Roundabout - DeliciousBees
Hey there, Roundabout crew! We've just pushed live an update that fixes a bunch of bugs and improves performance across the board. Some highlights include:

  • Performance Improvements!. We completely rewrote our culling system, making it more ruthless and less lazy about what it's drawing. It runs at twice the CPU speed of the old culler, and reduces what the GPU has to draw by a similar amount in best cases - which also improves your CPU time as a bonus.

    Short answer: things are faster.

    We also optimized a ton of other stuff: pedestrians, sound usage, terrain detail drawing, and more. As a bonus, you can even turn off weather using the "terrain details" toggle in options, too.

  • Resolution Upgrades. The version of Unity we shipped on was terrible about handling fullscreen resolutions. If you ever had to delete your resolution.settings file or experienced a black screen, you experienced this firsthand. Thankfully, our pals at Unity have fixed all these problems, and we've upgraded to take advantage of them!

    We've also got some fixes in for the AMD 5650/5700 driver crash, and a potential fix for people playing on non-60hz TVs at fullscreen.

  • eSports Polish. We're super excited to see the enthusiasm about eSports Speedrun Mode, so we put a bit of extra time to make things silky smooth here. You can skip the intro movie, the initial hitch after the timer finishes should be almost invisible, and the culler can now handle the speeds at which some of the fastest eSports drivers compete at.

  • ...and more!. There's a ton of smaller tweaks we've snuck in too - fixes for typos, some minor grass painting tweaks, pickup placement for those hard to reach cash stashes, and some other fun things.
Roundabout - DeliciousBees
Hey there, Roundabout crew! We've just pushed live an update that fixes a bunch of bugs and improves performance across the board. Some highlights include:

  • Performance Improvements!. We completely rewrote our culling system, making it more ruthless and less lazy about what it's drawing. It runs at twice the CPU speed of the old culler, and reduces what the GPU has to draw by a similar amount in best cases - which also improves your CPU time as a bonus.

    Short answer: things are faster.

    We also optimized a ton of other stuff: pedestrians, sound usage, terrain detail drawing, and more. As a bonus, you can even turn off weather using the "terrain details" toggle in options, too.

  • Resolution Upgrades. The version of Unity we shipped on was terrible about handling fullscreen resolutions. If you ever had to delete your resolution.settings file or experienced a black screen, you experienced this firsthand. Thankfully, our pals at Unity have fixed all these problems, and we've upgraded to take advantage of them!

    We've also got some fixes in for the AMD 5650/5700 driver crash, and a potential fix for people playing on non-60hz TVs at fullscreen.

  • eSports Polish. We're super excited to see the enthusiasm about eSports Speedrun Mode, so we put a bit of extra time to make things silky smooth here. You can skip the intro movie, the initial hitch after the timer finishes should be almost invisible, and the culler can now handle the speeds at which some of the fastest eSports drivers compete at.

  • ...and more!. There's a ton of smaller tweaks we've snuck in too - fixes for typos, some minor grass painting tweaks, pickup placement for those hard to reach cash stashes, and some other fun things.
Roundabout - DeliciousBees
Hey there, pals! We've just released a free demo for Roundabout!

The Roundabout Demo contains the first eight rides of Georgio Manos' career, as well as the "Ball Bouncers" challenge and the Suburbs sandbox. To install, just click the "Download Demo" button on our Store page.

Be sure to check it out if you're interested in the game, or tell your friends if you love Roundabout and want to pass on the joy that is FMV skeletons and limo drivers.
Roundabout - DeliciousBees
Hey there, pals! We've just released a free demo for Roundabout!

The Roundabout Demo contains the first eight rides of Georgio Manos' career, as well as the "Ball Bouncers" challenge and the Suburbs sandbox. To install, just click the "Download Demo" button on our Store page.

Be sure to check it out if you're interested in the game, or tell your friends if you love Roundabout and want to pass on the joy that is FMV skeletons and limo drivers.
Roundabout - DeliciousBees
Hey everyone, Roundabout is out! Thanks so much to everyone who picked up the game, we hope you've been enjoying playing it as much as we did making it.

We want to make sure everyone is enjoying the game, so we've been making small updates and bugfixes as quickly as possible to resolve any problems people have. If you have problems, please let us know either in the community forums, or by emailing us at ohnogeorgio@nogoblin.com. We'll jump on fixing them ASAP.

Thanks again!
-Dan

Latest changes

Next Update: Heads up that the next update will be focused on resolving the final set of issues for people with specific AMD GPUs and Logitech F510 controllers, as well as anyone seeing weirdness from starting or finishing a mission (weird collision, odd game states, etc.)

9/21 Morning Update (Steam build 389306)

I'm calling this build "The Input Update". There's a crapton of stuff here that should hopefully fix a bunch of weird things some people were seeing with input.

