloon. You can also open the radial menu to access the kick option, giving you even more style when opening the doors.



Wanted Poster
Look your enemies in the eye, all the time, even in your own base with the Wanted Poster. You can interact with a deployed wanted poster to assign a player to it, this will put the players mugshot and name on the poster. You can select from any player in your contacts (any status) or from your friends list. The Wanted Poster comes with 3 additional skins with different styles and sizes.



Torch Holder
Don’t throw out your starting Torch yet, now you can put it in this fancy holder to provide some quick illumination in your base. Once you insert a Torch you can interact with it to Ignite/Extinguish it and it will react to any nearby Igniters or sources of water (Water Buckets, Water Guns, Sprinklers, etc). The Torch Holder works the same with all Torch skins, even the Abyss Torch.

A mounted lit Torch will decay at the same rate as it would if held in a player's hands and will break eventually.



Rocking Chair
Had your fill of dull, lifeless chairs? Ditch the mundane and embrace the spirit of the frontier with the Rocking Chair. It's the quintessential piece for the player who appreciates both comfort and aesthetics. This chair marries practicality with a touch of rustic charm. Movable with your inputs, it's a remarkable blend of both function and form, ideal for your base. Just make sure you don't act like a gunslinger whilst seated!



Frontier Planters
Now you can grow your crops in style! Whether you want to grow corn or hemp in a disused minecart, an abandoned bathtub or a hand-crafted rail road planter, the new planters will allow you to plant 2,3 and 9 of your favourite berry seeds.

Give your hemp farms that wild western look with the new frontier planters!





Single Item Weapon Racks
Short on space? The three new single item weapon racks let you mount and proudly display your favourite or most essential items. Place them somewhere convenient and easy to grab!



Storage Barrel
Two new storage items, the vertical and horizontal storage barrels.





IMPROVEMENT FIXES & HIGHLIGHTS

Water Catchers
Water catchers now fill even faster following last months changes

Jackhammer Repair
The jackhammer can now be repaired inside the workbench for free

Jackhammer Refill
Jackhammer can now be refilled in the repair bench for free

Planter Pickup
Planters can now be picked up with a hammer

Repair Bench Auto Skinning
Autoskin items by holding shift while right clicking into repair bench

Saddlebags
Increased slots per horse saddlebag from 6 to 12



OBSERVER ISLAND

Observer Island is a 4K-sized custom map created by community members CollapsedOrange and wheatleymf. Observer Island features custom mountains, road/train bridges, train tunnels, unique monuments, arch rocks, a unique map layout, and manually sculpted cliff formations.

The goal of this map is to encompass all the elements of vanilla Rust while expanding upon them with new features, making map exploration more engaging. It also aims to refresh vanilla gameplay with new building locations, unique map layout, and various other enhancements, including some secrets.



CollapsedOrange and wheatleymf dedicated time to experimenting with ideas frequently suggested by players for procedural maps. As you explore, you'll notice custom caves, mountains, large forest areas, several underwater monuments, and arch rocks that allow you to build inside them, just like in the old, simpler days.



In addition to the new map features, lots of effort has gone into building custom monuments. While some are relatively simple, others are far more complicated. They might even lead to a well-hidden secret monument…




It’s worth mentioning that this is not “new Hapis”. But instead a unique map layout with its own features, so you can always come back to this map if you ever feel tired of procedural maps. We had fun making it, and we hope you will enjoy it too. Please let us know what you think about this map!

Servers
How to play?

EU - connect 195.60.166.70:28020
US - connect 216.39.240.158:28015

For server owners, since this is a custom map made by the community, this map will be available for purchase from November 9th in the lone.design store. This will include a full map, related plugins and permanent access to all future updates.
Oct 26, 2023
Rust - Errn
SPOOKY SCENES

Rust daVinci blessed us with a walkthrough of their Halloween town on the Method Games RP server. Village will be up till Nov. 2nd if anyone wants to check it out!




BREAST CANCER CHARITY

October 27th-29th
Some of our most badass babes in Rust are getting together to do a Breast Cancer Research fundraiser this weekend!

Tune into BeccaSomething, MuyDala, Jennifer, Peachieeo, Terpsicat & many more to watch some chaos and donate to the cause!

There will be tons of giveaways including VIP/Queue Bypass to many of your favorite community Rust servers along with some Official Rust DLC items.



Support these awesome ladies by tuning in and donating to the cause!


PROJECT LAZARUS

Providing some signal boost for the upcoming Project Lazarus event!

Event participants are invite only but if you're interested in getting involved check out their discord for more information.




