Dec 23, 2015
Rust - garry :D


I've posted a review of what we've achieved in 2015, and a look forward to what we're going to set out to do in 2016.

You can view '2015 Review' here
Dec 23, 2015
Rust - garry


I've posted a review of what we've achieved in 2015, and a look forward to what we're going to set out to do in 2016.

You can view '2015 Review' here
Dec 17, 2015
Rust - Helk


You’ve all been naughty, but that hasn’t stopped Santa visiting Rust. Read all about it at the official site.

  • Optimized tree culling and LODing
  • Added tree quality slider to the main menu performance options
  • Fixed vegetation LOD bias exploit
  • Added server side player damage verification
  • Fixed being unable to upgrade foundations with a turret on them
  • Fixed being able to jump higher when standing in water
  • Fixed light LOD performance regression from dungeons
  • Fixed shelves being unplaceable on certain triangle floors
  • Fixed bleeding damage lag exploit
  • Salvaged hammer & pickaxe are now throwable
  • Fixed "see through wall" bug accidentally introduced the week before
  • Fixed wave displacement on very shallow, flat water beds
  • Fixed "black river" at a distance bug; most noticeable on low quality terrain
  • Fixed a bug causing broken decals on tree trunks
  • Added water shoreline foam
  • Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
  • Improved light transmission on vegetation shaders
  • Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
  • Fixed infinite 5.56 Ammo exploit
  • Auto Turrets no longer shoot each other
  • Auto Turrets can no longer be placed completely under water
  • M249 was made much more accurate
  • Helicopter crates are now lootable if they happen to land in water
  • Added Small/Medium/Large gifts
  • Added XMas stockings that refill periodically
  • Added Comfort-giving bear deployable
  • Added Candy Cane
  • Added world spawn gifts
  • Other XMas content
  • Added community skins
  • Rcon.port defaults to game port
  • If Rcon.ip is undefined listen to any ip
  • Sound performance tweaks
  • Increased clientside physics step
  • Decreased serverside physics step
  • Updated to Unity 5.4.2
  • Disabled rain collision (performance)
Dec 17, 2015
Rust - Zelk


You’ve all been naughty, but that hasn’t stopped Santa visiting Rust. Read all about it at the official site.

  • Optimized tree culling and LODing
  • Added tree quality slider to the main menu performance options
  • Fixed vegetation LOD bias exploit
  • Added server side player damage verification
  • Fixed being unable to upgrade foundations with a turret on them
  • Fixed being able to jump higher when standing in water
  • Fixed light LOD performance regression from dungeons
  • Fixed shelves being unplaceable on certain triangle floors
  • Fixed bleeding damage lag exploit
  • Salvaged hammer & pickaxe are now throwable
  • Fixed "see through wall" bug accidentally introduced the week before
  • Fixed wave displacement on very shallow, flat water beds
  • Fixed "black river" at a distance bug; most noticeable on low quality terrain
  • Fixed a bug causing broken decals on tree trunks
  • Added water shoreline foam
  • Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
  • Improved light transmission on vegetation shaders
  • Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
  • Fixed infinite 5.56 Ammo exploit
  • Auto Turrets no longer shoot each other
  • Auto Turrets can no longer be placed completely under water
  • M249 was made much more accurate
  • Helicopter crates are now lootable if they happen to land in water
  • Added Small/Medium/Large gifts
  • Added XMas stockings that refill periodically
  • Added Comfort-giving bear deployable
  • Added Candy Cane
  • Added world spawn gifts
  • Other XMas content
  • Added community skins
  • Rcon.port defaults to game port
  • If Rcon.ip is undefined listen to any ip
  • Sound performance tweaks
  • Increased clientside physics step
  • Decreased serverside physics step
  • Updated to Unity 5.4.2
  • Disabled rain collision (performance)
Dec 10, 2015
Rust - Buck Sexington


Lots and lots of bug fixing in the run up to the holidays. But there's also sleeping bag spawn tweaks, some sexy new rocks, music, and more. Read all about it at the official site.

  • Improved water movement
  • Fixed various lag exploits
  • Fixed foundation steps being unplaceable in certain situations
  • Fixed LODGroup errors on the keylock
  • Fixed lantern stacking / hiding exploit
  • Fixed nighttime water reflection highlights
  • Fixed floor / foundation overlap exploit
  • Fixed floating doors when placed next to stairs
  • Fixed embrasures and shutters randomly collapsing
  • Fixed being able to block monument entrances using signs
  • Missing footsteps on generic surfaces fixed
  • Building parts door frames see through fixed
  • Fixed ladders and painting frames clipping inside walls
  • Fixed rockets going through building parts
  • Removed ability to place locks on some prefabs
  • Updated stone world model/physics
  • Fixed lock LOD distances
  • Fixed barrel/trashpile LOD distances
  • Removed blood/battery/note from spawn tables
  • Radial reset for sleeping bags/beds
  • Can no longer throw melee tools underwater
  • Stuck projectiles spawn ontop of corpse if would fall through world
  • Healthbars (player and world objects) now round up instead of down
  • Can no longer heal underwater
  • Made impact sounds more consistent
  • Tweaked the m249 fire sound
  • Tweaked the metal hatchet impact sounds
  • Tweaked fall damage sounds
  • Made fall damage sounds only play when you take 20+ damage
  • Fixed a couple little bugs with sound playback
  • Disabled the sounds in the new dungeons when far away (perf)
  • Fixed footstep sounds not playing on surfaces with a generic material
  • Set up voice limiting for some of the helicopter sounds
Dec 10, 2015
Rust - Buck Sexington


Lots and lots of bug fixing in the run up to the holidays. But there's also sleeping bag spawn tweaks, some sexy new rocks, music, and more. Read all about it at the official site.