  • New Feature: You can now restart your ride anywhere! From the pause menu, "Retry Ride" will restart the current ride you are on. Not on a ride? It'll restart the last ride you picked up!
  • Updated to Unity 4.3.7p4. This update includes some fixes for third party controllers dropping, changing IDs, and generally being not great.
  • Fixed a bug that was causing some jump and horn button presses to not register on high performance/vsync-disabled PCs.
  • Fixed a bug where motion blur/'70s postproc would be reenabled after a movie regardless of what setting was enabled.
  • Hardened up the back wall of the mall to stop it from disappearing on some PCs.
  • Fixed a super rare bug that could cause the game and ui controls to get out of sync if you collided on a specific frame while doing a challenge.
  • Made generic non-Microsoft XInput devices ("Game Controller (XUSB)") bind with the default Xbox 360 controller profile instead of floating around in the wilderness.
  • Added experimental support for GameCube conrollers (via TigerGame USB Adapter)

9/19 Late Evening Update (Steam build 388825)

This build has a potential fix for Radeon GPU's crashing when intense collisions happen. If you still crash your PC on a big crash with your limo, let us know in the comments.

  • Added the ability to toggle Motion Blur and the '70s postprocessing on and off in PC Settings. (note: right now launching a Challenge from the Challenge Menu requires you to retoggle the option after loading for it to take effect. We'll fix this for tomorrow's update.)
  • Added the ability to lock the framerate to 60fps in PC Settings. If you're seeing crashes and/or random weird issues, please enable this and let us know if they still occur.
  • Fixed collision issues on Mountain Town Hall
  • Post-movie audio no longer plays in Official eSports Speedrun Mode
  • The lower cliffs behind the airport no longer gargle.

9/19 Early Morning Update (Steam build 387830)

  • Fixed a Linux bug that would cause the Charles Maximilian mission to crash on some machines
  • Fixed an audio slider bug that would stop sliders from being saved on the main menu
  • Fixed a restart mission bug with Beth's "Go to Lower Roundabout" mission
  • Lowered the volume of the "pulse" chirp sound for the Sonar upgrade and the Find Challenge
Roundabout - DeliciousBees
Hey everyone, Roundabout is out! Thanks so much to everyone who picked up the game, we hope you've been enjoying playing it as much as we did making it.

We want to make sure everyone is enjoying the game, so we've been making small updates and bugfixes as quickly as possible to resolve any problems people have. If you have problems, please let us know either in the community forums, or by emailing us at ohnogeorgio@nogoblin.com. We'll jump on fixing them ASAP.

Thanks again!
-Dan

Latest changes

Next Update: Heads up that the next update will be focused on resolving the final set of issues for people with specific AMD GPUs and Logitech F510 controllers, as well as anyone seeing weirdness from starting or finishing a mission (weird collision, odd game states, etc.)

9/21 Morning Update (Steam build 389306)

I'm calling this build "The Input Update". There's a crapton of stuff here that should hopefully fix a bunch of weird things some people were seeing with input.

  • New Feature: You can now restart your ride anywhere! From the pause menu, "Retry Ride" will restart the current ride you are on. Not on a ride? It'll restart the last ride you picked up!
  • Updated to Unity 4.3.7p4. This update includes some fixes for third party controllers dropping, changing IDs, and generally being not great.
  • Fixed a bug that was causing some jump and horn button presses to not register on high performance/vsync-disabled PCs.
  • Fixed a bug where motion blur/'70s postproc would be reenabled after a movie regardless of what setting was enabled.
  • Hardened up the back wall of the mall to stop it from disappearing on some PCs.
  • Fixed a super rare bug that could cause the game and ui controls to get out of sync if you collided on a specific frame while doing a challenge.
  • Made generic non-Microsoft XInput devices ("Game Controller (XUSB)") bind with the default Xbox 360 controller profile instead of floating around in the wilderness.
  • Added experimental support for GameCube conrollers (via TigerGame USB Adapter)

9/19 Late Evening Update (Steam build 388825)

This build has a potential fix for Radeon GPU's crashing when intense collisions happen. If you still crash your PC on a big crash with your limo, let us know in the comments.

  • Added the ability to toggle Motion Blur and the '70s postprocessing on and off in PC Settings. (note: right now launching a Challenge from the Challenge Menu requires you to retoggle the option after loading for it to take effect. We'll fix this for tomorrow's update.)
  • Added the ability to lock the framerate to 60fps in PC Settings. If you're seeing crashes and/or random weird issues, please enable this and let us know if they still occur.
  • Fixed collision issues on Mountain Town Hall
  • Post-movie audio no longer plays in Official eSports Speedrun Mode
  • The lower cliffs behind the airport no longer gargle.

9/19 Early Morning Update (Steam build 387830)

  • Fixed a Linux bug that would cause the Charles Maximilian mission to crash on some machines
  • Fixed an audio slider bug that would stop sliders from being saved on the main menu
  • Fixed a restart mission bug with Beth's "Go to Lower Roundabout" mission
  • Lowered the volume of the "pulse" chirp sound for the Sonar upgrade and the Find Challenge
...

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