IBIZA RUST

u/ReptarKitawa made this super rad party base on Rustopia US Large. Gives me Ibiza Party vibes and looks like a great time! Last I checked it was still alive too if you want to stop by and have some fun!








SHOW ME THE STUFF!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover image by LostDoesArt!


Full Blog Here
Oct 23, 2023
Rust - Errn
HAPPY HALLOWEEN!

The Halloween events are now enabled! Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The candies you collect can be upgraded for better loot.



There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and Ghost Costume will provide you with an advantage via Candy Vision.



The Halloween event will run until November 2nd.

Have fun!


GRHRRR..

What to do with all them body parts? Let's build a monster! To start building your own monster, first, you must slay scarecrows and mummies that roam the lands. Once you've collected a head, torso and legs, craft yourself a Frankenstein's table and place the body parts within the table.



Awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.



If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets or open the in-game controls menu.


THE RIFTS

Cultists are said to have been opening portals throughout the world, others believe it's a Cobalt experiment code-named R.U.I.N gone horribly wrong. Not much is known about these portals or what they do, only a few chads have entered and made it back alive.



Do you dare to enter?



Server owners can adjust the portal count using the halloweendungeon.population convar.


NEW HALLOWEEN ITEMS

This year we've added three new Halloween-themed items, one purchasable and two free.

Dracula Mask & Cape
Purchasable this year is the Dracula mask. The mask offers early-game head protection and requires ten pieces of cloth to craft.



The cape is a robustly thick outer garment that provides superior protection to the wearer. Capes can be found on the corpses of the undead.

Wooden Stake
A stake adorned with unique properties makes it able to release the soul of undead creatures with a single strike and yield extra loot from their remains.



Stakes can be found on the corpses of the undead.


HALLOWEEN COMPETITION

We're excited to announce Rust's second pumpkin carving competition!

Using Rust's in-game carvable pumpkin item, carve a design worthy of pleasing the horrid creatures at Facepunch.



Winner
£250 worth of skins of their choosing.
Runner up
£125 worth of skins of their choosing.
How To Submit
Once you’ve carved your best and scariest pumpkin design, take a screenshot and upload the image to X, formally known as Twitter, tag us & use the hashtag #RustHalloween2023

The winner and runner-up will be announced from Rust's official Twitter account on November 8th.
Evaluation
Submissions will be judged based on the following:
  • Creativity
  • Design (Not required to be Halloween themed)
Judging will be performed by Facepunch Staff.

Terms
This competition is run by Facepunch Studios Lt. The competition ends on November 5th 2023 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which pumpkin carving Facepunch thinks is the most original/creative, and any decisions Facepunch makes will be final. The winner and runner-up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value. Designs uploaded or aided using third-party applications will be disqualified.


HALLOWEEN ITEMS

Last years Halloween items have been raised from the dead, head over to the Rust item store.



Hockey Facemask
Hide your facial deformities with this creepy hockey mask.



The Hockey Facemask skin is a reskin of the Metal Facemask.

Cultist Deer Torch
The Cultists must have dropped this while opening the portals throughout the world.



The Cultist Deer Torch is a reskin of the starter torch. Once the torch skin is selected or crafted, you'll respawn with this skin.

Baseball Bat
It wouldn't be a zombie apocalypse without hitting zombies in the head with a baseball bat!



The Baseball bat is a reskin of the mace melee weapon.

There is also a bunch of Halloween themed skins on the Rust Item Store!
Oct 5, 2023
Rust - Errn
TURRET INTERFACING

A common complaint we have been hearing for a very long time as the over-use and abuse of turrets. To combat this we've added "Turret Interference" Basically this means that only a certain amount of turrets (sentry.maxinterference) can be active in any particular area ( sentry.interferenceradius). subsequently activated turrets will emit a blue electrical glow and fail to acquire any targets.



There is no hard limit on the number of turrets you can deploy, only a limit on the number of turrets to be activated at any one time within 40m. For example, you may choose to enable 12 of your outdoor turrets but keep your indoor turrets disabled or you can set up smart circuits to detect players and power up turrets when needed.

Hopefully this addresses some of the concerns we've been hearing regarding this issue, and we plan to iterate and improve, we'll be watching the feedback.


SMG BALANCE

While SMGs are not intended to be used in long range engagements, some of the clips sent to us are a little out there.



I've reduced the aimcone on SMGs slightly so that more rounds will land in the center during sustained fire. I've also given the MP5 a bit of a buff, it'll deal slightly more damage and have less bullet drop. The burst mode has also been improved, yielding higher accuracy and less recoil.