  • Improved water movement
  • Fixed various lag exploits
  • Fixed foundation steps being unplaceable in certain situations
  • Fixed LODGroup errors on the keylock
  • Fixed lantern stacking / hiding exploit
  • Fixed nighttime water reflection highlights
  • Fixed floor / foundation overlap exploit
  • Fixed floating doors when placed next to stairs
  • Fixed embrasures and shutters randomly collapsing
  • Fixed being able to block monument entrances using signs
  • Missing footsteps on generic surfaces fixed
  • Building parts door frames see through fixed
  • Fixed ladders and painting frames clipping inside walls
  • Fixed rockets going through building parts
  • Removed ability to place locks on some prefabs
  • Updated stone world model/physics
  • Fixed lock LOD distances
  • Fixed barrel/trashpile LOD distances
  • Removed blood/battery/note from spawn tables
  • Radial reset for sleeping bags/beds
  • Can no longer throw melee tools underwater
  • Stuck projectiles spawn ontop of corpse if would fall through world
  • Healthbars (player and world objects) now round up instead of down
  • Can no longer heal underwater
  • Made impact sounds more consistent
  • Tweaked the m249 fire sound
  • Tweaked the metal hatchet impact sounds
  • Tweaked fall damage sounds
  • Made fall damage sounds only play when you take 20+ damage
  • Fixed a couple little bugs with sound playback
  • Disabled the sounds in the new dungeons when far away (perf)
  • Fixed footstep sounds not playing on surfaces with a generic material
  • Set up voice limiting for some of the helicopter sounds
Dec 8, 2015
Rust - Buck Sexington


Dare you enter the... oh, you just walked right in.


Dec 8, 2015
Rust - Buck Sexington


Dare you enter the... oh, you just walked right in.


Dec 3, 2015
Rust - Buck Sexington


Patch day is here, and so there's lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There's also procgen changes, you can rebind keys, the Eoka has had a buff, reloading is much snappier, lots of bug fixes, and more.

  • Added soft target impact sounds for a bunch of melee weapons
  • New m249 sounds
  • New snow and sand impact sounds
  • Lots of impact sound adjustments and fixes
  • New player body fall sounds
  • New player fall damage sounds
  • New stone external gate sounds
  • Cancelled crafts don't break the max stack rules
  • Pie menu sounds obey volume controls
  • New key bind (input) system
  • Fixed real player names showing in corpse loot during streamer mode
  • Fixed steam inventory breaking with more than 128 items
  • Fixed weapons effects firing twice (!)
  • Fixed external gates frequently not playing open/close sounds
  • Fixed water bugs in DX9
  • Fixed water performance issues in quality 1 and 2
  • New window shutter sounds
  • New corpse fly swarm sounds
  • Adjusted bandage sounds
  • Adjusted ambient sounds
  • Adjusted large fire sounds
  • Improved skin shader
  • Added underwater world FX
  • Improved snow FX
  • Improved rain fullscreen FX
  • Erm, dungeons greybox
  • Reload happens automatically when switching ammo types
  • Reloading with only one ammo type is more responsive
  • Fixed unlootable items if thrown under quarry hopper
  • Shotgun shell has +2 pellets
  • Eoka spread increased
  • Eoka damage increased
  • Handmade shell pellets doubled
  • Handmade shell damage per pellet halved
  • Melee range increased across the board
  • Fixed rapidfire bow exploit
  • Fixed rockets detonating on shooter if fired while moving forward
  • Fixed repair door exploit
  • Fixed shelves being too strong (can now melee them)
  • Fixed key lock LOD causing it to disappear too soon
  • Lowered Eoka cost
Dec 3, 2015
Rust - Buck Sexington


Patch day is here, and so there's lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There's also procgen changes, you can rebind keys, the Eoka has had a buff, reloading is much snappier, lots of bug fixes, and more.

  • Added soft target impact sounds for a bunch of melee weapons
  • New m249 sounds
  • New snow and sand impact sounds
  • Lots of impact sound adjustments and fixes
  • New player body fall sounds
  • New player fall damage sounds
  • New stone external gate sounds
  • Cancelled crafts don't break the max stack rules
  • Pie menu sounds obey volume controls
  • New key bind (input) system
  • Fixed real player names showing in corpse loot during streamer mode
  • Fixed steam inventory breaking with more than 128 items
  • Fixed weapons effects firing twice (!)
  • Fixed external gates frequently not playing open/close sounds
  • Fixed water bugs in DX9
  • Fixed water performance issues in quality 1 and 2
  • New window shutter sounds
  • New corpse fly swarm sounds
  • Adjusted bandage sounds
  • Adjusted ambient sounds
  • Adjusted large fire sounds
  • Improved skin shader
  • Added underwater world FX
  • Improved snow FX
  • Improved rain fullscreen FX
  • Erm, dungeons greybox
  • Reload happens automatically when switching ammo types
  • Reloading with only one ammo type is more responsive
  • Fixed unlootable items if thrown under quarry hopper
  • Shotgun shell has +2 pellets
  • Eoka spread increased
  • Eoka damage increased
  • Handmade shell pellets doubled
  • Handmade shell damage per pellet halved
  • Melee range increased across the board
  • Fixed rapidfire bow exploit
  • Fixed rockets detonating on shooter if fired while moving forward
  • Fixed repair door exploit
  • Fixed shelves being too strong (can now melee them)
  • Fixed key lock LOD causing it to disappear too soon
  • Lowered Eoka cost
...

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