QOL IMPROVEMENTS & FIXES HIGHLIGHTS

Updated TC Layout
TC contents and tools are now one page with +1 tool slot

Vehicle Dismount Settings
Adjust how long it takes to dismount a vehicle per type (Ground/Air/Aquatic/Horse)

Toggle Vending Machines
Can now hide Vending Machines from the map view

Bad Weather
Higher chance of rain, storms and fog

Water Catchers
Water catchers now fill much faster when it rains, even faster in stormy weather

Small Battery
Small Battery now outputs more power and has a higher capacity

Underwater Visibility
Underwater is now slightly brighter

Tug Boat Player Respawn
Players are now unable to respawn on Tug boats if too close to water monuments

Workbench Radius
Workbench radius has been slightly increased, allowing crafting from further away


BRUTALIST BUILDING SKIN

Available now from the Rust store is the new brutalist building skin which allows you to change the visuals of your stone base.



This skin is for sale at the Steam store. To use, simply equip your hammer tool, display the wheel, and enable building skins. This should reveal the skin's wheel on which you may choose Brutalist upgrade.






HOMING MISSILE LAUNCHER SCOPE

In the last update we released the Homing Missile Launcher, and some keen-eyed players probably noticed the sleek digital scope attached to it. We're now happy to announce that this scope is fully functional, and allows for a full ADS view as you doom your whirly-twirly foes.




UNITY 2021 LST SERVER UPDATE

Last month, we rolled out a Unity engine update for the server. After prolonged monitoring, we're confident to say the upgrade has resolved several long-standing server crashes dating as far back as 2019.

While most server crashes and stalls are resolved, we have identified another AI-related stall we're investigating.

Overall, servers should now be more stable.


GLOBAL NETWORKED BASES...AGAIN?

Last month we launched Global Networked Bases as an experimental feature... and disabled it 4 hours into wipe. Despite monitoring for a week on staging, it still managed to DDOS servers and make bases invisible on certain hardware!

Although all known issues have been resolved, this feature is still considered experimental and disabled by default.

If you want to give it a whirl, look for "Global Rendering" in the options menu & remember to restart your game after enabling or disabling it!




CACHED BROWSER

Tired of waiting 60+ sec for your favourite server to show up? Try enabling the "Use Cache" button & click "Refresh" to load all servers instantly!

Note: although this should be an improvement over steam's server browser, it is still considered experimental and disabled by default.




RUST INSIGHTS - SEPT 2023

Another monthly round-up of data that we've captured in the last 30 days. We've got a lot of data at hand but we're trying to pick out the more interesting bits to share.

The data shown below is only from Facepunch official servers, we eliminate data from community-run servers to ensure accuracy within the data we share.









HALLOWEEN UPDATE

On October 23rd at 19:00BST / 14:00 EST, we'll release a mandatory server and client update to enable some new spooky features!

Server owners, please remember this date.


CHARITABLE RUST 2023 - WATER



October 12th - October 19th

Watch your favorite streamers and earn Twitch drops all week.

Make sure to get synced! https://twitch.facepunch.com/

Main Event!
October 14th & 15th

Tune into the official Rustafied channel for the main event filled with mini games, art contests, talent shows, and more!

Special Charity Store Items
All week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!

Get Involved!
Want to donate?

Full event and participation info can be found at https://www.charitablerust.com/

Keep an eye on our socials for more info in the upcoming weeks.




Sep 22, 2023
Rust - Errn
CHARITABLE RUST 2023 - WATER



Twitch Drops!
October 12th - October 19th

Watch your favorite streamers and earn Twitch drops all week.

Make sure to get synced! https://twitch.facepunch.com/


Main Event!
October 14th & 15th

Tune into the official Rustafied channel for the main event filled with mini games, art contests, talent shows, and more!

Special Charity Store Items
All week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!

Get Involved!
Are you a content creator wanting to participate and help fund the charity? Want to donate?

Full event and participation info can be found at https://www.charitablerust.com/

Keep an eye on our socials for more info in the upcoming weeks.


IN GAME ART

I'm a sucker for a good speedpainting and the community did not disappoint this month.

Rust daVinci bringing us a dramatic black and white.



MonsteraRust captured a couple of divers and a birb.




RUST MINIATURES

u/Smecken has been working on an entire Rust miniature set. Base, accessories, minicopter, the works! Been challenged with getting the entire thing completed in 2 months. We'll follow up with this project!







TWITCH HIGHLIGHTS

Going to keep it real. Steam does not let us embed Twitch clips. If you want to see some funny Twitch moments head over to our blog for a better viewing experience :)


SHOW ME THE STUFF!

If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover image by Alpha!
...

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